Feena and the Trial of Pilgrimage
by Tiger Cage
2D Game
2DCG
Adventure
Anal Sex
Bestiality
Censored
Combat
Creampie
Exhibitionism
Fantasy
Female Protagonist
Group Sex
Handjob
Humiliation
Interracial
Japanese Game
Monster
Multiple Penetration
Oral Sex
Pregnancy
Prostitution
Rape
Religion
RPG
Sex Toys
Sexual Harassment
Slave
Sleep Sex
Tentacles
Turn Based Combat
Urination
Vaginal Sex
Voyeurism
A sister who aspires to be a paladin, Feena, challenges herself to a training journey known as the "Trial of Pilgrimage." This is a non-field rogue-lite RPG featuring extensive dress-up elements. Featuring a simple yet deep adventure system and convenient features like auto-progression for smooth and enjoyable gameplay, alongside hardcore erotic content focused on inter-species sex, anal play, and humiliation.
Screenshots
The game is decent enough, feels like a roguelite dugeon crawler. It's pretty well made too, though the replayability isn't so high. I didn't like most of the clothes though (especially in the underwear section). Also there's no visible effect on the sprite when you take damage, mental damage or are hungry. There are a few traps (tentacle, acid, slime) but they simply apply a debuff and there's no visible effect either. The game over scenes are quite good though, but you have to grind through the game only to suffer a loss to get them, which isn't such a good design. Also, you can't skip zones, which makes the game more and more boring the more you play. You have access to a hub with some activities, but H content is limited and must be unlocked through the main dungeon. As for the gameplay, it's well thought though some adjustement might make it better. It's basically managing your inventory to keep bars high enough that you don't die through the turns, with a lot of variables (food, status ailments, hunger, mentality, HP, enemy type, weight of armor and weapons, their special effects, merchants with differing contents and prices, etc) Overall a pretty good game wih a nice gameplay, good art, but getting to the H scenes felt a bit more tedious than it should have, and the game is made repetitive by the need to re-run the dungeon to get all the scenes, all the unlocks for more scenes, etc. Also I still lack a CG for the 100% complete and there's no hint mechanic so I guess I'll leave it at that...
Feels like a step back compared to the previous game. No Def/MDef stats management, no skills, just pure attack value comparison. You don't even need to press anything during battle. Everything is automatic. And new food management adds more randomness into run. Still no corruption. Dropped the game after I was teleported into wall in Dream Land. I got game over not because my HP dropped to 0, but because I didn't maxed teleport evasion.
A pretty good RPG maker game, has actually pretty fun and entertaining gameplay that doesn't make you feel braindead, alongside the corresponding dress up aspect and the drawn armor and weapon equips. Gameplay mostly plays itself with you judging what armor and weapon is best for the stage you're on as you gather more food and armor or weapons to progress further alongside a permanent buff system, it's a roguelike. Story is basically non-existing besides Feena being a priestess and wanting to pay respects to her god by reaching the top of the tower at the end of the dungeon. The art is pretty well drawn and polished, very slippery at times and with a focus on ENF, anal, and uncontrollable peeing. For every pretty bad and mediocre NSFW RPG game made on RPGmaker there is a pretty good one made and this is one of them.
HOLY !! I DIDNT IMAGINE HOW THIS ONE WOULD BE THIS AMOUNT OF DOG WATER the art is THE ONLY THING that saves this "game" from a 1 star. the "gameplay" consists of: you press shist so the game plays by itself, you go on runs, when the runs seems to be failing you take out the auto pause and consume something, and hopefully at the end of the run you unlock a scene once you fail and come back to the hub, and depending on the enemy that you fall to, MAYBE theres a scene, idk in 2 hours i just got 1 enemy scene i changed my mind from 2 to 1 stars in the middle of wrighting, screw this "game"
Great game. The gameplay may seem monotonous, but for me it's a breath of fresh air after the same type of rpg maker games. In addition, the author knows what audience the game is designed for, he is generally the only one who really focuses on anal among all Japanese developers. I advise you to watch the previous game Alissa and the Have-nots Cavern
Any game that forcefully takes control from player with no options to avoid it i a zero in my book. A game that does that AND it's at random gets -1. No Option to fast forward gameplay = slow ass grind where you spend 90% of your time waiting for text/anims to happen in combat/exploration. Art is fine, but this is a game, not a CG collection. Get a save, watch scene, then discard.
I got to give a heads-up that this game HEAVILY focuses on anal. With a few scenes involving non-anal penetration. So if you are into that, then hop the fuck in. Overall the game is pretty short, you can beat it in 3~ hours while getting almost all the scenes. And that is a good think, considering that the simple gameplay loop gets repetitive after the second hour. The story itself is decent, yet nothing amazing. Give this game a try if you are into the butt, if not, then eeehh, maybe.
Sadly, it is just an average game over/click to H-scene collector game + some grind. Start is promising, but there is nothing more to it. Fights are boring, you are made to die (healing is rare and expensive af), all your gameplay loop will go as follows: start new run -> survive on low regen + lvl ups -> run out of HP (optionally, get last hit from H-monster and see its event) -> earn coins for upgrades and use those in town -> sometimes get an H-event somewhere in town (gives you a bit of coins) -> start new run with better stats and go a bit deeper in your run -> repeat that algorithm again. Visuals are fine (no battle-f btw), some scenes are aiming for a bit of light "gore" (no blood, just destroyed body holes - it looks out of place here). Writing is predictable, but there are no walls of text at least. Did not get if there are any real corruption systems in it, MC reactions are inconsistent - she is blushing on some revealing costumes, but some of those are fine; does not want to go for public bathing initially, but gladly spreads legs to others in that same event and others. As a conclusion - no need to bother yourself with it, as a dungeon crawler (or how this genre is called) it is weak af, H-stuff will get to you by itself during pretty boring grind, scenes themselfs are mid at best.
I really liked this one actually. I played it for longer than I intended to. It has a feature that - if enabled - makes you lose to an enemy and get the scene to view it the first time. The art is pretty good. It features a lot of Gaping Asshole, Anal Fisting, Pissing... so if that's your taste - you're in for a feast. Otherwise this won't be for you. I find it funny with the censoring rules... censoring the vagina with mosaic is fine, but showing the anus stretched far in detail is fine. Hm. The game is a simple roguelite exploration, where you just Auto through the dungeons and it quickly beats enemies and traps. You may take some damage, you may need to heal in between, but it's very simple. The game even gives you tutorials for everything! So that's cool. Agh, were this animated, it could be a 5* for me. Regarding the Bestiality: There is one wolf here, and there is a sex scene, but I am so mad that they don't properly show the knot! AGH!!! This game is more a 3,5 here, but I am rounding up, because I like the art and the creativity.
Very indeep systems; lots of mechanics make it not feel like just "another ero-rpg". Nice content. Great for humiliation or exhibitionism enjoyers, as plenty happens to the main character along those lines.
[v1.01] It's good, but stupid- silly, absurd, lacking in control for both combat and CGs. You can't really do anything that auto-play won't do for you while saving your time. CG Events trigger if you enter an area after a random invisible trigger during adventuring and basically take over an entire area until you do. So you can't check and explore if an area has anything useful now or eventually if (when) a CG takes priority and you watch it fully. Then waste more time by getting an "end of day" event. No control during battle, no control in UI, no control for seeing or avoiding CG Events. CG Events pay out quite a sum of coins, making it feel cheap to get and, because it's not entirely willingly, just like getting pimped out. Too low control for user in all aspects, doesn't respect choices, progress, UI control.
Cute roguelite-dressup-autobattle concept, except I won by my third run and skipped 80% of the intended playtime has that old RPGM problem of text being skippable (the whole menu actually) but not animations. So you're stuck in attack animations for a good chunk of the game, but it's mercifully automatic and without mashing The porn is weirdly wholesome? Definitely a unique vibe but the scenes aren't really long enough to be fappable. This is specialty porn that goes all-in on urination, humiliation, and various butt stuff . If you aren't into that you'll be skipping 70% of the scenes Amazing art and definitely better than the usual slop. 4/5
ive only played an itty bitty, like about 2 hours, but ive been enjoyin it so far. you dont needa play the previous one btw. this game is a spiritual successor to "Alissa and the Have-nots Cavern", i was waiting for the translation for so long, i was kinda upset the alchemist game got translated first... anyways i booted up the old game to compare it a bit. the combat is a lot more streamlined, it cuts out all that rpg maker stuff in favor of a super straightforward auto battle, fights go by in an instant now. there is a bigger focus on planning/preparation. idk if ive played the game long enough to see if thats better, but honestly i didnt really care for the combat in the first place, i enjoyed the simplistic roguelike nature of these games. regardless of the combat, i mainly like this/the previous game for its art and scenes, im a big fan of the strange variety/quirky writing that they have. i also really enjoy the clothing options, some of the underwear gets reused but i think all of the unlockable gear is all newly designed, and i really enjoyed those in the last game so i cant wait to see em all. in terms of quantity, there seems to be a lot more scenes and clothing options compared to last time, so thats nice :3 i also quite like the designs of the npcs too. one of the weird additions i really liked is that they added a "collector's curse" option in the settings, where it just makes you auto lose to things you need to lose to. its such a funny QoL, it makes us collectors feel seen lololol. its a lot more unique than the typical instant death item/skill, and you dont needa keep track of what to lose to either. i'll come back to this review if i end up hating it, but afaik its more of the same, which is good nuff for me.
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