Disrobia
by Pixel Puddle
2D Game
2DCG
Anal Sex
Animated
Creampie
Fantasy
Female Protagonist
Futa/Trans
Group Sex
Internal View
Lactation
Lesbian
Masturbation
Monster Girl
Oral Sex
Platformer
Rape
Sex Toys
Side-Scroller
Tentacles
Vaginal Sex
You are a witch named Erisia visiting the magic sex realm, Disrobia, to explore your body. Sex-platform your way through the realm, using monsters to get around Help naughty sorcerers with their lewd quests, and get lewd rewards Play lewd minigames - run a milk bar, beat a tentacle enjoyer's high score... Challenge horny waves of monsters and bosses in arenas
Screenshots
2023-11-07
- Warp succubus animation (you've seen the teaser)
- Cow lady animation (you've also seen the teaser for this)
- Erisia UFO animation of first alien
- Erisia UFO animation of second alien (teaser below!)
- Pumpacle entity animation (full animation on socials)
- Werewolf entity animation
- Rump animation (small animation)
- Ghostie entity animation
- Flying book entity animation
- Gothic lift animation
And
the new areas
- Spooky outside forest
- Pumpacle "maze" below forest
- Farm / UFO crops
- Castle (still in progress)
2023-09-20:
Animations
Added Erisia menu tentacle animation
Improved blob plant animation
Improved handstand dildo toy animation
Improved Panthrill boss animations
Added feet to default spreading idle animation and more brush-ups
Entities
Added 30 second timeout to purple tentacle grab animation, which hopefully will make it easier to escape a large group of them
Lowered Panthrill boss level to 6 so he’s easier to win against / you don’t have to grind levels as much as before
Increased bee lady flying animation duration from 3.3 seconds to 4.5 seconds
Minigames / quests
Fixed several NPCs causing a crash if you quickly double-press an animation starting dialog option
Reduce frequency of milk bubbles in the Milkbar, and prevent them from affecting you if you’re already covered in milk
Fixed libido rejuvenation in arena minigame (after completing the bonus challenge)
Added Panthrill to forest wave arena
Reduced arena quest requirements: 3 waves for the trial, 7 waves for the challenge, and 10 waves for the bonus (from 5, 10, and 15 respectively)
Made Panthrill boss challenge start with a manual button press
Added Panthrill boss pre-challenge explanation
Misc
Added shop, quest, and arena icons to map interface that are always visible (over the fog)
Added glitter path that shows the way between the pink slime area and the bush vine pit minigame/quest
2023-09-12:
Map interface
Added zoom-out toggle (use zoom toggle button, e.g. Z or scroll wheel up)
Add Floating Island to map, although for now it’s just static and doesn’t move
Floating Island
Increased size of wind visual effect on floating island
Added text to island orb call buttons, to explain what’s happening
Tweaked level design a bit for bee lady entrance to floating island, hopefully it’s more visible now
Plant wind turbines and lights should activate more reliably
Fixed bug where leaving the island immediately after starting it would crash the game
Rhythms
Fixed a bug where toy item’s rhythm circle was off from its intended position (inversed its position offset)
Made rhythm guide/inner (purple) circle slightly smaller
NPCs
Improved farm lady Mia’s face bubble sprite
Fix Mia not speaking during her animation
Add more speech to plant lady Prie during animations
Added dialogue when your bush vine pit score is the same as Mayuri’s
Settings
Fixed accessibility color picker not working with a mouse
Applying display settings shouldn’t remove black bars anymore
Misc
Add “Loading” text and % while game’s loading after pressing new game/continue
Use updated Erisia sprites for pink slimes, mainly feet and head/face
Save altar clears same effects as when exhausted, e.g. milk covered, slippery effects
Increase Bush Vine movement so it’s easier to get into group animations and win the minigame/quest
Prevent scoreboards from overwriting a high score with a lower one
Bee ladies now switch between their flying sprites depending on what attack they’re trying (flying vs boob suck), to communicate better what’ll happen
Fixed a bug where player gravity would be stronger after Frog Legs effect runs out
Frog Ladies jump away if they notice you’re already engaged in an animation
Reduced build size from ~240 MB –> ~165 MB, about 30% smaller
Fixed About page not scrolling with keyboards / controllers, only mouse
2023-09-08
Add more sound effects to Panthrill boss idle portal animation and use appropriate moans
Add blowjob button to Prie when you’re done with her hide-and-seek quest
Add fast and ejaculation blowjob sub-animations to Prie
Add internals to Prie’s riding animation
Fix Floating Stone internal keying
Fix Bush Vine internal keying
Fix purple tentacles not being able to upgrade Bee Lady flying animation to boob suck animation, when they grab you
Fix New Game crashing when you start moving
Make inactive game menu tabs glow until the player activates them (presses space on keyboard), activate map tab when clicking on the map
Add talk option to potion ogre lady when her quest step is done
Add close button and input hint to shop interface
Add debug build if you want to provide logs and figure out why the game crashes
2023-09-06
Players felt entities were too forward, so
consent is now manual unless Erisia is turned on
, giving some breathing room for exploration.
Players had trouble with the rhythms, so
now rhythms are easier to hit and have better visual feedback
incl. the rhythm circle, but also
audible feedback and vibrating feedback
(if you use a controller).
Players felt lost, so
the game now has a minimap
and visual effects that help guide you to where you need to go.
Players were confused about how “combat” animations work, so
the game now has a tutorial
you can play by talking to the Guidess at spawn.
2023-06-12
Decrease the purple tentacle reach - they should no longer grab you while they’re off-screen
Lower grass/land near spawn a bit to make purple tentacles visible
Add monster attack outline hint hue color picking to accessibility options - this means you can change the bee-ladies’ red outline to something else
Fix bug where quests weren’t fully loaded - you should be able to restart the game and start off where you left off
Add bee-lady tops location to the end of the tentacle quest so it’s clearer where you need to go
Add a clearer outline shape hint for the bee-ladies - it now looks like the player’s shape in the animation it telegraphs
Make toys keep playing after showing the end button, should you wish to keep watching - this means you get access to the full beads animation now
Fix bug where magic gravity lift to the blob plant farm would just leave you floating up and down for some players - it should now get you on the bridge consistently
Fix bug where using the handstand toy before starting the quest would crash the game
Add a text input hint to the tentacle spawn area - you can toggle these off in the settings together with all others if you don’t like seeing them
Fix bug where status effects history menu wouldn’t show all status effects until opening and closing it a few times
Reset options menu when closing it
Don’t show end button when in a libido rejuvenation zone - this means it shouldn’t show up in the Panthrill boss arena or milk café
Allow camera zoom toggling while using toys
Added version text to main menu
2023-06-10
Add rhythming indicators to help players know when to rhythm
Make beegirl-tentacle pond above the red tentacle mimic maze easier to pass
Add accessibility toggle to make camera-zoom manual during sex
Show “end sex” button immediately when libido is depleted
Make purple tentacle effect less slippery, and add a bit more movement speed (+10% –> +15%)
Fix bug where gravity would not reset if you entered sex with a monster that didn’t have a gravity effect
Make red tentacle mimics use less physics processing power
Make monster navigation slightly smoother in terms of performance
2023-06-09
Initial release
slightly annoying gameplay but legit some of my favorite pixel art of any h game. loads of anal animations, sex is the major gameplay mechanic, variations for animations depending on what combinations of enemies you're fucking, etc. Its great and i see a lot of potential with this dev
Loved the gameplay more sounds could improve the experience like monsters and from the females. Animations were great especially loved the plant with round head. I am definitely subscribing in Patreon for this and looking forward to more. Also would love to see impregnation.
Its a good game, just needs a bit of polishing in the movements and in its own mechanics, and a better sense of direction, especially at the start of the game. Nothing that can't be readjusted, with patience it will be a really a unique good game
The concept is interesting but the game play is infuriating. The payoff is minimal and broken as some of the events trigger without the necessary action. Also, there's just something weird about it being so large but empty
Female protagonist, sounds, girls moaning, keep up the good work Kinda sad to see votes, you had to wait for month to find a gem like this who is not a shitty vn number 157982. More is clearly needed.
Not a great first impression for the 2023-06-12 demo. The concept is fun and original and the writing and visuals are promising, but the gameplay and map design are just terrible. The game requires lengthy exploration, precision platforming and leaps of faith, but its traversal mechanics are exhausting (progress depends on RNG and resets on bad RNG), movement slippery and maps visually lacking (bad cues for edges and ground). The complicated grappling minigame is a bad fit for a porn game. The basic looks can be excused as a demo thing, but the game is not enjoyable to play or rewarding to progress.
I'll get to my main review of the game in a moment, but first, a message from our sponsor - My last fucking brain cells. So you might be curious on why this game has such a poor rating, and comments ranging anywhere from the platforming is booty ass, to the controls being more difficult than going out and fucking an actual woman. Now, I played this game for about 10 minutes and was able to figure out (for the most part) what I needed to do. I'm not trying to say I'm a gaming genius, but if this many people are struggling, I might want put this whole "Jerking off" thing on pause, and maybe become a world renowned mathematician or something. Review time: I'll keep this review part short and sweet with a small description and some pros and cons. The game is pretty much a side scrolling plat-former with simple puzzle mechanics sprinkled in. Getting fucked? Hit the Ctrl key when the indicator below the bar says to. Can't get to a specific area? Try using the enemies to your advantage. Overall it's a pretty fun game with solid animations and promising future game play, and I'm excited to see where the dev takes it. Pros: + Great pixel art animations + Satisfying sounds during sex + Unique mechanics for advancing locations + Decent amount of content (Currently) + Solid options menu Cons: - Some bugs can occur slowing down progress - Not much initial direction in the beginning of the game Q&A Q: Does the platforming suck? A: It's pretty solid and genuinely not upsetting, grow up. Q: Why are the controls so bad? A: Again, the controls are fine, just takes a second to understand them. It's not rocket science. Other than moving it's literally 1 button for the rhythm mini-game. If you get confused just go into the options and learn/rebind the controls for a second, they are pretty self explanatory. Q: How do I win the rhythm mini-game? A: The Ctrl key. There are 3 indicators of when to press the Ctrl key. 1. The button icon below the pleasure gauge. 2. When hearts come out of the pink circle around the character. 3. When the dick fully hits the deepest part. Q: Why are the mechanics so frustrating? A: Crazy suggestion here, but you might be a person who's prone to getting easily frustrated. But seriously, god forbid a porn game uses sex-based mechanics to advance you through the areas. I mean damn, even the save point is sex based. Can't walk on the leafy platform? Maybe try the only plant that can. Q: Okay smart ass, if you love this game so much why only a 4 star rating? A: Because the game still has it's flaws. For example when trying to complete the Blob Plant Extraction quest, some of the blobs got stuck in random parts of that upper area, and I had to do some wacky fuck shit to drop through the floor and land on them to pull them out. A few more problems happened but nothing too crazy. Final thoughts: I very rarely will post a review, but I feel this deserved some justice. It's difficult for me to see such a promising game get trashed on by those who refuse to take a few minutes of trial and error. I think the game has a decent ways to go for improvement, but , is in no way as "unplayable" as some reviewers and commenters are making it out to be. Try the game. You might just be crazy enough to enjoy yourself.
The art, animations, soundtrack and VA are pretty good. But... 1- There is no (mini)map, making the already intrincate and hard to navigate world even more of a pain; 2- The quest journal is a mess; 3- The combat, in the form of a rhythm game, is even more of a mess; 4 - The controls are non-standard and unintuitive; 5 - There are too many enemies, and you can't really kill them, so your only option is to go around them until you're eventually caught and orgasm-killed; 6 - Each enemy has a new and unpredictable rhythm pattern, and they're not consistent at all, meaning it will "lack" a beat and change pace constantly. As if this wasn't enough, each successful hit does less damage than a wrong hit. This is bad, because you're already taking damage even without doing nothing. 7 - Dialogue is also an annoying experience, as you'll mistakenly skip it all the time as the fast text button (control) also skips the text entirely. 8 - Checkpoints only exist inside the villages, meaning you'll lose all your hard-earned progress if you die. All of this results in an unplayable game. Moreover: There is no "back to main menu" button, there is no gallery, and the +18 notice pops up every time you open the game. There is a lot of work to be done, but, as a somewhat seasoned player, I must say I doubt it will ever be playable. If the dev was unable to realize his mistakes, and the QC thought it was good to go, then there must be some sort of deeply rooted misunderstanding of games going on.
This game is mostly good the rhythm game and enemy grabbing you both need to be reworked, along with some more added to the tutorial. In a sex rhythm game you really need to give your player a good idea of what the rhythm is (with a visual or something) and give them extra wiggle room for people who don't normally play rhythm games and because they'll be distracted by the sex going on, which is why they're playing your game. Rework those two bits some the game will be far better.
Man, wtf happend to people? This is a good platformer with cool animations but challenging navigation system. If you cannot get past the swamp my advise is simply to git gud. It has cool movement tricks like gravity change or moving over ledges when grabbed by enemies. Overall, this game has a lot of potential and content present in it, but the dev maybe needs to make the game more accessable to the casuals.
A 3 star review I might come back to change once the development goes on. It seems like the creator chose to start the game by focusing on the visuals first and it shows, because playing it is not fun. The controls are weird, the debuffs stack and you can't move properly, you'll be constantly grabbed by enemies, the dialogues mix with the options and you can't read what you can reply, it's hard to find the objectives since the level design is kinda messy and the sex minigame is strange and doesn't make much sense. That being said, the art is really good. You can see that he's got skills and the potential is there. One of the best pixel art I've seen here and hopefully the game will improve to match it's visuals. The ideas the dev brought into the game are also nice and could be turned into something special in the future. Message for the developer: I hope you don't get discouraged by the bad reviews. Your game is a mixture of great art with messy mechanics and I hope you can figure it out because it has potential to become a great game.
You can't reach the part to get the item to progress the game, too many tentacles trying to grab you DOWN , and there's no way to go up beside the Bees but most of the time they require the thing that you are going to get so yea, you're stuck
It's like playing three games at once and none are made enjoyable in the least. You have a platformer, which does it's very best to make you hate platformers by making you immobile as fuck without any great way to prevent it (tentacles that you cannot avoid apart from having sheer luck and they tokyo drift away from you during their grab attack) and debuffs gallore that make platforming unpredictable, not to say that every now and then, you can make a perfect jump (that you have to do in order to progress) only to be grabbed back down by a tentacle... Then we have a rythm clicker, which takes precise timing, or else you're punished hard (you always gain pleasure and when you mess up a hit, you gain more pleasure than any sexual partner receives when you click it right), making you play a downward spiral. Not only that, but you are unable to focus, because this is a platformer and you have to use the rythm clicker ATTACKS from your enemies to do platforming, so you do your hardest to focus on multiple things at once. Each of the activities usually requires your full attention to be as precise and successful as this games asks of you to be. And to make matters worse, this has a rpg-like leveling and checkpoint system in it that does fuck all to the enjoyment of the game. After having managed to get a level higher, away from the tentacles after ten minutes, the game throws some plants at you that give no indication about the rythm, randomly swapping speed and even faking one or two hits. So you practically die on your first encounter on one of those, only to start WAY BACK at the village. It might be two screens away where you died, but the progress to get there is null and void immediately, multiple minutes of mind-numbing multi-tasking gone. If the animation was not above average for a pixel hentai game, this project would be dropped right here and now by me, but I have the slightest sliver of hope that the dev will make the gameplay more bearable in the future so I can actually enjoy the animations.
-Basic game mechanics/combat not even explained, you're supposed to press ctrl to the rhythm of the sex animation -Map traversal is awful given you can't escape sex animations in any way other than hoping you don't cum. Funny how "consent" is shown when a animation starts; a game with "consenual sex" that doesn't let you give consent! Making it incredibly frustrating to get from A to B Overall a disappointing game to play, which is a shame given the animations themselves aren't actually bad. The combat in the game definitely needs to be thrown out or reworked
You might also like
Mystic Knight Maya
Mega Blue Ball
v0.8.2.1
VoidBound
Cursed-Atelier
v0.7a
Mechaneer Resta's Grand Adventure
Resta!
v1.02
Setalia the Demon Realm
uzuraZanac
v1.21
Busty Idol Manor
Mikan Batake
Final
Seal of Lutellaria
uzuraZanac
v2024-01-18
Lewd Crest Abyss – The Strongest Female Knight’s Shameful Defeat in an Erotic Trap RPG
yoshii tech
v1.5
Dream Sakura ~Scarlet Princess Indecent Corruption Story~
TinkerBell
v1.0.0
HACHINA ~Ghost Story~
hakkaku
v1.12
Onahole Quest
Maistar
v2.00