Carnal Instinct

by Team Carnal Instinct

Uncensored Windows
Versionv0.7.5
Released2026-03-19
Updated2026-04-09
LanguageEnglish

Our journey begins in a realm of ancient myth, where the life-giving waters of the Euphoris river meet the sandswept ruins of Sabu. The God-Queen Kethra has not been seen for a thousand years, but rumors of her return are uttered in hushed tones throughout the sprawling villages along the shoreline of the once mighty waterway. Deprived of its divine empress, Sabu has fallen under the rule of eight demigods, powerful beings that once served Kethra as bodyguards. Unchecked, these immortals now vie for power as warlords, their conquest bathing Sabu with the blood of the innocent. Free-roam 3D game inspired from ancient Egypt, with loads of furry ​

v0.7.5 ADDED Added new Quest "Gathering Power" Added new Mini Quest "Blackwater" Added new Mini Quest "The Stonebound Tribunal" Added new Mini Quest "Hidden Pilgrimage" Added new DSS2 Sex Scene "Reverse Cowgirl" Added new Ambient Sex Scene "Watcher" Added new Movement System, back to same as CI UE4 Added new weapon "Briarpath" Added new NPC "Faun" Added new enemy AI "Tomb Robber" Added new enemy AI "Khemari" Added Pahnu Boss Fight Added various new traps and puzzle systems for Gathering Power Added multiple new items FIXED Fixed problems with climbing system for male characters Fixed a bug where burnt beetle nests would still have interaction despite nothing happening Fixed a bug where Blink couldnt be used during sprint states Fixed bug with Gathering Power Maze door opening when already open Fixed a problem with the Air Vents during "Hidden Pilgrimage" Fixed Amhak missing a sex scene Fixed multiple AI issues with Dune Beetles Fixed multiple "sliding" animations which wernt updated during movement updates Fixed a bug where the boat stopped moving when letting go of move forward Fixed an issue in the Shrine of Ascension displaying a bright pink glow on character faces at low graphics Fixed footstep decals being boots, not feet Fixed a problem with the shader complier Fixed various issues with z fighting Fixed issues with camera zooms Fixed an issue with the void scene clothing toggles Fixed a problem with vertex shaders Fixed and updated HLODs in the map Fixed an issue where morph targets wern't correctly applying in DSS2 Fixed issues with new forms being unable to equip wraps Fixed a bug where the green skirt wasnt sold by Damaris Fixed an issue with enemy armor incorrectly applying for ranged weapons Fixed an issue with enemy armor incorrectly calculating arcana damage Fixed a problem with the form screen regarding males Fixed an issue with multiple meshes not using nanite Fixed an issue with various interactables being flagged as moveable causing issues Fixed and updated every combat animation to work with new movement system Fixed and updated all states (swimming,riding.canopic capture.ect.) to work with new movement system Fixed an issue with the Sobek laser not correctly playing Fixed various materials Fixed and updated alot of interactables to work correctly with shade sight Fixed and updated multiple spelling errors Fixed an issue with sotema cart loosing interaction Fixed problems with climbing system for male characters Fixed an issue which caused the load game screen to spike excessively Fixed issues with hair/helmets not displaying on characters during cinematics and sex scenes Fixed a bug where players could mantle into Pahnu's maze causing them to get stuck Fixed map errors with floating rocks and foliage Fixed a bug where players could "tend" to the Mouth of Pahnu as a female Fixed a problem with gathering power not displaying on the world map Fixed an issue with canopic capture not working on NPCs UPDATED Updated , changed and added new foley around the world Updated male voice acting for Ohna Updated landscape material layers Updated world map image and borders Updated game map Updated and changed multiple sound files Updated world water Updated Stone Watcher AI to have a smaller radius for deactivation Updated multiple quest objectives for the journal Updated multiple enemies to use new arcana/ranged armor calculations Updated and changed map area overlaps for POIs v0.7.2.14836 Build 21307910 Added NPC "Onha" Added new DSS2 Sex Scene "Onha Oral" Added new DSS2 Sex Scene "Onha Stuck" Added new Genitals "Banded Dragon" Added new interaction "Honeypot" Bugfix Changelog Added toggle into Gameplay options for Blood Effects Fixed a bug which caused the Slavers Cudgel to attack much slower than intended Fixed bug with the Night Lotus sometimes launching the player through the floor Fixed a bug with the Vigilante making him appear interactable before being enabled Fixed a bug which caused sorceries to reunlocked when refunding points Fixed UI SFX bugs for certain buttons Fixed a bug which prevent the newer Genitals from not being identified as such Fixed various issues with quest markers for Finders Keepers Fixed an issue where sometimes players would get stuck without controls during "Crossroads" Fixed various SFX from compiling on the shader screen at start-up Fixed a bug where faction reputation wouldn't be reduced after Crossroads causing Inquisitors to behave differently Fixed a bug with Anhur potentially being un-interactable during the correct quest steps Changed the pre-alpha CI logo in game Changed "Search for the Thief" to have a compass indicator Changed the cistern containing an Unlock Jar from being inaccessible unless on "No Rest for the Wicked" Changed the interaction line-ups for the slave during "Who's Who?" Changed the camera positioning for the Herder during "Who's Who?" Changed various spelling errors Patch Notes - v0.7.0 Added new Quest "Crossroads" Added new Mini-Quest "Would You?" Added new Mini-Quest "The Quality of Copper" Added new Mini-Quest "Who's Who?" Added new Genitals "Goliath Human" Added new Genitals "Natural Dragon" Added new Genitals "Frost Dragon" Added new Genitals "Natural Felian" Added new Genitals "Alpha Felian" Added new Genitals "Leucistic Reptilian" Added new Genitals "Orchid Reptilian" Added new Genitals "Void's Temptation" Added new Genitals "Member of Pure Essence" Added "Flute of Amun" Added flute playing animations Added flute music track Added flute capability to apply random damage/presence buffs while playing Added starting capability for AI vs AI team battles Added additional room to Waterlogged Cave Added merchant - "Baker" Added food item "Fish Oil" Added food item "Juicy Peach" Added food item "Beanpod" Added food item "Half a Beanpod" Added food item "Pastry" Fixed a bug where players could crank valves from above in FK Fixed a bug with AI enemies freezing Fixed multiple bugs with dialogue sticking Fixed a bug with stationary NPCs breaking morphs Fixed an issue where all npc dialogue animations didn't load Fixed a bug with merchant screens not focusing mouse correctly Fixed various problems with holes in dungeons Fixed attenuation radius on various SFX Fixed various spelling errors Fixed a UI widget bug with mapname popups Fixed bugs with penetration overrides Fixed an issue with Damaris dialogue Fixed problem with new Minoan NPC not idling correctly Changed various map locations for quest setups Changed enemies to not deal increased damages to members of the same class Changed and updated pathfinding Changed fail quest SFX Changed and updated quest journals v0.6.9 Added quest "Finders Keepers" Added mini quest "Hot Local Singles" Added mini quest "Lifeguard Duty" Added new map areas Added new Trident weapons (Increased swim speed when equipped) Added new Sorcery - Nethrya's Gaze Added new mini quest to Hakor "Price of Speed" Added new key item for purchasing the Aadi to increase mount speed slightly Updated various map locations Changed boob morph slider values so the player preview and the in-game player match better Changed world map player location to be a directional arrow again Changed walking tech for NPCs to give them smoother walking around the world, i.e. Damaris, Amhak, Anubite Captain. Changed Kravenrook boss health and scaling Changed Various enemy UI and Damage - full enemy rework coming along with new damage scaling and armour types to improve combat. Fixed various collision issue with world meshes Fixed various spelling errors Fixed an issue with AI archers not drawing back bowstrings Fixed various issues with AI freezing Fixed an issue with the disgraced anubite not being in the correct position Fixed a bug with Tabu making Troubles at Ikenni Villa incompletable Fixed various sound distances Fixed an issue with save game popup displaying before the game had actually saved Fixed various NPC interaction radius Fixed various compass icon radius Fixed Some SFX and Compilation screen bugs Fixed Some issues with Aadi IK Fixed Many issues with Tefahra for some users Fixed Some issues with Sotema's Cart Fixed Troubles at Ikkeni villa giving too much gold Fixed various collision issues and map holes Fixed issues with Tabu not always being interactable, in the correct dialog or having the option to complete his quest. Fixed issues with Male Player VA not working for the drinking and interactable sequences during Finders Keepers Fixed issues with male adepts on pleasure island inadvertently starting DSS scenes with Male Formless Fixed issues with Amansi quest turn in rewards for Finders Keepers Fixed various issues with the water valves during the water puzzle in Finders Keepers Fixed issues with Kab'Siron dungeon marker during Finders Keepers Fixed issues with the trap door in Hot Local Singles being already open sometimes Fixed various dialog issues during the bar/drinking sequences during Finders Keepers Fixed issues with some Amansi quest markers during Finders Keepers Fixed issues with Bald Felian form not having proper customization choices Various other fixes we did v6.7 ADDED Added quest "Finders Keepers" Added mini quest "Hot Local Singles" Added mini quest "Lifeguard Duty" Added new map areas Added new Trident weapons (Increased swim speed when equipped) Added new mini quest to Hakor "Price of Speed" Added new key item for purchasing the Aadi to increase mount speed slightly CHANGED Updated various map locations Changed boob morph slider values so the player preview and the in-game player match better Changed world map player location to be a directional arrow again Changed walking tech for NPCs to give them smoother walking around the world, i.e. Damaris, Amhak, Anubite Captain. FIXED Fixed various collision issues with world meshes Fixed various spelling errors Fixed an issue with AI archers not drawing back bowstrings Fixed various issues with AI freezing Fixed an issue with the disgraced anubite not being in the correct position Fixed a bug with Tabu making Troubles at Ikenni Villa incompletable Fixed various sound distances Fixed an issue with save game popup displaying before the game had actually saved Fixed various NPC interaction radius' Fixed various compass icon radius' Various other fixes we did a bad job of tracking - blame Z 2025-10-15 Full Release Notes ADDED Added Zuganti Human Sub-Form Added Virethi Human Sub-Form Added Minoan Formless Sub-Form Added Bloodseeker Felian Sub-Form Added Bald Felian Sub-Form Added Ozier DSS2 Scene Added Sarratu DSS2 Scene Added Gatekeeper DSS2 Scene Added Discraced Anubite DSS2 Scene Added weapon "Aged Khopesh" Added weapon "Ornate Khopesh" Added Photomode (Beta) Added Inquition Arrows Added Anubite Arrows Added new human hair Added makeup options Added tattoo options Added new world zones (in progress) Wased-Heq Added Eyes & Eye Customization Added new world NPCs Added new human face morphs Added Complexion (Human Only) Added Body Hair (Human Only) Added support for ornament removal for hair Added support for hair colors Added the ability for anyone to skip the intro zone Added Many Gilded Fold Dialog NPCs FIXED Fixed a problem where missed arrows wouldnt appear on the ground Fixed arrows not being lootable from the ground Fixed an issue with belly buldge in DSS2 Fixed various material errors including obelisks, kethras gifts Fixed a bug with male->demi form clicking Fixed an error which caused boat animations to unsync quickly Fixed an issue with lootable foliage being affected by scalability settings Fixed a bug where leaving the campfire would keep you in a black screen Fixed various issues with the player character in the cosmetics/inventory screen regarding wraps and other clothing items Fixed an is sue with the pelvis not shifting during DSS scenes for futas Fixed an issue with the felreq dying Fixed the taberna campfire to rotate you into a friendly bush Fixed multiple typo errors in the games items and quests Fixed missing drac male buttons Fixed a problem with void magic scene not working with lovense Fixed issues with amansi's lipsync for dialogue Fixed multiple issues with hair in DSS1 scenes Fixed an issue with caused HLODs being displayed correctly Fixed an issue with all characters not displaying makeup UVs correctly Fixed bugs with cosmetic window buttons doubling up code Fixed problems with DSS2 pose weights not being correctly transfered Fixed "paint" collision for exotic limbs set to recieve Fixed a bug with the pause menu always checking for user input Fixed an issue with closing widgets with escape not always working Fixed multiple animation errors with sentry AI, causing combat glitches Fixed an issue with the disgraced anubite glitching out during amansi seq Fixed taberna doors to be bi-directional Fixed vendor bug where they would check themselves for a gold limit Fixed a bug where bulk items could only drop by 1 from enemies Fixed issue with glitching the scepter anim and tefahra Fixed a bug where you couldnt change bodyskin as a demi form Fixed various issues with animations breaking skirts Fixed issues with static NPCs unsyncing animations due to bounding box errors Fixed bugs with the camera collision during interaction with climbable objects such as ladders Fixed a problem with DSS2 POV cameras not being locked to local rotation of the participant Fixed a bug where characters would not perform "dress up" animations during cosmetic tweaking Fixed a problem with the form code which was limiting forms to only 5 hairstyles Fixed a bug where the world camera would be lower down than ussual after finishing a DSS2 scene Fixed a bug which causes ambient dialogue to be played from a great distance Fixed various vendors not stocking "empty jars" which can be made into sus milks Fixed inconsistency between world and preview character physics and sliders Fixed an unobtrusive clothing issue for DSS2 Fixed a bug where mouth movement during DSS2 scenes would sometimes stop and fail after a long dialogue line Fixed a issue where items given during dialogue would not display until after the conversation has ended Fixed Amonhoteph & select sentry gaurds to use masculine sound effects Fixed a bug where progress bars would always interp causing small unneeded hitches Fixed a bug where vendors would ignore player gold Fixed an issue with changing body type would result in bugged animations Fixed a bug with Tatto Colours not loading correctly Fixed a bug where arcana could not be used when exactly equal to the mana cost Fixed a bug with Virethi and Zuganti forms were showing as incorrect names on the cosm etic screen Fixed issues with some NPC names showing as lower case Fixed morphs missing for Minoan Formless Fixed a bug where blink would only move the character a smal amount Fixed a bug with the disgraced anubite compass marker appearing before availability CHANGED Changed the location of multiple light sources to not block character views Changed and updated DSS2 to include exotic forms Changed and updated lovense to a new version Changed visuals for the inventory/cosmetic shrine Changed the game to pause time when in the inventory Changed the rate of aadi turning Changed the stats on the first felreq fight Changed the ethnicity morph for human models Changed the korvoths scepter to be used anytime, anywhere for changing cosmetics & genitals o n the go Changed navigation data for the world Changed world to support runtime cell transforms to test for performance gains Changed in world nubs to have new models Changed multiple dialogue cameras for NPCs Changed buff bars to include pregnancy status Changed multiple NPCs in world animations Changed the stats of most weapons in the game, bringing them all roughly equal with each othe r on the power scale Changed the start time of the world day/night cycle and the overall speed Changed quest markers to include subobjectives Changed focus code for widgets to increase FPS Changed various item and UI icons to properly match their ingame item Changed dodge combat to include shorter dodges again like UE4 Changed Safiya's pool setup to properly reflect the quest Changed human forms to be split from formless in the shrine of ascension Changed physics substepping Changed the droprate for bandages from cursed enemies Changed and updated the world map image to reflect new changes Changed mulitple in game sounds to have different ranges and attenuation radius Changed the ordering of morph sliders in the cosmetic menu Changed all the default cosmetics for different forms Changed eye animations for all characters Changed jiggle bone interactions for buttocks and stomach Changed and updated icons for cosmetic sections Changed the korvoth sceptre text to better describe new behavior Changed chest icons to be chests, not lootbags like vendors Changed i.e. Masculine. 2025-05-08 ADDED Added new quest "Bump in the Path" (Anubite) Added new quest "Good Tombkeeping" (Inquisition) Added new Zone "Dhrakoq Port" Added new DSS2 multipart scene (Temptation of Bast) Added two new dungeons for "Bump in the Path" and "Good Tombkeeping" Added new Zone "Great Temple of Anubis" (skybox only for now, in-development) Added 16 new shields (Anubite, Inquisition, Gilded Fold, and others) Added "Anubite Warbow" and "Light Hunting Bow" weapons Added "Rod of Queens" Strap-on (large member, NPC only) Added "Inquisitor's Rod" Strap-on (large member) Added "Drake Member" genitals (large member) Added "Ritual Vessel" art & VFX Added new environmental building kit (Anubite 'Great Temple' Kit) Added new environmental detail kit (fabric canopies) Added new Quest Marker system making future tracking/false markers not an issue. Added new Quest timer system to trigger events later in-game time Added ability for vendors to frequently re-stock Added new book system (placeholder book model/artwork) CHANGES Upgraded Unreal Engine 5.4->5.5 Changed bronze arrow model to final artwork Changed XP gained and level up UI Changed "Nergaal" Boss in No Rest for the Wicked, improving the bossfight and adding new ability Changed Shipwrecked Anubites to allow you to skip to Quest Complete if you've fully completed If It bleeds before doing the quest Changed NPC AI to have proper sound and sight senses for stealth Changed thrust attacks damage multiplier Changed consumable UI to add consumable count per slot FIXED Fixed the Anubite Heavybow textures to the correct ones Fixed issues with player skins and light Subsurface Profiles Fixed major issues with the trees and tree materials not displaying correctly in certain light Fixed issues with the new camera input axis not being consistent with movement Fixed issues with some morphs on certain models Fixed Fight lighting in the Taberna after the global lighting changes Fixed the Arrows not dealing damage or colliding with enemies Fixed an issues where Strapons could impregnate NPCs Fixed issues with Amansi not being interactable for old saves Fixed issues with Karo and Karo's guards in the Kab'elrek Fixed issues with player balls leaving the mortal plane and transcending physics in DSS scenes Fixed issues with player voice selection on New Game (you can change this in the settings at any time) Fixed a myriad of issues with the Player Capture not displaying bandages, formless swapping and more Fixed multiple issues with Tefahra loading, dungeon and in the cave Fixed a number of bugs with the video, gameplay and control settings menu Fixed an issue with quest gold reqs Fixed a problem with palm's appearing black at times Fixed Damaris "facesit" scene for male climax animations not correcting the tongue Fixed various missing meshes in the world Fixed spirit catcher 10% crit chance from .1 Fixed a bug where the player could summon an Aadi Fixed issues with demi forms displaying incorrectly Fixed various optimization settings with Draconid textures Fixed multiple problems with nanite meshes Fixed an armor issue with the ascended priestess boss, should now take intentional damage Fixed a bug where guards in dungeons were not entering combat Fixed a bug where jumping at the Aadi and mounting would stick the player Fixed an issue where the pause menu would be 50% transparent Fixed an issue with the game getting stuck when leaving the pause menu Fixed a problem with manual focus point during DSS2 scenes Fixed a problem which caused eligible POV scenes to be disabled Fixed a navigation issue with the ascended priestess Fixed a problem with formless appearing with genitals in the cosmetics screen Fixed missing collision with various meshes Fixed incorrect text for Ritual Vessels (Was cannopic jar) Fixed bloodseeker legs/chest being 200% bleed Fixes to member tint to improve appearance of blend Fixes to Anubite MaleA & MaleB at pleasure Island Fixes to Quest Tracking especially world events Fixes to Saving Auto Saving and Detailed failed loading messages Fixes to Save blocking carrying over through load Fixes to Tefahra's choices matching up to Subobjective choices Fixes to Tefahra's hair clipping Fixes to DSS2 Physics (huge changes to accommodate engine upgrade) Fixes to the Anubite Orgy Priestess so she can work & be there before the quest Fixes to Males & Male Combat animations Fixes to Quest Out of Bounds and OOB UI Fixes to Loot Chests & Dungeon Loot Chests Fixes to Reseph Fixes to Amara & Amara Quest Flags Fixes to initial Tal'Senet stand up pose Fixes to Karo fake death Fixes to Save Game images Fixes to DSS scene loading and timeouts Fixes to Khalia & Tef initial quest start and load Fixes to If it Bleeds dungeon after 5.5 upgrades Fixes to Lovense UI & buttons which should fix some instability - more updates to come Fixes to Q'tawi poison attacks not loading properly & causing crashes sometimes Fixes to Reseph so you can't softlock the quest Fixes to legs setting during male anubite DSS scene Fixes to bored handmaiden to do new checks to resolve issues with her not recognizing the quest completion Fixes to Sotema post-quest Fixes to prevent mounted dungeon entrances Fixes to the Void Sequence, reducing loading screen time Fixes to Static NPCs around the world Fixes to the NPC/AI that walk around the gilded fold Fixes to Aadi's IK not working properly Fixes to Karo & Tefahra interactions in Maz'Arjeni Fixes to Vendor SFX Fixes to save UI to greyout when can't save Fixes to Item Removing and Adding handling for quests Fixes to DSS2 penetration Fixes to Utnas allowing multiple goes at the Felreq 2024-12-22 Added Added new Inquisitor Karo DSS2 Sex Scene Added new Anubite Orgy DSS2 Sex Scene Added new Temple of Jedet Gloryhole Sex Scenes Added new Dungeon - Maz-Arjeni Added new Quest - WE: Maz-Arjeni Added new Quest - A Road Paved with Good Intentions Added new Quest - Zealot of the Dark Queen Added new Dungeon - Shrine of Jedet Added new Weapon - Inquisitor's Spear Added huge new areas of Map expansion Added new Guard AI which uses Reputation and other NPC Interactions for Combat Fixed Fixed issues with the Void Doors & Void Dungeon Puzzles Fixed the blood seeker equipment not interacting properly with Felian and Jackal ears Fixed issues with Male & Female wrap, bandage and bead textures mipping sometimes Fixed Collison issues with a number of statues and props Fixed issues with Boats Fixed issues with some DSS Interactions Fixed DSS2 cock physics interactions on some scenes 2024-10-17 Bug fix 2024-10-16 2024-06-02 Added Added new zone - The Gilded Fold Added new zone - Ikenni Villa Added new zone - Zakros Estate Added new zone - Kusma (Cursed Village) Added new genitals - "Wer" (Large Canine) Added new clothing - "Herder's Mask" (Gilded Fold Headwear) Added new clothing - "Centaur Helmet" Added new clothing set - "Bloodseeker" Added new clothing set - "Inquisitor" Added new underwear option - "Serpent's Coil" Added new weapon - "Daggers" Added new Item - "Korvoth's Scepter" (Teleports you to the Shrine of Ascension) Added new clothing "Dress" (6 types) Added new enemy - "Subaq" (Croc) Added new enemy- "Inquisition Soldier" Added new Key Quest NPC - "Amara" Added new faction - "Gilded Fold" (Slavers) Added new Main Quest - "Call to Adventure" Added new sidequest - "Avarice of Birds" Added new sidequest - "No Rest for the Wicked" Added new sidequest - "Depths of Kab'Alrah" Added new sidequest - "Lost and Found" Added new point-of-interest - "Hermitess" Added new point-of-interest - "Aging Warrior" Added new system - 'Fishing' - (two fish currently; Glimmerfin Snapper and Sandscale Minnow) Added new system - 'Slavery' Capture, Store and Sell slaves for now - coming up, Breaking and Sex Added new system - 'World Events' - small Area events for clearing out villages, saving merchants etc. Currently testing with Kehm Farmstead Added new system - 'Sorcery' ( 3 Initial Spells) Added new system - Reputation Added essence drops to all enemy types to increase the essence sources around the world Added shade sight to highlight quests, interactables and enemies in the world Added harvestable gathering system for future crafting update Added mountains to help give a sense of scale to the world Added new Nenu the bard's songs - Look to the Shadow & Centaurs Bridge Changed Changed playable area - expanded to include ~50% of "Bulls Shield" Changed Mehden Island - enlarged settlements, added new hamlets, camps, etc for future content Changed Pleasure Island - detail pass with new Anubite props (statues, obelisks, etc) Changed foliage - new plants added to detail all map areas Changed ambient fog settings to make the world more vibrant Changed interactable interactions and dialog to freeze the player when appropriate to prevent issues with dialog & movement (i.e. sprinting off while still talking to someone) Changed - Remade Inventory, Quest, Campfire & Character Screen UI Changed improved optimization of NPCs and Interactables Changed settings to Add invert Y Axis Camera support Changed random loot system Changed Itempickups to prevent duping issues Changed max morph size on Boobs & Ass to prevent issues with clothing and sex scenes Changed stat screen UI to add reputation and other stats (more to come) Fixed Fixed mesh clipping issues with clothing Fixed pregnancy save/load bugs Fixed crit chance not being calculated or displayed properly Fixed interactable issues with input buffers Fixed issues with Utnas Fixed issues with Resolution Scale Fixed a bug with mouse sensitivity Fixed issues with interactions being traced while in conversations Fixed issues with the Campfire causing softlocks and not working properly with the Escape Key Fixed issues with Asim Fixed fishing calcs - added bad luck protection to prevent players getting ruined by random chance Fixed issues with the tail on the player not animating Fixed issues with Masturbation sometimes causing the player to have a teeny tiny head Fixed issues with Sotema teleporting players to the wrong location Fixed issues with morphs on some meshes Fixed issues with mounting/dismounting Fixed a bug where enemies that gave no xp still gave essence Fixed issues with the Tenets and Ahmek Fixed issues with saving mid-dialog Fixed cistern doors (no longer trapped forever) Fixed issues with Amara Fixed issues with the Elevator call button not always working Fixed issues with broken NPCs around the world in shipped game due to ID issue Fixed avarice of birds objective markers Fixed an issue where players had 101 mana instead of 100 Fixed issues with the audio options menu not saving/updating Fixed defaults for gameplay settings Fixed many many issues with Slavery/Cages/Jars Fixed issues with dialog references breaking after load Fixed a bug where you could eat nigh tlotus inside a cave, de-spawning the cave Fixed many floating NPCs Fixed a number of bugs with No Rest for the Wicked Fixed a missing marker on Reseph during Welcome to the Fold Fixed Ahmek going for a walk Fixed Rocks, trees and landscape that defied gravity Fixed Amonhoteph refusing to talk Fixed Hermitesss Inquisitor sitting, giving you her item and dialog Fixed Overly aggressive bushes Fixed Issues with Amara Fixed Optimization issues with some users Fixed Temerah causing crashes Fixed issues with Slavery Cages Fixed Yellow fruit not appearing on lower foliage settings Fixed Lost and Found Fixed The kill plane in Alrah dungeon not...killing players... Fixed a bug where if you started dialog with your capture jar out, you could break the camera and dialog Fixed Issues with the Swim HUD Fixed Collision issues with Crocodiles, Rocks, Cushions, Foliage and More. Fixed Audio Options Fixed Issues with Multi-Pickup and Pickupables duping Fixed A bunch of minor typos and misc bits and bobs Unreal5 2023-12-20 Major Content Update - Dungeons, Climbing, Quests, Masturbation and POIs 2023-08-01 Act 1 Unreal4 v0.3.721 N/A v0.3.70 v0.3.64 v0.3.60 Major Content Update - New Scenes and Cosmetics + Dev Blog v0.3.55 Changelog Added Added new Fennec Jackal Female Skin Added new sex scene Added new MxM Scene - "Standing Behind" as a part of Bribe Payoff Added new Standing Female/Futa Scene Added new "Sketchy Draconid" NPC to bribe the Guards and get the new MxM scene Added new Voice Acting for Citizens around Blood Script Corpse Added new Voice Acting for Watchman around Blood Script Corpse Added item "Carapace Shield" Added item "Iron Arrow" to Merchant Stock Added item "Steel Arrow" to Merchant Stock Added blockout map locations for "Liquid Gold" Added Quest "Liquid Gold" Added item "Khooma" Added NPC "Centauress" Added Enemy "Addict" Added 19 new NPCs for the "Liquid Gold" Added new Quest Functions to Support non-linear quest progression Added new town Nappona Estate Added other various map areas Added additional Objectives to Liquid Gold to make it less confusing Fixed/Changed Fixed an issue where Crocodiles could play the Ahmes tail fucking scene Fixed an issue with Ahmes interaction with the player and the Canopic Jar Fixed a bug with an issue with the tints that connect to the member to player for multiple skins and forms Fixed an issue with Mered on Save/Load for some players Fixed an issue with the Save/Load for multiple unique NPCs Fixed an issue with NPCs so that they will not continue to play the talk animation after dialog has completed Fixed an issue with the Fenneck Jackal Skin Fixed an issue with Multiple New Skins from v0.3.48->v0.3.59 Fixed an issue with the Cock Buldge for some models in some scenes Fixed an issue with the Map which made it difficult to progress through Liquid Gold Fixed issues with Objective Completion with Liquid Gold Fixed issues with save/loading during the endings of Liquid gold preventing progression Changed the Goo Scenes, both the Jar and the Tuvan scene so the Male cannot complete the scene Changed quest objective rewards to increase gold given and fixed some objectives not giving gold in Liquid Gold v0.3.42 Added Added form "Crocodilian" Added Form - "Male Draconid" Added Quest - "Blood Script" Added Dynamic Sex System Added Outfit "Male City Garb" (6 colour versions) Added Outfit "Male City Skirt" (6 colour versions) Added "Carnal Instinct Vision" (Default is F, but you will probarly need to bind this key in the options menu) Added "Carnal Instinct" stat type. This will be used in dynamic sex to increase your "staying power" scenes will have "Pleasure ratings" at some point Added 40 new animations for the first dynamic sex scene Added male animations for the Dynamic Sex scene Added new F/F Cowgirl Scene for the Dynamic Sex System Added new M/F Cowgirl Scene for the Dynamic Sex System Added skin - "Black Felian" Added skin - "Ahmes" Added clothing for NPCs Added new dungeon for "Milk & Honey" Added new dungeon for "Footsteps of the Dragon" Added Main/Side quest to the World Map descriptions Added Enemy Zone indicators on the compass Added icons for equipment slots in the inventory Added blinking animations back to the player after the rework Added sound occlusion to various sounds to make them dampened in caves Added healing effect to the player bed, resting now restores 100% HP Added some armor to the void form to compensate for lack of equipment Added new F/F Twisted Missionary Scene for the Dynamic Sex System Added new Torso Cosmetic "Slaver's Finery" (4 variants) Added new Leg Cosmetic "Slaver's Straps" (4 variants) Added a new Bedlah option - Dark Bedlah Added 4 new voices for the Dynamic Sex System Actors Added a new Skin for the Playable Crocodile Race "Saltwater Scales" Added "Merchant Haji" into the world - selling male clothing Added [UI] tooltips to indicate how to unlock Forms & Cosmetics Added mouse control to dialogue Fixed Fixed an issue where the Void Body would incorrectly allowing clothing to be equipped Fixed multiple issues with unoptimisted textures Fixed an issue where Tomb Robbers would not have the correct death SFX Fixed missing icon for "Breeding Harness" Fixed "Writhing Grubs" having no weight or value stats Fixed a bug where the Acolyte of Seshat could be killed before starting "No Rest for the Wicked" Fixed a bug where the HUD would be displayed during "Footsteps of the Dragon" cutscenes Fixed a bug where the HUD would be displayed during "Milk and Honey" cutscenes Fixed bug with "Sealed Tomb Key" not persisting through save games Fixed an issue with ground blood decals being displayed on the players clothing Fixed issue with the form unlock toggle not flipping properly Fixed fire pyres sometimes duplicating the dynamic light Fixed dialogue save files not being deleted properly Fixed an issue with white item popups Fixed an issue where head gear would be removed when loading save games Fixed a bug where item rewards would not popup during "No Rest for the Wicked" Fixed a bug where item rewards would not popup during "Winter Winds" Fixed a bug with Footsteps of the Dragon which allowed players to be stuck in the tomb Fixed bug with Apa walking out of the camp bounds Fixed bug where the "Inquisitor of Bast" would start phase 2 multiple times per second Fixed a few LOD issues some various models Fixed grammar issue with Havar's Note. It's also been renamed to "Havar's Letter" Fixed issues with Quest Items appearing in the General Tab. Updated some descriptions. Fixed issues with Jailer Keys for the 6th time Fixed weapon descriptions for iron & damascus variations Fixed dialogue lines for Mesahtnofret saying "Is calls night lotus" Fixed "Human Manhood" & "Equine Cock" having additional text in their descriptions Fixed incorrect audio line and grammar mistake during "Secret Admirer" Fixed locked doors not stating which key is required to open them Fixed a bug with the Void Khopesh attacking faster than intended Fixed an issue where Anubite AI would change skin based on the player Fixed a bunch of LOD issues for optimization Fixed a bug with dragging and dropping in the Inventory and switching tabs Fixed a bug which did not allow balls for DemiHumans Fixed a typo on Havar's Necklace Fixed an issue with Cum VFX not being in the correct location for the corresponding NPC cock in DSS scenes in some situations Fixed an issue with Caged NPCs World Icon not being removed after saving them Fixed an issue with not being able to give Khaba the scribe notes Fixed "Saltwater Scales" appearing as a legacy item Fixed various game props being climable when not intended Fixed an issue with floating horns on draconids Fixed a visibility hole in the Night Lotus Cave Fixed the collision on various props which caused the player to get stuck Fixed a small bug where "Salt" had no weight Fixed a bug with standard "Level Up" HUD element displaying your Carnal Instinct level Fixed an issue with floating draconic horns Fixed audio volume level for "Blood Script" voice lines Fixed issues with the White Wraps on Female Jackal, Male Jackal and Cursed Ones Fixed issues with the Dark Bedlah on Draconid Skins and the Demi-Jackal Fixed an issue with Seawater Scales being shown in the inventory Fixed an issue with the Loiterer's dialog during Blood Script Fixed a problem with quest actor tracking during "Blood Script" Fixed a cinematic glitch during "Blood Script" Fixed problems with existing saves not working properly with new forms and cosmetic/dong unlocks Fixed an issue with NPC mouths having strange lighting during dialog sometimes Fixed procedual effects to be more performant Fixed resolution issues on a large amount of Particles, Texture Memory etc Played Elden Ring Changed Changed Leveling and quicksave visuals slightly Changed Ranno to reward 200 gold when choosing the coin reward Changed the players step height slightly Changed the item tooltips to be darker, allowing for better reading when hovering over the inventory Changed the font and icon sizes when reading detailed items. Changed the respawn timer on enemies to be double the current time Changed the default player camera zoom to be closer Changed the default player to be wearing "Brown Wraps" Changed Nepthys to the new Model and speech Animations Changed the Vendor re-stock to fix an issue with inconsistencies between restock and initial vendor stock Changed the view distance on "Carnal Vision" Changed "Carnal Vision" to be toggled, not held Changed Draconic Male to be unlocked via "Footsteps of the Dragon" Changed spelling and punctuation for multiple conversion lines Changed the majority of existing NPC's to use the new models Changed the "Ancient Tome" to be in the Quest Items inventory Updated credits v0.3.28 Link
_brokendream_ 2026-04-08
I wouldn't even accept this game for free after the recent update... 1. They brought back the ue4 movement anims because some idiot asked them to. Ice skating around with morrowind level animations and heavy input lag / mouse smoothing... definitely love that. 2. They ducked something with the graphics and since steam players only get 1 update every 3-6 months... we're basically ducked until they give up a crumb. 2.1. Ghosting... everything looks like a smeared painting and my character has a blurry outline that smears when turning the camera. 2.2. Settings stopped saving and since the graphics are fcked i'm stuck on ultra which no longer runs at the 60 fps... getting 20-30 fps now -_-. 3. They only have the newest version available on steam while patreon players can go back and download whatever version of the game they want... unless they took that away from them with with the patreon launcher. It's like they fired all the people making the game and replaced them with whoever worked on borderlands 4. Honestly happy i only had to buy the game once unlike the patrons.
Adam2114 2026-03-22
Reminds me of a more adult Conan Exiles, plenty to build and explore so far, I hope the development continues, Though I still have a lot currently to do. Definitely looking forward to getting a dragon.
ssbbssc 2026-03-01
game may look promising on a start. buuuuuuuuuuuuuuuut 1) no penis+vagina connections - means that there are just 2 preplaced animations that mashed together and thats it 2) lets say i want to fuck a furry waifu with big tits. can i do that? no. because all models in the game are using same skeleton and just skinned differently 3) ugly camera angels, with only one purpose - hide things mentioned in 1. a few ideas was nice, like whole story plot. But this isnt Skyrim or a FapGame. Choose one and make one, because state of the game now - is shit
WardroberVT 2026-02-07
Good looking thx to UE, voices thx to ai generation and what's left? Awful animation in fights with great input lag and strange hit boxes, awful camera in sex scenes, leveling as formality and a lot of running between quest givers for long distances. Plot? Nah it's formality as all in this game. I played for few hrs and only had one gay sex scene with furry. What a waste of time. +one star for work invested in this project. PS Forgot about some bugs and below average optimization (like in any other UE games from inexperienced devs)
YinKai_ 2026-02-06
I played a lot of 3d games and none of them were as enjoyable to explore as this game. Carnal instinct is an rpg 3rd person story game with dungeon clearing game mechanics and for every step of the way i wasn't really bored when playing it. The sex scenes are great and animated really professionally and there's an abundance of them as of version 0.7.2 But oh my god the performance is awful. (i despise ue5) it definitely needs some great optimization overall if this game didn't even have sex scenes i would still love to play it.
Aliana2974 2026-01-03
Excellent game, I'm pleasantly surprised by this gem. Exploration is enjoyable, as is the loot system. The weapons are varied, although armor that offers real protection is currently too rare. The music is good and the voice acting is perfect. I think the combat system could be improved to be less rigid. It feels like Assassin's Creed, the way our character climbs walls and buildings; it surprised me. The quests are varied; frankly, I didn't expect to be so engrossed in this game. Definitely one to watch.
Capim Canela 2025-12-30
I bought Carnal Instinct on Steam over a year ago and, damn, what a game. I genuinely love both available versions: the UE4 build already delivers a solid amount of quality content with well-implemented mechanics, while the UE5 version (available through the Steam beta branch) takes things to a whole new visual level thanks to Lumen and Nanite — insane lighting and detail. I do miss a more dynamic camera during sex scenes — something like a full 360° free cam to enjoy every angle — but even so, it doesn’t take long for players to buy into the experience and dive headfirst into the content. A huge part of that comes from the characters: top-tier models for both sexes, with an insane variety of races (humans, felines, reptiles, drakes, centaurs, anubites, and more). Pros: The quests feature well-written, engaging dialogue packed with lore from the world of Sabu — an epic desert setting filled with ancient ruins and exotic creatures. Combat is simple but works really well: fluid animations, responsive controls, and no annoying game-breaking bugs. You unlock a mount very early on (thank you, devs), which helps a lot with traversal, and the bonfires acting as fast-travel points are a blessing for exploration — Souls-like, but without the extra suffering. Character models and body customization are absolutely insane. In UE5, the quality is stunning, with textures that honestly feel AAA-level — skin, fur, scales, everything looks polished. Tons of unlockable races and faces, and there are no “meh” or visually broken characters, especially on the female side. It’s genuinely fun (and very tempting) to test every single one. The environments deserve special praise. Visually, this is easily the game’s biggest strength. Tal-Senet and Mehden Island impress with their scale, ancient architecture, and UE5’s incredible lighting. Water reflections look gorgeous, vegetation feels thoughtfully placed, and the ruins are packed with detail. At first glance, the world looks alive, with dungeons, enemies, and points of interest spread across the map. Cons: Early quests still require a lot of long treks across the map until you unlock all bonfires and fully benefit from the mount — and even though you get it early, it doesn’t completely solve the issue of excessive distances in the early game. Sex animations are split between two systems: the older DSS1 (fixed, very limited scenes) and the newer DSS2 (more dynamic, better interactions, and partial free cam in some scenes). This mix fragments the experience and makes things feel inconsistent between UE4 and UE5. DSS2 clearly has more potential, but it still lacks full camera freedom and deeper interaction overall. Some animation bugs still pop up, such as strange body deformations — especially noticeable in cowgirl positions with certain NPCs or exotic races. And here’s the biggest issue: while the world looks alive visually, it often falls flat in actual gameplay. You’ll encounter crocodiles, drakes, and other creatures, but there are long stretches of walking with nothing happening — no events, no encounters, no surprises. “It’s a desert,” some might say. Sure, but that doesn’t excuse the lack of patrols, repeatable mini-events, hunts, or dynamic encounters to keep exploration engaging. If I remember anything else, I’ll edit this later… Conclusion: Without a doubt, Carnal Instinct has the best visuals ever seen in an adult RPG with an adventure focus. Solid combat, gorgeous environments, and a world that makes you want to explore — it’s easy to sink hours just roaming around and testing content. The early access is very active, with frequent updates on Patreon and Steam (like the recent v0.7, which added new quests and cosmetics). That said, with models this good and all the hype around DSS2, the scenes still don’t fully deliver. What’s missing is polish: full free cam, bug fixes, and less rigid systems — sometimes they improve one area and break another. The potential is massive, leaving you with that strong “I want more” feeling. For now, my take is simple: it’s absolutely worth the money for fans of erotic fantasy, as long as you’re willing to wait for future polish.
Arta.umb 2025-12-25
ok i unofficially name this game carnal bugs coz no matter how many days months or years pass it is full of garbage the base is good but the progression and development is trash dont tell me it uses this engine or that engine there wouldnt be any other possible way to ruin such a good game with good mechanics with this kind of sloppy job like who the hell even pay for this dont they have common sense on something completely broken and full of annoyance it is just not fair u put a lot of effort in playing a game and find multiple unmovable obstacles that can ruin your experience and ruin your progress i aint trying it again or hope for a better outcome
Fapologist 2025-12-24
This game has come a long way, even switching engines from UE4 to UE5. It is still in development by a small dedicated team. I own this game on Steam and I would definitely recommend it. If you like it, consider supporting its development.
NeonMordor 2025-12-23
It is amazing as a game! Very well done, the game part is by far better than Wild Life, even the concept is great for a normal game Yet H scenes are hard to acquire and I found myself playing for the sake of exploration and gameplay. Got tricked Another issue for me is that the only way to get H scenes with human female is to play as one, which it turn means that there is even less H content left fo me. It's a shame. Gameplay is great at this point and Egyptian theme allows for crazy volume of H content like orgies, rituals, supernatural and all sorts of fetishes. Adding some good 20 long, hardcore and thematic scenes would make this game complete.
iron4doves 2025-12-13
I must admit, I will personally never understand adult games that lean THIS far into the "game" side of things. If I wanted to play a "GAME" game, I would play something, you know, normal - something I can talk to my friends about, maybe even play with them. Don't take this to mean I don't want any gameplay - quite the contrary, some of my favorite adult titles have very complicated mechanics. It's just that, the "adult" side of things should always be the primary focus - as of v0.6.9, that is not the case for Carnal Instinct. Worse, it seems to be a minor point. Let's break down where gameplay is focused. Firstly, this is kind of an open world RPG with combat, somewhat akin to Skyrim. There is a fairly broad open world, a relatively pretty one at that, populated somewhat scarcely with relatively pretty NPC's. 60% of your time in the game is spent traveling from one location to the next, 20% of your time is spent in click-spam combat (translation: no technique required, just click spam) with basically mummies, 11% of your time is spent listening to dialog or other narrative/story pieces, 8% of your time is spent in various menus like inventory or maps, and 1% of your time is spent on sexual things. Really, this is abysmal in an adult game, in my opinion. It's a shame because it's very obvious that a ton of work has gone into this, but amount of work and technological achievements are not significant factors in weighting how good an adult game is (to me, at least). I wish dev the best, but I've learned how to snuff out a bad adult game. There are so many bad adult games out there and they can waste so much of your time if you let them. After trying it for a few hours, this game is giving off all the signs of a bad adult game, cheif of which is a failure to prioritize the reason we're all here: the adult stuff.
Grimm837 2025-12-10
There are some bugs annd the optimization is not quiet the best, but overall the game is a solid 4/5 at least for me, lots of fun if you dont want to inmediately start jerking off when you start to play and instead explore the island and start doing the quests
Gangbeer 2025-12-09
I wanted to like this as it sounded promising and looked to deliver based on the screenshots. However, the open world is rather dull with little-to-no reason to go outside of POIs or encounter icons. The sex is.. okay, I guess. Everyone looks very sexy, but the thrill sort of ends there. Sex scenes seem to be secondary to the main game. Which would be fine if the ones we did get weren't a single up and down loop until the meter fills up and you cum (unseen) I applaud the character customization once you get far enough-- it's far more than I would have ever anticipated. One of the bigger issues is that going anywhere is a fucking slog. Yes, I had Aadi and even then it just felt like a terrible experience. The boat is MISERABLE despite being only somewhat necessary. I know it's trying to be Assassin's Creed in a way, but ultimately this ends up feeling like any Ubislop open world game. Just some boring fetch quests or LMB mashing fighting the same couple enemies. There's nothing 'new' to offer here. also, I ran into one bug which forced me to reload a save. the torch would not unequip and even destroying the item did not work.
Blackdragon4764 2025-11-22
I think this game is great; it has a very large map with lots of random interaction with characters. (i randomly convinced a guy to jump off a cliff with fake wings) The game looks amazing; it has an interesting environment and sexy characters. I feel like the combat is pretty fun and interactive. the voice acting is awesome, it gives a lot of life to the character cons The scene controls are weird. You can move around with your mouse sometimes, but you are stuck with, like, three specific poses and you can't move much most of the time. Leveling up is a pain past about level 5. The tutorial/start of the game is really long and doesn't allow intimate scenes.
Purps 2025-09-18
Incredibly ambitious and while it has room to grow what exists now is better than any 3d adult game out there. They've done a great job implimenting QOL changes and other things such as character customization that you usually only see in higher end games.
wpeale71341 2025-08-21
Damn the bugs I kept encountering just flat out annoyed the gell out of me. Trying to travel using the boats was a rollof the dice as to whether it actually worked properly or not. Sometimes you are on top of the boat driving it and can change directions and go where you want. OR you end up underneath the water will no directional control and the person moves along automatically in one direction with no controls. You can look up and see the boat moving above you. Sex. I am hope at some point you get to have sex with the female characters you meet. I meet them, sex is offered, my character responds only with maybe another time. Now if the female also has a dick then my charater does not hesitate to decide to have sex. Sex controls suck balls by the way. Could not do shit until I actually unlocked a dick by the way. If you die. The quest you were working on just flat out disappears. UHHHH! Aside from these faults it probably is not a bad game. But I stayed pissed off more than excited to play it. Hope this improves. Would like to give it another try.
taterazay 2025-08-13
The game is beautiful and actually fun to play, and i might come off as rash which is not my goal but, the game is litteraly unplayable.. I was softlocked thrice in the game, and one of them was a softlock that just kept happening and wouldn't go away.. The game has potential for sure so i'll come back later and surely give it a positive review
Red246 2025-07-12
Waste of time. This makeshift tech demo bearly runs has no content and honestly i warn you if you dowload this 6 gigs you will play for like 20 min as a mumy fighting braindead npc mobs and that is it so don t wast your time and play something else.
vso2016 2025-07-09
If you die with the first boss your game stops working, Unreal Engine 5, the save game option doesn't even work properly, the optimization is garbage, instant deaths, broken missions, I simply see this project as garbage.
valyamemes 2025-06-18
This game is a letdown. A critical bug with the first boss makes the mission inaccessible after your first death, completely halting progress. It's impossible to see any further content, rendering the game essentially unplayable. Urgent fixes are needed!

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