Exorcist's Calamity
by Eclipse of the Azure Moon
VersionFinal
EngineRPGM
Released2025-01-11
Updated2026-04-09
LanguageEnglish (MTL - Edited DeepSeek)
2D Game
2DCG
Adventure
Anal Sex
Big Ass
Big Tits
Censored
Creampie
Fantasy
Female Protagonist
Groping
Handjob
Humiliation
Humor
Japanese Game
Multiple Penetration
Oral Sex
Possession
Puzzle
Rape
RPG
Sandbox
Teasing
Tentacles
Titfuck
Vaginal Sex
The famous exorcist Melissa has come to a town possessed by monsters for a guild job. However, the crucial exorcism talismans are out of stock, leading to a serious problem! Will the exorcism using her voluptuous body succeed...?
Screenshots
A short and fun little H-game that you can knock out in under 30 mins. No quest log or hand holding, but just actually read the prompts or ask for hints and its easy enough to get through. The girl is hot and the art is decent. Probably not enough scenes for most to get off to, but its fine as a warm up.
I played this game with MTL, a few months ago. On paper this is a good game, decent scenes, also not too long, and kinda engaging puzzles, but the direction in some cases is very obscure, in theory you could complete this game in 45 minutes, i took me 2 hours, finding 1 choke point which would trigger the next event. Probably easier with a guide, but its not a bad game, just a couple of obscure hints make the game hard to finish.
So, this is a puzzle game in the vein of the classic moon logic adventure games. The art id fine, and it's short and has a built in hint feature (that doesn't always help). Pretty standard story, exorcist shows up and uses sex to exorcise some ghosts. The problem is the gameplay. If you've never played old adventure games, the logic of how to proceed can be quite shit. This has issues with some of the things not being hinted at, and a bit of weird logic on how to advance. You need to reach something too far away? The hammer you already found doesn't work; you need to get a different item since the hammer is only for a different puzzle. Basically, it's interact with everything to find items, then use those items in specific places to get a new item / open a door. It's not that bad (no sending your rat under the easily moved couch to get your wallet and then using a granola bar to lure the rat back out, an actual puzzle in an old game), but still annoying. The biggest annoyances were the 2 secret passages. I don't recall the exact order to get to this, but you interact with a crack in the wall of a house, which results in a tentacle scene. Then there's a note which tells you to talk to a specific NPC., who tells you to talk to another NPC, who tells you to read the back of the note. So the MC was too stupid to look at both sides of the note from the start. The back of the note hints that there's a secret passage "that way". However, (from what I can tell) you can't access the secret passage without going back to talk to the NPC. The second secret passage isn't hinted at at all, unless I missed it. I wouldn't have even thought to look for it since it's on a blank wall from the player's perspective, and only the hint NPC indicated it was there to even look for it.
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