Elysium of the Futa World
by LoriYaoi
2D Game
3DCG
Adventure
Anal Sex
Big Ass
Big Tits
Combat
Fantasy
Female Domination
Futa/Trans
Futa/Trans Protagonist
Monster Girl
Oral Sex
RPG
Trap
A fantasy adventure-like game where you will need to help the protagonist fight with enemies and stay alive. So far, there is only a futa protagonist in the game; male prot. will be in future versions.
Screenshots
Linux
v0.1.3.1
New Content:
43 new artworks
1 showcase
Fixes:
Several script and visual fixes
Added several tooltips to the help menu
Changes:
Reworked the skill system (for "Random Encounters")
Additions:
New character + "Buy/Sell" and "Resource Exchange" functionality
Random encounter system (currently in test mode)
Added 3 random encounters (Demon, Orc, Knights), each with multiple narrative branches (dependent on upgraded skills)
Cheat menu for quick access to new content
v0.1.3
New levels for each biome
Tweaked character & enemy settings (script-side adjustments)
Added 3 new characters to the "Showcases"
Added 3 story missions
Implemented Cards (unlocked by completing levels & meeting certain conditions)
Fully scripted & implemented Quest Journal logic
Adjusted the global map
Updated the dialogue system’s visuals
Added cheats to unlock all levels
Added cheats to select any story dialogue (choice available in city)
v0.1.2.1
Fixed: resource objects on the ground did not disappear when the player model collided with them.
Fixed: "pickups" that were constantly clinging and hovering over the player model.
Fixed: sometimes the number of resources in the backpack is displayed incorrectly.
Fixed: the game completely freezes when calling the quick menu.
v0.1.2
Gameplay Changes
Complete gameplay overhaul:
New wave-based survival mode - defeat all enemy waves to complete the level
Added skill upgrade system
Character parameters rebalance to better fit the new mechanics
New Features & Content
Global Map:
Allows quick navigation between levels and locations
5 new locations:
City
Camp
Bar
Dark Alley
Shop
Progression Systems
New NPC system:
3 unique characters with dialogue
Simple quest chains (talk → unlock → complete → talk again)
"Content" Improvements
Expanded Gallery:
new character arts
Showcase Room:
Displays all character models
Technical Improvements
Optimized enemy AI for wave system (
not really
)
Fixed collision issues in new environments
v0.1
Initial Release
There's some decent ideas but nothing to see here yet. The gameplay is full of bugs, such as the Gold coins pulling towards your character without being picked up, instead colliding against each other creating a cloud of flickering gold around you. Or the resources that drop around you from time to time, witch don't react to you at all and clutter the layer above enemies. There's a camp to buy upgrades, except you can't pick up gold. The gameplay is no challenge, all the enemies are variations of a slow melee enemy, with different speed, health and reaction time. You can complete a level without ever attacking. You can complete a level without attacking. You can't make a level faster either, you can only wait for the clock to reach the end and open the exit portal. I hope this is a good learning experience for the developer.
I like the models a lot and the gamplay is decent but the current version has some annoying bugs and the combat gets a bit repetitive after a while. I hope we get more scenes with dialogue and that the bugs get fixed for future versions.
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Koshmanavt1 -
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