Monster Monsoon
by Impy
2DCG
Adventure
Big Ass
Big Tits
Fantasy
Female Protagonist
Futa/Trans
Futa/Trans Protagonist
Male Protagonist
Monster Girl
Multiple Protagonist
Netorare
Strategy
Voyeurism
Most erotic events in this game are of either NTR or voyeuristic nature. Protect your clients as you escort them between neighboring towns. Fight road monsters and spend your hard-earned rewards in sultry taverns.
Screenshots
Linux
Win (x32)
Mac
v0.9d
New Content
46 new events.
18 older events animated.
New courage system that allows some events to be extended after completing a series of challenges in harder maps.
Minion event system added to Nupert's skill.
New title screen.
Bonus events added to gallery.
Various touchups.
Quality of Life Changes
Added screen resolution controls.
Added volume controls.
Bug Fixes
Fixed cauldron ending not showing up or being recorded.
Fixed animations not resetting correctly on date scene changes.
Fixed talk animations not always playing on first line of dialogue in taverns.
Fixed battle proximity animations not resetting on new turn.
Fixed attack on witchrider angel having unintended extra range.
Fixed bug where battle events in gallery would play one default frame before switching animations.
Fixed bug where not all speaker animators were being added to dialogue in certain circumstances.
v0.8a
New Content
8 new events.
Special combat skills for each client.
New quest.
12 old events animated.
Characters added to 4 ending illustrations.
Various art, code, and animation touchups.
Other Changes
Endings can be viewed in gallery.
Nadia's special skill now ignores armor.
Stun is indicated in unit description.
Reworked battle character and menu positions to prevent things from overlapping.
v0.7a
N/A
v0.6a
N/A
v0.6
New Content
12 new events.
Wendy can be kidnapped by the queen.
2 (text only) endings.
4 pinup ending illustrations (Felix+Nadia, Felix+Wendy, Lilly+Mara, Lilly+Anne)
5 craftable items.
3 quests. (For Viki, Waffles and Fizi)
New enemy type.
Various art and text adjustments.
Gameplay Changes
You now need 2 dates to start queen kidnapping endgame (I'm aiming for 3 date options for each pair, and there are 4 missing, so some combinations will be harder to to get than others for now.)
Phone events that show specific characters together now require for those characters to be present in the same town with you.
Tougher sprout types will appear earlier (to make up for the increased pool over the last few updates)
Allies can no longer pick up quest items.
Slime witch movement reduced.
v0.5
New Content
15 new events.
8 craftable items.
Anne and Maria can be kidnapped by the queen.
New quest.
New tavern character.
New enemy type.
Added code to support crafting.
Added code to support new item effects.
Added comment variations for the queen videos for each protagonist.
4 (text only) endings.
Various art and dialogue adjustments.
Quality of Life and Balance Changes
Added app for tracking trade deals.
Removed topic selection from dialogue. Automatically picks in order of "quest", "talk", "trade" if an option is available.
Added jump animation for crossing water and terrain effects. (the move-through mechanic has often been called confusing, so now it's visually clarified)
Enemy hp budget accounts for revival and armor. (fewer of those enemies will appear at a time)
Quest weather can only be 2 or 3 on most difficulty settings. 3 or 4 on "monsoon" and "typhoon" difficulty levels.
Quest items, enemies and obstacles can no longer start next to the player.
Enemies will prioritize attacking summoned minions if they can't reach the player.
Queen fight starts with 3 thistles but fewer sprouts.
Days to rescue kidnapped companions are shown, no longer directly associated with bond levels.
8 or more clues now need to be collected before a kidnapping happens. (to prevent it from surprising underprepared players)
Duster item renamed, effect changed a bit.
Added random sorting for battle events after one plays, with priority for new events.
Various trade options have been moved around.
Small changes for a few friendly combat characters.
Bug Fixes
Fixed bug, invite swap app didn't clear invites after an event plays.
Fixed bug, bond level requirements for special training did not show correct numbers.
Fixed bug, button interactively for trade options didn't always reset correctly.
v0.4a
N/A
v0.4
New Content
26 new events.
2 new phone apps for date invitations and videos.
Sprout Queen as an alternative final boss.
Nadia can be kidnapped by the queen.
2 new enemy types.
Bug Fixes
Fixed visual bug, particle draw order now takes position into account, uses different shader.
Fixed bug where tile draw order was not being done correctly.
Fixed bug where the other protagonist's portrait could appear in the gallery.
Fixed a bug where your selected client was reset after winning a map.
Balance Changes
Wendy does more damage.
Increased costs for many powerful items.
Cursed Mirror range changed to 2-3.
Various events moved around, generally made to happen earlier.
Riza starts with a small amount of bond with the player.
Other Changes
Big overhaul how text for events is grabbed. The game now reads it from a text file. (Will save a lot of time, and could allow translations in the future. I will do this in all of my games from now on.)
Overhauled the way in which the event system works. (Tags stored in string lists instead of two dimensional arrays.)
Added screen transitions. (Makes dating and training a lot less abrupt.)
Condensed battle info a bit. (Enemies with too many special effects didn't fully fit.)
Doubled bond point gain and event requirements. (Better distribution on the line.)
Added code support for removing and adding new party members in battle.
Lots of touchups for art and dialogue.
v0.3b
N/A
v0.3a
1 phone event with picture.
Items are no longer saved separately for each character and changes will be saved when you return to the tavern.
Minor text and art adjustments.
Slight adjustment to event bond level requirements.
Slight adjustment to enemy spawn quantity.
v0.3
12 new lewd events.
Final (avoidable) boss that appears on the map instead of a day limit.
Event gallery.
Lewd training events that unlock special companion skills.
3 new characters, including a new client.
3 quests.
4 items.
New rooms in every tavern.
Expanded code for battlers, adding allied units, enemy skill swapping, and smarter enemies.
5 roads.
New dialogue and phone events.
A lot of art touchups and palette changes.
Expanded code for quests, allowing special unit placement and world events.
Added support for event chains.
Bug Fixes and Quality of Life Improvements
Fixed a bug where sometimes characters could show up in events they are not present for.
Fixed a bug where the quest reward giver was not displayed in some quests.
Fixed a bug where quests could be taken on day 2.
Fixed rare enemy spawn bug and improved placement code.
Items are no longer saved separately for each character and changes will be saved if you return to the tavern.
Improved hitboxes in "Fortune Doctor" app and made events you have seen show up as a different sprite.
Game Balance
Reduced quest rewards.
Increased skill cost scaling.
Terrain effects will now override each other.
Terrain effects that prevent further movement will also prevent attacks (only for enemies).
Gave Siege Sprout a second attack type, removed 1 hp.
Changed which characters provide which item and training.
Slight enemy spawn quantity adjustments.
Other Changes
Battle maps now all load from a single scene.
Many small touchups and adjustments.
v0.2b
Initial Release
I rarely review but I love this game so here's a small review. This game is so fun for a strategy game bring you great teases as you can get scenes with different characters during and after combat. I never noticed but this game is ntr but it does not really feel like one until you beat the game. Sex scenes are awesome and the pixel animations are beautiful. Two issues I have with this game is that it can be really difficult and some scenes can be a pain in the ass to get.
Really fun game. I've become increasingly looking for h games that actually have gameplay in them. This really scratches that itch. Really satisfying puzzle game. Great pixel art, very expressive. The romantic interests are all different and unique, looks, personality and skills. Each of them have different date events for both protags, which trigger their ending. Sex scenes are mostly voyeur of other people, including romantic interests, but it doesnt feel like ntr until end game triggers, and even then it feels light. Really hot.
Pixel games have a charm that it's hard to describe, and Impy's ones mix it so well with the gameplay. Gallery could be a bit better but the scenes and dialogues are so nice and hot. No hardcore netorare but still a very nice game.
I love Impy's game in general and I find the fact that he adds gameplay that is usually out of general porn games (rpg maker or VN) really enticing, plus the game is quite replayable, maybe not as much as summer sweeper unfortunately but the work behind this game looks great, you can truly see the progress made behind each game he made.
Breath of fresh air, a "real" game for once on this site. Medium-hard strategy game that with a tiny bit of planning and discovering what each charakter does can change the tide of battle in a round or 2. Many charakters with their own relationship values give micromanaging important to both see the scenes (wich im sure most of you are here for) but also increase the companions stats and special attacks that will enable you to have a chance in the endgame. This combined with a wide variety of equipment that can be combined to create a combo really push it over the edge compared to most "click to see boobies" games. possible improvement: a mode focused more on the porn aspect of the game and maybe a friendlier grinding mode for people who are mainly here for that. (as in you can trigger the endgame when you want instead of planning for it)
Im sorry impy Ive subscribed to u cause ive loved ur games but this is just shit. Its so difficult even on the easiest difficulty. The battles are easy but ass soon as you have to do any objective, its beyond unreasonable. 2 enemies spawn each turn, which you can ony kill one, and also you have to kill two monsters that you can only kill one a turn. This means you either end up with 6 enemies at once, which wont happen since youll die, or you are never able to even kill one objective. Either make upgrades and consumables cheaper, plau more gold per mission, or make the protagonists tankier and stronger, a game shouldnt be this hard. Your other games are just "be a bit smart and anticipate your next move". this is nothing like that.
I enjoy this game and like most of Impy's game it has potential. I enjoy the art and style of the game however like most of Impy's game it is difficult to play, myself don't find this too much of an issue as a seasoned player of their games 100 precenting their previous games (Secrets of the Bastion and Summer Sweepers) but as a beginner it would be challening. (edit) Initially I was expecting only some animations for this update, however delightfully my expectations were blown out of the water. So much of the scenes are animated such as the overworld and battles AND most lewd scenes Aswell however there is some scenes but I am genuinely impressed by the amount of progress in a single month. I enjoy that the missions/quest now have some lewd animations which made it feel more erotic. I might have to say that monster monsoon might be my favourite game from Impy.
I am a massive fan (and a Subscribestar supporter) of Impy's games but this one was such a miss. The gameplay is very reminiscent of Into the Breach, with turn-based almost chess-like combat, where you have a certain move distance and a variety of moves you can take in a turn. Unfortunately, all the great spritework is absolutely ruined by the game's design, just seeing scenes is an absolute pain in the ass. For example, if you want to see some battle scenes with your companions, you specifically have to not attack with them. Another issue I have is that the lewd scenes are spread far too thin, there are far too many characters and combinations and thus as a result, very few scenes between each character (And I'll be honest, they're pretty mediocre) I'll be sticking with Summer Sweepers and The Bastion, thank you very much!
The art is great and pretty unique and the gameplay is interesting, a simplified version of Tactics Ogre and FF Tactics but it has a serious problem with the balance of the content, more than a half of it is just futanari so if you are into that this is the game for you and i encourage you to support the dev because you'll find a great futa game with a interesting gameplay but if you are't a big fan, just like me, is a big turn off. I used to support her on patreon but I'd had enough of the Futa stuff, I've never been into Futa but i liked her stuff and style enough to turn a blind eye and ignore that kind of content but her two last games where 70%-80% futa and the new one looks like more futa. Anyways as i said before give it a try if you are into futa and want to enjoy a solid game (by porn game standars).
A pretty fun game. Gameplay and controls are simple and combat is fun albeit a bit difficult at times. Has a decent amount of H-content in it for how early in development it is at the time of this review (text events, battle events between party members, and location events) though most of them are still images of character sprites, but the art looks good. The core mechanics of the game are there and work really well for the most part, but the game could certainly use more content and H-scenes (I believe animated ones are planned as well), a bit more depth to combat because at the moment the best strategy is to just kill everything ASAP to prevent getting swarmed, and an expansion to the quest and dialogue systems as they're quite simple at the moment. Overall an enjoyable experience (if you're into futa since that seems to be the majority of scenes), and I'm looking forward to future updates.
Game is in active development at the time of writing. Impy knows how to do ntr perspectives well. If you enjoyed summer sweepers then you know the flavor. Currently missing ending scenes and in my opinion it needs about two to three times the amount of NPC interactions to be finished, but I think Impy is going to add that in if not more.
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