Girlfriend Saves the City

by Impy

Uncensored Windows Linux Mac
Versionv4c
EngineUnity
Released2023-10-01
Updated2023-10-18
LanguageEnglish

About Girlfriend Saves the City

Girlfriend Saves the City is a Unity-made adult game by Impy. You construct a settlement over a UFO crash location, while your girlfriend Heather keeps it safe and gets into risqué trouble. The presentation uses animated 2D CG art, and the tags point to a female protagonist and netorare. It also includes puzzle, platformer, and turn-based combat elements.

The current v4c build was released on October 1, 2023, and development is ongoing. It is available for Windows, Linux, and Mac in English, uncensored. The latest update adds four new scenes: two TV events, one office dialogue, one animated tavern scene, plus two bonus combat animations unlocked by a secret condition. It also fixes movement request priority over waiting and includes art/dialogue tweaks.

Developer's description

Build a city on top of a UFO crash site. Your girlfriend Heather will keep it safe and get herself into sexy trouble!​

Download Girlfriend Saves the City v4c

Changelog

v4c 4 new events. (2 tv, 1 office dialogue, 1 animated tavern scene) 2 bonus combat animations with a secret trigger condition. Fixed bug where movement requests would be prioritized over waiting. Various art and dialogue adjustments. v4b Fixed bug where clicking buttons too quickly could sometimes lock the screen in town hall. (2nd attempt to fix this, let me know if it's truly gone.) Added the impregnation animation to the male grapple events in the gallery. Few small art adjustments. v4 New Content 8 new events. 5 new buildings. 4 illustrated endings. Gallery. Title screen. Impregnation animation. Various art and dialogue adjustments. Added location decorations. Gameplay Changes Game cannot be lost. Low popularity will reduce progression speed but will no longer give you a game over. Saucer now doubles effect of all adjacent buildings! Resistance recovery is limited to 1 per building, but there are now 3 structures that offer it. Some buildings now have additional influence on their neighbors. Dates cost more again, but there are additional sources of favors. Added a "refill for 10 favors" buttons to patrol selection to offer additional strategic uses for high favor towns. Combat loss popularity penalty is higher. Various structure effects changed or rebalanced. Increased naughtiness requirement for battle stripping to 10. Quality of Life Improvements Added hint text for more combat buttons. Districts are now shown in building descriptions. Key battles are marked in enemy descriptions. Bug Fixes Fixed major bug where buildings placed near the center road didn't always count as part of a district. Fixed bug where office hint text did not update after an event has played. Fixed bug, an old event and the tv being active at the same time would show hint text as if a new event is active. TV now has it's own office hint text. Fixed bug where wait button did not get reset on re-entering the office. Fixed bug, random combat items were not being picked from intended pools. Implemented some additional code checks to prevent potential future mishaps. v3: New Content 9 new events. Town hall can be visited between patrol loops. 11 new buildings. 10 new combat items. "Evil schemes" game progression system to replace previous "threat level" system. 3 (text only) endings. Gameplay Changes Replaced combat arrow movement que with waypoint que. Action requests can be cancelled. Wait requests stack. Items no longer carry over between missions. Buildings give items for a single encounter. Items can now be stacked, inventory is infinite. 2 item shops are guaranteed on each construction proposal. Church events merge into the same branch, regardless of visit order. Dialogue event for not visiting church before transformation changed. Requirements for transformation lowered. Enemies have an elemental weakness, first hit of that element removes 2 resistance. Introduced 2 new attack elements. Changed some item activation rules. Defeated enemies are now removed from encounters. Hovering over an enemy will show you some basic information about the encounter. Changed effect of various buildings, especially those that used to give you items. Changed effect of various items, generally to make them hit broader areas. Enemies will pause after phone use (consistent with turn 1 behavior to make planning easier) More lust is needed to activate slut mode. Reduced date cost to 2 favor. Reduced decline construction penalties by 2. Reduced naughtiness gain for some events. Quality of Life Changes and Bug Fixes All participating enemies are now checked for defeat events not just the leader. Enemies will not attack destroyed items. Gave Charmer and Heather faster moving bullets. Fixed bug, Heather sometimes moved away from assigned path. Fixed bug, Heather's default pathfinding was not always consistent to how it worked for enemies. Fixed bug, player could not start in topmost room. Description, dialogue and art adjustments. v2 New Content Lewd combat with 4 takedown animations. New enemy with a defeat event. New dating spot with 3 events. New placeable building. Some new sprites and portraits and various art touchups. Gameplay Changes Added pathfinding (temporarily activated when a character encounters a wall until the next jump or attack). Lust no longer reduces resistance, resistance carries over between fights. Max lust now grants a combat powerup. 8 naughtiness is required to start gaining lust. Events grant different amounts of naughtiness, the amount gained is displayed on screen. Mood penalty for losing is now based on the number of remaining enemies (partial success matters!). Church of Slep gives resistance instead of removing lust. Rival heroes will only appear if their minions have been defeated at least once. Removed victory requirement for dates. Dating now costs 4 favor instead of 5. Added 10 more combat turns. Combat maps will generate a few additional jump spots now. Various balance changes to items and buildings. Big Fixes Fixed a bug where sound settings did not get applied to the main menu. Fixed bug where Heather couldn't visit buildings on the first tile of her patrol (you can't place them there anymore). Fixed bug where returning a building back by clicking it again stopped the button from working until another was selected. Camera can now pan even if it's locked while using the phone. v0.1b Using the phone allows items to be added twice per combat. Items can now be flipped. Battle action options for "waiting", "attacking" and "turning". Up to 6 battle action suggestions can be queued at a time. New display for resources and hint text when you hover over them. Animated the monkeys. Hp display for enemies. Skip Button for events. Keyboard controls for camera. Slightly increased movement speed in combat. Various small text and art touchups. v0.1a Initial public release

Player reviews

Player rating 4.0 / 5 · 7 ratings
Written reviews 7 · avg 3.1★
Positive (4–5★) 57%
Latest review 2023-10-18

What players say

Most ratings are four stars, but confusing combat and unfinished content lower some scores.

5★ 0
4★ 4
3★ 1
2★ 1
1★ 1

Players like

  • Good pixel art and animations
  • Engaging town planning and building loop
  • You can avoid losing through planning and exploits

Common complaints

  • Confusing rules and missing tutorial
  • Combat is stiff, random, and hard to control
  • Story and content feel unfinished

Best for players who like pixel art and strategic town planning.

Summarised from 7 written player reviews.

Lazzrael 2023-10-18 ★★★★★
Like alot of the games done by impy, there is a slight, and annoying learning curve that doesn't take long to learn. The good news with this particular game is there really isn't a game over, so there isn't a…
brast11 2023-08-24 ★★★★★
Good game, still a bit unfinished. Rules are kind of wierd but once you figure then out you can exploit the game and never lose. Good sprite art. The story is also pretty barebones, but theres potential, and like any…
smithsmithsmith 2023-08-24 ★★★★★
Short and sweet with some nice pixel animations, classic Impy. The general gameplay loop is building up facilities to give you battle items and other resources for the combat sections. It's a bit obtuse and could do with a tutorial…

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