Fragile Innocence
by Dark Love
3DCG
Adventure
Anal Sex
Animated
Big Ass
Big Tits
Cheating
Combat
Corruption
Creampie
DILF
Exhibitionism
Fantasy
Female Domination
Female Protagonist
Male Protagonist
Masturbation
MILF
Multiple Endings
Multiple Protagonist
Oral Sex
Rape
Religion
Romance
RPG
Sexual Harassment
Spanking
Stripping
Teasing
Titfuck
Vaginal Sex
Virgin
Voyeurism
"Fragile Innocence" - is a RPG-style story-oriented open world game where your decisions shape the future of two main characters. You take the role of Prince Philip and Princess Isabella,the future rulers of neighboring kingdoms. Due to a decision made by their parents they are set to get married. Just before the wedding a strange chain of events takes place, which forces them to continue their journey separately. Will they find a way to be together again? Or maybe they will decide to find a new love? You will decide how the story unfolds. The game will touch themes such as: long distance relationship, coming of age, moral corruption and cheating.
Screenshots
Mac
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Ch. IV v0.8
N/A
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Ch. IV v0.6
Added new scenes (Sauna, First Lesson with Pascal, Second Lesson with Pascal – two routes: Male and Female Anatomy).
Added new and upgraded busts for Isabella, Dalila and Lumina.
Added new sprites and updated existing ones.
Added 7 brand-new animations.
Added a map of the Sauna interior.
Updated the journal.
Fixed grammar mistakes.
Fixed a bug with the Isabella/Philip character switch that advanced time incorrectly.
Disclaimer:
Scenes occur during daylight hours and require specific outfits to proceed—please keep this in mind.
Switch between characters to progress their storylines.
At the beginning of the update, if you click on the crystal and then cancel or use the character switch, a hint will appear on how to begin Isabella and Philip's storylines.
To progress Philip's storyline and gain access to the Sauna, you must first reach a certain point in Isabella’s storyline (specifically, the First Lesson with Pascal).
When Philip says he wants to work in the garden, it doesn’t mean the player has to repeat the entire vegetable-growing mini-game. Instead, you need to trigger the next scene by stepping onto the circle in front of the barn. The scene will then play out automatically and advance the story.
The Second Lesson with Pascal (Male and Female Anatomy) is optional and not required to progress the main storyline. If players prefer to avoid certain content with Isabella, they can skip this without issue.
This is standard version of the game — without Recollection Mode
Ch. IV v0.5
Added 3 scenes (Singing lesson, Confession and Convent),
Reworked entire Kitchen scene from the beginning of the game (better render quality, better lighting, more natural poses etc.),
Added new/upgraded busts for Isabella, Sabinian, Giulianne, Francis, Lucien,
Added new sprites and fixed old ones,
Added 5 brand-new animations and completely remade Cassius/Syl sex scene animation,
Added map of Convent and Giulanne's office,
Added many quest to the journal,
Fixed OP-guard command during battles,
Fixed saves for pure route (and updated saves for dirty route & pure route are included),
Fixed grammar mistakes,
Fixed smaller errors that I found in older parts of the game,
Added new logo with new intro,
Added new game mechanics: Isabella/Philip character switch using crystal.
Disclaimer:
scenes happen during daylight and require certain outfit to move forward (be aware of that)
don't use previous save files for pure route made after farming minigame (otherwise there will be some weird bugs in residential area of fairy village)
even if Isabella refuse to be honest during the confession scene the first time, she can later return and chose naughty option.
Ch. IV v0.4b
farming mini-game was completely reworked
now saves for pure route and dirty route are included (old saves from version Ch. IV v0.3 and older don't work because of new plugin)
talent points were added into new scene
fixed error with doors to the temple of Lasarus
fixed grammar mistakes
fixed smaller errors that I found in older parts of the game
added lighting in interiors of the temple of Lasarus
new title screen of higher quality.
Ch. IV v0.4
Added a long scene in the Clinic and missing scene with Reela in the barn,
Added new busts for Philip, Juwete, Brenda etc.
Added new sprites and fixed old ones,
Added 5 animations,
Added interior maps of the Clinic (2 floors),
Introduced new simple mini-game (press the button until you fill the bar)
Disclaimer:
scenes happen during daylight and require certain outfit to move forward (be aware of that)
Laurel scene has 2 very different outcomes depending on choices
Ch. IV v0.3
N/A
Ch. IV v0.2
Added a bunch of new scenes,
Added new busts for Isabella, Sigmund, Victorian, Rolf, Hector etc.
Added new sprites and fixed old ones,
Added 6 animations,
Re-rendered entire Cassius scene and most of the Intro scene to a better quality,
Completely redesigned map of the Stables and added map of Victorian's room,
Added new main quest: 'Aftermath'
Introduced 4 new characters (Hector, Pierre, Vincent, Rolf)
experimental MAC version
Disclaimer:
scenes happen during daylight and require certain outfit to move forward (be aware of that)
Ch. IV v0.01 Partial
Added a bunch of new scenes,
Updated NW.JS to the latest working version for RPG MV which should make the game work faster and smoother,
Added: Treeskill, talents menu, ability to learn skills/spells,
Added plugin that changes equip menu; new & better characters menu; new icons; feature to disable animations now available from options menu;
Changed menu design,
Added new busts for Philip and Patricia, Philip has now its own animation for: praying, pushing things, climbing etc.
New QTE mechanics: fishing, milking,
Philip is now able to: jump, pick and throw objects, sneak (still under development - but it's not important for this update),
Added 5 animations,
Rerendered many older animations to better quality,
Added mouse pointer,
Added 7 brand-new maps,
Added times of the day: Morning, Day, Dusk, Night,
Added days of the week.
Disclaimer
You can repeat bath scene with Patricia every morning, so you won't lose a chance to try different option.
Old saves don't work. Don't even bother asking if you can use it or how can you make them work.
File includes saves for dirty & pure route. Either use them or start from scratch. There's no other way.
What's included in final update of v0.96:
Continuation of the quest: 'When reality settles in'
Added 3 new scenes (few different scenarios depending on choices),
Remade most of the renders in Bath Scene with Isabella, Juwete and Sister Giulianne,
Updated Pixi file which should make the game work faster and smoother,
Upgraded save screen by adding thumbnails (very useful feature to differentiate saves from each other),
Added plugin which will allow player to use the keyboard to perform name entry on the Name Input,
Added new bust for Isabella,
Added 4 animations,
Added 2 brand-new maps: Servant Quarters 2nd floor & Croll's Room,
Partially redesigned: Servant Quarters 1st floor,
Updated map of Asturia's Castle.
v0.96
Added new quest: 'When reality settles in'
Added 3 new scenes,
Introduced 2 new characters (Sabinian, Lusien),
Added new busts and sprites for few characters,
Added 3 animations,
Added 1 brand-new map & completely redesigned Grand Cathedral.
v0.95
Added new quest: 'Worlds Apart'
Added new scenes (depending on your choice in the Carmen's bathhouse your last scene will change dramatically — I advise to check both versions — even 'righteous choice' can lead to naughty scene). To have the most juicy version of Rin&Soru scene Philip must be seduced by Marbella in the Temple of Serene. Extended scene with Rin&Soru will hovewer block second option in Carmen's scene.
Introduced 7 new characters (Reela, Wisteria, Azalea, Rin, Soru, Carmen, Alfonso),
Added new busts and sprites for few characters,
Added 9 animations (it depends how you count it),
Added 7 brand-new maps & background tracks.
Changes from early access version to final version:
Fixed animation bug - it won't freeze any more (that applies to all animations in the game) & better animation loop sequences,
Improved interface (stat icons, main menu icons, character bio icons),
Updated map of Asturia's Castle,
Added Preloader (game loads slower, but works smoother and more stable),
Added option to 'Give up' on investigation which will allow you to see the other version of Carmen's scene without the need of second playthrough. (Just click on shining dot in front of bed in quest room. Option will not be aviable if you already made progress in the investigation),
Fixed minor bugs and grammar mistakes.
0.9
Added new quest: 'Calm before the storm'
Added new scenes (depending on your choice in the last Sigmund's Scene you'll either get next scene with Luis or a dream sequence with Philip — I advise to check both). To have the most juicy version of Cassius Scene you have to agree to his proposal in the Winery.
Introduced 3 new characters (Bernard Moreau, Pascal Vidal and Celeste Chapelle)
Added new busts and sprites for few characters.
Added 2-3 animations (it depends how you count it).
Added 6 brand-new maps.
Completely redesigned: Noble District, Town Square, most of Castle Interiors, Royal Baths.
Partially redesigned: Temple District, Docks, Castle Courtyard. Besides that, I improved foliage of most exteriors.
Added Map Menu (for now you can check maps only for the Royal Castle and Military Camp). Press 'M' to use the menu. If you're using really old save, there's an option in Isabella's room to add Map Menu.
Fixed few grammar mistakes from previous update.
v0.8
Added new quest: 'The end and the new beginning'
Added new scenes (the night scene with Philip changes dramatically depending on your choice) and completely re-rendered Painter scene.
Introduced two major new characters (Doctor Marlene, Niveah) and few minor ones.
Changed sprites of all major characters! (to fully enjoy new art style you need to start from the beginning, old saves will still remember some of old sprites!)
Added busts for few characters.
Added 2 battle scenes (the art style of battle scenes was also changed completely)
Added 9 animations (one of them is a complete remake of Philip-Isabella scene in the Temple of Serene).
Added 7 brand new maps.
Completely redesigned: Throne Room, Council room, Castle front.
Partially redesigned: Eastern Hallway 1st floor, Temple District, Noble District.
Fixed few grammar mistakes from previous update.
v0.7
Added new quest: The last obstacle
Added 2 new large scenes (scene in the baths changes dramatically depending on your choice after the fight with Juwete) and 4 smaller ones.
Added new main menu screen.
Added short stealth mini-game.
Added sprites and busts for few characters, including new ones for Isabella and Philip.
Added Philip-Isabella Relationship Intimacy lvl stat. You can check your lvl in Menu->Status->Personality
Changed name of two statistics to make it less confusing: 'Arousal' is now called 'Desire', 'Shame' is now called 'Indecency'.
Now 'Oral', 'Anal' & 'Vaginal' stats will display no experience as 'Virgin' instead of number '0'.
Remade all the scenes to make smoother pictures transition. No more map pop-out during transion between renders.
Now save screen will display the title of chapter. Doesn't work with older saves.
Fixed few grammar mistakes from previous update and added new sound effects to older scenes to make them more immersive.
0.6
Added new quest: Women and wine.
Added 4 new large scenes (scenes will change lightly or severely according to your choices) and 2 smaller ones.
Introduced 2 new characters: Hermina and Tiberius Wolfenkratz.
Added 1 battle scene.
Added sprites and busts for few characters, including new ones for Isabella and Philip.
Added 1 new map: Isabella's new bedroom.
Replaced a few older renders from ver. 0.01 with poor quality.
Repopulated few districts of Asturia with npc.
0.5
Added new quest: Goddess blessing.
Added 4 new large scenes (scenes will change lightly or severely according to your choices) and 2 smaller ones.
Introduced 2 new female characters: Rosia Sylvestre and Mathilde Sylvestre.
Added 1 battle scene, two animations.
Added sprites and busts for few characters, including new ones for Isabella and Philip.
Added 10 new maps.
Completely redesigned Castle Chapel.
All images were edited to look more crispy (in very subtle manner)
Edited images in Isabella's night scene in her room so it will fit the tone better.
Switched few images in Cassius scene, where I noticed low res textures on the walls.
Seeing the feedback about problems with animations I added new option. In Isabella's Room click on her dressing table (the same spot where you want to see NPC Bio). Now, if you want to, you can enable dialogue option that will pop out before every animation that will ask you, if you want to play it or skip it. This option is disabled by default, because it's quite annoying and ruins 'cinematic feel' of the scene. But if you have serious problems with animations, it will come handy.
0.04
Added new quest: It's in his kiss.
Added 4 new scenes (additional options available if you developed Isabella-Philip relationship)
Introduced 3 new characters: Sophia, Cassius, Marbella.
Added 1 battle scene, one animation.
Repopulated few districts of Asturia with npc.
Added sprites and busts for few characters, including new ones for Isabella and Philip.
Added new maps: Royal Gloriette, Eastern Hallway 3nd floor, King's Chamber, Cassius House Corridor, Cassius House (the last one not used yet)
Replaced many old renders from 0.01 ver. with poor quality. Now renders are more consistent when it comes to quality and art style.
Added the button to hide textbox. Press 'ctrl' to do so.
0.03
Added new quest: A night to remember
Added 5 new scenes (some scenes may change slightly or profoundly depending on player's choice - a scene with Gia changes depending on the choice that Philip made earlier in the game)
Introduced 4 new characters: Emmanuelle, Elvira, Annaya and Marquess Silvio Ambrosi.
Added 1 battle scene.
Repopulated few districts of Asturia with npc.
Added sprites and busts for few characters, including new ones for Isabella and Philip.
Added new maps: Violet Rose, Royal Conservatory, 2 levels of the cellar and a hallway that leads to servant quarters.
Made minor design changes to few maps and completely redesigned Dining Room.
Added golden map pointers
MOST IMPORTANT:
Fixed the door in the Council Room.
0.02
Added 2 new quests: Royal Duty and The Master And The Muse (ongoing)
Added 6 new scenes (some scenes may change slightly or profoundly depending on player's choice)
Introduced 7 new characters
Added 2 minor battle scenes
Repopulated few districts with npc
Added sprites and busts for few characters
Added new map: Painter's atelier
0.1a
Changed game font
Fixed grammar mistakes
Added mini label for Lady Agatha
Changed color of internal monologues to make dialogue less confusing
Made some quest objectives slightly more descriptive
Small bug with Grandma Elia being present in two places at the same time is fixed, but will be included in v. 0.2
Fragile Innocence v0.1
For chapter IV 0.8 This game is good but has some design decisions that prevent it from being great. The main issue is the gameplay. It is an RPG but feels more like a Renpy game, if you stick to the RPGM engine then let it have mechanics proper to it, like meaningful exploring, unlocking scenes with branching choices, combat, leveling up etc, etc. It does not need to have everything but at least some of them, the game has few and it does not impact the outcome of the story, only on Chapter IV some mechanics like the stats seems to be getting an important role in the game. There is only one reason I can think of that the dev decided to make it an RPG and that is immersion, to show us how the world looks like, because man this game looks great, the dev put a lot of effort to make it look visually stunning, the setting, CGs and scenery looks and feel medieval, no generic RPG assets used. All other aspects of the game contribute to the immersion, the worldbuilding, story and characters are interesting and enjoyable, the royalty is really well depicted, dialogues and interactions do not feel bloated or unnecessary, they come as fluent, the narrative is easy to follow and all in all it keeps you eager to know more about what's going to happen next, like a good novel. The sexual content does not feel forced, both protags start with a conservative view of sex so is natural that the game goes with a slow paced approach regarding this and is really fun to see how they cope with these situations The music also is beautiful, not what is usually found in these type of games, however, there are some instances in the game where is not properly used, for example during the poisoning attempt. There are some other minor issues, that need some polishing like misplaced names in the dialogues or grammar mistakes. Kind of sad that this game could be a masterpiece with the right use of the RPG capabilities, right now is more of a visual novel with linear roaming, but a good game and an enjoyable experience nonetheless.
Ok, so after a playthrough, here’s my take: The game is above average, especially compared to most games. It has its problems, but it also has its charms. Personally, I would recommend it. The main issue is that you basically have two ways to play the game: you either go for a pure/love route or a corruption route. There are exclusive scenes for each of these paths. At the beginning of the game, this works great—the first two chapters are well polished. The problem is that after a while, you get separated from Isabella. With the love interests away from each other, the choices for the pure/love route no longer have any scenes. So half the story ends up lacking content if you go in that direction. It’s a huge turn-off in a porn game. Extremely poor design from the developer. Animation could be better. Frankly, it's 80% static images. On the other hand, the buildup is very satisfying.
Review at v. 0.8 This is a very good RPGM on the lines of more modern RPGM games, but with a twisted plot and set in a world where the worldbuilding adds to the story. The story in turn seems very well thought out and executed, although if you suddenly diverge from a path the context will be unbelievable. 3dcg and RPGM is a long running combo, and it works, but there are a couple of contention points that could make this game better. Specifically the combination of non-instant text and choices is causing an u unnecessary amount of reloads - since you're actively hitting space, enter or left clicking, you might select an option you didn't know what was - and with no autosaves, that becomes an annoyance. Same goes with the save every time you got manual control of the characters. Also, on a positive note, the endless travels and the grind usually associated with RPGM isn't bad - worst I've experienced is being forced to repeat an action 18 times to proceed with the story (spoiler: Farming), so it could be worse. That aside, this is one of the few multiple protagonist games I enjoy. Both MC's have cloistered upbringings explaining their very timid approach to anything sexual, even if you make conservative choices, the game joinks you back towards lewds in quite ingenious ways. The female MC suffers from having almost everyone she meets to lust after her, and considering a medieval setting, one would think the king would have a mind of keeping her better protected - lucky for us, the king is busy. I played with a pure Isabella and a lecher Philip - and its a ton of fun. Updates have been slowing down, as far as I can read, but considering there are basically 4 different paths you can take, it quickly becomes a lot of work. I hope this goes to completion, but it wouldn't surprise me if the devs work load simply becomes too complex at some point. The dialogues are good, but have an odd lack of specifics (I'm not a native English speaker), but examples such as Prince and Princess without The seems a bit off. Otherwise, perfectly understandable and condensed writing (as opposed to my usual reviews..). Fragile innocence fits a very niche trope, and dishes out a lovely amount of kink. 4 solid stars, with the potential to go to 4.5 if game is completed.
I've been following it for a couple of years. A nostalgic feel from Baldur's Gate for the graphism. A very well endowed and sexy female protagonist. A dumb hung like a horse male protagonist. And that's it : teasing, teasing, and again teasing. Unrealistic slutiffication of Isabella, just for the sake of fetishes. Slow burn... maybe. But stopping short/shy of crossing the line MULTIPLES TIMES, for ridiculous reasons : after a while, it's get boring. I'm done with supporting it. Good luck for the milking.
Review for: Ch. IV v0.6 I write this review 10 hours in, I would like to finish the game, but I simply can't. Not because I'm out of patience (Which you really need lots of) but because the game is simply broken, filled to the brim with HARDCORE minigames which are hell on earth, no hints, no shorts cuts. Just guessing, waste of time or in my case right now, literally just broken (I'm at the minigame with spamming in action button) I think the game suffer from something I call "Wanna-be-a-normal-game syndrome" where the dev only play normal games and never touched a h-game before, so it focuses only on what he knows "I add this!""And It wouldn't be cool to have that? "I remember in that game it was that, let do it!" "And that too" and from time to time "Oh, yes yes, it's a porn game, some porn here.. ok back to adding random bullshit minigame, they will love it!" In his mind the dev is creating a masterpiece to blow us away, while he does that he forgets he must get us to blow our load. So overall, don't play this game for porn or enjoyment, you will waste your time. Play this only if you are a developer and want to learn what NOT to do. For 5 years in development it's an aboslut shame the state it is in.
I like the game from the start. It was good in every way and to makr it easy there was a walkthrougj. However as it progress it become borring as the story and 30% of the discussions realy did not make any sences as they were not realy any signifficant to the game, The walk throgh ended and realy in the dark so you have to follow hints but than yuo cant save it ,,, have to paly for an hour before you get a chance to save it. As a player you are totatly screwed, The mini game have no instuction or hints so you are totalt fucked up... By the look of it its a great story however the dev has to write up a walkthrough and let people enjoy playing by getting rid of those stupid mini game in the farm .. so I gave up in fustration and i cancel my subscription.
Edit: despite everything, this game is addictive. (Changed for 3 stars to 4 starts) Amazing plot, renders and FMC. Love the build up and the corruption. That being said the this games has a lot of drawbacks. This game is way too hard to navigate and has a lot of grinding. the game also lags and freezes very 20-30 mins. Due to the lack of autosaves. You will end up replaying many times because the game froze. So why 3 stars? Because it's addictive. I would have given it 5 stars had it not been too difficult to play.
Rating 0.5/5 - ch 4 V0.6 PROS The one and only redeeming quality of this game is the art-style,I'm not sure if it's part of a medieval pack for RPGMaker or homemade though. CG aren't even that good and situations aren't particularly arousing either. CONS As others mentioned, the game is a poorly designed maze for no reason other than wasting YOUR time.It doesn't play on RPGMaker strength, aka freedom, side quests,hidden quests, secrets or a good custom combat system which is rare but possible. So if you like linear quests which offer no difficulty but finding your way out of a maze your characters are supposed to know like the back of their hand, well, you just found your favorite game of all times. For everyone else: just run, you fools!
PROS - Art looks pretty, the colors in this game are really more vibrant than in the usual Daz game. Thats really well done. The animation is decent but can be janky at times. Only so much you can do given the 12 inch snake dicks in this game, any type of pose/animation will look weird with those things. - Honestly, the lore and story holds up. I find myself looking forward to what unfolds next. The love interests might tend to be super perverted and kinda base their entire personality on trying to fuck the MCs but its a pretty interesting narrative - The MCs are super innocent as they were raised in a church setting but they're slowly getting corrupted by the other LIs, hence the game's name. - Although the gameplay is strictly linear, the path your character takes isn't. You can make both MCs honest and loyal to each other or you can have them cheat with others, as of Ch4 v0.5, the loyal path is barebones but the cheating path is stacked in comparison. I like the love interests better anyway, the innocence of the MCs can get boring. At the very beginning of the game, the grandma tells a story of how 2 lovers seemed destined for each other but they eventually broke off and found love elsewhere so I hope this is a hint that we can make the MCs do the same. - One nice touch is the dresses/clothes for the characters changes most days. - Choices do kinda matter, mostly with the direction of your personality. I like how it shows your sexual history and who took the virginity of the specific sex act. If you are dom, certain scenes happens. If you are loyal, some things might or might not happen. CONS - Idc or mind that its RPGM or renpy or whatever. My issue (and I think the issue of a lot of players) is that is not really using the strength of RPGM. What people look for in a RPGM game is the extensive roleplaying mechanics like open-ended world to pursue multiple quests at your discretion, some sort of leveling/equipment system, merchants to buy and sell items/armor, and fun combat (that isn't spam attack button until the opponent dies, yes, I'm referring to this game's combat system). This game doesn't do any of that. Its not really an open-ended game. Once you finish Objective A, you MUST do Objective B, once you finish Objective B, then you MUST do Objective C, and so forth. Its pretty linear and you cant select what to do or pursue. Either go all in or make it a painless renpy game with minigames here and there. I think this fits the formula of this project. Whats very weird to say is that I see better combat in renpy VNs than in this RPGM game. Its like saying a plane does a better job at being a car than an actual car that designed to be a car lol. - The combat is extremely barebones. 95% of the gameplay in this game is just walking to your destination or finding out where to go. I think this might be the reason most people give up on the game or don't even try it. Which is very unfortunate as I think he has a good thing goin here, just some design choices are horribly mismatched. The minigames are not really fun and moreso grindy. Some are bugged like the farming minigame, its wants you to button mash, but sometimes pressing the action button doesn't register into the game. So im button mashing like crazy but the game doesn't recognize it. Overall, I did not enjoy the gameplay. - The penis size is just laughably and cartoonishly big. A character performing a bj scene has to open her mouth so wide that you'd think she was eating a Big Mac, and the penis still clips through the jaw anyway cause its soo stupidly big to the point its not immersive anymore. They essentially look like they are dislodging their jaws just to fit it in.
The author spent six years building a meaningless maze in an adult game. Jesus, I hope the author really knows what he's doing. On this site, there are two contemporaneous projects that are almost complete and interesting.
Honestly disappointed to rate this so low because it really has a lot of potential, but just feels like the game aspects are absolutely abysmal and an incredible deterrent to playing. There's no reason for most of these minigames to exist and the game is so buggy that half of them don't even work well and are just frustrating to play. Given that and the slow pace of the story, cannot say I'll be coming back to this one ever.
The pace of the game is very slow. I've been playing for 2 hours and I haven't had sex once. The experience so far has been exhausting. There is a lot of dialog but very few interesting events and choices. The map is huge and the missions keep telling you to go somewhere. It was a bit frustrating trying to find the characters as they kept moving around and the worst part is that I realized too late that I could teleport to areas by opening the map. Fragile Innocence also suffers from the same problem as other games made with the RPGM engine. It's not very clear what you can interact with while controlling the character, and when trying to interact, the character often gets stuck and doesn't move forward. It's very annoying when you try to talk to an NPC or go to a different part of the map and the character gets stuck and you have to click repeatedly to move forward. Another thing I personally don't like is having to managing two characters of different genders at the same time in a single story. This doesn't make much sense and ruins the role-playing system. I'm still not going to give it a very low rating because I haven't seen all the content of the game but I probably don't intend to continue further.
This has the worst map layout, that I have ever seen in my life. The English isn't very good either. I literally gave up in frustration just from navigating the horrible castle. I don't really care about the characters either.
As of V 0.3 Chapter 4 This game has a lot of potential. There are many plot threads that are being sewn. But that is just it, lots of threads being sewn for little payoff at the moment. Spent about 8ish hours to see most all scenes. The scene are decent, save for mostly teasing and implying more. If the developer can weave it all together and start paying off the framework they continue to lay down this game could be epic. But until then, the juice might not be worth the squeeze. Especially because there are some very grindy moments, this is not an open world game, but a linear game disguised as an open world game.
Pros: Nice story It seems there will be decisions to make No annoying sound/music Even RPGM - characters looks unique (great detail!) Nice setting Satisfying rendering The models are all original! It is hard to find a game that does not use the same model of other games, always at least 2 of their models are repeated. The models have a very attractive appearance, both male and female Isabella's personality is wonderful and perfect Both MCs are extremely attractive , especially Isabella The story is original and very interesting The music is very attractive and is in harmony with the gameplay Writing is very strong, you don't get tired at all, you don't have to deal with extra long writings The atmosphere is great MC (Isabella) is not a boring slut , she has a very heavy and attractive personality And many other positive points Most importantly, this game is logical ! It means that you can communicate with him, everything has a reason and the reasons are logical etc -------------------------- in Prince Philip's story line all the girls are sluts, they doesn't have a strong personality, relationships between Prince Philip and other girls do not have sexual tension, they are a series of simple relationships without depth but Princess Isabella 's personality is G reat , all relationships between Princess Isabella and other men have high sexual tension, the relationships are not simple and quick and porn-oriented, which is due to the rich personality of the princess. This game is great, it is recommended to everyone Unfortunately, few people know about the existence of this game
Clunky UI, needlessly big maps, dead empty hallways and lack of quest markers make navigating this game horribly frustrating. If I want to play exploration, I will play Tomb Raider not a game about kingdoms and shit.
Not a bad game for fans of a leisurely, detailed narrative; the description did not lie about the story-oriented parts. However, there are some rough edges Gameplay. How to say, it’s practically not here. The period of time during which we are given control of the character is moving from point A to point B (problematic at first, the map is at the development stage), and fights in the game today, roughly speaking, can be counted on one hand. The ratio of dialogue to gameplay is approximately 80 to 20. For many, this is rather a plus, but I am talking about this because it is difficult to confirm the genre stated in the description. At the same time, there is a fairly detailed leveling with different skills, for which descriptions are ready. Most likely, developer is preparing a combat system, but at the moment, for 4 chapters the game will not offer you anything like that Narration. A good, detailed story for this genre, with well-written characters. The characters are colorful and have a logical influence on the development of the plot, which is nice to see. But just like with the gameplay, it seems that the author is accelerating his ambitions. I'm talking about the fact that with each new scene there are so many characters that only a globally thought-out plot can justify the presence of such a multitude and variety of characters. Many of them still have very little screen time, but the author persistently continues to increase them, and if this is justified (which is quite difficult to do, complex plots require diligence), then it will be a big plus for the developer Regarding the way the dialogue is written - well, if you like to dive into detailed discussions and descriptions, then this is definitely for you. Visual. Average. Nevertheless, the models are attractive. There are, frankly speaking, strange images from the point of view of design, and here it is clear that the game leaves much to be desired. At the same time, there are not many slides themselves, and be prepared that you will read several paragraphs, looking at the same image. But for the variety and overall impression I give it rather a plus. Overall, Fragile Innocence is a pretty game where the strong point is the storytelling. If you are not picky about slightly puppet-like visuals, and you are not bothered by the lack of proper gameplay in an RPG-style game, then try it. From me 3.5/5 for the current version
Version Ch.IV V0.02 Played this for the first time, hours of play time and a large effort has gone into this project. At this point, tonnes of content. What we have here is an adventure game, large maps, two main player characters a Male MC and Female FMC. The two of them are royals promised to be married, both are chaste, virgin and devoted to being good, and staying away from dirty sexual stuff...I wonder how that will work out for them! Graphics - The Dev has built a large complex world. The cutscenes are beautiful and well done, the characters all seem rather beautiful and the fantasy world seems to be rather nice. Most of the male characters seem to all have rather monstrous dicks, to the detriment of the story and graphics as they are on the ridiculous side. Everything else seems to be on the believable side and you can get into the story being told...and then a completely monstrous dick comes to play and it comes off as being absolutely ridiculous. Really, Dev you could have went large, even overly large for your story, but the sizes in this are stupid. The countryside, castle and maps are very large and although you can get used to them as you play (especially from the beginning) they are too large and some cleaning up of the maps, markings and the castle should be laid out better - after playing from the beginning, at the end I was cruising around and it was easy to find what I was looking for. In the beginning I hated it, and there really isn't a reason to make things this complex. Gameplay - you move around and the in game journal keeps you pretty much on track. From cutscene to walk around to cutscene. I was good with that, and it was enjoyable. The large negative in the gameplay was the cutscenes can be long, and interconnected and in the middle of them they have decisions that need to be made that have implications for the future, and you don't really have an opportunity to save before to try new things, or try to figure out what points you want to go. There are a few decisions that have major implications for future scenes and it is not intuitive and so far I wasn't able to find a current walkthrough which I feel is needed as decisions have major implications for gameplay. Next negative is some of the gameplay map navigation and the dreaded farm activities - the castle needs to be remapped, but the farm stuff - wow, the most draining experience I have found in all the games that were not labeled a grindfest. The farm, weeding, planting, watering thing...cut out 95% of that and it would be fine. The plot - this is a slow corruption game for the two main characters. Even with the slow progression (at this point neither has had vaginal sex yet) there is lots of activity and other NPCs are getting some. It is an enjoyable progression and a very good story. As we are progressing towards both of them cheating on each other (small stuff has been happening) but you can tell this is the direction. Some different routes are available - I didn't try them all - mostly focusing on the slutty side. So far no cuck stuff (thanks) and it seems the cheating will be a natural progression when it happens, hopefully from my perspective I hope for a good cheating path, with a potential for both a reconciliation route or alternate LI endings for each of the two characters - without humiliation or cuck stuff. (my preference). A growing world, with lots of stats, magic possibilities, talent points, this seems to be a very complex game in the works. Even with the issue with the overblown castle, farm insanity, and issues with trying to interpret all the possible decision changes without a good walkthrough - amazing game. The work that has gone into this is very impressive and I found myself really enjoying the story (the fucking INCREDIBLY HUGE DICKS were really a downer and cringe for what otherwise is great art and a fantastic story) There are times I wanted to rate this a 1 star because of some of this issues above (they are frustrating), but overall this is an incredible game and thus 3 stars for the work, quality, potential and effort - but players should be aware of the issues. I hope this project continues, and the Dev spends some time fixing up things before he gets deeper into the story. Easily could be a 5 star game if some fixes were done.
I'm not as pessimistic as some of the more recent reviewers seem to be, but I also haven't been playing this game since when it was first being developed over 4 years ago. That said, the farming section really is egregious though and needs to be shortened. An option in the settings to increase movement speed would help in navigating the castle as well. I'm still interested in seeing where the story goes from here though since I still like the characters and the pace of corruption so far. I also assume that as development continues the talents and skills will be properly fleshed out and the gameplay won't be such a drag like it can often be currently.
Ok, I finally gave up. The dev actively aims to piss off his players. You spend 90% of your "play time" searching where you need to go. That castle is a nonsensical atrocity and if you finally escape it and visit town, you'll end up walking around aimlessly again. It's all trial and error until you finally find someone willing to talk to you. On that note, the story never goes anywhere either. It's disjointed events that don't blend into an overarching story at all. There's no sense of urgency, it's all so... bland? And if you play it for the H scenes, which isn't unreasonable after half a decade of 'game', let me just say... you'll be disappointed.
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