EMBERBOUND is a fantasy action RPG made by Oraclysm Games in Godot, using animated 3D visuals. In a world where the Ember has cooled and the Hush spreads, you begin as a male protagonist carrying a small spark. Emberhold needs someone able to burn. The game centers on real-time combat, a hand-built world, companions, and monster girl themes.
The current build is Demo v0.46, released October 6, 2026. It is a first public demo of the opening chapter and ends after the Hush Hollow conclave. It runs on Windows and Linux in English and is uncensored. This update added three combat difficulty settings, equipment level requirements, enchanting, portal scrolls, inventory and shop stack-moving, an F10 screenshot mode, and an unlocked scene gallery. Compared with tester builds, larger foes stand firm and counterattack, skills appear automatically, a controls card shows before the first battle, F9 confirms loads, exit dialogs show the last save time, loading is quicker, adult-off reduces explicit dialogue, and the prologue dragon animation was rebuilt.
Developer's description
The Ember has gone cold, and the Hush is spreading through the ashlands.
You wake with a spark of it inside you, and the town of Emberhold needs someone who can still burn.
EMBERBOUND is a 3D action RPG with real-time combat, a hand-built world and companions you fight beside, grow close to and bond with.
Explore ashen wastes, drowned fens, burning villages and a dungeon under the Hush. Forge and enchant your gear, travel by portal scroll, and bring your kindred home.
This is a DEMO of the first chapter. It ends after the Hush Hollow conclave.
Demo v0.46: first public demo.
Includes: action combat with three difficulty modes (chosen at New Game), equipment level requirements, enchanting, portal scrolls, vault and shop with stack moving (Shift-click / right-click), a screenshot mode (F10 hides the HUD), and the gallery for scenes you have unlocked.
Since the tester builds: bosses and heavy enemies now hold their ground and hit back (dodge!), new skills land on your bar by themselves, a controls card before the first fight, F9 asks before loading, quit dialogs show when you last saved, faster and smoother loading, and adult-off mode also tones down explicit dialogue. New in v0.46: the prologue dragon was rebuilt with new animation. She walks and gallops with her paws planted, her shoulders move like a real animal's, her tail no longer whips around when she rises, and she backs off, brakes and recovers from hits without sliding. Since v0.45: the Sigil Hound of Ashwood was fully reanimated (walk, run, idle, attack, hit, howl and death), with smoother motion, planted paws and its own visual effects. Since v0.44: smoother motion on high refresh rate screens (bodies glide between physics steps), and enemies speed up, slow down and pick walk or run more naturally. Since v0.43: the ash hounds and your own character also keep their feet on the ground on slopes. Since v0.42: the war-dogs' paws stand on the ground on slopes instead of floating or sinking. Since v0.41: the saddled war-dogs of Ashwood got a new skeleton and new animation, so they trot, gallop, rear up, snarl and howl like real dogs, and the last boss gives the chapter's biggest kindling reward. Since v0.40: the smithy fight has a new ending, the guide book has bigger pictures and four short video clips, and the war-dogs have their own barks, growls and pawsteps. Also recent: the cracks in the Ashen Wastes glow and pulse as a lava network under the golems, the guide book shows the game as it looks today, and a long list of fixes from playtesting (weapon grips, the flame enchant sound, the HUD labels and more).