Futariuum's Gate
by GloomyWasher
2DCG
Anal Sex
Big Ass
Big Tits
Creampie
Dating Sim
Fantasy
Futa/Trans
Futa/Trans Protagonist
Handjob
Masturbation
MILF
Mobile Game
Monster Girl
Oral Sex
RPG
Sandbox
Tentacles
Titfuck
Turn Based Combat
Vaginal Sex
Maya feels her life has hit its low point, with her long-standing social anxiety worsening and her college studies suffering, leaving her locked in a cycle of constant, unproductive masturbation. But at least it can't get any worse, right? That is, until the fates that be call upon her and inform her of her true destiny: To take up arms as an agent of Heaven and fight against the demons of Hell, who threaten to invade the human world. With her colossal futa cock as her instrument of magic, of course! Join Maya on her journey of mental health, self-discovery and supercharged sexual encounters, and meet many interesting faces along the way!
Screenshots
Win/Linux/Mac
Android
v0.60
New full story intro added: We’ve expanded the story, which now wraps up the linear storyline so far—including Maya's meeting with a new and also last main character from Maya’s circle—before unlocking free exploration.
Added a new character: Brianna (including a variety of facial expressions).
Added 7 new CGs: 3 "Maya Defeated" CGs and 4 lewd "events" CGs.
Added a new "Maya Defeated" scene.
Added 2 new cards: "Shardfrost" and "Lara Soft" (lewd card).
Added 2 new locations: "Mother Base" and the "Library".
Introduced the new Random Events System, which appears in the new dungeons.
Added 5 new random "Events" containing erotic illustrations.
Added the new Relic System featuring 4 unique relics. Maya can equip up to 4 relics in her inventory to aid in battles, and they have a small chance to drop exclusively from bosses.
Introduced a new card element: Ice.
Added a new dungeon selection screen.
Added the "reputation" mechanic.
Added the "Choose Your Experience" screen: Players will be able to either play through it or skip directly to the open gameplay experience.
Added the "Recap Screen": If the option to skip the introduction is picked, you can check out a quick recap of the story so far.
The gameplay loop has been defined and improved, which ties together the existing introduction, sphere scenes, main story continuation, side-quests, and dungeon battles into one seamless experience.
Refined the "Quests" screen with clearer objectives, improved guidance, and requirement displays (where applicable).
A new dungeon system has been implemented supporting both current runs and past Story runs.
Added new tutorial screens for relics, events, dungeon runs, fast travel and more.
The new script adds around 5,000 words of written content.
Belial's scene has been reworked, improving dialogue flow and pacing to make it more engaging and polished.
Brianna has been added to Maya's Sphere.
Updated Inventory and Combat screens with clearer Maya stat displays.
Completely overhauled the Vigor system to enable future mechanics with cards, relics, and more.
Added new icons to the fast travel screen: Library and Mother Base.
Added Summary Icon for the Dungeon Selection screen, which helps players easily identify each room type.
The Hallway background in Maya’s House received a revision, now featuring an interactable element that allows players to access the Mother Base directly.
The Art Pack DLC has been updated with new CGs and character portrait.
Added 6 Steam Achievements.
Added the “Vibrator” icon to Maya’s Inventory.
Repeatable dungeons will now only reset under three circumstances: When Maya dies, when a dungeon is cleared or when the in-game day changes.
Updated the Death System to now also remove all relics from Maya's inventory upon death.
Some Steam achievements related to dungeons were removed/changed following the new changes in the dungeon system.
Fixed Eurydice's offering error: 'Obtain a random exclusive card, but your deck is shuffled' and now cards are chosen according to rarity probabilities instead of being fully random.
Fixed Laura's Sphere image button error.
Resolved an issue in the Changelog menu where new logs were not displaying correctly when loading an older save.
Several minor bug fixes.
v0.50 Part 2 - Steam
Scenes:
Added
3 new complete Sphere Scenes
for Aubrey, Violet, and Laura.
Added
1 new Side-Quest
for Dr. Amanda.
Added a new
bonus CG
that can be unlocked in the dungeons.
In total, we've added
24 new CGs
(most of them unique, plus variants and a bonus CG).
Mechanics:
Revamped the CG gallery
and made it more intuitive with the Multi-Touch Zoom Gallery: pinch-zoom or double-tap/click to zoom, swipe or drag with smooth inertia to navigate, rotate images in 90-degree increments, tap to toggle UI or switch variants, and support for any game size.
Misc:
Added a
new bonus outfit for Maya
to be used during combat.
Added
8 new Steam achievements
.
Aubrey and Violet have been added to the Sphere and Phone Menus.
Fixes:
Maya now heals some HP when sleeping or taking a nap.
The Venomous Fume card now costs 0 vigor instead of 1 to match its image.
Removed outdated ending version dialogues.
Fixed several minor issues.
v0.50 - Steam
We’ve unleashed 9 wicked new cards, 2 brand-new dungeons with a killer theme, and a fresh trader mechanic to spice up your strategies. Meet a new character joining the fight, enjoy new animations juicing up old scenes and a brand new highly requested scene, a new special Easter outfit for extra flair and catch slick new visual effects—plus a slew of fixes to keep it tight. Get your deck ready!
Characters:
Introduced the
"Mysterious Trader"
, a new trader character to spice up the dungeon exploration.
Scenes:
Introduced the
Maya Defeated Scene
.
Animations:
Added 3 new animations to existing scenes for extra flair.
Introduced the
new highly requested and fully animated "Maya Defeated" scene
, complete with 6 variant animations and audio.
Deckbuilding:
Added
9 new cards
, including 6 steamy erotic cards.
Exclusive cards are now available in the Mysterious Trader’s shop.
Added new cards that are unlocked after a player’s death.
Chime’s shop now stocks exclusive cards too.
Environment:
Added
two repeatable snow dungeons
to explore.
Mechanics:
Implemented a
trading system with the Mysterious Trader
.
Unlock
13 unique trading options
with the Mysterious Trader.
Added a dungeon variety system to ensure each repeatable dungeon feels fresh by avoiding back-to-back repeats of the same layout.
Misc:
Added Maya’s
"Bunny Girl" outfit
, an
Easter-themed special
that grants a unique combat effect.
Introduced tutorial screens for dungeons, portals, the Mysterious Trader, wardrobe, and death rewards to guide players better.
Enhanced visual effects across the game, including the main menu and dungeons, for a richer experience.
Revamped Blaze and Geo’s location with a bold new color scheme and striking visual effects.
Added a new app on Maya’s phone linking to our upcoming game’s page—stay tuned!
Included new sound effects for dungeons and the Mysterious Trader’s menu.
Fixes:
Gave the Cumblaster card a sleek visual upgrade and correctly classified it as a Cursed card.
Updated all DLCs to match the current game version for seamless compatibility.
Removed the namebox during thoughts or narration when no dialogue is present.
Added page numbers to gallery screens for easier navigation.
Improved UI scrolling with drag, mouse wheel, and arrow key support.
Ensured Armor effects display correctly at the start of battles.
Adjusted Maya’s positioning on the wardrobe screen for better visuals.
Fixed a dungeon bug that teleported Maya to a random dungeon when clicking the home button.
Resolved a progression-blocking bug after defeating lesser demons in the first side quest.
Tweaked the Chaos Breaker card to apply 1 Vulnerable stack (down from 2), as intended.
Replaced the vibrator prop in the "White Object" side quest with a higher-quality model—no more pixelation!
Overhauled the changelog menu to better showcase game updates.
Restored missing audio in Chime’s store.
Squashed various minor bugs for a smoother experience.
Fixed an issue with the Mysterious Trader where only the Rare Card appeared as a reward; the missing
Greed Card is now included.
Resolved display issues with the new textbox on Android devices.
Updated the credits screen.
Added new content to the art pack.
Resolved an issue where the deck was not appearing in the inventory in older game saves.
v0.45 Steam
Character
- Added Boss Demon Blaze.
Cards
- Added 3 new cards.
Cards
- Added 3 new cards.
Scenes
- Added a new scene: Maya x Blaze (3 VARIANTS).
UI
- Added the complete interface for Chime’s Store, organized by categories (buy, remove, and trade).
Dungeon
- Added 6 new repeatable dungeons, each with several variants.
- Added a death system to the repeatable dungeons: now there's a chance that when you die, you'll unlock new cards.
- Introduced the outfit mechanic: Each outfit now provides specific bonuses for Maya.
- The demon boss Blaze has been strengthened: Their attack power, block, and HP have been increased.
- Made several fixes to the previous dungeons.
Animation
- Added an animation to Chime’s portrait in her store.
Special
- Added Maya’s Christmas special outfit for use during combat.
Misc
- - Added a “remove” button to Chime’s Store.
- Added the repeatable dungeon "Abyssal Cave" icon to the navigation map.
- Added a “clear!” icon to the navigation map.
- Added a “buy” button to Chime’s Store.
- Added a “trade” button to Chime’s Store, along with icons for this section.
- Added a quest notification icon above the quest menu icon, which appears whenever a new quest is added.
- Added a visual slash/attack effect that appears on the character sprite whenever a character takes damage.
- Added a quick access button to transport the player to Chime’s Store.
- Added dialogues for Chime.
- Added more transition animations for Maya’s portrait.
- Added 4 new achievements (Steam only).
- Added keyboard-only functionality. Use the "D" key to open the deck menu.
Fixes
- Added a reward for the first Lesser Demon.
- Made several fixes to previous cards.
- The Thunder Spear card has been balanced, now dealing 14 damage with a cost of 50 mana, and the cost is displayed on the card.
- The uses of the Sanguination card will now reset before each battle.
- Belial Nerf:
- In her first battle on normal difficulty, Belial's HP has been reduced from 125 to 100.
- In her second battle, her attack power has been lowered from 15 to 14, but only if the difficulty is not set to easy.
- The battle now ends with a new transition and visual effect before going to the rewards screen.
- Added missing stars to some of the cards.
- Fixed card label from “attack” to “skill” for the Earthquake and Chaos Breaker cards.
- Fixed keymaps for the dorms.
- Updated the walkthrough (Utility Pack DLC).
- Updated the Art Pack DLC.
- Made several fixes throughout the game.
v0.40 Steam
A brand-new card battle system, with deck building and exciting turn-based battles! 20 cards are included in this release, ranging wildly in power and effects!
Also completely new, dungeon exploration gameplay! We’ve included three dungeons in this first release and we intend to add many more!
2 new demons to fight in the dungeons, with their own new sex scenes and CGs!
New plot progression, including the introduction of 3 new characters that will become very important to the story from here on out!
New world events with additional spicy CGs!
A new side quest with, you guessed it, a juicy CG scene at the end!
And much more!
v0.40
Combat:
The combat system has been totally rebuilt from the ground-up, now featuring a card battle roguelike RPG experience.
Added the new card battle system.
Added 12 attack and defend cards.
Added 3 potion cards.
Added Belial's weapon card - Sanguination - as a boss reward.
Added player and enemy buffs, debuffs and actions (21 non-elemental and 11 elemental effects).
Added combat action animations and transitions.
Added the combat tutorial.
Added the potions resource system
Added the rewards system (money, cards & potions).
Added the level/XP progression system.
New bad ending, including 2 new CGS.
Reworked the card transitions and added more transitions to all card related screens.
UI:
Most of the UI elements have been reworked and improved for a more cohesive style.
Added the complete interface for the new combat system (deck, discard deck, etc.)
The map has been completely redesigned with new buttons, info and mission hints boxes and improved navigation.
Added the inventory UI with 4 item categories + stats screen, showing Maya's current stats and level.
Added functions to Maya’s PC that are now working as intended.
Added new apps for Maya's phone: Cheats, Skill Tree and Bestiary (not functional yet).
The game's preferences/options menu has been completely reworked.
CGs
Added 10 new CGs with variants (Maya Sleeps in Bed and Bad Ending CGs).
Some of the old CGs have been reworked.
Added bonus variant for the first Laura's CGs (for the Gatekeeper Edition).
Misc:
Maya's expressions of older versions have been edited to match the dialogue displayed.
Several visual and bug fixes have been done throughout the entire code, as well as the removal of obsolete or outdated code and images.
Fixed minor card details and inconsistencies in the game’s art.
Added Maya’s energy as a stat. Maya now needs to sleep or nap to recover energy and otherwise won’t be able to perform many actions if she has insufficient energy.
The main text font has been replaced by a new one that more closely matches the game’s art style. The original dyslexia-friendly font is still selectable in the game’s options menu.
v0.30
16 new CGs
depicting lewd content for you to have a gander at and enjoy.
- Around
16,000 words
of new character and story driven content continuing Maya's Journey.
- The implementation of
Maya's Sphere
as a feature, which will allow you connect with characters to unlock new relationships and spicy events. The first three events are included, focusing on Laura, Nicole and our new character Amanda.
One new character
- Amanda - who gets an introduction and her own events in Maya's Sphere.
Updated and improved portraits
for Maya, Nicole and Laura, with better lighting and sharper detail.
- A
full overhaul of the game's UI and graphic design
, including a new logo, text box, dialogue option boxes, labels, world navigation elements and more.
3 new backgrounds
which will set the stage for current and future events: The Police Station, Amanda's Office and the laundry room of Maya's house.
- Improvements to internal code to make things smoother, more efficient and more stable.
v0.25
- Added 1 new character: Second Lesser Demon.
- Added 12 new CGs and variants.
- Added 1 new location: Central Park (day and night variants)
- All scenes have been reworked with captivating new animations and visual enhancements.
- The calendar system has been redesigned as a new icon. Players can now also quickly jump to the next time period by clicking it.
- Belial's battle and the first minion encounter have been thoroughly revamped.
- New and overhauled battle mechanics, including changes to attacking and blocking, and the addition of special attacks.
- Added a battle tutorial explaining how the combat system works for new players.
- Added a difficulty system: Easy, Normal and Hard. Each difficulty will impact the game's combat differently, so choose whichever you like.
- Added new icons for some UI elements.
v0.2
- Added 3 new characters, including the first of the game's bosses, the first "lesser demon" repeatable eneny and an important character tied to the main storyline.
- Added 10 lewd CG illustrations.
- Added a new location: The University Commons
- Added and replaced Laura's main portrait with her pajamas outfit during v0.10's opening scenes.
- Added several facial expressions to Maya's armored variant.
- Added the new combat system featuring the first boss battle.
- Added a gallery system.
- Fixed the spacing issue in the text history screen.
v0.1
Initial release
The first build contains 30 min of gameplay, three characters as well as featuring eight hand-drawn CGs.
v0.6 Update v0.6 broke the game for anyone playing from v0.5. The biggest change was making Lightning Bone, a default card that was once part of the regular game, into DLC only card. Lightning Bone still exists in the deck, but when you draw it, the card fails to load. So you get empty space where the card should be. Taking up deck space while being unplayable & unremovable. Pros + Nice art + Gallery + Dungeon progression changed from being a dungeon crawler into a slay the spire node map. This means less backtracking Cons - Very little new content from v0.5 and the barest minimums for love interest progression - Grindy . Cards from the shop are extremely expensive. Cards can cost up to $4400, while you can expect to get roughly $500 per run. Granted enemies drop cards for free after you kill them, but it would be nice if cards were more affordable - Relics can't be removed . Relics are equipment items dropped by bosses. They are automatically equipped but there's no way to remove them. They also use keywords that are unexplained, so you can't be sure what they do - Can't play or remove Lightning Bone from the deck if loading from a v0.5 save. This is a big problem because it used to be a default card and it now can't be removed from the deck. It also appears as loot enemies can drop even if you don't have DLC, but of course if you ever pick it up, you can't remove it - Key words on cards are not explained (e.g. Empower, Exhaust, Silenced, Vulnerable) - G oing to bed only heals 15 HP . I don't know why you wouldn't just get fully healed since you can just skip the day to be able to sleep again. And this is not a timed sandbox game, where skipping the day has consequences - Can't adjust audio settings within the game , only in the Main menu - Enemies have abilities like: "Each time a holy-related card is used, the enemy next attack will become more powerful". How much more powerful? Which cards in my deck are holy? Conclusion A very bare bones Slay the Spire like card game with a fair amount of grind, not much depth, not many cards, and not much content.
This game is pretty great. Really excellent UI and features. The art is absolutely top level and the scenes are very steamy. I do wish that more content had been included for the main characters instead of the dungeons will still feel kind of like side content. There isn't a tremendous amount of content yet, but what is there is pretty fun and worth the playthrough. Also worth following for the future updates which I'm sure will be excellent.
Amazing art, not much though. Decent card minigame for fighting. Amazing art, but with weird zoom ins. Like they are trying to stretch one artwork per scene, it's a little jarring. Story is fine as I can tell, with not much but in time will likely have more.
I've had my eye on this game for a while and I thought I'd give it a go now that it's had a few updates. Reviewing as of 0.45+DLCs Pros: Very hot character models Gallery included Around 2 hours to complete You can skip the fighting if you want (3 difficulty settings too) Plot is really good, it left me wondering what's gonna happen next SFX are decent Cons: Not too many H-scenes right now, a couple per character Only one H-scene animation There are times where there's a lot of talking and I think it could be cut down in some places The sex scenes are zoomed in and I'm not a fan Conclusion: I'd recommend this game. I'd also wait for some future updates. I'm excited for Violet's content, she's my favorite so far. I'll look forward to future updates!
Played for a couple of hours which maybe consisted of 10 minutes of game. Boring and overly long story with poor and minimal art. No animations (as far as I played), with annoying zoom ins and panning meant to suggest them. Somewhat interesting card game, although I couldn't figure out a way to maintain the deck. (Maybe that gets introduced after still more boring story.) When I find some of the technical aspects of your RenPy porn card game to be its strongest point, you've done something wrong.
Pretty cool game, great graphics and solid writing. I'd even say it's a little bit too good to be true. There's very little content for now, no sex scenes yet with the main characters, and in my experience games that have glitzy demos like this tend to fizzle out pretty quicky and are never finished. I hope I'm wrong, I'll be keeping an eye on this.
As Orphanus said, this game is great and I play the updates immediately. The main character is great, wholesome and very relatable, the love interests are great too, and the art is so, so good. You know it's a good game when you feel something more than just the horniness, and this game is one of them. Combat is not great but it has a lot of time to evolve. Can't wait for the next update !
A really well made game, one of the few that I play almost immediately after a new update is out. While there isn't that much content (only an hour of content, if that), what is there is fantastic. The art is excellent (and there's a lot of it) and the story happens to check all of my personal boxes.
I am not usually a fan of 2d or sandbox but this was great. Images were 10/10. Characters and story were good and identifiable. All in all a game I'd recommend. Really want to see more. Oh and combat was actually entertaining which isn't usually the case.
Good art with a story that will hopefully be able to flesh out the gameplay in the future. I'm keeping this one on my list to watch for updates. If it continues to have consistent content releases then I'm sure it will be a great game going fowards.
love the premise, love the characters, love the style/visuals/design but i find the text overly wordy and the click/text to image ratio pretty bad. it feels like the text boxes are a grind rather than an enhancement to the experience. think the game would benefit from a lot more shorter dialogue per text box and also less text boxes per image overall. jsut way too much description that doesn't really add to the eroticism or makes the dynamics more immersive which might actually have been the opposite of the dev's intent but i think a lot of the time overly wordly text actually has the opposite effect.
I know giving this a 5 star rating early in development is a bit rash & I'm aware that this might have to be changed in the future, depending on how things go, but at the very least it is my personal, honest experience with the game so far. I love it, the writing is cute, yet insightful in regards to the things the protagonist feels, especially about her situation in general and herself, as a person, specifically. It's touching, it's a bit painful and, most importantly, super-duper wholesome in regards to the 2 main characters she has been interacting with so far (I'm a bit hesitant to call them loveinterests, since I am only 95% sure that is where things are meant to potentially go with them, but well, I do hope so, at least) and I can't wait to see their relationships evolve. Aside from that the actual plot is fairly decent at a baseline, and in my personal opinion it's executed well enough to even be called pretty good, not just for a porn game, but ofc in this setting it probably works best. The visuals in this are just top-notch and I can't emphasize enough how happy I am to have this level of art in a game almost entirely centered around futa on female content (which, to me, qualifies as lesbian still, so this is a rare gem of a lesbian VN in my humble opinion, I'm not used to getting those with hand-drawn art of this caliber) The only thing I am not onboard with yet is the combat, as other people have pointed out, but since it apparently is reason enough to give this game 1 star I feel like I'm pretty much free to give it 5 despite the combat being pointless at the moment. Not only is this just a first showing of where things will go in the game in terms of mechanics and challenges to overcome & the Devs have already stated they are aware it's not there yet and it will be worked upon without a doubt. Obviously everyone has to decide for themselves how they deal with the state of things, but it genuinely makes me feel bad to see a game like this getting rated 1 star just because something is a bit clunky right now. Also I wanna point out I tried the fight people are angry about roughly 20 times to see if I just got lucky beating it on the 2nd attempt but I wasn't. Yes it is RNG and it is annoying to loose the fight once or twice without any option of influencing the outcome, but I never lost more than 2 times in a row. So...not sure what's going on with people saying they lost dozens of times in a row. Can't wait for this to be continued, one of the absolute most promising games I've ran into, I just hope it will be finished!
The combat RNG is just straight up broken in the tutorial fight. I opened up the game files to check and the enemy just has straight up better numbers than you do. Even if you luck out and some how roll max damage every turn and the enemy rolls minimum damage every turn (and ignoring their special attack) you can't deal enough damage to win the fight. They only way to win is if the AI has an aneurysm and spams the block command. Would not recommend until the combat system is fixed. For the curious: You have 125 hp and the enemy deals 17-20 damage. So they require 8 hits at minimum damage to kill you. The enemy has 200 hp and you deal 16-22 damage. So at max damage it takes 10 hits to kill the enemy. The enemy also has a special attack, and while it only deals 10-20 damage, it also heals them by 25 points. Which even at your max damage of 22 gives them another 2 hits they can live.
Utter thrash combat system that is simply RNG and will stop your progress in the game. Tried 62 times and lost all. The graphics are great, but that doesnt matter when you cannot see them! As far as this game will go I hope this will get fixed and I can leave a positivie review. Until that time I would suggest to stay away.
Super super hot art and quality writing so far. Thick chicks with big dicks will always be great. It's only the initial release so I'm looking forward to what the devs do in the future. One of my new faves already.
v 0.1 I'd give 3.5 if it was possible. It's a very light and short demo, but a very interesting one. I'm kinda interested to discover why the main character is a shut-in or how she is gonna cope with her relationship issues, and the whole idea with the war between the angels and demons, while unoriginal, shows some promises with the MC's mom and whatnot. The artstyle is stellar, some of the best I've seen in a VN for what little we see of the characters. This VN really suffers from having been released so soon, without almost any kind of content to sink our teeth into, making it difficult to truly appreciate what the artstyle or the sotry could become. As it stands, it's a nice eye-candy of a promise the devs made to us, but not much more. Still, it has some good potential, with a solid premice and an visual appeal that stands on its own, so we'll see how the devs fare in the future.
Still very early but a solid foundation. The art is definitely quality. The story seems good, and the characters seem interesting. Also, it seems the dev has already built in a lot of the systems they will need going forward, this in my opinion is a great sign…. “planning” Good futa games are few and far between.
very promising, just give the devs time and wait for the quality content, the art is very good and the story is also interesting. muito promissor, é só da o tempo necessario para os devs e esperar o conteudo de qualidade, a arte é muito bom e a historia também é interessante.
I don't really give out ratings based on first releases. This one here tempts me to do so. Story: It's a mix of Heaven and Hell, where you're the spawn of a Angel-Demon. So, the premise for the story is quite interesting. The story revolves around the character of Maya who is this spawn mentioned above. Loved the name 'Nebuchadnezzar', haha. Excited for more to come. Art & Music: Appealing and very crisp art. It's done well. One of the best part where it sold me out was art. Well, there's metal music there, so ofcourse it's got to be good, right? Interesting selection of music there, totally fits the RPG vibes. As for whose native is not English, the language used in game is brilliant. The writer has experience in writing from the way the game is written. It has a perfect balance of humor and meme-y references and some serious elements time to time. The artist is also quite skillful there alongwith coder with some simple RPG elements without any unnecessary hassle. So, the game has a good team involved and they do look passionate for the project. Best wishes to y'all in the future. 10/10 would recommend playing this one.
Early build, hardly anything to go off of really. So consider this a tentative rating of interest rather then quality. That being said, I love what I am seeing. Plot setup is engaging with the potential to do something unique with its themes. And I'm just a bit of a sucker for the angels and demons mythos and imagery. Art is absolutely gorgeous, so in the off chance it drops the ball on the plot, I'd still probably recommend this for its "plot". Bonus points go for being actual futanari, its a coin flip around these parts. I am going to be keeping a close eye on this project for certain. On an unrelated note, Nebuchadnezzar is one of the best names of all time, ever.
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