Genes of Glory is a 2D animated management simulation by endlesschance, built with the Others engine. You play Claire, a recent Glory Academy graduate who moves to Glory Town with her partner and takes a job as a Mutations Researcher at a clinic. Her work supports a global effort to study why most of the world is shifting toward a single futanari gender. After the clinic’s extractor fails, she must find other ways to gather genetic samples, meet quotas from the WWHA, and uncover the Global Mutations Crisis. The game emphasizes management, corruption, and cheating.
Current v0.5.4.9, released September 4, 2026, is an ongoing build. It runs on Windows, Linux, and Android in English, with no censorship. The update reworked mini-bosses so they can appear randomly among the first one to three patients instead of through a special patient button, with Lory as the only current mini-boss and more planned. It also fixed patient passive assignment. The Pleaser class now scales with a Popular stat that drops by ten each day; higher popularity can improve horniness chances and affects Claire’s mood when patients leave.
Developer's description
Claire, is one of Glory Academy's brightest graduates. Soon after she completes her dissertation, she and her partner move in to, Glory Town, where she assumes her first post as an esteemed, Mutations Researcher, at the mutations clinic.
Her calling in life is to contribute to the global initiative of understanding why 90% of the world has started to converge into a single gender (Futanari).Things are going well at first, however not long after, the sample collection extractor at the clinic breaks down and she is forced to resort to other means to perform the extractions so that she may collect enough genetic material to continue her research and meet the quota the WWHA has set for the clinic...Help Claire research mutations observed in the citizens of, Glory Town, and solve the mystery of the "Global Mutations Crisis!"
v0.5.4.9
Mini-boss System Rework
Mini-bosses will now appear randomly within the first 1-3 patients rather than being announced via a "Special Patient" button. It is still Lory just for now but will be adding the Chapter 1 mini-bosses next patch.
Because this was a lot of work to refactor, I didn't have the time to add in the other 3-4 chapter 1 mini-bosses so I will be adding them in the next update.
Fix Patient Passives
Passives are not being assigned appropriately each patient
Pleaser Class
Pleaser's abilities/passives are empowered by how "Popular" she is. Popular degrades by 10 every day.
Raising "Popular" allows for bonuses.
In Clinic:
Higher chance of patients entering with higher horniness levels. (Popularity)
When patient's leave, Claire gains/loses mood depending on horniness levels. (Passive)
Claire gains Popularity whenever a patient leaves "Happy"
Town:
Random NPCs will greet Claire while players are in town and offer her special snacks (stats, mood, etc.)
When failing to complete an NPC quest, popularity and mood decreases by 5.
Note: Patient passives are going to be a key mechanic that will not only challenge players but give more weight and value to each one of Claire's Actions (Moves and Skills)
Pleaser's Actions
Deep Worship (Skill)
Raises popularity by 10. Skips patient. Loses sample.
See skill description in-game to view unlock conditions.
Caress (Move)
Medium Base damage. Scales with Popularity.
Service (Move)
When Claire finishes a patient using Service, +1 Tolerance. Low base damage scales with popularity.
v0.5.3.10 HF3
Fixed Equip/Skill Bug AGAIN! There still some common edge cases that made players unable to equip skills. Hopefully, there are no issues but will be on the lookout for more. The fix is simple but may involve copy-pasting the safety net code in certain parts of the code.
Notice of the first quota would not fire properly and cause freezes for some.
The recent QoL feature made it easy for players to miss Beth's dialogue with Sarah and Claire.
After Claire treats patients, there would be an extra count added to the total patients seen.
Triggering weakspot would intermittently negate a cleared pleasure bar
A bunch of typos/grammar fixed across the dialogues.
v0.5.3.8 Hotfix 2
Seems like there was a critical game-breaking bug that was left out of the most recent bugfix. There were only a couple things that needed to be addressed but I will be pinning this build as the latest
Bugs
Skills would not be available randomly. Will still keep a lookout for this one!
v0.5.3.7 Hotfix
Changes
NPC quests only become available upon reaching day 25
Balances
Randomness of sample collection amount
Reduced the cooldown of Kate's bakery
Increased amount that Cream Puff heals back
Players now get +10 Mood upon completing an NPC quest
Inspect skill now has a chance of gaining more than 1 fragment! (1, 2, or 3)
Bugs
Some players would get stuck on a black screen which made it impossible to proceed
The 2nd quota's mutation would be missing intermittently. Found to be a race condition
Optimizations
Reduced the amount of renders for Claire's sprite in the clinic caused by a shader (Moderate boost)
Removed old error handling that is not applicable
Made it so that most system messages are available when using "Dev mode"
v0.5.3.5
New Class: Masochist & The "Stress" Mechanic
The new Science-based Masochist class brings a high-risk, high-reward playstyle. Managing your Stress gauge is the key playstyle.
New Skills: Overthink, Atone (gains +1 Stress if a patient finishes), and Punish.
Stress Management: You can now gain Stress whenever Mood is lost. Every point of Stress grants a +2% chance to hit a "Weak Spot" and a +5% chance to trigger "Eureka!" (boosting research by +1 tier). Succeeding in an experiment relieves 5 Stress.
Therapist Questline: I've added new conditions and a class choice for Masochist and Harlot.
Clinic Upgrades
Weak & Sweet Spots: Landing a "Weak Spot" (Science-based) deals 2x endurance damage, while a "Sweet Spot" (Stress-based) delivers a massive 4x multiplier, complete with special damage number effects.
Mini-bosses
New Mini-Boss Portraits: New pixel art portraits for Lory, Wiliford, and Bathory! The mini-boss system will be getting more love in the next update!
NPC Quests
NPC Quests: The quest system is fully live! You can now take on up to 3 active quests at a time. For now, the NPCs are simply flagged by a red color but there will be visual improvement of this in the coming updates.
Quality of Life Updates
Players do not have to treat patients every day now
Notifications at home to let players know of optional events or when they must go into the clinic.
Game Balance
Patient scaling has been replaced with new algorithm. What that scales partially with the number of days. More details to come.
Multipliers across all moves and skills have been adjusted for a smoother gameplay curve.
v0.5.1.1
Cheat Menu
An option in the Pause menu (a layer in the Town map layout) that players are able to use to adjust stats/parameters/etc. which will be accessible after players gain access to skills/mutations (Day 24)
Fixes
Skip To End Button Effort:
Mini-boss needs to be fixed. Proper flags and events are not being triggered.
v0.5.0.13
Clinic
: Quota: Autosave not set for beginning of Quota #4.
Shop
: Kate and Claire dialogue: Portraits were set incorrectly
Move
: Satisfy: Satisfy unlocked after only 4 patients in one day rather than 6.
Skill
: Squat. Fixed. Was set to the incorrect mutation. Now will be learned after getting ROCK_STEADY to Tier 4 Requirements
Skill
: Pleasure. Fixed. 'Patients seen:' is always '3', no matter the actual amount of patients seen, either by it being more using pleasure or it being a special patient.
Skill
: (NEW) Feel. To make up for the previous blunder, I have added a new skill "Feel". See the menu for unlock conditions
Day 6
: Dialogue grammar.
Day 53
: Miniboss Tutorial During the tutorial for special patients it shows the image of a random patient and not Lory's. Note: For now, I have left the finish animation out. Will consider putting it in after I have done planning for future updates. Pushed back
Clinic: Smegma
When using 'calm down' on a patient with smegma the first time, the smegma sprite is layered on top of Claire's sprite.
Clean has the same problem.
Skip to End Button
: Skip to end of content button. When players press this, they are fast-forwarded to the end of content and into the sandbox mode.
v0.4.0.8
Major Updates
Class System (3 New Animations!)
First class released, "The Harlot". Accessible after completing Belle's Quests.
Belle, the Therapist
New Location. Claire has found a therapist with help from Jane. Her location is available after completing the 3rd quest.
Minor Updates
(Pushed back) Unlockable skill via Kate's Shop: Snacks!
Delay in the artwork caused this one to be pushed back D: Although the animation has been finished, it's cutting a bit close to put this in the current update. It will be in the next update as I didn't want to push this one back any further. Besides the fact that Claire is naked, it's not an NSFW skill so don't be too bummed!
Clinic: Wall Cum Stains
Because "Snacks!" was pushed back, I decided to implement cum stains in the clinic instead! There will be increasing amounts of cum stains on the wall based on the number of patients that Claire can make finish.
Aura effects on certain moves (It's 2026, you just gotta have auras...)
Implemented an "Aura system" that can be applied to skills/actions. The first one that has one is the Harlot's "Pleasure" skill
Clinic: Patient "Finish" Threshold
Added a small indicator on the Endurance bar to show when they'll finish.
General refactoring for previous systems
Dialogue, Sounds, Pause Menu
Bug Fixes
Fixed a bug where sometimes players couldn't accumulate mutation fragments for Quest #2.
Fixed a bug where the "Tolerance" stat wasn't displaying properly in the load menu of the start screen.
v0.3.1.17
N/A
v0.2.0
Hotfix Deployment — Technical Changelog
Fixes and Updates Implemented
Added mobile-friendly version (Beta)
Implemented new Town Map artwork
Enabled adjustable sound settings
Applied multiple dialogue corrections (primarily punctuation and formatting)
Fixed tutorial guide display being cut off in the pause menu
Resolved an issue where user input could skip full animations
Added an option to enable or disable mouse-click skip behavior
Platform Support
v1.0 alpha
initial zone release
Player reviews
Player rating4.0 / 5 · 22 ratings
Written reviews22 · avg 3.8★
Positive (4–5★)68%
Latest review2026-10-02
What players say
Most players rate it positively, praising art and premise, but several criticize repetitive gameplay, bugs, and limited content.
5★9
4★5
3★1
2★4
1★1
Players like
Pixel art, visuals, and animations are widely praised
Futuristic futa clinic management premise appeals to players
Core gameplay mechanics and corruption elements feel promising
Story setup and character variety create interest
Common complaints
Gameplay can feel repetitive with limited scene variety
Bugs and clunky controls make some builds unplayable
Mood systems and RNG grinding feel tedious or unbalanced
Best for players who like futa management sims, pixel art, and corruption-themed stories.
Summarised from 20 written player reviews.
qwasas2026-10-02★★★★★
Game was provided by women. Too much dialogs and stupid emotions and afraids of Main Character. Ones of pluses\combs — male types have thick healthy dicks, on which Claire spitting like dirty bitch. Thats good
cosm2026-09-25★★★★★
I think what exists in this game so far is fantastic, and it's laid the groundwork for the future chapters to be great. The gameplay feels good, the art works really well, the corruption element is great, the writing hits…
KeepItModest2026-09-17★★★★★
As a fan of pixel art games... yea this is one of the best. genuinely fun mechanics and a super interesting story not to mention futa, yea futa's cool. definitely recommend playing, hoping for a lot more content soon.