In
Fissure Divers: Maleena's Corruption
, you will live through the daily struggles of a mixed-race girl, Maleena.
Part
Beastal
(An intelligent race of beast-like beings),
Part Human
; She's been ostracized, discriminated and mistreated all her life. But her
real
struggles are only about to being. With her foster-father
imprisoned
, her foster-mother
missing
, and her foster-brother
bedridden
due to an unclassified condition— All hopes now rest on Maleena's shoulders to see this predicament through.
Spoiler
But
the Fissure
on which the city is built upon appears to be the root of something
far
more sinister.
Will Maleena endure through these hardships without losing herself in the process? Will she find her place in the world
before
it caves in? Or will she embrace the sweet nectar of
Corruption
deep in the Fissure?
This is a Management, Narrative-oriented, Role-Playing game with a story to tell. Expect heavy Visual Novel elements.
0.0.3.1 Public Release
Added Shift Detail Screen popup before working at the tavern.
Screen displays current time, upcoming shift information and upcoming time of day on shift end.
Nerfed most Corrupt Perks (around 20% reduction to all buffs).
Changed Daytime shift to be more forgiving (and less profitable):
Reduced Patron Lust fill rate by 50%.
Reduced Customer Batch size by 1.
Increased Cooldown period between Customer Batch by 2 seconds.
Changed Nighttime shift to be harder (and more profitable):
Increased Patron Lust fill rate by 10%
Increased Customer Batch size by 1.
Reduced Cooldown period between Customer Batch by 2 seconds.
Increased chance for customers to order 3 or 4 items (even on week 1).
Increased chance for customers to order drinks (shots and beer) by 15%.
Fixed stacking perk effects bug.
Fixed Stat variation on load bug.
Fixed Stat popups bug in Bar Minigame not representing the true Stat value.
Fixed Bar Minigame freeze on game over while losing clothing bug.
Fixed rare Bar Minigame audio bug on game over.
Fixed rare Bar minigame H-Scene transition bug after 3 orgasms.
Fixed stacking menu popups on pressing Spacebar or Enter.
Fixed "long nap" bug that skipped the rest of the day.
Changed "Sleep all day" nap option to NOT skip nighttime.
Changed Karie Intro scene to no longer display Build 0.2 message.
Changed Main Menu button layout.
Added buttons linking to our support sites to Main Menu.
0.0.3.0a Hotfix
Fixed a typo that was silently crashing the game on the first collector's Charm interaction.
Fixed some Dialogic variables that could cause the game to crash or fail in rare occasions.
0.0.3.0 Premium Release
Added Debt Collection system:
Through the first 6 weeks of the game, you will have to figure out a way to either pay, reject or charm (H-scene included) debt collectors. There are multiple endings to this.
Due payments will grow larger each week. Be mindful of saving up.
Failing to pay or charm collectors will append that week's debt to the next one.
Failing to pay more than three times will result in Bad Ending (No Fail H-Scene).
You can consult the Debt status in the new Debt Screen.
Added Death by Starvation.
You can no longer ignore your hunger status. Results in Bad Ending (Game Over)
Added Fainting from exhaustion.
If Stamina reaches 0, Maleena will faint and time will advance.
Added Sleeping Menu and Naps
You can now sleep whenever you prefer, take naps or sleep all day.
Added Stat Progression UI and animation to Next Day screen.
You can now see how your stats progress (Lust, Corruption, Stamina and a new "Mystery" Stat) after sleeping the night.
"Mystery" stat has always been there, but it will be revealed in due time!
Changed how Events trigger.
With the change in sleep schedule, events are now tied to Story Phases instead of a day-by-day trigger. (What this means is that you may trigger events in different days depending on what you do, this allows for more dynamic and less fixed playthroughs.)
Added Morning vs Evening Shift to Bar Minigame.
With the addition of a more flexible time schedule, players can now also choose to play the night shift at the bar. Customers order more items, primarily drinks. There are more harassers. And overall, it's more difficult.
This means more money too, of course.
Added UI elements to Bar Minigame
Harasser Wave progress bar: This shows how close the next wave is.
Wave announcement popup: This lets you know when a wave approaches.
Some other QoL popups for more readability.
Tweaks and Balances to harasser spawn rates and customer orders.
Should smooth out the difficulty curve and make the first week considerably easier, especially during the day.
Lots of bugfixes, as always, and some other changes I am probably forgetting.
0.0.2.2
Fixed occasional "ghost dishes" not being deliverable bug.
Removed combo break penalty on harassment.
Harassment no longer breaks dishes in the food tray.
Increased harassment cooldown from 6 seconds to 8 seconds.
Removed "Clear Tray" button.
Added "Press X to Clear Tray" tooltip inside tray.
Added New "Auto-Deliver" toggle button.
Changed Order Key Sequences for most Food items:
Ramen: [down, left, right, down]
Liquor Shot: [left, right]
Beer: [up, down, down]
Chicken: [up, up, up, up]
Pie: [right, up, down, up, up] (unchanged)
The logic behind the new inputs is that drinks are easier to serve while food requires a bit more effort. But overall, the difficulty of the combinations was reduced.
Customers can now order up to 4 food items.
With the lowered difficulty per item, having more items to deliver per customer should keep the game challenging for those that wish to get high scores.
New Auto Deliver mechanic (Press A or click the toggle button):
When toggled, a floating "Auto" text appears next to the food tray.
Every 2 seconds it will try to deliver what's in the food tray "Auto" changes to "Delivering..."
It will prioritize first in line customers, but it will deliver to others if the food item matches with their order. (One customer at a time)
Manual delivery is still available and it's more efficient, but this option works well for those that want a more stress-free gameplay.
0.0.2.1
Food Delivery Score Gain reduced from 25 to 10 (60% reduction)
Combo Multiplier Bonus reduced from +20 x Multiplier to +5 x Multiplier (75% reduction)
Final Served Clients Multiplier
r
educed from +5 each to +2 each. (60% reduction)
Orgasm Score Gain Bonus
r
educed from +400 to +100 (75% reduction)
Angry Customer Penalty increased from -40 to -50 (25% increase)
Corruption Gain per Orgasm reduced from 2 to 1 (50% reduction)
Daily Corruption Gain reduced from 5 to 3 (40% reduction)
Fixed Progression Bug allowing players to skip the XP animation entirely, losing their progress. Now button enables AFTER the XP has been processed.
Along with the balance changes, some new mechanics have been implemented:
Now customers will come in batches of 3-6, once a batch is finished the queue will go on a 10 second cooldown period. The philosophy behind is that now players won't be able to spam deliver indefinitely becoming millionaires in a couple of shifts. While also serving as a rest period to enjoy Maleena being harassed or to stop the incoming harassers.
There are 4 batches of clients per-shift, if all are served before the timer runs out players will earn an Efficiency Bonus (+20 score per-5 seconds saved.)
Added
Clothing Break QTE (Quick Time Event):
Now players will engage in a simple Left Arrow - Right Arrow mashing sequence to avoid getting their clothes taken. (+10 score on success.)
This takes place during a 2.0 second slow-motion sequence and stops players from using ultra-instinct and serving customers quickly.
If the required number of presses is not met, the clothes are taken and a popup announces which clothing item was taken.
Enemy types currently do not scale the necessary number of key presses necessary to break free.
0.0.2.0 TAVERN OVERHAUL / PROGRESSION SYSTEM UPDATE.
This update was originally intended to be a couple of small gameplay features added. It quickly grew in size and scope as the notes below will show:
Gameplay and Minigame Changes
Bar Minigame
Added Push mechanic. Now players can defend against advancing harassers. (Now multiple enemies will spawn)
Push force, stun duration, cooldown will all depend on Maleena's stats and stamina levels.
Changed enemy spawn. Now harassers should spawn in waves instead of randomly. Random enemy spawn still exists but it's minimal and only ramps up if the player is doing well when serving customers.
Implemented harasser enemy variety. Now players will see different types of harassers approach during their shift.
Sneaky Beastal: Fast but weak. Goes away after 2 pushes (2hp)
Buff guy: Slow, strong. (4hp)
Keep's Guard: Basically, wave boss.
(More to come)
Added Barmaid Progression System, now you level up and earn new ranks.
All mechanics are now Stat based. Strength, Agility and Charisma are now global stats that will be used throughout the game systems and affect everything the player does.
Added Perk Shop to the Bar. Now players will be able to spend resources to get new permanent upgrades for Maleena.
Perks will consist of Pure vs Corrupt perks. Pure perks require money (queenarians) while Corrupt perks require Corruption points.
All perks are not final and can be removed, rebalanced or changed entirely.
Added Combo Multipliers for successfully serving clients their full request. This should reward those that "git gud".
Changed Menu Display.
Menu doesn't pause the game anymore.
Menu shows up in between Maleena and the Customer Queue. Allowing it to be open throughout the entire shift without obstructing vision.
Moved H-card popups. Now they shouldn't cover Maleena's CG, allowing players to... admire it without interruptions.
Added slow-mo/zoom-in on Clothing break. Now it's easier to know when you lose a piece. (And which one.)
Added a Harassment Cooldown Timer. Now harassers will wait their turn and let players serve customers or push them away. (8 sec cd timer.)
Harassment no longer interrupts the current Order Arrow Key Sequence (OAKS). Players should now be allowed to finish inputting it.
OAKS and Food Tray can now be cleared pressing the "X" key.
Added popups for better readability of what's happening and when.
E.G: "++Lust" popup when harassed. Among others.
Some other minor changes.
Items/Market/Item Shops
Added new items to shops.
Changed item descriptions.
Implemented shop stocks. Now players will have a limited number of items to buy per week. (Restocks every 7 days.)
Dev Note: Items are a huge undertaking, and many(most) are still in the oven for this update.
Story/Dialogue
Added three new story events.
Finished Protest event. Now the story continues past the cliffhanger of v0.0.1
Introduced new characters.
Bugfixes
MANY. Entire systems have been remade.
0.0.1.1 HOT FIX UPDATE:
Based on all of the very appreciated feedback I'm rolling out a MUCH needed hotfix along with my apologies for all of the suffering caused.
Change list:
Fixed Tavern Minigame Menu Screen not showing up on pressing ESC key or clicking Menu Icon.
Removed Menu Icon from Tavern Minigame (Now simply press ESC key.)
Reduced accumulated Lust Gain on High Corruption Tavern Minigame. (Not final, subject to tweaking)
Re-implemented Skip and Auto-advance functionalities for dialogue scenes.
Added tooltips on top-left corner of dialogue scenes. Now lets you know to Hold CTRL key to skip or press A key to Auto-advance
Added tooltips to Scenarios (P&C portion of the game where you move from place to place). Now lets you know to press ESC to open Pause Screen.
Fixed Major Bug that prevented some players from progressing past Day 3.
Fixed Pause Screen bug that broke some dialogue scenes.
Fixed Tavern Minigame Menu Screen not displaying Food Icons next to their respective sequences.
Implemented Text Reveal Skip function to allow players to progress through dialogue faster.
Sped up Transition Screens(Fade outs/Fade ins) to x1.5 times the previous speed. Should allow for faster travel.
Sped up regular Text Reveal speed. (Will be able to be tweaked when setting menu gets implemented.)
Fixed soft-lock bug that prevented players from sleeping when taking too many energizing potions(I mean that's kinda realistic if you think about it. lol)
I don't remember anymore but some other minor fixes. I need a beer.
0.0.1.0
Pre Alpha Release.
Replosion2026-04-30★★★★★
I'm giving this a five for the potential, I think the groundwork is excellent, the scene work is very well detailed, and the idea behind the corruption makes a fair amount of sense for a H-game. I think reviewing it on the demo it is right now isn't fair.
kalukhi2026-04-02★★★★★
Not much content so far, if I can tell. The art is fine. The game starts with a giant exposition dump, which was a bit annoying. Really just make the scene with the dad at the start into separate scenes, probably. Maybe the player could instead get new information by doing stuff after actually starting the game to break it up? I dunno. Anyways, the gameplay is fairly lackluster right now. It is entirely a minigame where you press the correct sequence of arrow keys, and also occasionally press space to not get harassed. With the current content, I can't give this higher than a 3. After the game is more fleshed out, this would easily be a 4, maybe a 5 if they go crazy.
vetromst2026-04-02★★★★★
now that is updated and a lot of bugs were fixed, the game is good in my opinion. Since it's new, there aren't many scenes yet, but the game is good and has potential. Since it's new, there aren't many cutscenes yet, but the game is good and has potential. Although, while playing a story scene (specifically when you meet the leader of the mercenary group), I accidentally pressed control and right-click at the same time, and when an option appeared on the screen, it didn't register as a click and just stayed there, so I had to reload the save. But otherwise, I didn't find any other bugs.
Trickstar2026-04-01★★★★★
It's pretty good right now, but needs a little more time to cook. The art is really hot and the scenes so far are okay as well. The bar mini game can be overwhelming due to how many things are on screen but you earn far more money than needed so even if you are bad at it or just watch the groping scenes you should still earn a bunch of cash. The corruption does happen a little fast and is a little too dependent on the bar to raise it in my opinion though. Needs more sexual choices in scenes outside of the bar to raise corruption as a lot of the choices that raise corruption right now are either lying about not having money or abandoning people to raise corruption. Maybe make the scenes that are not sexual that give corruption a far less boost to it. This is not that big of a deal though since obviously the game is just starting and more choices will come later I just thought I would bring it up now while the corruption system is still being balanced I assume. Will definitely be keeping an eye on this as it is super interesting concept.
hiya_chakra2026-04-01★★★★★
Right now the premise is pretty basic. The corruption happens too fast, need more slow burn. I want a more fleshed out waitress minigame, like in Corruption Town or Life as an Innocent Waitress. Not a big fan of the arrow key recipes. Girl is super hot, nice artwork. I love these types of games, looking forward to development!
NataStell1452026-02-28★★★★★
Nice game there. I sense potential, i'm hoping to see more of this soon. I Loved the protag design and the style of the game. Tho i'd like a way to improve the minigames in the bar, like If you do a certain dish a certain amount of times it would get easier to make it,like smaller minigames or something. Keep going and improving!!!
Idelacio2026-02-22★★★★★
Great art, colossal fuck up of gameplay. If I have to have a screenshot on another window to see the keypresses, you've done it completely wrong. Seriously, what were they thinking?! Fix that and we'll have something decent, but this really is a serious mistake. Events mess with the inputs as well and clear tray doesn't work properly, adding to the frustration, what a mess. The dialogue is in serious need of an editor as well, if I can hold the skip key down for 5 minutes and not really gain anything that's a mistake, remember: porn game.
djgfhsxj2026-02-20★★★★★
Fun game so far. The corruption aspects are nice, the gameplay concept is good and the themes seem really enjoyable! I do think the gameplay is a bit too fast during the mini game. It's a bit too difficult to learn the combinations in the beginning without pressing ESC all the time. When you do learn the combinations, the game is too fast and distracting so you can't really focus on the images during the minigame. It would be neat if the images matched the clothing! Other than that, the UI feels a bit clunky. But the game is really promising and I enjoyed it a lot, even though it felt a bit frustrating at times!
gloryjbzd012026-02-20★★★★★
As for now, since it’s only a 0.0.1.1 version, it's a proof of concept more than even a semi-complete game. Scoring it as a full game would be a mistake in my opinion. I truly like the concept of the world and the design of the main character. The present mini-game should not be the main focus, as I suppose it will only be an addition to the actual core of gameplay.
looktook2026-02-18★★★★★
Love the premise and unique dark themed world building, would love to see the full game. I liked the mechanics of the bartender minigame, but I easily passed orders because i wrote down combinations. If in the future u would combine getting away from gropers and the need to constantly check the combinations, that would make for a great challenge
Nani2026-02-17★★★★★
Art is cool. Idea is cool. Setting is cool. Pictures are - from what i can see for now, fully static. Animating some would give it much more echarm But whoever made minigames and walking between locations deserves to be smacked. game actually has great potential, and i will love to give it 4.5-5 stars, but holly shit, make it less insufferable.
mofu2x2026-02-17★★★★★
It looks like there might be a cool game in here. However, half the buttons in the UI don't work so it's literally unplayable. Shoulda tested that before putting it in front of other people. There's getting early feedback and then there's ruining your first impression.
snazzy152026-02-17★★★★★
besides the obvious of all the bugs infesting the game, the game seems really really slow, with the options not working, you have to deal with the slow ass text speed and to make it worse you can't do anything until AFTER every word in the text box is finished before you go on to next one, not to mention the transition between screens is also slow as heck. The minigame is a bit unbalanced as well since you can't do anything against the harassers lol (I get it's probably the point that she can't fight back but since it's baked into the gameplay it shouldn't punish you too much, you gain corruption way too fast to the point you orgasm every 2 touch after only a bit). But I do think the art is really good and I'm interested in the story, it's really only a 2 star because the actual *game* part holds it down so much. Here's to hope the dev fixes stuff up --v0.0.1.1-- the game feels a lot faster now, most bugs are fixed and you can actually see what the recipes even make, very nice! bumped it up
Arcadelord2026-02-17★★★★★
I don't post often on this website but I feel compelled to do it after suffering through possibly the worst video-gaming experience I've ever had to go through in months. The gameplay is slug-fest through the same three tedious chores (work as a waitress, acquire medicine for Kael, purchase food) with an obligation to acquire 1000 Gold every 7 days in the meantime. I've failed at that specific task twice in a row (which means 14 days worth of in-game time) because the food costs 250 Gold and doesn't replenish Maleena's stomach (you need 2 food stacks to improve her hunger by a one stage) and her step-brother's medication also costs 1000 Gold on its own. It wouldn't be as bad if the waitress mini-game worked. Except that it doesn't because once I click the "Start" button the game itself prevents me from opening the menu to read the memo (it doesn't even tell me what food or drink is linked to which serie of inputs) and I can't interact with the patrons at all even when I've the right item on Maleena's tray (even the NumPad doesn't work) so I waste 30 to 45 seconds every single time just trying to get that mini-game going to no avail. And when I can finally do anything, I can only satisfy up to 6 consumers before the remaining countdown runs out or Maleena cums her brain out in a loop because she keeps being sexually harassed and there's no way to repel the guy coming from the right side of the screen (he also breaks everything that's on the tray once he reaches Maleena). This is bullshit, plain and simple. The video-game is barely a working "game" presently. It's equally a bug-ridden mess as it is an insufferable chore simulator. I won't even give a flying honk about its "potential" because video-games like these come out by the dozen every week and if the proof of concept doesn't even stand out on its own, that's just a waste of everyone's precious time.
Jeffy jeff2026-02-17★★★★★
Maybe a bit too early of a release but what's there is real good. Only big issue was a bug where for some reason menu doesn't work on first day but art is good and story seems good so far. Seems to be more of a story with porn than revolving around the porn entirely, but given the miasma effect shows up a few times that could also turn out to be the case. I do think maybe it should have been play-tested first with the idea of a fresh player. its not a big problem but most people are going to get to the waitress game, not have the menu work then get frustrated and quit. Might be doing damage to the game's rep early on. Very early, so give it some time and if it stays the course should be a strong one.