FurryCamp

by WagnerMutt

Uncensored Windows
Versionv0.47
EngineOthers
Released2025-05-30
Updated2026-04-09
LanguageEnglish

Furry Camp is a 18+ survival/base building/social simulator game (Similar to games like Animal Crossing, Stardew Valley and Don't Starve), there's still lots to be done for it to take the shape I'm aiming for.​

v0.47 N/A v0.42 Added Complete rework of the CampR app, instead of a Tinder app + chat, it's now mostly a Grindr like app Furry character arrival on a boat cinematic (using the crafted port), you can force invited NPCs to arrive using the debug menu Phone apps data are now saved, this might be subject to (breaking) changes as save data info gets solidified Improved Debug menu is now accessible using a gamepad as well, using the BACK xbox button (or similar button on other gamepads) Fixed Fixed placing crafts not working when using gamepad Fixed random crashes when trying to log in to patreon in the game v0.41 Added Auto updater button on title screen (must be online and logged in to patreon) Quest system fully functional, you start with a beginning quest (Still needs polishing) Removed the statue prior to the actual merchant Improved Object placement is now controller friendly Dialogues can now be skipped instead of forcefully typing the entire sentence Fixed Fixed title screen menu allowing multiple clicks/button presses on buttons Fixed baking not generating portraits correctly v0.401 Hotfix Quick update with some hotfixes that slipped from last build. v0.40 Added CampR app social tab (still not fully done, but 'liking' profiles now adds them to the social tab) You can now take items placed in the world back to your inventory Tent can now be interacted, nearby decorations will be listed in its UI (gameplay related stuff) Long overdue 69 oral sex animation Improved Settings now show descriptions for each option Changed buttons trigger to on-press instead of on-release (improve gamepad responsiveness) Sped up the phone pulling animation a little Minor UI QoL updates on the CampR app Updated all the rest of the UI elements to support gamepad (should be 100% gamepad-ready now) Underwater distance 'fog' Removed the 'tick' sound effect playing right after the world loads All crafted objects should now be able to be removed, previously campfire and port didn't show up the prompt Raised the volume for oral sex noises a bit so it should be a bit more audible Fixed Fixed a small problem with the character editor during character update where the genitalia selected wouldn't show up as selected Fixed a problem with the camera control UI on char creation and sex not showing up when gamepad is on Fixed some minor focus issues with gamepad support on certain GUI elements Fixed objects in the world not having their changes saved Fixed an issue with oral sex animations not working correctly Fixed several UI issues v0.39 Added Added 1 anal sex animation Fixed Fixed use action being triggered along with placing built objects Fixed an issue with new files not actually fully generating the world Improved Pick up notifications animation and positioning adjusted for when several different items are picked at the same time Changed the daytime slider to the debug menu Added a colider for balls so those in certain sex animations won't bug out v0.38 Added Pick up notifications Tongue on rimming animation Crafting table (all crafting has been moved to that) Debug menu on F12 (all debug function keys have been moved to that) Fixed Fixed camera jitter when transitioning from sex scene to normal gameplay Fixed a problem with inventory not accounting for items numbers properly Fixed wrong name/description for some items Improved Changed mouse settings to confined to keep mouse in screen bounds while visible Upgraded tongue bones on the models Improved navitaion system being more accurate on short distances Changed sex camera to allow for angles closer to the ground Updated oral animations Reworked water reflections to have a bit of distortion Crafting is now more gamepad friendly upgraded the entire codebase to 4.3, dropped several workarounds done in the past due to limitations such as Jiggle physics clean up, might improve on performance for some, also improved accuracy Head look at clean up, might improve on performance for some, may cause visual bugs Improved animation blending and statemachine, should run smoother on high frequency monitors v0.372 Changes: Added 2 sex animations, handjob and rimming (lacking sounds and tongue animation) Bug fixes Fixed more save related crashes Fixed an issue with the tail collider not being corrected on animation changes Improvements Navigation pathfinding changed to allow player to enter automatic walking Adjusted auto positioning/rotationing to allow for advanced prop related sex animations v0.37 Changes: Changed all the controller and keyboard icons and adjusted their theme to follow all others Reworked the entire animations state machine and fine tuned an animations on it (MIGHT cause some visual bugs) Some animations like Handshake can now be canceled if it wasn't answered instead of waiting for the full wait animation to end Added sitting interaction to one of the benchs (it's unfinished but couldn't be removed for this build) Added a frotting sex animation Bug fixes Fixed mining stopped work after last update Fixed a bug with some inputs stop working when swapping from keyboard to controller Fixed an issue with penis getting stuck on a position after the sex animation has stopped Known bugs: No controller support for the phone, hotbar or building yet v0.36 Changes: Added a changelog option to the main menu Added 2 benchs Added the campfire (doesn't stinguish for now) Added missing port craft image Tighter NPC navigation, less awkward paths (might use more CPU, needs more testing) Bug fixes Fixed an issue where opening the craft menu rounding the daytime minutes to the closest hour Fixed an issue with the NPC navigation skipping the last stop Fixed the NPC navigation trying to get to some unreachable places Fixed footsteps audio accuracy Fixed several issues with placed objects during loading Fixed tents not becoming navigation obstacle post loading Fixed tent being able to placed on weird locations like montain or water Fixed objects placed on older versions not having their size updated Known bugs: No controller support for the phone, hotbar or building yet v0.351 Changes: Added an "outdated" alert on old saves for conveninence Added talking interaction animation for NPCs Added some UI sound effects Added shadow for items dropped on the ground Added a radial menu for emotes on B (for now waving, hand shake and stretching) NPCs now react to waving and hand shakes Added stiffness option for tail configutaion (good for curls for example) Added an extra anal sex animation Added the temporary F5 hotkey to update your own character Bug fixes Fixed several crash issues Prompts should now only show when you can actually interact (like trees with no axe) Known bugs: You can place tents on water or mountain No controller support for the phone, hotbar, building and radial actions yet v0.33 Changes: New anal animation Floppy cocks while not having sex animations Jiggle cocks on sex animations (mostly for the bottom, still need more tweaking to look more natural) Seemless character mesh stitching Island edge changed, mostly the beach depth NPCs wander around randomly (or just do some stretching) Bug fixes Fixed problems with the save file loading crashing on some computers Fixed artifacts on breasts Performance improvements Lowered mesh count/draw calls for characters Storing generated meshes on save file for faster loads Known bugs: You can place tents on water or mountain No controller support for the phone, hotbar or building yet v0.32 Features: Underwater effect for when the camera is below water level Port added to the crafts list Changed the way crafts show in the world before placing Added footstep noises (grass, rock and sand for now) Added some twist bones and tweaked the arms a little so it doesn't break anymore Equipped items now vanish during actions that don't need it (not working on the sex animations) Mining is now possible (not too happy with the SFX though) Added the CampR app to the cellphone, it's not quite working yet (You can hit ENTER while on the CampR app to see what happens) Worked on the compatibility mode a bit so it should run on older cards that support OpenGL3 (Visual quality isn't the same though) Added a launcher that auto-detects GPU capabilities and runs the game accordingly Added tree chop particles Added SaveFiles compression Bug fixes Items weren't showing counter correctly if the max stack item was exceeded Fixed odd behaviors with character looking at things while doing some actions Performance improvements Removed unecessary water collisions Updated the entire look at code to match the springbone logics Generating mipmaps on character textures Known bugs: You can place tents on water or mountain No controller support for the phone, hotbar or building yet v0.30 Initial F95 Release
Depesonalization 2025-08-23
0.42 version. 3 stars just for the decent animations and models. Beside that, there's really nothing to do. You can build and see everything that the game has to offer within first 15 minutes. No real point in exploring, the island is empty, no any kind of relationship building, hell, no even real point in building stuff. Not worth your time.
controversial_op 2025-08-23
As of version 0.42 This is more barebones than many 0.1 games. So this is a porn game yeah? Why make us run around picking up rocks and leaves. Fine I persist, get the stuff craft an NPC. Now you can ask for sex. Theres only a few options and they arent even fully labeled. For example anal- option 1, 2, 3. Which one is doggy, missionary who knows and cares I guess. So if this part is the afterthought, the main part is crafting? I look at the menu, there are options for camps tools etc. but at this point I think- why waste my time on this. Will they be just cosmetic? At this point I dont even care anymore so I quit and delete.
SPACE!man 2025-06-24
As it stands, at 3.0, this game is very bare bones. It does run on low end laptops, if a tad laggy, but looks good even on low settings. They have a basic crafting system down and inventory, but the pickaxe currently isn't functional. Despite a GIF on the itch page showing a dock, there are only tents which aren't functional. To spawn other furries, you need to find a randomly spawned statue, give it an offering, then find that furry which spawns randomly somewhere and then you need to edit them cos they'll spawn as defaults. The player character also runs at an insane speed, which is great for traversal but bad for gathering items. There's also a mild issue with your character holding tools during sex, leading to me jerking off a dude with a pickaxe (ouch...). But, you may have noticed that the problems I found got less and less dramatic in that list. Truth be told, that's the only issues I saw and it is, still, basically alpha. The idea is there, and when I slapped down two tents next to the furry I spawned, it did have a slight feel of "the start of a nudist colony". I do think they should make the statue a constructable item and have the new furries spawn close by though, else you risk running around blindly. After they've nailed the baseline, they could easily add more to this to develop it into a grander game. Currently, a few issues need ironing out, couple of fine tunings for basic things, but there is very much potential for a casual "build it and they will cum" kind of game. And let's not put pressure on the dev to add new things just yet. Sure, without swimming you have to run around lakes, but I'd rather they sort the basics first like a functional pickaxe and give us fancier things later. As I say, has potential but very early doors.
ybola 2025-06-13
As [v0.30] - Initial F95 release - very early stage of development. No real gameplay, just carcass of it. Style isn't good too, creatures look terrible. This app require much more work and possible restyling/remeshing too.

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