Elysium of the Futa World is a fantasy adventure game from LoriYaoi, built in Unity with 2D and 3DCG visuals. You play as a futa protagonist in a world where survival depends on fighting enemies and managing encounters. The current release centers on this protagonist, while a male protagonist is planned for later versions. The game includes story choices, and female domination themes appear in its adult content.
The current build is v0.1.3.1, released on October 2, 2025, and development continues. It runs on Windows, Linux, and Mac, uses English, and is uncensored. This update added 43 artworks, a showcase, several script and visual fixes, and new help menu tooltips. It also reworked the skill system used by random encounters, added a new character, Buy/Sell and Resource Exchange functions, a test-mode random encounter system, three encounters with branching narrative outcomes, and a cheat menu.
Developer's description
A fantasy adventure-like game where you will need to help the protagonist fight with enemies and stay alive. So far, there is only a futa protagonist in the game; male prot. will be in future versions.
v0.1.3.1
New Content:
43 new artworks
1 showcase
Fixes:
Several script and visual fixes
Added several tooltips to the help menu
Changes:
Reworked the skill system (for "Random Encounters")
Additions:
New character + "Buy/Sell" and "Resource Exchange" functionality
Random encounter system (currently in test mode)
Added 3 random encounters (Demon, Orc, Knights), each with multiple narrative branches (dependent on upgraded skills)
Cheat menu for quick access to new content
v0.1.3
New levels for each biome
Tweaked character & enemy settings (script-side adjustments)
Added 3 new characters to the "Showcases"
Added 3 story missions
Implemented Cards (unlocked by completing levels & meeting certain conditions)
Fully scripted & implemented Quest Journal logic
Adjusted the global map
Updated the dialogue system’s visuals
Added cheats to unlock all levels
Added cheats to select any story dialogue (choice available in city)
v0.1.2.1
Fixed: resource objects on the ground did not disappear when the player model collided with them.
Fixed: "pickups" that were constantly clinging and hovering over the player model.
Fixed: sometimes the number of resources in the backpack is displayed incorrectly.
Fixed: the game completely freezes when calling the quick menu.
v0.1.2
Gameplay Changes
Complete gameplay overhaul:
New wave-based survival mode - defeat all enemy waves to complete the level
Added skill upgrade system
Character parameters rebalance to better fit the new mechanics
New Features & Content
Global Map:
Allows quick navigation between levels and locations
5 new locations:
City
Camp
Bar
Dark Alley
Shop
Progression Systems
New NPC system:
3 unique characters with dialogue
Simple quest chains (talk → unlock → complete → talk again)
"Content" Improvements
Expanded Gallery:
new character arts
Showcase Room:
Displays all character models
Technical Improvements
Optimized enemy AI for wave system (
not really
)
Fixed collision issues in new environments
v0.1
Initial Release
Player reviews
Player rating3.0 / 5 · 2 ratings
Written reviews2 · avg 3.0★
Positive (4–5★)50%
Latest review2025-07-01
AlexFenec2025-07-01★★★★★
There's some decent ideas but nothing to see here yet. The gameplay is full of bugs, such as the Gold coins pulling towards your character without being picked up, instead colliding against each other creating a cloud of flickering gold…
Onbunga2025-07-01★★★★★
I like the models a lot and the gamplay is decent but the current version has some annoying bugs and the combat gets a bit repetitive after a while. I hope we get more scenes with dialogue and that the…