Girlfriend Saves the City
by Impy
2D Game
2DCG
Animated
Big Tits
Female Protagonist
Futa/Trans
Groping
Netorare
Platformer
Puzzle
Sleep Sex
Trap
Turn Based Combat
Vaginal Sex
Voyeurism
Build a city on top of a UFO crash site. Your girlfriend Heather will keep it safe and get herself into sexy trouble!
Screenshots
Linux
Win32
Mac
v4c
4 new events. (2 tv, 1 office dialogue, 1 animated tavern scene)
2 bonus combat animations with a secret trigger condition.
Fixed bug where movement requests would be prioritized over waiting.
Various art and dialogue adjustments.
v4b
Fixed bug where clicking buttons too quickly could sometimes lock the screen in town hall. (2nd attempt to fix this, let me know if it's truly gone.)
Added the impregnation animation to the male grapple events in the gallery.
Few small art adjustments.
v4
New Content
8 new events.
5 new buildings.
4 illustrated endings.
Gallery.
Title screen.
Impregnation animation.
Various art and dialogue adjustments. Added location decorations.
Gameplay Changes
Game cannot be lost. Low popularity will reduce progression speed but will no longer give you a game over.
Saucer now doubles effect of all adjacent buildings!
Resistance recovery is limited to 1 per building, but there are now 3 structures that offer it.
Some buildings now have additional influence on their neighbors.
Dates cost more again, but there are additional sources of favors.
Added a "refill for 10 favors" buttons to patrol selection to offer additional strategic uses for high favor towns.
Combat loss popularity penalty is higher.
Various structure effects changed or rebalanced.
Increased naughtiness requirement for battle stripping to 10.
Quality of Life Improvements
Added hint text for more combat buttons.
Districts are now shown in building descriptions.
Key battles are marked in enemy descriptions.
Bug Fixes
Fixed major bug where buildings placed near the center road didn't always count as part of a district.
Fixed bug where office hint text did not update after an event has played.
Fixed bug, an old event and the tv being active at the same time would show hint text as if a new event is active. TV now has it's own office hint text.
Fixed bug where wait button did not get reset on re-entering the office.
Fixed bug, random combat items were not being picked from intended pools.
Implemented some additional code checks to prevent potential future mishaps.
v3:
New Content
9 new events.
Town hall can be visited between patrol loops.
11 new buildings.
10 new combat items.
"Evil schemes" game progression system to replace previous "threat level" system.
3 (text only) endings.
Gameplay Changes
Replaced combat arrow movement que with waypoint que. Action requests can be cancelled. Wait requests stack.
Items no longer carry over between missions. Buildings give items for a single encounter.
Items can now be stacked, inventory is infinite.
2 item shops are guaranteed on each construction proposal.
Church events merge into the same branch, regardless of visit order. Dialogue event for not visiting church before transformation changed. Requirements for transformation lowered.
Enemies have an elemental weakness, first hit of that element removes 2 resistance.
Introduced 2 new attack elements. Changed some item activation rules.
Defeated enemies are now removed from encounters.
Hovering over an enemy will show you some basic information about the encounter.
Changed effect of various buildings, especially those that used to give you items.
Changed effect of various items, generally to make them hit broader areas.
Enemies will pause after phone use (consistent with turn 1 behavior to make planning easier)
More lust is needed to activate slut mode.
Reduced date cost to 2 favor.
Reduced decline construction penalties by 2.
Reduced naughtiness gain for some events.
Quality of Life Changes and Bug Fixes
All participating enemies are now checked for defeat events not just the leader.
Enemies will not attack destroyed items.
Gave Charmer and Heather faster moving bullets.
Fixed bug, Heather sometimes moved away from assigned path.
Fixed bug, Heather's default pathfinding was not always consistent to how it worked for enemies.
Fixed bug, player could not start in topmost room.
Description, dialogue and art adjustments.
v2
New Content
Lewd combat with 4 takedown animations.
New enemy with a defeat event.
New dating spot with 3 events.
New placeable building.
Some new sprites and portraits and various art touchups.
Gameplay Changes
Added pathfinding (temporarily activated when a character encounters a wall until the next jump or attack).
Lust no longer reduces resistance, resistance carries over between fights.
Max lust now grants a combat powerup.
8 naughtiness is required to start gaining lust.
Events grant different amounts of naughtiness, the amount gained is displayed on screen.
Mood penalty for losing is now based on the number of remaining enemies (partial success matters!).
Church of Slep gives resistance instead of removing lust.
Rival heroes will only appear if their minions have been defeated at least once.
Removed victory requirement for dates.
Dating now costs 4 favor instead of 5.
Added 10 more combat turns.
Combat maps will generate a few additional jump spots now.
Various balance changes to items and buildings.
Big Fixes
Fixed a bug where sound settings did not get applied to the main menu.
Fixed bug where Heather couldn't visit buildings on the first tile of her patrol (you can't place them there anymore).
Fixed bug where returning a building back by clicking it again stopped the button from working until another was selected.
Camera can now pan even if it's locked while using the phone.
v0.1b
Using the phone allows items to be added twice per combat.
Items can now be flipped.
Battle action options for "waiting", "attacking" and "turning".
Up to 6 battle action suggestions can be queued at a time.
New display for resources and hint text when you hover over them.
Animated the monkeys.
Hp display for enemies.
Skip Button for events.
Keyboard controls for camera.
Slightly increased movement speed in combat.
Various small text and art touchups.
v0.1a
Initial public release
Like alot of the games done by impy, there is a slight, and annoying learning curve that doesn't take long to learn. The good news with this particular game is there really isn't a game over, so there isn't a risk for you bumbling around learning things, as with some of the other games they do where after a certain point you can reacha point of no return, and just lose. Further and to help anyone understand the game is three fold: first you build buildings on one of 4 sections of the map. Each building causes special effects when you happen to walk by them if going through that section of the city. However, most buildings have contingent effects on you winning battles. There is always a battle every way you go, and after doing all 4 points, all enemies you may have defeated refresh. Second the battles them selves. Think of it like action based battles in that you only move, or place items, but if your character is facing or is directed to go towards an enemy you will attack them. Sadly it's a bit inconsistent in that your attacks can be nearly 3 full moves away, or sometimes, just the act of turning and then locking on gives the enemy a chance to get within one move of you before attacking them. Losing to each enemy type once rewards you with a 1 time special defeat scene. Losing and beating the enemies that appear however, feeds into the last part of the games. Thirdly city hall, you will always end up here no matter what route you take, and depending on the battles you fought (win or lose), and if you passed by particularly special buildings (church/tavern/news station), you trigger events to occur. These events of course start out rather tame, but as you lose fights, and meet more types of villains, you get lewder and lewder scenes. And some scenes evolve over time, and others only become aparent after crossing various characters together. Overall I enjoyed the scenes, and honestly wish there was a bit more in terms of ending and character mash ups. Some special areas you build in the city for example are used for dates, but not all areas have the same amount of events. The park for example has about 4 different events, but the zoo only has 2, and of the two it is the same event, but pushed to its next threshold. Events at city hall can also be based on news reports that occur after you visit a news station during a particular run. Warnings: like most impy games there is definitely a theme of light ntr. What do I mean by light? Well by all standards it is ntr regardless if you see yourself as the actual female hero, or her boyfriend, both cheat/are stolen by others. There's literally a tavern scene encapsulating both cheating on each other at the same time, with differen't people, and they are only separated by a door. But again I stress it's "light" ntr, because a common trait in these games is everyone is basically a slut, or is becoming a slut, or are just generally corrupted. So if you love hard core NTR games where someone is sad or is crushed by their lover cheating on them, this isn't really what you want. It's really just horny people getting their freak on. I will say thought there is slight beastiality in this, which again isn't uncommon in these games by impy. 6/10 gameplay frustration, but once you realize it doesn't matter too much, and then also start to get it, it easily becomes a solid 8/10.
Good game, still a bit unfinished. Rules are kind of wierd but once you figure then out you can exploit the game and never lose. Good sprite art. The story is also pretty barebones, but theres potential, and like any other Impy game, theres a ton of potential and great ntr/voyeour content.
Short and sweet with some nice pixel animations, classic Impy. The general gameplay loop is building up facilities to give you battle items and other resources for the combat sections. It's a bit obtuse and could do with a tutorial page like some of her previous titles but it's not that hard to stumble through a playthrough even without understanding everything.
As usual Impy games are very unique and interesting but at the same time somewhat (needlessly) complex. Fighting gameplay is challenging (partly because of RNG and stiffness). Yet sometimes (if the map is right) you can actually pull some amazing maneuvers. At the same time some maps are nothing but pure suffering, mainly bigger maps. Town planning gameplay is engaging, especially since with clever planing you can afford to lose here and there. In a way town planing compensates for fighting. Now you actually need to engage with town planing to offset loses, unlike in a lot of games where town planing quickly devolves into pointless side activity. Ero stuff is also very good, if you liked Impy previous works you will love this one.
Pixels graphics is rather OK, but the combat controls are a counterintuitive shore that takes time with no reward. Just imagine, the game requires you to think 8 steps ahead while the AI is completely unpredictable. It could be fine, probably, but you can't change your set moves if anything happens during these 8 steps. Moreover, as the combat maps grow bigger, the combat system turns from extremely bad to a complete disaster. Could be much better with adequate character manipulation during combat.
[v0.1b] Barely anything to see. -Story, Originality You are from "LoopHero"(c), but with simple pixelized pron and unfinished. -Renders Good 2D pixel art. But h-scenes look boring and short. -Sound Some simple sounds and music. -Playability There are a lot of buildings and items to use, but there is no explanation what they do... Also aftercouple of cycles you just depend on random to win, because there are a lot of enemies+big maps+enemies are tanky. I managed to play for 20 minutes, but it can take a lot more if you manage to beat your destiny. -Performance Runs okay. But when I first started it, I couldn't start new game (had to restart the app). -Bugs Didn't find any. -Animations 2D pixel animations. -Voice Acting No voices. -Grammar Didn't see any mistakes. -Amount of content 1 scene per enemy, some scenes for couple of buildings... And all h-scenes feel like there is 1 animationwithout progress. For now the game is very empty. So. Like the art. But h-content is too plain and boring (such art deserves better h-scenes).
The game has potential, but in the current state I can only give it three stars. The idea is good, but the gameplay is confusing at first and not for those who do not enjoy making strategies and thinking ahead. (In my opinion it desperately needs an in-game tutorial to avoid confusion on which thing does what) Spoiler: In the meantime heres a little How to play The game has two phases: Construction phase and battle phase In construction you choose a few buildings to place arround the main base (read carefully what each building does and i strongly recomend to never put more than one skycrapper alongside anything, including another skycrapper) Battle phase is a bit more complicated At the beginning you can search the whole room and pre plan the phat that the hero girlfriend will take (I suggest that you use this chance to move the objects and see the trajectories that impacting them with an attack would create) The arrows mark the movements that will be taken unless there is an enemy in sight. The exclamation mark is the attack buton The circular arrows are for rotate in place (useful if you don´t want to get closer to any enemies in sight) The clock is to stay put in place for a turn You can input orders three times: at the beggining and two more times by using the phone icon. The scenes are made in a decent pixel art (can improove, but its not nessesary right now). The story is quite simple and easy to follow (But it could use a bigger fount, I could barelly read what was the description of each buiding). In general its a good proof of concept or demo, but it needs polish and some qualities of life improvements.
You might also like
Breakthrough
Jan Buta
Final
Cyan Records
Michirimaru
v1.0
Trials in Tainted Space
Fenoxo
v0.9.159 Backer
Hybridiser's Land
Wildland Spirit
v0.1.5
Nymphomania Priestess
TechnoBrake
v0.8h
Sword Art Online: The Trap of Breath Concealed Magic
Fujino
verβ6
VoidBound
Cursed-Atelier
v0.7a
Divided: A Story of two Lovers
MochingMochi
v0.21
Sanctuary of Promises and Contracts ~Even if I'm Cucked~
8x40
v1.2
Lilia: The Fallen Flower in the Prison City
Acerola
v1.03