Domination Desire: Banished

by Necropanzer

Uncensored Windows
Versionv5 Fix
EngineRPGM
Released2025-09-20
Updated2026-04-09
LanguageEnglish

You are the Hero of Cradlestone a kingdom on the brink of destruction. The Kingdom of Succubi is far too great a threat for anyone to handle alone. So you have returned from your travels to meet with a representative of the angelic forces in hopes to gain an upper hand in the coming battles. However they seem to be running late...​

CHANGELOG V5 Missing Img fix CHANGELOG V5 Raw numbers: 2636 new renders, 3 new enemies, +20 new maps (now counting small ones), +100 new scenes, 9 new quests, 2 new npcs New enemies: Succubus Dreamwalker – can be found in Scattered Castle East Wing Night Fairy – can be found east of the Clearspring Village (triggers on day 34) Secret boss enemy - reach the end of the citadel dungeon (triggers on day 34) New areas: Scattered Castle East Wing – To gain access interact with the East Gate in Entry Hall and then get a quest from Biara in Scattered Castle South West Corridor Clearspring Village Area – Access triggered with an event after day 18 New content for existing characters: Four new scenes for Leilah, triggered when asking her to cleanse the player, Thirteen new scenes with Mnemosyne triggered upon death, addtional ones when the player got heavily drained, You can now give the Orb at the start of the game to Mnemosyne, Liliett re-design: re-designed appearance, scenes, combat mechanics, new combat moves, Succubus Pacifier new oral vore scene, Four scenes for Erelia, split across Clearspring Village questline, Fairy Vixen and Fairy Grovekeeper got one scene each Added Suzanna's boots as an interactable object when she sleeps or rests. If Suzanna was training during the day she is now sweaty, this provides her an additional buff during the battle and different interaction with her boots during the night. Multiple balance changes to Fairy Vixen's attacks. New Side Characters: Baroness Ingrid Barrington, a merchant situated in the Clearspring Village Shyaris, alchemy trader located in the East Wing of Scattered Castle Desyria, unique Succubus Dreamwalker Daisy, Fairy Vixen neighbour of the player character New Skills: Five new skills exclusive to each weapon type. Skillbooks can be found in the dungeons, shops or given by NPCs. You can also purchase them in the Statue of Mnemosyne in the Dimensional Rift. New Features: Gold, Merchants and Home Vault: you can now find gold coins or valuable trinkets in chests. The gold coins can be used as currency. New merchants: Travelling Merchant in Home Area, Blacksmith, Misc Trader and Magic Trader in Clearspring Village. Gold can be stored in player home. Re-designed equipment system, new weapon type: maces. Bunch of unique equoment pieces. New items Shovel: You can now purchase a shovel to dig up various treasures from dirt mounds. Corruption Mechanic and Fetish Value changes: Fetish Values are now capped to 50, with 100 for chosen fetishes. These values dictate the level of the Player Corruption, a permanent debuff. New item that's used to lower fetishes: Cleansing Incense Soul Points: Points that are used to replenish lost EXP points. You gain them additionally to the EXP with each fight. To use interact with the book in the player character room. You can now beg Mnemosyne to restore your level to what it was after being drained. Triggers only upon death or via Dimensional Rift portal when low level. Loot is now based on region. New guidebook pages for new enemies and new features. Surrender options and Gallery for the new enemies New enemies in arcade mode Revised Suzanna's initial quests to include Mnemosyne's new mechanics. Leilah's quest is no longer tied to Ceren's questline and triggers by itself in the basement after day 5. Significant amount of fixes for existing content. CHANGELOG V4.52 Fixed Fairy Vixen move selection issue. Fixed Fairy Vixen bonus turn issue. Fixed Fairy Vixen additional kiss marks bug. Fixed Fairy Vixen small sized kissing scene bug. Fixed Vials of cum not working. Tweaked Suzanna chokehold variant scene. Fixed Ceren being in two places at once. Fixed accumulating drained levels. Made the despawner function more accessible. Disabled the Shrinking Dust during Suzanna and Ceren fights. Heal skill cannot miss anymore. CHANGELOG V4.51 Added a Guidebook page for Nemesis System. Nemesis system is now enabled as default settings. Dryad ending is now available to all players regardless of filters, it just skips the scene if it's filtered. You'll now correctly receive Nimardentia page after winning against her. Added control scheme to the guidebook. Fixed Slimes dealing damage to themselves. Fixed Suzanna missing images. Fixed Suzanna's WIP scene appearing. Fixed Suzanna's panties dissappearing. Re-enabled using shrinking dust in battle. Added a debug menu to the Options Sphere in the Dimensional Rift. Now you can fix maps that crash due to legion spawning bug. Consult dev before use. Added an option to lower your level in the debug menu of the Option Sphere in the rift for you cheaters out there that cannot lower your crazy base levels. Toned down Zahrya level up capabilities. Dryad's level scales properly in Challenge Spire. Removed Unleashed from the random nemesis skill passive pool Adjusted Grovekeeper's moveset. Redone the level up system, may not work with older saves. Made it easier to trigger Legion Unbirth defeat scene. Legion Defeat scene can now be triggered during the first Legion boss fight after the intro. Fixed getting stuck after trying to access Legion nest. Fixed Ceren's dialogue going out of order before Nimardentia fight. Fixed Ceren's progression bugs Slimes with elder passive now start with additional allies. Fixed some typos and issues where thest doesn't fit the message box. Fixed bug with succesfully struggling out of Nimardentia's GTS grab. Save Acces disabled in the Dimensional Anomaly. Fixed accessing Fairy Grovekeeper's GTS foot worship scene via surrender. Succubus Pacifier Cockvore now display the correct move in surrender mode. Ceren will no longer take non food items from you. Fixed screen going black in the Fairy Vixen battle south of the player home. Fixed Liliett's tail dissappearing after she takes it out. CHANGELOG V4.5 Overhaul of the Nemesis System: -Enemies have different possible skills to get depending on enemy type. -Nemesis can now gain power even after player escapes. -About 80 possible passives to find with working effects and descriptions. Effects range from stat boosts, to giving passive abilities that alter their existing scenes. -Entirely changed the way Nemesis acquire skills, now it's based on Level gained during battle instead of defeat count. -Changed the naming convention of the Nemesis enemies as well as name pools for different enemies. -Changed existing preset Nemesis enemies such as Biara and Allie, now they have different starting skills. Introduced the Guidebook feature that provides some lore and enemy information. Can be found in Player Basement, additional pages are scattered around the game world. About 550 new renders. Changes to Fairy Vixen: She can now grow in battle, nerfed evasion chance, shield gain and debuff options. 8 new moves. Updated feet design. New Fairy Vixen npc in Fairy Enclave Gate Map New vore move for Dryad GTS stage 2. New grow variant when player is shrunk Defeat scene for Dryad (futa only) New move for Legion Fledgeling (new kissing variant kissing) New move for Legion Mother (breastfeeding) Two new moves for Legion Alpha (two variants of kissing, tail sting) Defeat scene for Legion Alpha (drain kiss, unbirth) New move for Succubus Pacifier (facesitting), changed her vore scene. 3 New Suzanna defeat scenes, for trigger them lose to her at least two times. New Suzanna conversation topics based on the event in the game You can now hang out with Suzanna after 18:00 when she is at the bar. 3 Scenes 2 New convesation scenes for Ceren. Added Suzanna and Ceren to gallery. New window border and font. Removed the requirement of empty bottles to store cum. Added the ability to give the enemies Vial of Cum, that causes them to LVL up. Added missing fetish value updates for enemy moves Fixed Liliett's Tail remaining in battle when shrunk state wears off. Fixed Slime enlarging move in Surrender mode. Fixed Slime nemesis level reset. Fixed shrink issues for various enemies. Fixed Succubus Pacifier Edging buff Fairy Grovekeeper and Vixen AI changes Various bugfixes, adjustments and minor changes. V4.13 Potions now grant empty bottles on use Nerfed blessing of the wind move Empty bottles can be found in the basement Now you can masturbate when having the white gauge at 30% or higher Leilah can be found between hours 10AM and 3PM You can also learn the prayer skill from the Infested Ruins chapel Escape is now correctly disabled in certain battles Prayer won't appear in the prayer menu if it's already active Fixed some tileset collision and eventing in Damp Caves, Clearspring and Infested Ruins The game won't make the player take additional arousal each turn with no face mask while fighting Legion Succubi in Scattered Castle now properly gain levels Player doesn't stay small after sleeping when shrunk Fixed random freeze issue during battles Player does not stay shrunk after escaping when shrunk status runs out in battle Fixed the Tutorial legion bug Slimes can now kill you when suffocation you with breasts The game now properly recognizes that you are in your house when being saved with Prayer of Salvation V4.12 Fixed 5 legions in all battles bug Added level reset feature for Allie's level when it bugs out to high values, to use it hit the action button when standing in front of a bush that's above her in the map. V4.11 Fixed Fairy Grovekeeper Giantess fight issues: remaning images, wrong states, grab moves. Quartermistress Biara: Fixed dialogues V4.1 Added a grovekeeper fairy NPC, to find her enter a new map between the Alverton Road and Clearspring forest Added a succubus NPC in Scattered Castle West Wing. Added a new event in Infested Ruins to access it you need to find the face mask in the Abandoned Camp Cave and find the room in the ruins to where you can use it Added a Prayer of Salvation Added a new spell that can be learned by clearing the Infested Ruins event Nimardentia, Astarte, Liliett level up with passing days. Trample status prolongs shrink status Dryad exposure no longer carries over after death Fixed time stop issue No exp gain after battle fix Fixed rubble in the northern part of the Infested Ruins Challenge Spire softlock fixed Items no longer dissappear in Scattered Castle after death Legionnaire Orgy surrender issues fixed Ceren's and Grovekeeper's floating images fixed jumping in Caves Erelia dissappears after the cutscene Escaping no longer removes states Shrunk status is properly detected by enemies Being sent home on defeat doesn't lock dimensional stone Legion now correctly replace each other in battle Noemi does not follow the player to Chantrea's room New day message temporarily disabled Key items do not multiply after death You now cannot kill the enemies you have surrendered to Slimes and Fairies cannot level drain anymore. Fairy Grovekeeper AI fixed V4 Dryad and Fairy Grovekeeper enemies introduced. Shrinking mechanic introduced as a way to explore previously unaccesible areas Added new scene for Ceren, Suzanna, Leilah, Slime and Greater Slime tied to the shrinking mechanic +700 new renders Added Succubus Ambush events on roads Two new quests, to access them wait until day 16 in game Two new major areas: Crossroads and Clearspring Forest. Added a way to salvage items and use them to create new ones Leilah quest has an ending now. Prayer skill that can be received from Leilah. New item: Sacred Cross - an option to level down and severely damage the enemies. Leilah now gives away some holy items. Added the option to masturbate in the player bedroom. Fairy Vixen straddle move bypasses hp requirement on surrender. Struggle lower mp cost. You can escape Suzanna's facesitting move. Surrender has the escape holds option for Ceren, Suzanna and Noemi. Succubus Pacifier Attack stat nerfed . You can't blow up piles of rubble before finishing Infested Ruin for the first time. You can die at the tutorial battle. Ring, necklaces and circlets can have magic skills. Minor weapon rebalance. New items longbow, wand, partisan. New elemental magic spells. A new room in Infested Ruins - left from the Legion Mother boss battle. Fixed Scattered Castle crack bug Fixed losing Key Items Many more small tweaks and fixes V3.02 Fixed a crash when fighting multiple legion after encounter with Liliett in the Infested Ruins Tweaked automatic surrender mode Added speed-up mode press buttons 2-9 to speed up the game V3.01 Added epilepsy warning at the start of the game Fixed Loss Consequence bug in the Scattered Castle Southwest Corridor Test Room has been disabled Correct backgrounds in the Challenge Spire Removed lootbox exploit in Challenge Spire Fixed crashing in Challege Spire when entering with an empty preset Lighter works as intended Astarte no longer displays a number during fights Fairy Vixen now respawns correctly Suzanna's stats are nerfed slightly Some render corrections Astarte foot scenes render update Legion Mother boss battle difficulty lowered Difficulty Settings now work correctly Giving items to Ceren works as intended Slimes now deal additional HP damage when they assault the player Legion records type, amount and level of living enemies when defeated with Nemesis System on. Succubus Manipilatrix doesn't fart on you when downed with the Fart filter turned on. Fixed a bug where you aren't able to resist any seduction attacks after surrendering to either Ceren or Suzanna v0.3 Adds Main Questlines for two Areas: Scattered Castle & Faraway Archipelago. Scattered Castle - continues from taking the blue haired girl home. Wait 3 days for it to start. Faraway Archipelago - continues from the battle with Nimardentia Adds one side quest - appears 10 days after taking Suzanna home Adds Day & Night System Adds Difficulty Adjustment menu in the Dimensional Rift Introduces a new game mode: Challenge Spire that can be found in the Gate of the Future (right portal in the Dimensional Rift) Introduces 2 Side Characters: Ceren & Suzanna: Ceren - teaches the player character new moves and can bring him treasure. Suzanna - trains with the player character and provides items each day. Introduces 2 new enemies Succubus Pacifier(futa only) & Fairy Vixen Introduces a new feature Nemesis System that lets you enemies power up when defeating the player.Unloackable through the Difficulty setting Fixes the issue with the Berzerker enchanments and the HP losing on the map Lets the player lose in the intro sequence with Legion QoL changes: Dimensional Stone lets you travel directly to your bedroom and home. Small fixes, fixed typos and minor balance changes Adds automatic mode to the surrender move v2.12 N/A v2 -Actual story paired with quests and fights that provides about 1,5 hours of gameplay. -The way that enemies drain levels is now proportional to the level difference between player and enemy. -Added Energy Points system to the game that can be spent to unlock new areas. -Expanded Infested Monastery (Previously Infested Ruins) -One new boss enemy with two lesser scenes and one major. -Astarte now has different battle AI, new skills, intro scene and one new battle scenes in giantess form. To trigger the intro scene progress Obscure Mansion quests -Liliett now has different battle AI, two scenes in battle, new skill and an intro sequence. to trigger the intro sequence progress to the new path in Infested Monastery -Nimardentia has one new grapple attack in giantess form and an intro scene. To trigger it progress Faraway Archipelago -Two short intros for two new characters: Ceren and Suzanna -Added new temporary functions to Zahrya -Added some tutorial messages -Shortened battle worship scenes -Adjusted power of certain weapons -Changed the way vore scenes absorb exp -Fixed a lot of bugs and unexptected behaviors -Fixed black screen bug -Adjusted messageboxes to make them consistent throughout the game -Gallery enemies now must be encountered before finding them in the gallery v1 -Initial release OLD SAVES DO NOT WORK V5.01 :
whatmi 2026-01-27
Combat animations takes too long and waste too much time enemies are damage sponges and take too long to kill i must heal every 2 turns to survive game play in very tiny window graphics are awful and game take a lot of resources i got stuck in some recollection-like dimention with nothing in it and i can;t exit game is full of disgusting content i disabled dickgirls and farts, but demon girl shit at me in her attack thats GROSS! fuck this game, don't play it
zzver 2025-12-18
This game is rubbish; playing it is just a waste of time and nerves. The combat system is extremely inconvenient; any mob can take you down, not to mention the bosses. Your skill doesn't matter at all; it's all down to dumb luck.
uneasy_speedy 2025-09-27
I really like the renders and the situations but this game refuses to be fun to play. Everything takes forever, enemies spawn more enemies and heal for annoying amounts so its not that the fights are particularly hard, they just take absolutely forever. Let me explain the dimensional anomaly to you to illustrate how this author designs "difficulty": -You cannot save in this dungeon. This is going to sting a lot more than you think. -The dungeon is dark so you have to use torches to light the area around you (think rock tunnel in pokemon) - except the torches run out in real time, needing you to spam them. You can try to navigate in the dark which leads to the next problem -The dungeon is a complete maze with randomly roaming and teleporting enemies. It wants you to pull 7 levers to open up a door with a treasure room, and guess what, there is a ton of decoy levers in out of the way places that just waste time if you go for them. -Three boss enemies roam this dungeon and 2 of them won't let you run away. If you happen to be cornered (more likely than you think) running isnt an option for either of them anyways. These bosses have massive amounts of self healing that both does damage and increases your lust which leads to follow up attacks that can level them up - I have seen one boss get *16* levels at once this way. Needless to say, there is a very high chance to lose to them, even if you are stupidly overleveled. Did I mention they can massively buff themselves by turning into giant size? Cuz they also do that. -If you lose any fight or teleport out, the switches get reset, forcing you through this insane gauntlet all over again. I dont see how anyone thinks this is fun. Thankfully, the game spawns a Djinn that is essentially a cheat menu and I suggest liberally using her, because there is no joy or fun to be found beating this game legit.
loshad 2025-09-21
Version reviewed [v5 fix] A strong concept & sense of identity, combined with decent content variety. Unfortunately, these things are consistently undermined by poor-to-terrible mechanics, pacing and area design. Spoiler: The good The game knows what it wants to be (most of the time). Turn-based combat with femdom. The game checks most boxes of games in the genre. In combat femdom, out-of-combat femdom, tons of fetish content - all layered on top of a pretty standard JRPG implementation. Spoiler: The meh The plot is as generic as can be, but that's honestly fine. The writing is competent, but suffers a bit from taking itself too seriously. I have a suspicion that the author is very sensitive to "plot holes" - so characters routinely spend precious lines covering extremely minor points in excruciating detail. The out-of-combat scenes are actually the most pleasant - but also the most rare. Spoiler: The bad The combat - the core system of the game, the primary means of delivering content to the player - is fun for the first enemy. It starts to lose its charm by the 10th. By the 30th, you just want it to be over. The problem is that the game expects you to grind hundreds of encounters. Basic enemies that spawn more enemies, constantly heal themselves, abilities that effectively stun lock the player for 5-6 turns at a time, long, unskippable combat animations, absolutely abysmal player damage, pointless level ups, etc, etc, etc. - some of these things could be overlooked - but the total mass of things that just suck about combat is impossible to ignore. The game consistently confuses inconvenience with challenge . It constantly forces you to waste time and clicks on things that are simply not fun. It is not fun to re-open your inventory every 30 seconds to reactivate a torch. It's not fun to run into an enemy, only to belatedly realize that the weapon you have equipped is so hilariously sub optimal that you will not be able to win the encounter even if you are a dozen levels above your opponent. It is not fun to miss the arbitrary time window during which the Hero can get a daily blessing - keeping track of game time is in general the opposite of fun. In short - the game has a clear identity, a clear thing its trying to give to the player. Unfortunately, the combat mechanics & general design decisions make that identity an absolute pain to access. If I have one piece of advice for the author - simplify. You do not need to add more items, affixes, more mechanics, more puzzles. Sometimes - less is more.
Kiokami 2024-04-19
A really good game with a lot of feet fetish stuff. The story is good, the graphics are good, and there is some waifu. I love it ! Keep going bro ! Can't wait see the next ! I hope there is a lot of smell fetish in the next update
noobzorzz 2024-02-25
Easily best hentai rpg game i played with decent lore. Has most fetishes covered too. a lot of different items as well, would love to have stat points and talent points added to it. furthermore the dev is active and replies a lot.
Karl Speidel 2024-02-15
Pretty good game,huge potential but as of right now (understandably since its not close to being finished) lacks many features and others that are present aren't properly tied togheter to form a coherent whole. I won't focus much on the game as is,as theres plenty of others but on suggestions on how to improve it,admit it or not,those will make a better game,just need credit if implemented: -A skilltree or atleast a way to specialize into a certain playstyle,as of right now you can only aquire like 2 skills from 2 NPCs,1 from a dead one and the rest you can only gain through weapons,which means 2 per weapons,1 spell per wand or enchanted weapon. Combat is very promising with the whole battlefuck system with many buffs and debuffs and enemies leveling up or changing their attack pattern but the player is basically the same rugged but boring,a skilltree would go a long way to fix combat and make combat not so repetitive and boring it becomes a drag. Some armor actually decrease your armor by wearing them,like what?? -Overhaul and fix the item system Items are as of right now randomly generated with some for example having contradictory stats like boosting attack and speed at the cost accuracy and the SAME item reducing attack and speed to boost accuracy,or items that make no sense,they grant huge intelligence and reduce all other stats but dont grant any spells plus its difficult to find a balanced weapon. The HUD shows barely any info about it,no levels,no properties beyond a few words that sometimes dont fit into the bar,no nothing. You should be able to upgrade and enchance weapons AND armor and accesories AND buy them from somewhere,right now you cant buy them and have to grind the areas for random chests that might not even give you an item or a very low level and low stat item. Weapons and armor should have icons not the basic RPG maker icon thats the same for all that makes it confusing to get your inventory (that gets bloated usually) in order. Salvaging from the mimic barely gives any good weapons and the conversion ratio is stupidly broken,around 3 items to forge 1 which may or not be useless,but probably it will be useless. Music and effects: are ok but I wish more variety,im sure it can be done more than the basic RPG maker background sounds. -An overhaul of the nemesis system I really like it but the problem is that it is barebones right now and Im worried it will evolve until the end of the game badly,right now the system works as this: you get defeated or escape from an enemy that gained lvl from you and she gains points,with these she gains PASSIVES only,AT RANDOM,without any real strategy or checks to make sure its not insane,for example I messed around with the system and found that outside 2 or 3 perks that are unique to a certain monster or category of em,the perks are same and taken randomly,only one main perk is somehwat unique like: assasin,enforcer,amazon,etc. which are just basic all stat boosters which might give them allies at the start but dont do anything unique. monsters should get perks in a certain system and with checks for example so you dont get an enemy that is resistant to every element so you cant damage it + regeneration like crazy from 3-4 perks at the same time. Also those perks SHOULD BE as HE CLAIMED that give new skills or change how others work not just passives and be unique to the monster,also the option to spare an nemesis makes no sense,yes they do try to charm you into sparing them but even if it fails you get the option to do so,why??? I also wish for the nemesis system to change atleast a bit how the enemies that are nemesis look,even if not by alot but the more effort the more welcome,cause its weird to expect that those hyper boosted enemies to look the same.Maybe have unique dialogue? Or changed animations from the standard? -Here I want to talk about more variety with monsters cause all in all areas are the same minus a small difference in levels,It would be great if you can do somekind of randomizer or change/boost enemies in different areas,so for example the 3 slimes that defend the shire in the forest,so they arent the pushover they are since they are supposed to be guardians. This can be achieved by making a randomizer for perks or stat boosts or both that makes every encounter unique,plus chaning their appeareance a little like changing the color of the slimes or their hair or their shape or etc. so they dont all look the same. Or just manually change the stats and perks for all enemies,so for each area they are different,for example the slimes in the caves to be different than those in the forest. Also will we get different outfits for the protagonist?
scrooloose123 2024-01-30
Man this is so wrong but I did not enjoy the game at ALL! Mainly because of the engine. So you may ask, why such a good score? Well I'll name a few reasons. First of all it is clearly well crafted and the gameplay is well thought out, giving off CoC vibes in its combat (alas only for the enemies by the point I quit it). The actual art is phenomenal and sexy and the femdom is making me hard just thinking about it. I found the repeated frames during combat tedious and the combat kinda grindy and annoying though, so I could not keep playing. My preference would be to see a VN version with reduced combat focus. Maybe for the dev's next game! It is a solid 3.5 but as always I round up so 4 it is!
alex131091 2023-08-25
I love this game and I hope you continue the work to make a game full of content, I look forward to the updates. I only want longer sex scenes because in my opinion they don't last long. This game has all the makings of going forward with new characters and a long story
Mazyyra 2023-08-08
Game has great scenes and really plays into various fetishes, but most areas will be populated by the same few enemies and you will have to sit through the same unskippable combat animations and scenes. If they use an attack that targets your fetish you will fail automatically, which can result in unskippable scenes that takes a couple of minutes. Hot at first, but after the fifth same enemy it becomes tiresome.
Megalonio 2023-06-10
Don't sleep on this game, it's carefully crafted, has a lot of graphics, and the gameplay isn't boring. This game stands out from a lot of others in my opinion, and you can notice that in the first minutes of gameplay. You won't be stuck with a story for 30 minutes before enjoying a single CG image, no. Every enemy attack is animated with MULTIPLE frames, and they have all sorts of them, to suit your preferences, AND it's not just for show, it actually matters in the fight, by giving you debuffs or lowering your levels.
Randomate1993 2023-05-20
This game is amazing with its depiction of the contents. I wish there were scat(optional) contents....it may not be for everyone but I'd have loved that content. A criticism for this game would be that during fights, the scenes are enjoyable first time but since you've to fight same enemies multiple times, their same moves become repetitive and time consuming and downright boring at times. If there was a way to skip scenes if you saw them once or make the scenes go by 8x speed, the game would have a 9/10 potential.
203woa21 2023-03-25
Absolutely the best game I've played on the subject. This game ticks almost all of the boxes for me: it has femdom content, gts content, even water sports but most importantly most of it is in POV! The only thing I look for in a game is how many scenes in pov it has and, let me tell you one thing, this game has a LOT of them. The only thing I could suggest to make the experience even better is focusing a little more on this niche, as I think that it's what makes this game stand out of the mass, as well as the awesome graphics. This is the first game that got me hooked from the very start until the end, as well as being one of the few games with a decent english! I can't stress enough about all the qualities of this game and if you are a femdom fan and you don't mind size content, I think that this game is a must-play for you. The playability and overall game experience definitely beats even games with stunning graphics, like Diminishment by Eskoz. Keep up the good work my man, congrats.
mysorcpwns 2023-02-15
Excellent models and sex scenes. Great for femdom enjoyers. Very active dev who responds to feedback daily. The gameplay is not linear, allowing you to travel between multiple areas and spend your time progressing however you like, whether it is leveling up, scavenging resources, or spending time with companions.
dara122 2023-01-08
At this stage of development it is a very interesting and remarkable game, the animations are good, the story promises and I am sure that with more content and details to polish it will be an excellent game... I hope the developer can complete it because it is worth it
760340753 2022-12-28
I am very into this game. Features of this game are good, making it truly promising: Gameplay: 1. RPG-like Dungeon explorations (however, making the structure rouge-like could be better as current dungeon levels I've played are fixed. PS: who doesn't want to submit to a weak but lovely monster girl that is randomly generated on the floor? XD) 2. Turn-based battle system. If you do not want to cheat (yes, you can do that by asking a NPC for infinite items and Exp), to fight against a monster girl, physical and magical attacks are there to choose (some skills have CDs so the balance should be good, since I cheated XD); various potions can be collected during explorations. Horny content: 1. Fetish system is amazing. After choosing your own fetish at the beginning, for each adversary you met, it seemed the enemy will lure you depending on your fetishes. You then got to choose whether to submit or keep fighting. 2. Animations of horny attacks contain more frames compared with many other games; this really improves experiences while using my Ms. Hand. 3. I love foot fetish games, and so far the related content is well-designed (rendering+animations+logs). Can't wait to meet more monster girls in the dungeon.
Truemourne 2022-11-24
I'm really in love with this game . The concept is great, I love the way the game mechanics are envisioned, the fetish system is amazing and I love almost every single fetish the creator has intended for the game. Truly this could be one of the best games in the genre from what I've seen. I'm giving 5 stars based on the potential alone. That said, there are some flaws, but a lot of them stem from how early in development the game is so I won't state those. There should definitely be a fast port to home bed because walking there every time is tedious
sina157 2022-10-25
Super game +beautiful arts with animation +helper to play the game easier +weakness selection +nice female domination content +game settings +game tutorial I recommend this game to who like female domination games
Pluto_210 2022-10-10
Good game! One of the best sex battle systems I've seen in an rpgm game. Feels like I'm actually playing a game while also being treated to some great lewds. Instead of just mindlessly clicking through the battles as quick as I can so that I can get to some random scene.
CtrlAltDelicious 2022-10-05
Review for V2 I played this game about a month back not expecting too much but I have to say I was really impressed with some of the details of this one. For the most part this game is a pretty standard RPGMaker game with femdom and succubus elements. But there's a definite layer of talent behind this project. When I played I was really surprised at the sheer amount of fetishes and the elements of character building which I really liked. Another thing I saw that I really enjoyed was that when enemies drain your levels or make you cum they evolve and their avatar changes mid-combat. I think that's really cool and kind of an incentive if you're trying to lose to an opponent to see extra scenes. There's only 2 complaints I have about the game that I can think of, and individually they aren't too bad considering the game's only at V2 and isn't anywhere near completion. But the first complaint I have is the full RNG of exploration. I like RNG and I appreciate it, and I think it could definitely work here. The only problem is there's too much RNG in the loot specifically. All treasure chests in the game have completely randomized items, so in the first area where you fight the imps, you have like 5-6 chests you opened with completely random equipment. I think for this part it would definitely benefit to just make the loot preset so you aren't overwhelmed in the gauntlet that's to come. Or a better idea would maybe be to delegate chest colors to item types (red chests mean equipment, blue mean quest items, brown means consumable, etc) and have the RNG run through those. The other complaint I have is one that I think will be fixed as updates roll out, but there's definitely a fair share of glitches in the game. The game isn't always overtly clear with where you're supposed to go/what to do, and a lot of times you can walk into the wrong area on accident and softlock yourself on accident. I also found that there were times when a certain item I had in my inventory didn't seem to work correctly. But I feel these two minor issues will be worked through/rebalanced/fixed. Overall I think this game has massive potential and I can't wait to play as the game gets updated. It seems really ambitious and I can see the talent behind this game, if they push through they could make something really special here. 4/5 would make it 5/5 if the bugs were worked out.

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