Parasite Inside
by Kodman
3D Game
Adventure
Anal Sex
Animated
Big Ass
Big Tits
Female Protagonist
Handjob
Horror
Lesbian
Masturbation
Monster
Oral Sex
Pregnancy
Puzzle
Sci-Fi
Sex Toys
Shooter
Tentacles
Transformation
Vaginal Sex
Voiced
In this Sci-Fi Horror game, our protagonist, Oni Lim, awakens aboard a colonization spaceship. However, as she awake from her slumber, she quickly realizes that all other crew members remain in cryogenic stasis, and critical ship systems are malfunctioning. Determined to uncover the source of the problem, Oni embarks on a perilous journey through the labyrinthine corridors of the ship. What she discovers amidst the flickering lights and ominous shadows is nothing short of shocking.
Screenshots
s:
v0.4.0 Public
I’m excited to finally present Update 0.4.0, which includes a massive amount of reworked and improved content from earlier versions. I hope you’ll enjoy the changes and the new level of polish.
v.0.4.0
v0.4.0
Crew Tier – Corridor environment meshes redesigned
Crew Tier – Living quarters meshes redesigned
Crew Tier – Cryosleep preparation room visually updated
Crew Tier – Added a new laboratory storage room
Crew Tier – Cafeteria redesigned
Crew Tier – Captain’s quarters redesigned with new elements
Crew Tier – Gym redesigned
Crew Tier – Pre-Airlock room redesigned
Crew Tier – Transition to Loading Docks redesigned
Crew Tier – Crew stasis room redesigned
Loading Docks – Transition to Crew Tier updated
Loading Docks – Main corridor redesigned
Loading Docks – Safe Room redesigned
Loading Docks – Added new environment elements
Loading Docks – Transition to Animal Stasis Labs redesigned
Animal Stasis Labs – Multitool now found in the storage room where Oni wakes up
Animal Stasis Labs – Ventilation shafts redesigned in transitions
Animal Stasis Labs – Transition to Workshops S6 redesigned
Workshops S6 – Main corridor redesigned (removed unnecessary doors)
Workshops S6 – Large room with side ramp removed
Workshops S6 – Added a new large storage area
Workshops S7 – Transition to Workshops S8 redesigned
Workshops S8 – Transition to Sector 9 redesigned (shortened)
Workshops S8 – Second door transition to Sector 9 now blocked
Workshops S9 – Transition to Sector 6 redesigned
Workshops S9 – Corridor doors now functional; no need to detour through Warehouse LTW-S9-03
Workshops S9 – Transition to Main Labs redesigned
Main Labs S1 – Transition to Main Labs S2 redesigned
Service Tier S1 – Transition to Service Tier S2 redesigned
Service Tier S2 – Distribution room moved to the center of the location
AstroLink S2 – Safe Room relocated to the start of the main corridor
AstroLink S2 – Lotus awakening puzzle removed
AstroLink S2 – Transition to Lotus area redesigned
AstroLink S2 – Reactor lift speed puzzle redesigned
AstroLink S2 – Respawn removed (no longer needed)
COLOS-8 – Entire ship model recreated from scratch (more detailed + better optimized)
COLOS-8 – New engine VFX
TEP – Added initial location for The Evolution Path (two rooms)
All locations – Cryopod meshes redesigned
All locations – Furniture redesigned
All locations – Modular beds redesigned
All locations – Added new bathroom environment elements
All locations – Added new ventilation shaft elements
All locations – Added new biomass mesh types
All locations – All doors redesigned and optimized
All locations – Added moving body parts in infected zones
[Enemies]
Sporepop – Now deals one-time physical damage on explosion + applies infection
Sporepop – Explosion now contaminates Oni’s body
Spreader – Now deals one-time physical damage on explosion + applies infection
Spreader – Explosion now contaminates Oni’s body
Spreader – Movement speed reduced
Spreader – Respawn chance reduced
Burgeon – All animations reworked (+ added censored variants)
Burgeon – Added censored body mesh variants
Larva – Redesigned (two types)
Spitter – New enemy added (mesh, mechanics, animations, sounds, VFX)
Hanger – New enemy added (mesh, mechanics, combat system, animations, sounds, VFX)
Lotus – Enemy reworked (mechanics, animations, sounds, VFX)
Lotus – Body mesh redesigned (+ censored variant added)
[Cutscenes]
System – Cutscene loading system fully reworked; all assets load before playback starts
System – Pause added during cutscenes
System – Subtitles remain visible while paused
System – Option to disable blur effect during cutscenes
Comments – Some short cutscenes replaced with Oni’s gameplay comments to maintain flow
Cutscenes – Lip-sync reworked for all dialogues
Cutscenes – Almost all cutscenes restructured for better pacing and segmentation
18+ Cutscenes – All adult cutscenes now have SFW alternatives (unique animations + voice lines)
Dialogues – All cutscene dialogues rewritten and polished
SiXy – Added sfw body version
[The Evolution Path (TEP)]
Merger – System similar to save terminal/gallery (in progress)
Merger – New mesh and animations
Merger – Unique UI
TEP – Unique interaction widget added
TEP – New door type added
TEP – Pregnancy system added
TEP – Six new cutscenes added
TEP – New status/concentration system (quest points, VFX, sound)
[Systems]
Censored Mode – Added option to start the game in censored mode
Level streaming – Fully redesigned to avoid runtime stutters; loads during low-load moments
Loadscreen – Custom loading screen system created (replacing Async Loadscreen plugin)
QTE – Added UI-based struggle system
Save System – Save slots now show extra info (game version, censored mode, TEP)
[Character]
Flashlight – C-Scanner flashlight reworked, now directional
Moveset – New movement animations with flashlight
New outfit – Stasis Suit added (two variants)
New outfit – AstroSport Suit added (three variants)
Body contamination – Added visual contamination from spores/fluids
Infection – System reworked; proximity to spores increases infection faster
Infection – Showers now remove only surface infection + clean contamination
Infection – Stationary MedKits remove internal infection but not body contamination
Mental Health – Respawning from infection now lowers Oni’s mental health
Mental Health – At zero mental health, Oni wakes in a new area and TEP storyline begins
Customization – Oni cannot use customization while contaminated
Customization – New outfits found while contaminated go to wardrobe instead of auto-equip
Animations – Infection animation replaced (4 new variants)
[Light]
All lights – Added unique color tones based on location atmosphere
All lights – Volumetric scattering optimized
All lights – Light materials rebuilt for accurate emission
Lighting system – Switched from Lumen to baked lighting
[Audio]
TEP doors – Unique opening sound added
Dialogues – All AI-generated lines replaced with real voice acting
Ambience – New ambient sounds added
Dialogues – Dialogue volume balance fixed
[Video Gallery]
Scene loading – New gallery system to avoid partial loading; cutscenes start only after full load
Camera – Loopable scenes now have a free camera; normal cutscenes use fixed camera
Lighting – Added flashlight to gallery camera
UI – Updated interface for the new camera mode
[Picture Gallery]
Art – All AI images replaced with fully hand-drawn artwork
Collections – Cards now separated into themed collections
SFW – SFW variants added for censored mode
Locations – Many card locations changed
[Map System]
New map – Added Service Tier Sector 1 map
New map – Added Service Tier Sector 2 map
Compact Map Station – New map stations added
Player Marker – Player position now shown on the map (M)
Animations – Added UI animations
Maps – All maps updated to match redesigned locations
Key elements – Added icons for showers, terminals, implant beds
Emergency corridors – Now displayed on the map
UI – Active map button now becomes inactive while the map is open
[Shower System]
Camera – Free camera added
Lighting – Added flashlight to camera
UI – Interface updated
Animations – Improved old animations and added new ones
Infection level – Different animation sets depending on infection level
Censored – Censored shower variant added
[Optimization]
Decals – Reduced number of decal instances
Decals – Reduced decal texture sizes/resolution
Shaders – Shader count reduced by nearly 50%
VFX – All particle systems optimized
[Other]
Crosshair – More visible and sharper
Glass materials – Improved glass shader
Bugs – Numerous bug fixes (not listed individually)
v.0.3.5
[Gameplay & Mechanics]
Fixed stamina drain rate being tied to FPS (now consistent across all frame rates).,
Fixed issue preventing key rebinding from the main menu.,
Tutorials no longer open automatically but are now added to the Journal.,
Introduced the new FlashBox puzzle system.,
Added new item: FlashBox – used to hack locked containers and terminals.,
Added new item: FlashStick – required to interact with FlashBox puzzles.,
Added hackable loot containers using the FlashBox.,
Added ability to hack personal terminals using the FlashBox.,
Added a new enemy type: puzzle-based Lotus.,
Added new access item: AstroLink Access Card.,
Grammar and localization improvements across the game.,
Some guide cutscenes have been removed to improve pacing.,
[Locations]
Updated: LTW Ramp visual polish.,
Updated: Crew Dining Room with layout and prop adjustments.,
Added: AstroLink - Sector 1 (new area).,
Added: AstroLink - Sector 2 (new area).,
Added shortcut between Power Core and Main Labs for better navigation.,
Removed crates in Cryo Laboratory - Crew Tier.,
Reworked object placement in Gym - Crew Tier.,
Reworked object placement in Workshops: Sector 6.,
Reduced number of enemies in Workshops: Sector 9.,
Connected Service Rooms and Workshops: Sector 6 without needing repair kit – power only now.,
Added visual cue (VFX) to guide player through fire bypass in Service Rooms.,
[Visual & Audio Improvements]
Glass materials updated for more realistic dirt and reflection.,
Added new environmental VFX (sparks, electrical surges, etc).,
Optimized lighting sources for better performance and atmosphere.,
New ambient sound effects added in various areas.,
Improved Oni’s animation in the intro sequence.,
Added camera collision smoothing – camera now moves smoothly when near objects.,
Added fading effect on character mesh when camera is too close.,
New level maps added for AstroLink zones.,
[Content & Narrative]
Continued progression of the main storyline.,
Added a new NPC: SiXy.,
Added a new unlockable outfit for Oni: AstroForge ERT Light Suit.,
Added multiple new cutscenes.,
Added new background logs (emails, notes, documents) expanding lore and story.
v.0.3.1
[Main Character]
Completely reworked damage system based on falling velocity
[Game Difficulty]
Now game difficulty does not affect the amount of Stamina
Now game difficulty does not affect the amount of C-Scanner Battery
[Settings]
Added Key Binding settings (so far, it works only in the Pause Menu - Options)
Added the option to change the difficulty during the game in the settings
[Implants]
Changed the implant menu
Added character animation to the implant menu
New implant added: Retin-A Sensors
New implant added: Pathfinder N-Link
[Tutorial]
Added tutorial dynamic Windows
Added showed tutorials in Journal
Added dynamic Key hints messages
[Locations]
Partially changed the sector of crew members
[Video Gallery]
Added all the cut scenes to the gallery
[Other]
Added dynamic hints to use meds
Elevator colliders have been reworked - now players won't get stuck in elevator collisions and jump over the railing
Added the option to spend 2 Repair Kits to immediately repair the power panel
The new game menu has been redesigned
Amount of ammo in the Maintenance compartments location has been increased
Added partial support for gamepads (does not work in UI)
v.0.3.0
[Main Character]
Improved controllability of the main character in a jump
Reduced fall damage by 10%
[Outfits]
Added new ERT Outfit
[Cutscenes]
Added 3 major story cutscenes
Added 7 short story cutscenes
Added 2 shower scenes
Added 2 respawn scenes
Added 6 short cutscenes on old location for better quest navigation
[Items]
Added new Med Item: ReGen Cap
Added new Med Item: D-TOXn Cap
[Implants]
Rebalanced Adrenaline Modulator V-12
The range of the Echonyx Vision implant has been increased
[Map]
Added map: Power Core
Reworked map: Workshops Sector 6
[Locations]
Added location: Maintenance Compartment
Added location: Power Core
Added flashing light beacons to make it easier to finding the way through the main story
Blocked small routes to places that disoriented players
Workshops: Sector 6 location has been expanded
[Audio]
Added ambient sounds to various locations
Increased volume of voices in cut scenes
[Save System]
Completely reworked save/load system
Added a new game save menu
Added a new game loading menu
Added “Continue” button to the main menu to load the last save
[Enemies]
Added new enemy model
Changed location and chance of respawning old enemies
[UI]
Redesigned game difficulty selection menu
A new quick notification system (QNS) has been added
The new QNS will display pictures of items, items needed, items used, and more
Added UI Scaling for Multiple Resolutions
[Other]
A new story puzzle has been added
Added electric traps that cause physical damage
Added fire sources that deal physical damage
Added 4 new collectible cards
Added 7 backstory notes and emails
Added additional points in the questline to make it easier to understand what to do
Added new visual effects
Added camera shake effect while shooting
v.0.2.2
[Main Character]
The character is armed: Run speed reduced by 10%
Deep infection: Running speed is reduced by 10%
Falling speed reduced
[Cutscenes]
Reworked ‘After Awakening’ cutscene
Reworked ‘The Fall’ cutscene
Reworked ‘First Contact’ cutscene
[Character Menu]
Added a Character Menu [TAB]
Added a section for the main character's status and parameters
Consumables section added
Added a tools section
Added a section for medicines
Added a section for installed implants
Added a menu with a description to all existing items in the game
[Implant System]
Added Implant Menu
Created Implant medical bed - MedStation
Added Implant Items - imPacks
Added new implant for head (4 implants)
Added new implant for body (4 implants)
[Map]
Reworked map: Animal Stasis Labs
Reworked map: Workshops Sector 7
Reworked map: Workshops Sector 8
[Locations]
Crew Tier: Adden Gym Room
Crew Tier: Adden Pre-Airlock Room
Crew Tier: Adden Airlock Room
Front Loading Docks: Adden new warehouse
Animal Stasis Labs: Adden Medical Office
Workshops Sector 7: Adden Medical Office
[Video Gallery]
Added new Flashback Cutscenes
[Audio]
Added ambient sounds to various locations
[UI]
Added UI open/close animations
[Other]
Added blue lighting to the power cable for better visibility
Added a shortcut between sectors: Workshops Sector 6 - Workshops Sector 9
Added a shortcut between sectors: Workshops Sector 8 - Workshops Sector 9
v.0.2.1
[Main Character]
Fixed weight painting for all types of AstroTech Peon outfits.
Added new hairstyle: One-Side Implant.
Updated cornea material for eyes.
[Enemies]
Reduced Spreader respawn chance in Sector 9.
Reduced running speed of the Spreader.
Adjusted placement of some Sporerpops to improve visibility.
Fixed Nav Mesh (pathfinding) issues in Sector 8.
Increased Spreader head size during aggro.
[Video Gallery]
Added all cutscenes to the gallery on the main terminal (8 cutscenes total).
[Journal]
Added a new "Missions" section to the journal [J].
Included logs of "Completed Missions" in the Missions section.
Added a "Collected Notes" section to the journal.
[Optimisation]
Improved video memory usage.
Fixed issues causing freezes in streaming level areas.
[Map]
Added the ability to access the map at any time by pressing the [M] key.
[Other]
Added missing notes and emails.
Improved lighting for better optimization.
Added world boundaries: going beyond the textures will result in the character's death.
Fixed a bug where the main character's feet would get stuck in textures after dying from a fall.
Changed the location of the Sirin collection card.
Added an option to invert the camera axis in control settings.
Changed size and crosshair transparency.
v.0.2.0
[Locations]
New Workshops: Sector 7, Sector 8, Sector 9
New Main Laboratories: Sector 1
[Settings]
Added Brightness Settings to Video Settings
Added Motion Blur Settings to Video Settings
Added Audio Settings (Master, Music, SFX, Voice)
[UI]
Added Infection Screen Warning
Added Health Screen Warning
[Audio]
Oni - Added coughing sound from infection
Oni - Added damage sound when receiving physical damage
Added sound of fuse blowing on the emergency door
Added music in safe rooms
Added new theme in Main Menu
Added environment event sounds
[Main Character]
Added fall damage system
Added crouching aim system
Added Ambient Occlusion effect to the main character's material
Reworked physical model of the main character (physics of body parts, ragdoll)
Added health system
Added infection system
Increased stamina at all difficulty levels
Increased C-Scanner battery at all difficulty levels
[Animations]
Oni - Changed jump animations with and without weapon
Oni - Added animation of aiming while crouching
Oni - Improved crouching animation
Added 18 variants of NSFW animations
[Weapon]
Added flashlight on the weapon
Added VFX to the hit point
[Doors]
All doors open faster
Added VFX to fuse damage in the emergency door
[NPC]
New NPC: Clarissa
New NPC: Mark
New NPC: Bob
[Enemies]
New enemy: Sporepop
New enemy: Spreader
New enemy: Burgeon (4 variants)
[Cutscenes]
New 6 big NSFW cutscenes
New 5 small cutscenes
Added a system of cutscenes depending on the state of the main character
[Outfits]
New AstroTech Peon outfit in three variants
New AstroMed P2 outfit in two variants
[Other]
Added elevators (small and big)
New puzzle: Repair Power Panel
Maps - Added green zone for Safe Rooms
Added 14 new collection cards
Added 8 new lore tablets
Added 9 new lore emails
New Main Menu screen
v.0.1.2
[Character Movement]
Improved jumping - Added more control over the character in the air
[Bio-Scanner]
Flashlight - Extended light range of the flashlight
Name changed to C-Scanner
[Video-Gallery]
Added a video gallery in the main terminal
All the main scenes have been added to the gallery and converted into a looped version, with various camera positions and playback speed
[Cutscenes]
Added a button to skip part of the cut scene
In all cutscenes, all voice acting has been replaced
Added mouth animation when speaking
Update fluid in cut scenes
Reworked cutscene with the dead guard
Improved camera focus in all cut scenes
[Locations]
Ventilation shafts - The long ventilation shafts were replaced with service rooms/corridors in which the character can run.
New rooms added to the Animal Stasis Labs compartment
[Sound]
Added sounds for background devices
The volume of sounds has been better calibrated
The AI voice was replaced with an actor's voiceover for the main character
[Settings]
Brightness - Added brightness settings to the pause menu
[Other]
Added spore effects near infected areas
A screen has been added to the door of the ventilation shaft for better visibility
Improved texture quality of the main character
v.0.1.1
[Collectibles]
- Workshops (Security Room) - Сhanged location of Vectra collection card
- Crew tier (Stasis Lab) - Сhanged location of Stellara collection card
[Weapon]
- Added Emergency Battery Recharge for weapon. If you use up all the ammunition, 1 battery charge for the weapon will be restored (10 sec)
[Cutscenes]
- Big Toy - Added wet spots to the body
- Big Toy - Added wet spots to the toy
- Big Toy - Added face animation (some emotions)
- Big Toy - Changed light position and add new light sources
- Two Brothers - The cutscene was reduced by 35% (105 sec shorter)
- Two Brothers - Added wet spots to the MC body
- Two Brothers - Changed light position
- End of Prologue - Added new effects
[Bio-Scanner]
- Flashlight - Increased light radius of the flashlight but reduced intensity
- Flashlight - Fixed a bug when the flashlight battery was completely discharged, the bio-scanner screen continued to light up
- Player Status - Fixed a bug where the player status interface did not open when holding down [Ctrl]
[Locations]
Animal Stasis Labs - Added new rooms
[Outfits]
- Added new AstroLab Outfit
[Other]
- Workshops (Security Room) - Added a hint to the door
- Added new tablets and emails with side-stories and hints
- Added map of Workshop Bay
- Added glow effect to power cables
v.0.1.0
Prologue Release
The animations are solid, the graphics are on par with the average indie unreal engine game, and the gameplay is decent as far as resident-evil-likes go. The developer added an online DRM, so interpret that however you see it. I'd recommend it because I enjoyed my time playing it.
Amazing game, really looking forward to the evolution line continuation. hopefully we can see her infect the other members. I also love the puzzle genre even though i have been stuck on a few ones for quite some time
I really suck at shooting so I struggled with that aspect, and the MC body type is not my thing (prefer a bit more realism), but I certainly enjoyed my first playthrough. I love the gradual corruption, and I thought her first BJ scene was really hot due to how unexpected it was. My biggest gripe is the door lock system. For quality of life I would have preferred the unopenable doors to be red lit and the openable doors to be green lit. As it is, all the locks are green until you try to open them and the ones you can't open yet turn red. Just make them red to begin with so I'm not wasting time checking every door. While sufficient to support the mood, if the organic alien elements were more realistic...slimy, organic, more detailed...the creepiness factor would be amazing. They mostly just look like big, smooth volcanic rocks. The parts of the environment immediately surrounding the "captured" women have that more organic look and it works really well. I know it'd be a lot more work to "flesh" them out more, but it would raise the creepy factor to 10. This is the best game of its genre that I've played so far...not that I've played a lot of them...and I really look forward to buying it when it is done. edit (after playthrough on hard difficulty)... I just finished the current content in Hard Mode and the 2 differences I noticed were healing stations are one use only and I think the creatures took more shots to kill. Still loving this game.
I have played the Demo on STeam, and after 3h of FREE gameplay i just loved the gameplay of this game wich isn't only about porn. Some little puzzle and a really big map you can travel and a lot of little text for improve your impregnation of the story.
Quick to the goods and bads: Goods: Decent level design. I'd even say good for a game like this. Okay puzzles. At least for a game in this genre. Nothing too brainbreaking but at least you need to walk back and forth. Decent graphics. I don't know how much of it is stock and/or AI, but models of (almost) everything look okay. Decent plot. Surprisingly, I got invested and was somewhat whiplashed by the end of the demo. Quite stable experience besides awfully slow loading. The only bug I have encountered in the entire playthrough of the demo was the pathfinding tool not tracking correctly. Bads: Sex scenes animations. It's just... bad, nothing much to say. Stiff and repetative. They are also incredibly slow and the skip function leaves much to be desired. Main character model. Feels like the game tries to be somewhat serious but Oni's model is hilariously exaggerated. Also, for some reason, it has so much SSS that it looks like jelly or wax. Combat. Honestly, shooting is saved by the fact that this game has almost no combat, otherwise it would be terrible. Voice acting. If I understand correctly, most of it was done by AI and it really brings the whole thing down since it's quite important in this game. It feels like the developer cannot decide whether they want a serious game or a funny exaggerated porn game. I, for one, hope they lean into the first one. Also, I wish there was even less combat there is because it is easily the worst part of the gameplay.
Sci Fi RE clone with some neat sex scenes and ideas. Looking forward to more progression. Combat is pretty secondary until late stage but the setting and puzzle solving are engaging to override it. Recommended
This game frequently has the player open a door to find an enemy leaping at them from the other side. The only clean solution is 2 precise shots, and the gunplay is WOEFULLY inadequate for the task. Between commonly being required to look at the door controls instead of where the threat will appear, aim control that is less that fluid, not getting accurate shots while moving (which is a requirement to open some proximity activated doors), a painfully slow rate of fire, and not responding well to clicking faster than that rate of fire, it frequently feels like there is no solution to the puzzle that the game presented besides getting lucky and having the enemy be in a different spot in its patrol route, or taking the hit and relying on the sparse healing items. That is not a fun gameplay pattern. Separately, the game cannot seem to decide whether electricity is an obstacle to be removed before continuing, or a hazard to be passed by careful timing. The mixture of the two only serves to confuse the player and muddy the experience. The Navigation augment has a bug that is rage inducing in the late game where if you install it partway through an objective, the waypoint will be the FIRST waypoint of that objective, not the CURRENT waypoint. This can lead to maddening amounts of looping back through the areas that you already completed, and if you die before you complete the loop you have to start all over again. All that for cutscenes that are slow, robotic and unclear about how the skip to next scene control behaves, and this game asks you to deal with a lot for not much payoff. The one thing I can give praise on is that the level design feels like a consistent ship with varying levels of contamination and/or damage and the actual mechanics of how things open as you progress are intuitive. Unfortunately, those intuitive mechanics are repeatedly ripped away from the player by unavoidable plot nonsense. No, I do not enjoy having to go regain clearance levels that I already lost and regained once. The concept is decent, and the overall design is solid, but the user experience needs polishing.
"Pure Bait: Promises Maturity, Delivers an Immature and Unfinished Experience" This game is, unfortunately, a major letdown. It markets itself as a mature experience but delivers childish graphics and a narrative tone that completely misses the mark. The story is tedious and poorly structured, showcasing a clear lack of planning and shallow historical research. The developer ignores community feedback, surrounding themselves only with foolish fans who fail to see they're being deceived. The gameplay is simplistic and easy, becoming utterly boring on a second playthrough. The game promises a grand adventure but is actually short, artificially padded, and feels like a quick cash grab designed to make money and then vanish. The monsters and character designs are the final proof that this is not an adult title, featuring inconsistent and weak art direction. It starts strong, but over time it becomes obvious that the primary focus is monetization, not delivering a complete experience. Do not recommend.
**DON'T SHOOT, THIS IS JUST MY OWN PERSONAL OPINION** Uhhhhhh this shit is actually a solid 3.5/5 if you really give it a chance. Don't just quit out only because "oh it's another UE game that seems directionless". Try to actually finish the entirety of this version (0.4.0 ) and you'll see where this is going! Honestly I think the game design is pretty solid but I will agree with others about this game to some degree! Let's get one thing clear. **THIS REALLY ISN'T A FAPPING KIND OF GAME!!** Don't get me wrong, Oni is easily among the top 5 hottest characters I've ever seen on this forum! ***HOWEVER*** , the H scenes are rare compared to what you have to complete and when you're fortunate enough to see them, it's..... pretty janky. BUT! The gameplay is solid in terms of movement and puzzles laid out for you are cohesive and understandable so they shouldn't stump you for too long. All in all, it's not anywhere near as shit as some others may be saying but it's not close to a 5 star game either (damn imagine that, a game at 0.4.0 not close to being a 5 star game because it's not close to being finished, who could've thought of that). Right now, this game deserves a rating of 3.5/5 at a bare minimum based on where it's at in development and the content that it has (bro, I'm currently trying to unlock bonus outfits) and I will stand by this statement. Level design is great, character appeal is fucking crazy, I just wish the H scenes (or lack there of) would be more abundant and improved and DEFINITELY get rid of the AI voice for Oni entirely. anyway, I give this one a 3.5 for now but that can greatly improve the future. Give this game a chance and ACTUALLY go through the entire content that's offered, you'll see where I'm coming from!
Great game! It has very entertaining mechanics and masterfully blends science fiction and horror. I'm eager to try the new updates, but only when the developer releases them to the public. The renders are magnificent!
The game is alright, your typical corridor-based survival horror where you progress through levels. It has collectibles that are now supposedly drawn by a person and not the AI garbage from the previous beta. The problems are the lack of sexual content, the mediocre and annoying enemies like that stupid jumping mushroom, the game's only weapon is a garbage and the aiming is awful, and the lack of puzzles. I hope it improves after the beta.
Some of these 5 star reviews from basically empty accounts are sus as fuck tbh. I fully agree with other people who left 1 star, or 2 star reviews. It's a buggy, frustrating and poorly made mess. That's everything I can say after playing it for almost 2 hours. I expected this from an UE game, but I still fell for it anyway, because it really felt like it could be a good game + these false 5 star reviews made me skeptical about negative reviews. I genuinely have no idea how so many people gave it 5 stars and called it the best/hottest/etc. game. It is not true at all: - It is poorly made - It runs like shit - It has very generic and boring scenes that are pretty poorly made - I haven't seen any good story whatsoever that some of these 5 star reviews mention - It's low on content - And it also plays like shit So, it's neither a good game or a good porn game. This game is VERY overrated and it's crazy it got 3.8 stars rating. Anyway, I am tired of typing this out and wasting time on this review because this game doesn't deserve it.
After a year of watching how it's been going and playing it again today, the game still has the same old problem... bugs that kill you and the continued lack of a damn autosave. I understand that this makes players constantly aware of saving, but it's incredibly annoying that the save point is so far away and on top of that you die because of bugs like creatures passing through walls or killer elevators. Visually, the characters and scenery are very good, but I'm giving it 2 stars because it still has the same errors and they haven't fixed them. I'll change my rating when the game is complete and I see that it has improved significantly.
Absolutely perfect variation of the booba alien sex theme, I'm quite interested in the lore as well as the gameplay. It's already fundamentally revolving around unreal engine which I have no complaints that my 1660super and Ryzen 5 5500 desktop can't handle. (Also thanks for changing the movement on the little squid parasites to make them slower, I just couldn't hit any of them with my meat beating aim.)
Initially this game looks very appealing, it's 3D, animated, and has a very appealing plot, however it is just another re-render of 5 other unreal games, that are basically go all the way from point A to point B , and then all the way to point C. Spend hours to progress minimally and then get a simple generic boring ass sex scene at all. Not worth anyone's time. No fappability, D gets limp within the hour. Quite frankly, all the reviews that are positive speak of a future or potential that just isn't coming. Not to mention the accounts that were created specifically for the purpose of rating positively these copy paste games. Rating this game more than 1 star is unfair to all the developers that actually want to make a game, even if it comes out cheap, these games only want to release a lot of games in "beta", same formula, same generic scenes, reskinned props and characters, and not improving upon neither of the games. Yes very pretty and impressive graphics at first glance, but then turns out to be just a wooden nickle. Edit. Did someone copy my review using a thesaurus? What is happening. Oh well, as long as it's negative
**Please note, I'll play future versions and probably revise my rating** I don't know if anyone else had this issue, but the game was very demanding on my PC (not that it's very good, RTX 3060, Ryzen 7 5700, 16GB RAM). I ran more demanding games without any problems. The setting is the strong point, really good. The graphics are good, especially for the scenarios and characters. They're nice, but in the cutscenes, they were a bit strange. The gameplay is good too. I didn't really like the cutscenes; I found the movement very clunky. Overall, the game is good. I had high expectations before playing, and it fell a little short of expectations, but anyway, it's a good game.
Anything lower would be an insult. This is not a competed game, it will have issues and lack of content. Mechanic-wise there are features that could be added or expounded upon, but can't complain. As far as a game that is in development with actual game play and content to be found this is next tier. Play-ability is near seamless, graphics are top notch, cut-scenes are near AAA. Would like to see minor additions to increase customization or view character stats , but ultimately this is a high quality game and when completed will likely be a must play.
The game looks like shit The animations are so basic you could probably replicate them before you're old enough to see them The character model is ass and not in a good way The textures are shite The performance is shite The game is nearly bloody empty. It's a walking simulator with the occasional extremely loud jumpscare sound. The graphics are abysmal. Dev probably toggled on every single UE5 "optimization" setting he possibly could have and called it good. No proper LOD's, no baked shadows as far as I can tell even though they could have been used in many, many places, ghosting, heavy dither to work around what I assume is lumen. There are barely any scenes and even the ones that exist are crap. How this has 3.5 stars is completely beyond me. There are no pros to playing this. It's a waste of time.
The game started off promising, but so far haven't delivered on any of the promises or possibilities it could've had. Slow, very uninspired, and filled with AI generated content. It's the typical UE shooter game, where most of the time you do puzzles in the dark, or crouch in the dark. THE GOOD: - Hot character model - Okay story and worldbuilding THE BAD: - AI generated art and voice - Generally uninspired and slow movement and controls - Delivers basically nothing on the "parasite" aspect THE UGLY: - Usual UE4/5 performance and gameplay - Dev self-censored and removed the only good NSFW scene for no reason 5/10 at max. Could easily be more if the game would actually focus on its themes and would have a faster pace. But the sluggish progression, AI slop and 0 focus on its central themes hurts the game to its core.
I found this overall fairly underwhelming. Pros: Runs very smoothly which isn't always common for a unreal game on here. Environments are decent albeit repetitive Cons: AI generated collectables are kinda garbage and feel super low effort Voice acting may also be AI, or just bad and robotic Pacing is very slow with long hallways and plenty of crouching through poorly lit air ducts with a useless flashlight Animations are pretty lacking IMO, they all feel slow and a little robotic with minimal motion beyond some simple loops Character model is okay, but is used in multiple NPCs too from the looks of it. Also, the SSS is cranked to like 400% cuz the MC looks like she's made of wax or something at times. I think there could be potential here though. Seems they are going for something kind of atmospheric and tense, but are kind of lacking a lot on the environments to tell that story. Some datapads try to add lore/story, but they feel just tacked on.
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