Elysium of the Futa World

by LoriYaoi

Uncensored Windows Linux Mac
Versionv0.1.3.1
EngineUnity
Released2025-10-02
Updated2026-04-09
LanguageEnglish

A fantasy adventure-like game where you will need to help the protagonist fight with enemies and stay alive. So far, there is only a futa protagonist in the game; male prot. will be in future versions.​

v0.1.3.1 New Content: 43 new artworks 1 showcase Fixes: Several script and visual fixes Added several tooltips to the help menu Changes: Reworked the skill system (for "Random Encounters") Additions: New character + "Buy/Sell" and "Resource Exchange" functionality Random encounter system (currently in test mode) Added 3 random encounters (Demon, Orc, Knights), each with multiple narrative branches (dependent on upgraded skills) Cheat menu for quick access to new content v0.1.3 New levels for each biome Tweaked character & enemy settings (script-side adjustments) Added 3 new characters to the "Showcases" Added 3 story missions Implemented Cards (unlocked by completing levels & meeting certain conditions) Fully scripted & implemented Quest Journal logic Adjusted the global map Updated the dialogue system’s visuals Added cheats to unlock all levels Added cheats to select any story dialogue (choice available in city) v0.1.2.1 Fixed: resource objects on the ground did not disappear when the player model collided with them. Fixed: "pickups" that were constantly clinging and hovering over the player model. Fixed: sometimes the number of resources in the backpack is displayed incorrectly. Fixed: the game completely freezes when calling the quick menu. v0.1.2 Gameplay Changes Complete gameplay overhaul: New wave-based survival mode - defeat all enemy waves to complete the level Added skill upgrade system Character parameters rebalance to better fit the new mechanics New Features & Content Global Map: Allows quick navigation between levels and locations 5 new locations: City Camp Bar Dark Alley Shop Progression Systems New NPC system: 3 unique characters with dialogue Simple quest chains (talk → unlock → complete → talk again) "Content" Improvements Expanded Gallery: new character arts Showcase Room: Displays all character models Technical Improvements Optimized enemy AI for wave system ( not really ) Fixed collision issues in new environments v0.1 Initial Release
AlexFenec 2025-07-01
There's some decent ideas but nothing to see here yet. The gameplay is full of bugs, such as the Gold coins pulling towards your character without being picked up, instead colliding against each other creating a cloud of flickering gold around you. Or the resources that drop around you from time to time, witch don't react to you at all and clutter the layer above enemies. There's a camp to buy upgrades, except you can't pick up gold. The gameplay is no challenge, all the enemies are variations of a slow melee enemy, with different speed, health and reaction time. You can complete a level without ever attacking. You can complete a level without attacking. You can't make a level faster either, you can only wait for the clock to reach the end and open the exit portal. I hope this is a good learning experience for the developer.
Onbunga 2025-07-01
I like the models a lot and the gamplay is decent but the current version has some annoying bugs and the combat gets a bit repetitive after a while. I hope we get more scenes with dialogue and that the bugs get fixed for future versions.

You might also like