FurryCamp
by WagnerMutt
3D Game
Anal Sex
Animated
Big Ass
Big Tits
Character Creation
Female Protagonist
Furry
Futa/Trans Protagonist
Gay
Male Protagonist
RPG
Sandbox
Simulator
Vaginal Sex
Furry Camp is a 18+ survival/base building/social simulator game (Similar to games like Animal Crossing, Stardew Valley and Don't Starve), there's still lots to be done for it to take the shape I'm aiming for.
Screenshots
v0.51
Added
Engine update to 4.5
Added cancel sound effect
Added a rimming sex animation
Added hug emote
Made grass react to player
Added an option in the debug menu to enable the cum button (action button) just for fun
Added subscribestar login
Added floating on water animation
Added proximity fade for vegetation
Added a separate tool inside the game folder to handle rendering driver swapping and some quick access fixes
Characters now float in water (no swimming animation yet) so the hardcode in island water barrier is gone
Added clothes (Still needs to be hooked up to the store system)
Added wardrobe (For now it spawns with shorts and shirt for testing)
Seems like the AMD FSR is now fixed, so it should help getting some extra FPS
Rock mining particles (Impact and destroy)
Seems like both FXAA and TAA aantialiasing weren't implemented at all, so they should be working now
DigiStore app was added but it's not working quite yet, so it's motly a placeholder
Fixed
Fixed a problem with the tab controls not showing hover effects
Fixed jiggle physics data not being unique across characters (meaning hanging collision size or stiffness would affect all other NPCs)
Fixed a bug with chests that already contain items (like the wardrobe) that allowed to dup items
Fixed missing ass colors
Fixed building mode not working properly when on controller since last patch
Background music wasn't placed in the correct bus channel, so volume and filters weren't being applied
Fixed an issue with some texture being loaded with the wrong flags and making the colors washed out
Fixed the water shader both over's and under's broken refraction (might affect performance slightly)
Fixed broken normals on the upper half of the tree after chopping
Fixed tent tooltip breaking depth of field
Fixed several controller navigation and focus issues throughout menus
Imposters weren't blending correctly if seen from certain sides
Improved
Updated all upper clothing's volume to match the character body better
Limited navigation retracing only for characters located in the region that has been updated
Changed some UI elements to improve phone navigation
Changed the loading screens to match the game theme and improve respose time when booting up the game
Updated some meshes data for less buggy bending
Slightly thinned the humanoid dick to match penetration better
Characters now contain lod info (Should improve performance on islands with lots of characters)
v0.47
Added
Added a new option tabs on the CampR app for gender/body/position preferences
Expanded the CampR app and its character randomizer to move NPC arrival to it completely
NPCs now go inside the tent (when assigned one) at 19:00 (7pm) and come out at 06:00, the merchant goes inside at 18:00 (6pm) though
Tents can now be assigned colors
Tents now show the range where they detect nearby decorations
Added chests (pots still have missing icons)
New anal sex animation
Upgraded the engine to v4.4
Added support for native DirectX 12 and DirectX 11 through ANGLE
Added AMD's FSR 2.2 upscaling to the settings menu (doesn't seem to give any extra performance but it's there)
Vagina is now available for genitals
Added a couple props (due to time constraints, not all of them are craftable and they still don't have icons)
The game now only starts after a patron validation
Added penetrator physics code, all sex animations now make sure of that, this is the base for speeding up the upcoming pussy animations and toys
Added belly button to the model
Sound effects to boat
Complete rework of the CampR app, instead of a Tinder app + chat, it's now mostly a Grindr like app
Furry character arrival on a boat cinematic (using the crafted port), you can force invited NPCs to arrive using the debug menu
Phone apps data are now saved, this might be subject to (breaking) changes as save data info gets solidified
Auto updater (must be online and logged in to patreon)
Quest system fully functional, you start with a beginning quest (Still needs polishing)
Removed the statue prior to the actual merchant
CampR app social tab (still not fully done, but 'liking' profiles now adds them to the social tab)
You can now take items placed in the world back to your inventory
Tent can now be interacted, nearby decorations will be listed in its UI (gameplay related stuff)
Long overdue 69 oral sex animation
Added 1 anal sex animation
Pick up notifications
Tongue on rimming animation
Crafting table (all crafting has been moved to that)
Debug menu on F12 (all debug function keys have been moved to that)
Added 2 sex animations, handjob and rimming
Changed all the controller and keyboard icons and adjusted their theme to follow all others
Reworked the entire animations state machine and fine tuned an animations on it (MIGHT cause some visual bugs)
Some animations like Handshake can now be canceled if it wasn't answered instead of waiting for the full wait animation to end
Added sitting interaction to one of the benchs (it's unfinished but couldn't be removed for this build)
Added a frotting sex animation
Added a changelog option to the main menu
Added 2 benchs
Added the campfire (doesn't stinguish for now)
Added missing port craft image
Tighter NPC navigation, less awkward paths (might use more CPU, needs more testing)
Added an "outdated" alert on old saves for conveninence
Added talking interaction animation for NPCs
Added some UI sound effects
Added shadow for items dropped on the ground
Added a radial menu for emotes on B (for now waving, hand shake and stretching)
NPCs now react to waving and hand shakes
Added stiffness option for tail configutaion (good for curls for example)
Added an extra anal sex animation
Added the temporary F5 hotkey to update your own character
New anal animation
Floppy cocks while not having sex animations
Jiggle cocks on sex animations (mostly for the bottom, still need more tweaking to look more natural)
Seemless character mesh stitching
Island edge changed, mostly the beach depth
NPCs wander around randomly (or just do some stretching)
Underwater effect for when the camera is below water level
Port added to the crafts list
Changed the way crafts show in the world before placing
Added footstep noises (grass, rock and sand for now)
Added some twist bones and tweaked the arms a little so it doesn't break anymore
Equipped items now vanish during actions that don't need it (not working on the sex animations)
Mining is now possible (not too happy with the SFX though)
Added the CampR app to the cellphone, it's not quite working yet (You can hit ENTER while on the CampR app to see what happens)
Worked on the compatibility mode a bit so it should run on older cards that support OpenGL3 (Visual quality isn't the same though)
Added a launcher that auto-detects GPU capabilities and runs the game accordingly
Added tree chop particles
Added SaveFiles compression
Improved
Removed collision between NPCs to prevent them getting stuck walking towards one another
Moved all controller drag-like inputs (i.e. color picker, body type) to the right analog stick
Changed the tent UI for better controller support
Slightly changed the fog colors and density
Slightly changed depth of field blur factor and distance scaling
Removed 2 tree variations to improve GPU memory consumption (World will be regenerated on launch and may spawn things on top of existing crafts)
Spaced trees on world generation even further
Dialogs, sex and furry editor now pause the day-night cycle
Craft placement snap distance lowered from 0.5m to 0.25m
Slightly raised the step sound effects's volumes
Improved quest completion UI so it should be more noticeable now
NPCs after arriving through the port will stay/wander where they arrived
Reworked crafts save data so it scales better when adding/removing objects with many already placed in the world
Got rid of the spikes problem when loading chunks completely (For some reason the last take on this wasn't fully functional)
Added imposter trees when far away to improve frame rate
Spaced out trees a bit so the generated world has less trees but no drastic visual changes
Improved Opengl3 support for older hardwares (SSR, SSAO and DoF are disabled for this)
Complete bone physics overhaul for more accurate jiggles without affecting performance
Improved penis and breats physics so it shouldn't break when walking like it used to anymore
Interactive music player reworked (Plugin option wasn't good and the built in lacks features)
Background music and intensity now change depending on location or time of day
Improved day/night cycle colors, should make more sense and feel more realistic now
Improved settings menu and phone apps gamepad navigation
Prevent shader compile stutter on some actions when firing the game for the first time
Added directional repeat for gamepads (like when you hold the down arrow key on menus)
Minor improvements to water, clouds and day/night cycles
Reworked how some post processing work, like underwater effect, it should now feel way more natural
Added more descriptions to options in the settings menu
Added more bones to penis so the penetrator physics look smoother
Debug menu is now accessible using a gamepad as well, using the BACK xbox button (or similar button on other gamepads)
Object placement is now controller friendly
Dialogues can now be skipped instead of forcefully typing the entire sentence
Settings now show descriptions for each option
Changed buttons trigger to on-press instead of on-release (improve gamepad responsiveness)
Sped up the phone pulling animation a little
Minor UI QoL updates on the CampR app
Updated all the rest of the UI elements to support gamepad (should be 100% gamepad-ready now)
Underwater distance 'fog'
Removed the 'tick' sound effect playing right after the world loads
All crafted objects should now be able to be removed, previously campfire and port didn't show up the prompt
Raised the volume for oral sex noises a bit so it should be a bit more audible
Pick up notifications animation and positioning adjusted for when several different items are picked at the same time
Changed the daytime slider to the debug menu
Added a colider for balls so those in certain sex animations won't bug out
Changed mouse settings to confined to keep mouse in screen bounds while visible
Upgraded tongue bones on the models
Improved navitaion system being more accurate on short distances
Changed sex camera to allow for angles closer to the ground
Updated oral animations
Reworked water reflections to have a bit of distortion
Crafting is now more gamepad friendly
upgraded the entire codebase to 4.3, dropped several workarounds done in the past due to limitations such as
Jiggle physics clean up, might improve on performance for some, also improved accuracy
Head look at clean up, might improve on performance for some, may cause visual bugs
Improved animation blending and statemachine, should run smoother on high frequency monitors
Navigation pathfinding changed to allow player to enter automatic walking
Adjusted auto positioning/rotationing to allow for advanced prop related sex animations
Lowered mesh count/draw calls for characters
Storing generated meshes on save file for faster loads
Removed unecessary water collisions
Updated the entire look at code to match the springbone logics
Generating mipmaps on character textures
Fixed
Fixed a problem with mouth insides not retaining the correct colors when created after a certain game version
Fixed campr app after the engine update hanging up the game for every loaded profile
Fixed a minor issue with the glowing eyes only working on the furry editor (all characters should have glowing eyes, better visible at nights)
Fixed a minor issue with the merchant dialog repeating quest related lines after it's been done
Fixed crafted tent 2 not being interactable
Fixed a problem with the land generation after character creation having missing textures
Fixed a bug where camera would get stuck if certain actions were done too quickly
Fixed a crash on startup
Fixed an issue with changing NPCs appearences would break the models
Flipped ground texture normals since they were being rendered reverted (shadows were shown wrongly on the tiny groung grass texture)
Fixed a problem with newly created files having the portrait darkened
Fixed a minor problem when upgrating savedata you could briefly see a different character body than your created ones
Fixed a bug with the port not returning the item after it's been removed by the player
Fixed soft fog not showing
Fixed a bug with interacting with the inventory using gamepad would lose focus of the slot
Fixed a bug with pickable resources havnig no collision after loading a save
Fixed a bug with option buttons showing artifacts
Fixed a bug with furries going/leaving tent moving weirdly
Fixed a bug with the merchant not spawning after loading save data
Fixed a bug with newly spawned npcs not acquiring the correct IDs, thus breaking tent allocation
Fixed a small bug with tree stump giving 5 logs per hit
Fixed a bug with the butthole getting messed up on sex positions that don't use it
Fixed balls and penis collisions, penis should not go inwards when moving now
Fixed a bug causing random spikes when moving certain distances that has been plaguing the game for a very long time
Fixed placing crafts not working when using gamepad
Fixed random crashes when trying to log in to patreon in the game
Fixes the merchant falling through the ground when player is far away
Fixed title screen menu allowing multiple clicks/button presses on buttons
Fixed baking not generating portraits correctly
Fixed a small problem with the character editor during character update where the genitalia selected wouldn't show up as selected
Fixed a problem with the camera control UI on char creation and sex not showing up when gamepad is on
Fixed some minor focus issues with gamepad support on certain GUI elements
Fixed objects in the world not having their changes saved
Fixed an issue with oral sex animations not working correctly
Fixed several UI issues
Fixed use action being triggered along with placing built objects
Fixed an issue with new files not actually fully generating the world
Fixed camera jitter when transitioning from sex scene to normal gameplay
Fixed a problem with inventory not accounting for items numbers properly
Fixed wrong name/description for some items
Fixed more save related crashes
Fixed an issue with the tail collider not being corrected on animation changes
Fixed mining stopped work after last update
Fixed a bug with some inputs stop working when swapping from keyboard to controller
Fixed an issue with penis getting stuck on a position after the sex animation has stopped
Fixed an issue where opening the craft menu rounding the daytime minutes to the closest hour
Fixed an issue with the NPC navigation skipping the last stop
Fixed the NPC navigation trying to get to some unreachable places
Fixed footsteps audio accuracy
Fixed several issues with placed objects during loading
Fixed tents not becoming navigation obstacle post loading
Fixed tent being able to placed on weird locations like montain or water
Fixed objects placed on older versions not having their size updated
Fixed several crash issues
Prompts should now only show when you can actually interact (like trees with no axe)
Fixed problems with the save file loading crashing on some computers
Fixed artifacts on breasts
Items weren't showing counter correctly if the max stack item was exceeded
Fixed odd behaviors with character looking at things while doing some actions
Cleaned up code that shouldn't be there
v0.42
Added
Complete rework of the CampR app, instead of a Tinder app + chat, it's now mostly a Grindr like app
Furry character arrival on a boat cinematic (using the crafted port), you can force invited NPCs to arrive using the debug menu
Phone apps data are now saved, this might be subject to (breaking) changes as save data info gets solidified
Improved
Debug menu is now accessible using a gamepad as well, using the BACK xbox button (or similar button on other gamepads)
Fixed
Fixed placing crafts not working when using gamepad
Fixed random crashes when trying to log in to patreon in the game
v0.41
Added
Auto updater button on title screen (must be online and logged in to patreon)
Quest system fully functional, you start with a beginning quest (Still needs polishing)
Removed the statue prior to the actual merchant
Improved
Object placement is now controller friendly
Dialogues can now be skipped instead of forcefully typing the entire sentence
Fixed
Fixed title screen menu allowing multiple clicks/button presses on buttons
Fixed baking not generating portraits correctly
v0.401
Hotfix
Quick update with some hotfixes that slipped from last build.
v0.40
Added
CampR app social tab (still not fully done, but 'liking' profiles now adds them to the social tab)
You can now take items placed in the world back to your inventory
Tent can now be interacted, nearby decorations will be listed in its UI (gameplay related stuff)
Long overdue 69 oral sex animation
Improved
Settings now show descriptions for each option
Changed buttons trigger to on-press instead of on-release (improve gamepad responsiveness)
Sped up the phone pulling animation a little
Minor UI QoL updates on the CampR app
Updated all the rest of the UI elements to support gamepad (should be 100% gamepad-ready now)
Underwater distance 'fog'
Removed the 'tick' sound effect playing right after the world loads
All crafted objects should now be able to be removed, previously campfire and port didn't show up the prompt
Raised the volume for oral sex noises a bit so it should be a bit more audible
Fixed
Fixed a small problem with the character editor during character update where the genitalia selected wouldn't show up as selected
Fixed a problem with the camera control UI on char creation and sex not showing up when gamepad is on
Fixed some minor focus issues with gamepad support on certain GUI elements
Fixed objects in the world not having their changes saved
Fixed an issue with oral sex animations not working correctly
Fixed several UI issues
v0.39
Added
Added 1 anal sex animation
Fixed
Fixed use action being triggered along with placing built objects
Fixed an issue with new files not actually fully generating the world
Improved
Pick up notifications animation and positioning adjusted for when several different items are picked at the same time
Changed the daytime slider to the debug menu
Added a colider for balls so those in certain sex animations won't bug out
v0.38
Added
Pick up notifications
Tongue on rimming animation
Crafting table (all crafting has been moved to that)
Debug menu on F12 (all debug function keys have been moved to that)
Fixed
Fixed camera jitter when transitioning from sex scene to normal gameplay
Fixed a problem with inventory not accounting for items numbers properly
Fixed wrong name/description for some items
Improved
Changed mouse settings to confined to keep mouse in screen bounds while visible
Upgraded tongue bones on the models
Improved navitaion system being more accurate on short distances
Changed sex camera to allow for angles closer to the ground
Updated oral animations
Reworked water reflections to have a bit of distortion
Crafting is now more gamepad friendly
upgraded the entire codebase to 4.3, dropped several workarounds done in the past due to limitations such as
Jiggle physics clean up, might improve on performance for some, also improved accuracy
Head look at clean up, might improve on performance for some, may cause visual bugs
Improved animation blending and statemachine, should run smoother on high frequency monitors
v0.372
Changes:
Added 2 sex animations, handjob and rimming (lacking sounds and tongue animation)
Bug fixes
Fixed more save related crashes
Fixed an issue with the tail collider not being corrected on animation changes
Improvements
Navigation pathfinding changed to allow player to enter automatic walking
Adjusted auto positioning/rotationing to allow for advanced prop related sex animations
v0.37
Changes:
Changed all the controller and keyboard icons and adjusted their theme to follow all others
Reworked the entire animations state machine and fine tuned an animations on it (MIGHT cause some visual bugs)
Some animations like Handshake can now be canceled if it wasn't answered instead of waiting for the full wait animation to end
Added sitting interaction to one of the benchs (it's unfinished but couldn't be removed for this build)
Added a frotting sex animation
Bug fixes
Fixed mining stopped work after last update
Fixed a bug with some inputs stop working when swapping from keyboard to controller
Fixed an issue with penis getting stuck on a position after the sex animation has stopped
Known bugs:
No controller support for the phone, hotbar or building yet
v0.36
Changes:
Added a changelog option to the main menu
Added 2 benchs
Added the campfire (doesn't stinguish for now)
Added missing port craft image
Tighter NPC navigation, less awkward paths (might use more CPU, needs more testing)
Bug fixes
Fixed an issue where opening the craft menu rounding the daytime minutes to the closest hour
Fixed an issue with the NPC navigation skipping the last stop
Fixed the NPC navigation trying to get to some unreachable places
Fixed footsteps audio accuracy
Fixed several issues with placed objects during loading
Fixed tents not becoming navigation obstacle post loading
Fixed tent being able to placed on weird locations like montain or water
Fixed objects placed on older versions not having their size updated
Known bugs:
No controller support for the phone, hotbar or building yet
v0.351
Changes:
Added an "outdated" alert on old saves for conveninence
Added talking interaction animation for NPCs
Added some UI sound effects
Added shadow for items dropped on the ground
Added a radial menu for emotes on B (for now waving, hand shake and stretching)
NPCs now react to waving and hand shakes
Added stiffness option for tail configutaion (good for curls for example)
Added an extra anal sex animation
Added the temporary F5 hotkey to update your own character
Bug fixes
Fixed several crash issues
Prompts should now only show when you can actually interact (like trees with no axe)
Known bugs:
You can place tents on water or mountain
No controller support for the phone, hotbar, building and radial actions yet
v0.33
Changes:
New anal animation
Floppy cocks while not having sex animations
Jiggle cocks on sex animations (mostly for the bottom, still need more tweaking to look more natural)
Seemless character mesh stitching
Island edge changed, mostly the beach depth
NPCs wander around randomly (or just do some stretching)
Bug fixes
Fixed problems with the save file loading crashing on some computers
Fixed artifacts on breasts
Performance improvements
Lowered mesh count/draw calls for characters
Storing generated meshes on save file for faster loads
Known bugs:
You can place tents on water or mountain
No controller support for the phone, hotbar or building yet
v0.32
Features:
Underwater effect for when the camera is below water level
Port added to the crafts list
Changed the way crafts show in the world before placing
Added footstep noises (grass, rock and sand for now)
Added some twist bones and tweaked the arms a little so it doesn't break anymore
Equipped items now vanish during actions that don't need it (not working on the sex animations)
Mining is now possible (not too happy with the SFX though)
Added the CampR app to the cellphone, it's not quite working yet (You can hit ENTER while on the CampR app to see what happens)
Worked on the compatibility mode a bit so it should run on older cards that support OpenGL3 (Visual quality isn't the same though)
Added a launcher that auto-detects GPU capabilities and runs the game accordingly
Added tree chop particles
Added SaveFiles compression
Bug fixes
Items weren't showing counter correctly if the max stack item was exceeded
Fixed odd behaviors with character looking at things while doing some actions
Performance improvements
Removed unecessary water collisions
Updated the entire look at code to match the springbone logics
Generating mipmaps on character textures
Known bugs:
You can place tents on water or mountain
No controller support for the phone, hotbar or building yet
v0.30
Initial F95 Release
0.42 version. 3 stars just for the decent animations and models. Beside that, there's really nothing to do. You can build and see everything that the game has to offer within first 15 minutes. No real point in exploring, the island is empty, no any kind of relationship building, hell, no even real point in building stuff. Not worth your time.
As of version 0.42 This is more barebones than many 0.1 games. So this is a porn game yeah? Why make us run around picking up rocks and leaves. Fine I persist, get the stuff craft an NPC. Now you can ask for sex. Theres only a few options and they arent even fully labeled. For example anal- option 1, 2, 3. Which one is doggy, missionary who knows and cares I guess. So if this part is the afterthought, the main part is crafting? I look at the menu, there are options for camps tools etc. but at this point I think- why waste my time on this. Will they be just cosmetic? At this point I dont even care anymore so I quit and delete.
As it stands, at 3.0, this game is very bare bones. It does run on low end laptops, if a tad laggy, but looks good even on low settings. They have a basic crafting system down and inventory, but the pickaxe currently isn't functional. Despite a GIF on the itch page showing a dock, there are only tents which aren't functional. To spawn other furries, you need to find a randomly spawned statue, give it an offering, then find that furry which spawns randomly somewhere and then you need to edit them cos they'll spawn as defaults. The player character also runs at an insane speed, which is great for traversal but bad for gathering items. There's also a mild issue with your character holding tools during sex, leading to me jerking off a dude with a pickaxe (ouch...). But, you may have noticed that the problems I found got less and less dramatic in that list. Truth be told, that's the only issues I saw and it is, still, basically alpha. The idea is there, and when I slapped down two tents next to the furry I spawned, it did have a slight feel of "the start of a nudist colony". I do think they should make the statue a constructable item and have the new furries spawn close by though, else you risk running around blindly. After they've nailed the baseline, they could easily add more to this to develop it into a grander game. Currently, a few issues need ironing out, couple of fine tunings for basic things, but there is very much potential for a casual "build it and they will cum" kind of game. And let's not put pressure on the dev to add new things just yet. Sure, without swimming you have to run around lakes, but I'd rather they sort the basics first like a functional pickaxe and give us fancier things later. As I say, has potential but very early doors.
As [v0.30] - Initial F95 release - very early stage of development. No real gameplay, just carcass of it. Style isn't good too, creatures look terrible. This app require much more work and possible restyling/remeshing too.
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