Didnapper 2
by DID Games
2D Game
2DCG
Adventure
Animated
BDSM
Big Ass
Big Tits
Fantasy
Female Protagonist
Humiliation
Monster
Tentacles
Turn Based Combat
Magical force known as Chroma drives the world, and Chroma-compatible people called Aions govern the lands as nobles. On a small fishing island, out in the middle of the seas, an Aion girl named Seles sees her life changed forever after getting caught up in a dark plot. Now on the run, she ventures the world’s countries in search of answers, gathering a following of other girls all setting out for their own reasons. However, the open roads are a dangerous place indeed for a group of young travellers, as peril and captivity lurks around every corner…
Screenshots
Extras
v1.2.5
Some enemies that didn't have drops now do
The Captains are now 25% cheaper
Various items in the Riftan Crowns shop are now also a bit cheaper, as well as ** restoring crystals in general
Made Maiden Marathon a bit more profitable in Mirio
Bugs and annoyances fixed:
The libnode.so file prevents the game from running on the latest Linux OS
The Loose Ends skill isn't able to target anyone
Kaie is not able to learn Meditation at lvl 35
Bianca uses tape restraints in Mirio
You can hop out of the map while doing escape training in a camp building
Jinin does not always show on Chelsea during battles
Followers who are carrying someone glide instead of walking
Various faceset expressions are coded wrongly during certain scenes
Only default facial expressions are used during one scene
Blushes are sometimes too opaque or too transparent, or sometimes even missing
A dancer enemy drops The Fortune, which is also a quest reward for a different quest
The game tries to give The World multiple times
Skill card refund message is inverted
Party members sometimes act like they didn't learn the truth during Diamonds Are Forever even if they did
Some bosses have the wrong immunities, stats, traits and/or skills
Some enemies have different stats and drops between their tied and untied versions
Intelligence scrolls are not available at the same time as their shop
The timer stays on the screen if you load a save file while doing a challenge
An opened Lanalysse chest looks like it's closed because it's facing upwards
Jade Splitter can leave Zhara with a decimal in her HP, which glitches her HP numbers
Bandits in The Tail can chase the player into the escape cell after the player has been captured, causing issues when moving around
Getting caught by bandits in The Tail sometimes leads to a black screen
Some voice lines are too quiet, and some don't play when they should
Participants in Maiden Marathon sometimes clip through obstacles/walls (less likely to happen now)
Minor fixes and improvements for certain soundtracks and music fades
Various typos
Various minor mapping issues
Various other lesser fixes and tweaks
v1.2.4
Misc changes and QoL improvements:
Made some improvements to the sound quality, timing and looping of certain music tracks
Made various lesser touch-ups, such as dialogue tweaks, NPC movements and dialogue changes etc
Made adjustments to various particle effects
Added some additional objectives to the quest journal entry for Inquisitive Investigations, letting the player know when they need to do additional quests or talk to Paige to start a new lead
Made some lesser changes to the Gone Fishing sidequest
Changed the chance of a certain sidequest triggering when going to the party camp from 75% to 100%, as long as its other requirements are still met
Made a certain dancing enemy more in synch with the beat
Various other lesser tweaks and improvements
Bugs fixed:
Enemy levels in The Neck are lvl 80~90 instead of the intended lvl 89~99
It is sometimes impossible to leave the cell in The Neck without saving and reloading
Party members are often set to have negative ATB when swapped in or given restricting status effects (asleep, stunned etc)
On some occasions the wrong music plays, or no music plays when there should be music
The game sometimes crashes if played with the device date set to April 1st
During the Forgotten Something sidequest the pre-quest party returns when they're not supposed to
You can walk through a crate in Alverona Castle
The RARELY battle voice frequency setting in the Options menu sets the frequency to 90% instead of the intended 10%
On rare occasions a character's name tag is displayed on the wrong side of the text box during cutscenes
When Eileen leaves the party in the Cantamille mansion, no other ally automatically fills her battle slot
The game sometimes freezes when entering a door in the Cantamille mansion while being chased
Some lamps are sometimes on or off when they shouldn't be
Some of Kaie's menu graphics don't align properly
The party isn't healed after Epilogue Act 6
Certain key items sometimes temporarily disappear from the inventory when using the story crystal
Some priests stay in the Malutina forum building longer than they should
The guild secretary in Pendragon acts like he's never tied anyone up even when he has
Skipping quickly through a chapter 15 scene by the Alverona main gates can leave the player moving slower than normal afterwards
Torso restraints don't always render correctly in relation to the leg graphics for frog ties during escapes
Some researchers in the CRC can return to the basement in Epilogue Act 4 when they're not meant to if the player returns there too soon
Starting but not finishing the quest No Talking (Part 2) before playing through Epilogue Act 4 causes issues in the CRC basement
Various typos, text box position, tile issues etc
v1.2.3
Misc:
Added a Close option for escape struggle prompts in the Options menu
Added confirmation prompts before entering certain boss battle scenes
Added resting spot near the late chapter 15 boss battles
Increased the size of the travel map cursor
Made it possible to travel to Greywind and Lanylisse directly through the travel map at relevant points in the story
Added teleport prompts at certain points of some quests to reduce the need for backtracking
Reduced lag during wind puzzles and outside Milaz
Made the equipment called Captains somewhat less expensive
Made minor changes to the second robot battle in chapter 2
Made various lesser touch-ups
Bugs fixed:
The Extraasi Honor quest does not actually give the player Kaie’s outfit as a reward and is available too soon
The wrong party member is removed during the Extraasi Honor sidequest
Winning at Maiden Marathon in Greywind counts as winning it twice
Takegawa Village innkeeper is inaccessible or otherwise turns the screen black without fading it back in
The wrong item is given to the player in Aden’s house in Lanylisse
The wrong item is checked for in the Alber lodge
The story crystal is sometimes enabled/disabled when it shouldn’t be
The priestess enemy in Malutina has the wrong enemy id
Certain equipment items are not available in shops when they should be
The Levelade item can only be used on damaged party members
The boss from the Gone Fishing quest does not always use the intended skills, and sometimes causes crashes
Jinin can be obtained multiple times
Seles’ sprite lacks an overlay for her swimwear
The wrong character is forced to switch outfit during Dressed for Success
Some equipment causes misaligned graphics in the menu, portraits and level up screens
Prologue sometimes is present or gone when he shouldn’t be
The party is sometimes not loaded back correctly when leaving Bellia during the Forgotten Something quest
A carriage blocking an Alverona Castle door doesn’t actually block it
Seles gets locked in her party slot during/after the Are You My Mummy quest
The head librarian’s tied variant in the enemy menu has the wrong hair color
Interrogation HUD meters sometimes appear full when they shouldn’t
Various typos, tile glitches and other lesser issues
v1.2.2
Misc:
Added 3 more sidequests
Added 3 more outfits
Added 2 more soundtracks
Added 2 more visual accessories
Added more newspaper headlines
Added some end game encounters and various hidden secrets
Added small scenes to more game over scenarios
Made some QoL changes to some of the early quests
Improved the sound quality of some party member voice lines
Changed the final battle of the "Homecoming" sidequest
Various other lesser changes and improvements
Bugfixes:
The Royal Oath skill doesn’t affect tied allies
The Puppy Eyes lowers offensive stats instead of defensive stats
The last escape challenge in the CRC does not use cuffs despite claiming it does
Returning escape practice settings to default moves the exit to the wrong location
You can sometimes leave Keron through the cave when you’re not supposed to
Starting the quest Forgotten Something while having Chelsea as a locked party leader, or leaving Bellia while Forgotten Something is in progress, can mess up the party structure
You can fast travel to Alverona too soon
You can start Maiden Marathon without sufficient party members
Lanelle understands gag talk too well
Some character graphics don’t line up in portraits or in the menu
Some Captive skills are usable outside battle
Dark Havoc members sometimes act in a way they shouldn’t outside their base
Various issues in the “The Didnapper” sidequest
Bianca sometimes uses the Apprehend skill
When Kaie temporarily leaves the party while in one of the first four party slots, the battle party will only have three members until set back to four
When Seles is taken by a party member to the party camp escape after a practice battle, that party member can also be an escape ally
Some of Zhara’s skills have faulty learning criteria
Some light effects linger when leaving a certain cave without using the fast travel map
There is no fade when using the travel menu to trigger the final chapter intro
The party leader gets locked when leaving the desert temple through the exit
Rowan doesn’t properly untie the party after sparring
Music sometimes stops after battles when it shouldn’t
There is a part missing in the boss battle at the end of chapter 9
Some stat/skill cards are given to the player twice when they shouldn’t
Various typos and other lesser issues
v1.2.1
Misc:
Made some balance changes, especially regarding late-game bosses and certain skills
Increased the chance of a certain sidequest triggering when going to the party camp
Sped up the exp gain animation on the battle result screen
Various minor changes and improvements
Bugfixes:
Inquisitive Investigations and The Didnapper quests have multiple issues, especially upon repeating them
Liliana sometimes appears tied when she’s not supposed to
Party members that are carrying someone can be swapped out during battles, causing issues
The rebellion weapon shop is unavailable
Rinie has Chelsea’s dagger equipped
The fortune teller sometimes gives misleading hints
Loading a v1.1.2 save file in the casino doesn’t return the party upon leaving it
It is possible to softlock the game in Capulet prison
Certain skills don’t do what they are meant to do
Soundproofness is displayed incorrectly when setting up a custom escape
The Katoshi dungeon battle is repeatable
The enemy menu displays the wrong amount of gold obtained from enemies
You can start the Forgotten Something sidequest while having Chelsea locked as party leader in Katoshi
The special price from the Maiden Marathon guy isn’t always given out when it should be
The game can crash under certain conditions when swapping party members during battle
Having a guard chase you at the end of Bounty Hunter Begrudgements can cause a softlock upon losing the following battle
Zhara does not get exp from ambushes
One type of swords is given out for free by a shop in Pendragon
Music stops playing after battles sometimes when it shouldn’t
Chelsea is sometimes required to be in the battle party when she’s not meant to be
ATB can drop below 0 when swapping party members
Royal Oath effects keeps going after battles
An ally may disappear when escaping under Alverona Church
When rescuing party members in Dark Havoc’s base, there can be party leader related issues
Various visual glitches and typos, as well as some other lesser bugs
v1.2.0
General:
Added 6 new full length post-game story chapters
Added 4 new outfits
Added several new soundtracks
Added tape as a new restraint type (available in post-game)
Added several new character (enemies, side characters etc)
Added 6 new sidequests
Added some new CGs
Minigames and systems:
Expanded on ally interaction during escapes
Added a small struggle minigame for when you lose battles against vines and web enemies
Made some improvements to the interrogation system and added a new captive to interrogate
Added various new puzzles and a overworld activities
Battles:
Added a lot of new enemies
Made changes to the battle UI
Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
Made it possible to swap characters during battles if you have more than 4 party members
Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
Made the losers of a practice battle in the party camp stay tied after said battle
Other:
Made it possible to have other party leaders than Seles throughout most of the game
Made it possible to refund cards spent on giving party members stats or skills
Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
Made changes to the title screen
Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
Made certain gags and other restraints available for more party members
Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
Replaced the fast travel menu with an interactive world map
Made party camp maps more varied
Added newspaper headlines
Added new lighting effects to various areas and scenarios
Improved mod compatibility
Lots of other smaller changes, additions and improvements
Bugs fixed:
Setting joystick directions in the keybinding menu can cause issues
Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
The head animation for chair tie struggling during escapes is displayed incorrectly
The game softlocks if you hold W and Space after defeating certain boss enemies
When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
Aden speaks with Seles’ voice when they first enter the Capulet Inn
Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
You can sell the boat parts you buy in chapter 14
Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
Character sprites don’t always load when opening the Party menu
Root enemies in the northern desert map sometimes have the wrong levels
Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
Fog/cloud shadows sometimes no longer appear Stat and skill cards can be sold
Amazing! Actually, I'm a lover of bondage and BDSM, so this game is literally perfect for me. She concentrates on exactly what I have been looking for a long time. For connoisseurs of bondage, in a word.
Everything I loved about Didnapper 1 is not present here. I am ok with softcore bondage, but come on, it's like one guy already said on the reviews, it legitimately feels like a saturday morning cartoon. I loved the little captive systems we had in Didnapper 1, and unless I'm a complete idiot, that's nowhere to be seen here, so one of the most interesting things in Didnapper is nowhere to be seen in 2. The art is better, the UI is better, everything else though? Imo, it's worse. The main character, side characters, I'm just not interested in them. Pair that with no stakes and the bondage feeling repetitive, well... Not a good game. Shame, since I loved the first one.
When you start playing, then, assuming you like bondage like I do, you're probably going to get excited and think it's a 5 star game. The production quality is high, everyone has beautiful sprites, the 'voice acting' is very cute, and characters get tied up all the time. What you don't realize is that, in the first 20 minutes, you've already seen most of what DIDnapper 2 has to offer. If I had to describe this game as briefly as possible, I would say "one-note" and "anodyne." Gameplay - 4/10 The basic gameplay itself is mediocre to bad. It's basic rpgmaker combat, but the skills you have access to are scarcely better than the basic attack, which makes every fight feel flat. You have to tie enemies up when they get to 0 HP, and vice versa, you get tied up when you reach 0 HP. This will seem cool at first, but they don't really add anything to the gameplay. Outside of that, there's a stealth mechanic, which is pretty cool, and then there's the 'escape' sequences, where you have to escape from bondage. These escape sequences are pretty amazing - the first or second time. After that they quickly become a nuisance, once you realize they boil down to nothing more than doing the same QTE 15 times in a row (literally). The strategy for escaping is always the same too - untie your torso so you can move, go and pick up any sharp objects in the room, then untie your wrists. There's other stuff you can do, but there's no need. You will never get close to failing. Part of the problem is that it's simply impossible to balance QTEs, and the other part of the problem is that QTEs are just annoying as hell. Seriously people, can we please stop doing QTE? H-Content - 2/10 Look, I love bondage. But there's two huge issues here. First of all, the bondage is all the same. Almost every binding is a minor variation on 'arms tied behind the back with rope around the torso.' Seriously, I just described like 90% of the bondage in the game. There is no creativity or variation to it at all. And then the second issue... and this one I really can't understand. Okay so every enemy in the game you have to tie up to defeat, right? So there's one bondage sprite per enemy - which is pretty cool. But guess how many bondage sprites there are per protagonist? Also one. Your main party members are constantly getting tied up throughout the game, and it's always the same art every single time. It gets old SO fast. No variation. Why not ditch some of the one-off enemy arts, and add in more main character art? The main characters matter way more than generic enemies! Ugh. Then the game also has no sexual content at all. No, beyond that, the game basically lacks sexuality. There's occasionally a vague innuendo, but it has all the teeth of an "adult reference" you'd see on the Disney Channel. Look, I like softcore bondage! But did the game really have to feel like a saturday morning cartoon? How am I supposed to care about getting captured when (1) I know nothing bad is actually going to happen, and (2) I know I'm inevitably going to escape after doing a bunch of annoying QTEs. H-Integration - 9.75/10 The integration of H-content into gameplay is actually quite good. People get tied up during combat, and almost constantly throughout the story. The game also attempts to fuse gameplay and bondage in multiple fairly original ways. It's pretty cool, and I applaud that! It's just a shame that both the H-content and gameplay are so lacking in themselves. Story/Writing/Characters - 2/10 The characters are all tropes, and the story is extremely haphazard - you can tell it was written more or less on the fly, without much forethought or regard to coherence. Aden is probably the most interesting character, but even she's not much more than a basic tsundere. There are also plot holes, if you care to look for them, which you probably won't. Not only that, but the structure of the plot is repetitive. Walk into some area > get captured by somebody for some reason > escape > beat the boss > go to a town. This same loop happens more than a few times, with not much to differentiate. I should also mention that there is absolutley no weight to anything that happens. The game is lighthearted to a fault, to the extent that, if you're like me, you'll have a hard time caring about literally anything in the story. What disappoints me is that I feel the game isn't very far from being a masterpiece. The pieces are all there, they just aren't united by a strong design. Oh well. Maybe DIDnapper 3.
To sum things up: I think Didnapper 2 is a very niche game with tons of kidnap & bondage and beautiful illustrations <3 Compared to Didnapper 1, both the graphics and artworks have definitely improved significantly while keeping some aspects of the gameplay unchanged. I absolutely love that you can get recaptured and bound (even more restrictive) after making a desperate escape. True to its name, the damsel is often tightly bound and left helpless in her restraints. Additionally, you have the options such as pleading with your captor to loosen the bindings or threaten and get punished with tighter restraints. The type of gag used changes in intensity after a few failed attempts to shake off the bindings. The gagged noises pair well with the sticky situation. CG Gallery is readily available on the home page and can be reset at any point of time. Overall, the well-written plot, smooth graphics and gameplay make it worthwhile to play this game. I hope you'll enjoy it as much as I did! I'm looking forward to playing more games like this! P.S. I kinda enjoy listening to the bgm......or is it just me?
Nice story, nice sequel, loving it! Bought it to support the devs... So anyone who likes bondage and sexy damsels.. Grab it and enjoy it Whats more to say? Artworks are nice and very well drawn.. Fights seem balanced so far (chapter 6) More story DLCs are planned (confirmed) Would buy again!
Version reviewed: 2021 Linux Demo v1.0.1 Note : Based on the v1.0.1 demo through rescuing Eileen (in Chapter 3). I did not play the first game. Summary Average game overall and wasted potential. It's a bondage and DID game but has game overs. Maps are bigger than necessary. Combat feels pointless. Good art and displays of bondage. Presentation The map spritesheets are nice and are more than just the default RPG Maker spritesheets. The menus look great. The bondage scenes are pleasant enough. Female enemies you tied up only have one pose per type so that's a bit boring. I've only seen two varieties of Seles in bondage but they look nice. Seles bondage scenes are dynamic and change according to which restraints you have or have left to escape from. Struggling out of restraints uses animation although it's very basic with just a couple frames for each restraint. Bondage Minigame This is the game's selling point. There are points in the story when you're captured, bound, and need to escape using this minigame. You'll be given a number of restraints of varying levels to escape from using a simple QTE system where you press the direction keys as displayed. You can inspect the restraints to figure out their level but i found no need to do that. Disappointingly, the minigame ends as soon as you free your wrists regardless of all the other restraints. It's not very exciting because the QTE gets old fast. I also didn't find it challenging at all despite setting the difficulty to hard. Combat This really serves no purpose other than to level up and get item drops because the in-combat bondage is very basic and simple. Participants in combat can only be bound if they're female and below a specific low-health threshold. When someone in your party is bound, you can struggle or use your special captive ability, and you can have another party member help free the bound member. The fight is over when all members of either side are bound if female, or have no health if male. To me this is disappointing because there's only one bondage pose per character and per enemy type, and there's no levels to the bondage so it's pretty boring. You're either bound or not. I also don't like that you have to be low health to get bound. I think it would be better if you were prone to getting tied up at any point but you'd have a QTE to resist and a QTE to free yourself. Gameplay Chapter 1 and 2 are completely on rails. Chapter 3 starts to let you do what you want. If you have a wanted poster in the town you're in, the guards will try to apprehend you or you can surrender. Either way if you lose, you'll be captured, thrown in prison, and play the escape minigame. Otherwise you are doing the typical RPG Maker things of talking to people, buying things, and doing quests. There's combat in hostile areas but if you lose, it's game over. Having any game over in a DID game is pretty disappointing. Would be more fun to be captured and try to escape. In the segment i just completed, rescuing Eileen, you get to change into maid outfits but annoyingly there's no bondage scene for them and you can't keep them. Rating 3/5 because it has some value for your time but i felt that the bondage gameplay was a let-down. I considered dropping it to 2/5 just because it has game overs in a bondage game.
Review for version 1.0.1, released on 2021-12-12 Improvements over its predecessor The game features several improvements over the first game, including better graphics, the addition of limited voice acting, shops that are clearly highlighted, and a happy ending that doesn't make you feel all your efforts during the game have been in vain. Also, male characters in this game do not act as if they are eunuchs; they have definitely heard of feminine allure and desire it. In every other department, the game has deteriorated. World This game features a massive world that the player can freely roam! In every other game, such a world would reward the curious explorers with treasures. In this game, however, the world is filled with clutter and is difficult to roam. There are very few treasure boxes and they are filled with worthless items like potions and Tarot cards. There are no amazing secret weapons, set items, kinky clothes, riches, or magic genies. To make matters worse, unbalanced enemies roam the world, turning any attempt in exploration into a nightmarish waste of time. (More on this below.) So, overall, when you spend time exploring the world, all you find is a couple of potions that you consume in one or two battles. Story In Didnapper 1, I made the mistake of taking the story of the game too seriously. The premise was intriguing. It took me in. This game's story is over-the-top comical, bland, repetitive, and derivative. Let's start with the blurb: On a small fishing island, out in the middle of the seas, an Aion girl named Seles sees her life changed forever after getting caught up in a dark plot. Now on the run, she ventures the world’s countries in search of answers, gathering a following of other girls all setting out for their own reasons. However, the open roads are a dangerous place indeed for a group of young travelers, as peril and captivity lurks around every corner… Click to expand... That's not a premise. It's a glamorized version of all there is to the plot. Seles, the MC, gets kidnapped from her hometown. She spends the next ten chapters roaming the land of Iidra, blundering naively into the clumsy traps of bandits and pirates. Everything about these miscreants is the same, except their names: Tainted Dagger, Dark Havoc, Crimson Scar, Captain Ahab, Legion Knights, Riftian Slavers, etc. Seles is indeed looking for answer, but not because she needs one. On the contrary, one of the characters called Kaie foretells the ending seven chapters in advance! Because the story has never been a concern of the developers, it is riddled with plot holes. Spoiler: Plot holes Let's review the story from the perspective of someone who has finished it. Before the final battle, the mastermind villain, Eliza, says she heard of Seles's exceptional Exceed (!) from Zhara. It was for the sake of the Exceed that she masterminded the events of the game. And yet you know that it is untrue! (If not, just play the beginning of the game again.) Zhara had orders to kidnap Seles, not steal her Exceed. Moreover, since half-way through the game, Eliza has direct access to Seles. She can politely ask for her Exceed on the pretext of helping Seles, registering the Exceed, or pretty much any pretext. Seles is too stupid to tell the difference. Spoiler: Continuity mistakes It appears the denizens of the Medieval world of this video game have access to broadband Internet! How else could the wanted posters of Seles travel faster than Seles herself? When Seles escapes Zhara's ship, Zhara somehow contacts Eliza to issue wanted posters for Seles. By the time Seles's lifeboat reaches the shore, there is a bounty on her head. The same thing happens when Seles is framed for kidnapping a princess: Her wanted posters arrive at Pendragon city faster than herself. To add color to this repetitive narrative, the story has adopted elements of Romeo and Juliet , Huckleberry Fin , Final Fantasy VII , A Fistful of Dollars , and even Didnapper 1 . Half-way through the game, you ran into the mention of a person called "Eris Lockharte" and you immediately remember Aeris Gainsborough and Tifa Lockhart from Final Fantasy VII . Paying homage is not bad in itself; but when the homage is more interesting than the story itself, you have a problem. Characters In Didnapper 1, there were only two NPC types: Jerks and eunuch jerks. Men loved capturing women but not for their feminine allure. This game doesn't suffer from that mistake because now, there are two NPC types: Kinky jerks and kinky lesbian jerks. By chapter 5, I knew exactly what each character says. By chapter ten, I had invented a minigame: I anticipated their stereotypical evil laughter and laughed at the same time. Main characters are no better. They are bland, predictable, repetitive, and unlovable. It is as if they have one line only. "Seles" keeps saying "Sorry!" Aden's go-to line is "Are you an idiot?" How can one possibly love Aden when she is so condescending, ungrateful, and bitchy? Kaie is no better; she loves calling everyone's idea "foolish!" Zhara has two contradictory traits: Cut-throat bandit and naive revolutionary. The same kind of contradiction can be seen in Eileen, who is most of the times childlike and naive, but canonically a shrewd politician. The only plausible characters are guest appearances from Didnapper 1 . Leroy is the only villain that doesn't do the stereotypical evil laughter. Carol and Evelyn are supercool. Chelsea is a new character, but her name and her attire come from Didnapper 1 . She admits that she has read the story of Suki in a book and has sewn her outfit after Suki's. As for her name, it is the same as the name of Didnapper 1 's queen, minus the typo. Gameplay In a word, unrewarding and unbalanced. Grinding and leveling up is useless because enemies level up too. No matter what you do, you'll never gain an upper hand over the enemy. Some game-changing skills become irrelevant because of their high TP cost. Simple actions, e.g., slapping an ally awake, have ridiculous TP costs. What is this TP anyway? Enemies who are disabled, bound, and gagged can inflict debuffs on the party by glaring! They could not do such thing while their hands were unbound. Aden accumulates a lot of skill points but has no use for them. Eileen desperately needs more skill points all the times. Eileen's healing magic becomes obsolete too soon. The game features elemental magic, but halfway through the game, all enemies lose their elemental affinities. One element is no better or worse than the other. There is no need to strategize. It is impossible to stop ailments and debuffs. You combat gear cannot stop them. There are no cool weapons, armors, skills, or tactics to unlock. Fighting in this game is not fun. Sex and BDSM There are no sexual contents whatsoever and there are even less suggestive contents than the first game. You no longer have access to a dungeon filled with your captured enemies. Throughout the game, Seles gets to interrogate women thrice; they are pretty uneventful. In short, the game is tamer than the teaser on the official website. Those teasers have higher render quality! Quality A big problem of the first game was that each of its characters were designed by a different artist. Hence, they looked inconsistent. Athena's combat sprite and world avatar didn't match. You'd think this game has fixed that problem, but no! Half of the enemies look totally cartoonish. They look like something that the DeviantArt artist "Aster Effect" has created! (Edit: I checked. They are truly Aster Effect characters.) Kaie's sprite, on the other hand, resembles a angry woman lying on a bed for sex. Some outfits don't appear at all. (Maid outfits, Aden and Eileen's causal outfit.) Overall If you don't have time for playing this game, don't worry. You're not missing anything.
I completed the game and what can i say: I'm disappointed . Its more a Book then a Game. Not bad writen but for me too much text and not enough Gameplay, special with the ladys. Like "DeathmanForces" said you can edit the gallery.json from false to true just to see the gallery picture and there is not much more content. Only Seles (main character) can be used for escape training and she has ONE Outfit, thats it. I am not Kidding. You have one situation in the whole game where you get asked which of 3 ladys get bound but there is not picture or gameplay in that situation, so you see nothing. About the Bondage variations in Escape training: You have the choice for Normal, Chair, Hogtie and Frogtie. If anyone played the demos before you cant expect anything new. If you want a well writen Story where you even laugh sometimes its Okay, give it a try. If you want it for the Bondage dont have too much hopes. 2 stars because they did some visible work in this game but they missing to much to make this really great.
It's amazing, though the RPG-elements are too short. It would have needed some additional items, not just one or two wepons per person. The fighters only get stronger by leveling up. The fun part is more on the escape phases that are brilliant. The developer seems to be fascinated by the idea of the heroine being bound and gagged. This is known as "shibari" in Japan - the beauty of a helpless woman who is watched by others (men) who enjoy it. Actually it would have been good if the bondage levels were a little bit more varied. Wrist bindings are nearly ALWAYS level 6. It would have been better to make it according to the guy/girl who binds her. The roleplay elements are too basic. Why not invent a "escape" attribut who raises after escaping of many bondage situations?
This review is for the v3.5 build of the game. Pros: Graphics are all right Story is somewhat engaging Linear, theme park style game and story Beta debug crystals everywhere and ability to save when you want is needed Cons: No sex. Not even a little hint of sexiness other than sort of a tongue-in-cheek bondage combat mechanic with most characters never even getting undressed (other than some game progression screens with some main characters stripped to underwear for 'tickle torture'). But even this really falls very flat. Money system is way out of balance Boss fights do not scale well from chapter to chapter Linear, theme park style story No sense of character advancement. Your character never gets new skills, new spells, abilities, etc... What you have at level 1 is what you will have at level 40. You basically have to cheat to get through the game (mostly due to lack of money) Risk vs reward balance is way off. Game suffers from scaling issues both in enemies level from chapter to chapter and also in money rewards. The bandit you killed at level 1 that rewarded you 50 gold will reward you the same thing as a level 40 bandit. The same 50 gold even though the battle may be 5x as long and cost you 5000 gold in potions to get your party through the battle and after battle recovery. All I can say is 'thank god for Beta cheat crystals' that can give out free gold. Ok, to start with - I am not really sure who the audience for this game is. I can't really say its BDSM. I can't really say it is something like light rope bondage or shibari. (I was hoping it was, but just fails to really deliver. Bondage seems like it is just a mild game mechanic as an aside and no major purpose.) I can't really say that it is purely adult - maybe more like a hormonal 14 year old teenage boy sort of adult. But really you don't even see characters even in underwear. So... not sure? It's like PG-13 sort of adult. I guess game play wise, the only thing I can say is be thankful for those Beta developer crystals all over the place. Because you will probably need them. The main issues with the game are the level progression, lack of sense of advancement and lack of ability to really make gold to continue playing. When you start the game, at level 1 - your first few battles usually net you 50g at the summary of each battle. Well, guess what - at level 40 you still get a summary of the battle with something like 50g as a reward. Even though you may have dropped 15,000g in a boss fight in potions and supplies to get through it - it only looks like it rewards you 50g. So it becomes pretty evident pretty quickly that if you want to get through this game to even see the storyline - you are going to have to cheat like hell to see the content. Just to be able to keep yourself in potions and supplies. The other major issue is game scaling. The game seems pretty well balanced at levels 1-10 or so. After that, the disparity becomes more and more evident. At level 1 that starter potion heals pretty good when you only have like 250hp total. But guess what... at level 40 when you have close to 1000hp total and you still basically only have your level 1 'potion' it kind of sucks ass. I guess you could use those '60%' heal potions, but those are going to cost 2000gp each. Even with your healer in your party - you may find that those bandits you are fighting that triple-hit for 90, 90, 120 can be pretty painful when the max you can heal is like 200-300hp damage per turn. The game scales by adding slightly more HP as you progress in levels, but damage output, healing spells and other items don't really progress. Like I said - those level 1 skills you started with are the only skills you will have all the way to the end of v3.5. Nothing new and only slightly more damage output as you progress. Which just leads to very tedious and long drawn out battles because neither side can really do much to each other. It becomes a game of attrition - who can outlast the other side the longest and win sort of game mechanic. The other issue is game chapters, As you progress, you go from chapter to chapter. The only issue is, due to the way the enemies and things are populated in the game, you may finish a chapter and be woefully unprepared to face the boss at the end of the next chapter. So you may find yourself having to grind levels (or cheat) just to be able to somewhat progress the story line. You find your companions have fallen behind due to game mechanics (story characters come and go as the story line calls for it - you cannot choose who is in your party) so that leaves some characters drastically under leveled for content and having to play major catch up (or cheat). This also triggers the catch 22 - not enough gold from farming XP to keep your party in potions so that they can survive combat. Which - leads to you having to cheat again to survive. OH YEAH - I forgot the mini games. Not sure why, but somehow the developer translates 'difficulty' as having to press continuously longer and longer key combinations to get a result. So the lock picking and struggle mechanics get longer and more frustrating as you progress in the chapters. Again, your skill seems to be stuck at level 1. So while at level 1 you can struggle free in maybe 16 tries, at level 40 you will have to get like 99 try combinations almost perfect to get free using your level 1 escape skill. Something else that I hope they fix as the game nears completion. OVERALL - this game has major potential. I know v3.5 is listed as a BETA. And I look forward to seeing if they can fix the issues before final release. But as it is right now, it is more or less a playable sort of demo because game balance and other things are no where even close to being really polished. It is definitely a great start with the amount of content so far (a good 10+ hours I guess of game play so far). I do look forward to the next update though, so it does have some positive things going for it overall.
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