Exoterra
by Exoterra
In this game, you'll play as Kaitlin Skye , a rookie racer in the Intergalactic Racing League, on a quest to become the best racer on Exoterra . You'll race in high-speed hovercars, explore the exotic planet and meet fascinating characters along the way. Gameplay Spoiler
Screenshots
2024-12-19 Free
New Races & Features
More races.
One more masturbation sequence.
Volume controls.
Toggle to run.
Difficulty settings.
v0.1.1 Patreon
Expanded Dialogues and New Quest:
Engage in conversations with Michelle.
Added new fetch quest where Kaitlin seeks out 5 scattered data pads in the lobby.
Kaitlin requires 300 charm points to successfully flirt with Michelle.
Work-in-Progress Modular Base Character:
Test the new work in progress base character by toggling Kaitlin's clothes off.
The character with clothes on remains the old model but will be updated.
Toggle through the 4 different body types using keyboard shortcuts: 1, 2, 3, and 4.
Camera and FOV Tweaks in Third Person.
Bug Fixes:
Addressed issues with trigger boxes while exploring would not always update the counter.
Fixed traveling from the BFRV to the Lobby.
Resolved the problem where Kaitlin couldn't climb on objects within trigger boxes.
Fixed markers that didn't update correctly in prior builds.
Re-Enabled pausing during races.
Hopefully fixed the issue where character names wouldn't display correctly during dialogues.
Demo
Initial Release
Currently Available Builds:
Public build
(this current free racing demo)
Patron-only Build
(featuring the interior scene of the BFRV while you explore it as Kaitlin and interact with Misty)
Early Bird Build
(includes all previous content, plus a NSFW scene)
On the downside: Horrible optimization. Hey, I have a 4060 and 32GB of RAM, and I still get 46 frames per second and freezes when loading locations, and even, God, after sleeping. Add to that the eye-popping graphics, the dialogue system like in... I don't know, it's just generally unpleasant. And on top of that, characters that look like cardboard. On the upside: Maybe a good gameplay idea, if the game ever gets polished to a decent state.
Not being able to chance the FOV made me realy naseaus. The camera pointed at the player should be revisited. The way you're only able to look left and right of the shoulder or first-person didn't go well for me. Had to stop playing after like 5-10min because of head aches caused by the movements of the camera.
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