Two Faceless Adventures
by Ubarefeet
2DCG
Ahegao
Anal Sex
BDSM
Bestiality
Big Ass
Big Tits
Cheating
Corruption
Exhibitionism
Fantasy
Female Domination
Female Protagonist
Footjob
Furry
Futa/Trans
Handjob
Humiliation
Interracial
Lesbian
Male Domination
Male Protagonist
Masturbation
MILF
Mind Control
Monster
Monster Girl
Multiple Penetration
Multiple Protagonist
Netorare
Oral Sex
Parody
POV
Prostitution
Rape
Religion
Sex Toys
Sexual Harassment
Slave
Voyeurism
In the game you are given the opportunity to live an unusual life for the daughter of the leader of the village Folkyork. Complete quests, brew potions, communicate with characters and ... do whatever your heart desires. Will you be able to save face, or... will you have to submit to your own lust? It all depends on you.
Screenshots
Android
Extras
v0.51
- Added a disclaimer at the beginning of the game
- The translation of the prologue into Russian has begun, I will do it point-by-point and gradually
- Reduced the delay time between working in GH and collecting water in the well.(I've never had a desire to artificially stretch the game time, I just don't want people to miss the opportunity for unlimited farming resources)
- Now in Chapter 1, rations replenish more health
New chapters:
-Now it is impossible to leave Da'hri at night, as well as witch hill.
-The prison is finished (So far, only Dusty has events, but at least it doesn't break your game)
-Added a new event during the first visit to Sandy Lands
-New event for day 8, Laberia, Central square
-Lena Hyena has been returned and shark's sister from chapter 1 has been added
-Added a new character Liam
-Added several new items
v0.50
-Now the warriors fighting on Laberia's side will become slightly stronger as the game progresses.
-Added the "Orc's camp" location (You can get information about it after the sabbath at Helga's)
-A new quest with a girl from Anthill, if she is still alive.
-A huge layer of quests with Helga(In general, I could make a separate game out of my interactions with her if I removed the time of day restriction)
-A new location in Sandy Lands (So far, there is little interaction with it, it is rather a plug)
-New characters like Percival, Ursula
- Plot development with Gerda
-Redrawing of some old art
-Correcting formulas in magic that caused damage to be counted incorrectly
-Several new items and spells
-The beginning of the translation of the prologue into Russian (I will do it gradually)
-Fixing old bugs that you write about (Do not forget that there is a bug-report section in the Discord server, I check everything that you write. This applies to both text and technical issues.
v0.46
-New dungeon location(BROKEN IN THIS UPDATE) and 2 bosses
-2 forges(ONLY 1 FOR NOW)
-A sacrificial circle with the opportunity to pray to any of the gods
-Several new opponents
-Multiple character interactions
-The possibility of buying/improving a house
-Several important characters with the development of the plot
v0.45
-Added a stage and performances on it (so far only Poppy)
- A faceless saint can have different successors. What it will be depends on whether one of the characters survives.(I think if you've played, you know who she is)
-Added a joint variation scene of Dusty and Lola's night
-Added several NPCs to chat with
-Now moving to locations where you can spend the night does not move time. As well as the crossing points.
-Added several quests
-Added 2 new bosses (actually 1, but you have the option to choose)
-Added new locations and items (Several legendary ones). The overall balance has been changed, aimed at making the game easier.
-The Sabbath starts at 10 p.m. and ends at 11 p.m. During this time, starting at 10 a.m., you will have many different interactions with witches or with their shoes...
-There are many technical changes, such as with the presentation of a pass, correction of an error in the eastern gate of Laberia, Dialogue pauses, etc.
-There is no new magic in this version, but the balance of the old ones has been fixed
-More events working and changing with beggars, robbers and Alpha score.
-Many other innovations.
v0.41
- Mechanics with a gang of "robbers" have been brought to a new level
- The world has become more lively, thanks to some events in the world (Some of them depend on time and place and can only be encountered once per game), new characters and locations.
- 4 new major locations have been added: The Beastmen Camp (for now, you can get there immediately after entering the city, but this will be changed), a Hut in the swamp, a slave market, and a new sub-city location.
- New opponents
- 3 full-fledged quests (Some of them have several ways to complete)
- Your new favorite bad ending, which opens the veil on the plot
- A unique opportunity to receive a spell from any of the gods, or a statuette
- New drops
- Now you can relax by each campfire (like on a bed in a room) which makes the game much easier, but wastes time.
- It is now possible to spend blood coins to buy various things.
-New scenes with Urka, Goomba, the Doctor's Student, Footjob in a tavern, several scenes in the open world
- Small balance changes, such as the fact that the maximum profit has been increased on the work of the orc, some enemies have been weakened, potions have been added, which reduces the effects of using bloody gunpowder.
v0.39
- The principles of basic mechanics have been changed. The characteristics of Lola and Dusty, the Soul Flame Spell, and the parameters of some items.
- Added 2 new drops for the fertility statue
- Added about 20 items and 7 spells
- Added many new locations (Church, warehouse, Church of the faceless saint, transit point, undercity, etc.) and soul doors
- Added 4 new quests and a reward for them
- Added a variety of story characters and NPCs
- Added the ability to work in Urka's warehouse, as well as the relationship between her and Lola
- Added 3 random events near the southern and eastern gates of Laberia.
- Added new scenes with the Elf from the Golden Bowl tavern, the quest with her is not yet completed.
- Added 6 new types of enemies
- Changed some scenes when Dusty was away
- Updated and enhanced dialogues with some characters
- Fixed several bugs with sounds sticking and stopping the game
- Fixed a bug with disabling walking animation.
- The world map and its borders have been changed. In the future, you will need to go to transshipment points to move.
- Added a lot of secret references to the future and to some characters that you will learn for yourself.
- Added relationships with some characters and groups (Laberian Government, beggars, robbers)
- Added a level of worship to various gods, which will determine the power of the spells of these gods.
- Added some bad endings
v0.36
Your attention is drawn to new scenes, new characters, new locations, new dialogues, several quests, two of which are mutually exclusive. You'll understand what I'm talking about when you play. In general, it is quite large and expanded to expand and explore the world, and since there was a bug with the statue in the last update, now you will have the opportunity, among other things, to fight with the boss, whom, unfortunately, you are not yet able to defeat in any way.
The game continues to evolve, and that's great, but I really don't like the realization that this isn't even half of the idea. This is a big problem, as with each update the game becomes more and more difficult to make. She's not getting much more popular and I don't see much of her future, but I'm trying to make the most of it, despite the difficulties in the IRL.
v0.35
- The Sakharok Dental Clinic
-is a small haven for bandits
- Working with lighting at night
- Events that change the game world as a whole, which depend on the player's choice or time
- Several colorful story characters
- Changing the global map, several hidden locations (Don't worry if you don't find them, it will be much easier in future updates)
- About 15 new items that will make the game easier for the player in one way or another
- Several new small quests
- 6 new unique opponents, including the boss (At this stage you should not be able to defeat him, he just exists for the future)
- 3 new night events, 1 each for different "places of sleep". God knows why I make them dependent on the events taking place throughout the game, I make the game the way I would like people to work on their projects
- Bug fixes such as the "Trap" in the alchemy shop
- A bulletin board that will help the player learn about what is happening in the city
- Small changes in the system of relations with the poor
There are many more dialogues, NPCs, and events... Why talk about it once again when you can try it!
v0.34
- Now the time timer does not move when leaving large locations, but when entering them.
- Added new night events, 2 when Dusty sleeps separately from Lola and 1 when they sleep together in a bar.
- Changed the cost of the pass for beastmen
- A new location "Blooming field", as well as new enemies, a new item that will help you fight them and a defeat scene.
- The opportunity to work with an elf Barmaid (Misco'a Solta), so far only 1 scene.
- Scene with a girl of easy virtue in the Golden Bowl Tavern (Only for Dusty)
- Fixed a bug with night vision (When switching to chapter 2)
- The city has been changed
- An alchemy shop in the city that changes from how you played in previous chapters.
v0.33
- A new chapter.
- Sleep mechanics (If you leave Dusty in different locations, various events will happen to him, in the future it will be during sleep with Lola and there will be more of them)
- Economy in the game(The interaction of different currencies and their exchange rate will add a little new
- Lots of new characters
- New magic system(Unfortunately, it will not be possible to test it normally, since full-fledged battles have not yet been added
- The time system has been finalized (Now all characters will go about their business at a certain time, and there will be random positions of places in each time interval)
-Added two new scenes in chapter 1 (Lena's Tent on the last day and Lizard's Tent during the tournament)
-Fixed a screen fading bug after a fight with Mousey
-Fixed a bug where the screen freezes during the escape, during the dialogue in the tournament
v0.3
-A new scene with the harpy Gretta as payment of a debt
-Goblins Gumba and Sprat, the ability to defeat goblins at any time
- The elf is in the camp
-Quest with futanari underpants
-New Potion Making System
-Preparation for the tournament
-Tournament
-The opportunity to become an alpha
-About 5 pixel art
- Elizabeth's Rescue Quest
-3 new significant characters
-Many different scenes
-Fix a lot of bugs
-The end of the 1st chapter
-THE BEGINNING OF THE SISTER'S VOICE ACTING (from chapter 1)!
v0.25
-In the early days, you can call for a Mausi fight (There is a scene of both victories and defeats), perhaps this is the weakest opponent.
-Fight with a tigress (Victory - 3 sprouts of Honey Sage and experience, defeat - a new ability for the "Beta" styles of playing for dusty "Purr").
-Fight with Lena (Victory of 10 teeth, defeat is a very variable scene)
-Fight for Lola with a Beggar from the village, who now has art.
-In addition to the above scenes, an event with a Nightmare, a scene with Futa on Male has been added.
-A scene with a Tigress and a lizard, in case of completing the "long tongue" quest.
-Several quests, a new character, the opportunity to train with your "Dusty curator", you will fully learn about this already during the game.
v0.21
- A large amount of content and a new store in one of the "Deep forest" locations.
- 6 full days of the game were made.
- A lot of plot events
- New items
- Simplification of the game at the expense of Greta's various services (Of course not for free)
- Hidden Easter Eggs
- The "Meat Pit" has been completed
- Changed Dusty's abilities
- A lot of minor bug fixes and so on
- Changed Dusty's abilities
- A lot of minor bug fixes and so on
v0.2
- 5 days of the first chapter (the game will end on the morning of the 6th day)
- New scenes with Lena Hyena, Jeannette and Kate, Centaur NightMare
- New enemies and changing the balance of old ones
- The meat pit continues its development, but the sun is not ready yet!
- Added a bunch of art and sprites, as well as a harpy shop in chapter 1, which can only be accessed in the evening
- Several new random events and dialogues
- Completed the quest with the study of the human language for Dusty
- Fixed a HUGE NUMBER of BUGS
- Added scenes with Lola when she is working in the toilet
v0.1
-The prologue is completed
-The branch with the blue-haired veil and the Fu Potion quest have been completed (you can see the results of your elections by going to the illuminated window in Lazaru's Square location)
-Now Blood Ruby is given for winning Charybdis, regardless of whether you remove Helga's curse or not
-A lot of minor dialog changes and character reactions
-The consequences of your actions affect further dialogues with the characters (In order for everything to work properly, I recommend starting the passage from the beginning)
v0.07
-Finished the route with the witch Helga
-A lot of lore in her hut
-Redesigned lighting in some locations
-The ability to mine ore in Anthill
-New Bat opponent in Anthill
-Fixed bugs
- Lola finally learn to use magic
-The connection of events with each other
-Now each witch has its own color
- The prologue is almost complete.
v0.06
-Continuation of the main quest
-Adding a Witch
-Now, after you have talked with your father, you will have access to the quest at Brook (the fish house bartender)
-A new location Anthill
-Fixed some bugs, like Lola's fixed direction, after the sister's quest, an error when communicating with the warriors of the blacksmith shop, etc
-The possibility of earning money in the toilet
-New art, locations and characters
v0.05
-The main quest in the game has been continued
-Added many independent random events
-Added minor and main characters
-Added the final quest with Idannr
-Added several scenes with Elizabeth
-Added Beastmen race character(FUTANARI is comming...)
-Fixed some dialog variables
-New secrets
-Fixed prices in stores and added new items
-A new ability for Lola
-Various dialogues with characters
-Redrawn some old scenes, And much, much more!
v0.03
-New big scene with Idannr(Sub path)
-Now with sub path Idannr, you can use its usual services if you select "Not yet"
-The Folkyork village map is now available in Luna's tavern
-New lighting in the Sister's temple
-After passing the temple, a Blood Lily will appear in its place
-A new character and a location where you can also find flowers
-New Items
-Now you get the herbalist's bag after one of the main quests
And many many other things!
v0.02
Exclusive new content dedicated to Halloween
-About 7 new characters
-5 new locations
-2 new quests
-Lots of new art
-Random events and character cues to help you learn more about the game's lore
-Fixed a bug with Katarina
-New events in Idannr and Elizabeth routs.
Demo
Initial Release
Great story, interesting characters, in short, everything is perfect in this game except that the visual part is rather weak in some moments, but this does not affect the overall impression, at least for me.
Personal Review (0.46) : Prologue 6/10 – Chapter 1 7.5/10 – Chapter 2 4.5/10 (≈20h of gameplay, multiple runs). The game has real strengths: convincing character development, well-crafted worldbuilding, a fully embraced Lovecraftian approach regularly staged, coherent settings and promises (explicit/implicit), with even an effort on sound design. The art direction is decent, though not striking. Where the title falls short is less in its universe than in its implementation. 1) Major issue: maps, density, and readability (especially Chapter 2) With the exception of Chapter 1 (more compact structure, limited main map + useful interiors), the map design needs revision (slightly in the prologue, even if the map remains fairly readable though a bit large), and Chapter 2 is particularly punishing: long distances for very few interactions, lack of clues about where to go or what triggers what, WIP content or unmarked bugs (searching for a solution to a quest that doesn’t exist), empty/non-interactive buildings (no door, no interior, or interiors with no content). On top of this is a lack of life, of NPCs to bring the city to life. Result: Laberia often feels like a ghost town. Realistically, an entire area could be removed or merged, the size of some buildings reduced, and existing zones made denser (NPCs, micro-events, interactions, time-based variations). Example: I don’t understand the point of Blooming Field; the associated mission could be moved to the swamp, which is already richer in events. Same goes for the Laberia map with the inn and dentist, where only two buildings are actually accessible, or the Church map where literally the church is the only enterable building (those two maps could be merged into one). 2) Too much of a “walking simulator” and too many dead times As others have pointed out, wandering takes up a disproportionate amount of time: I estimate about a third of my playtime was spent trying to figure out “what to do,” waiting, or feeling lost. In the end, I wasn’t playing for fun anymore, but out of stubbornness to complete the game. 3) Pacing: torches, darkness, and real-time waiting Torches: having to relight (and buy, let’s not forget) them too often breaks the exploration rhythm and forces repeated returns to the menu. Extending their duration (or offering an option/upgrade for autonomy) would immediately improve comfort. Darkness: the dark atmosphere sometimes serves the game’s themes well, but it becomes unnecessarily annoying in areas that are supposed to be inhabited (interiors) or have lampposts. At that point, it’s no longer atmosphere—it’s just a constraint. Especially since traveling causes nightfall, so with all the interiors to explore and nighttime events, about two-thirds of Chapter 2 takes place in darkness, requiring torches to avoid eyestrain (due to ocular fatigue). Real-time waiting: in the prologue, several mechanics rely on real-time waiting (well, customer arrivals, sewing). I understand the “realism” intent, but in practice, it artificially slows progress: “waiting” is neither playing nor fun. Personally, these waiting periods made me lose more than an hour total. 4) Economy and perceived difficulty: from demanding to tedious The game seems to aim for a “realistic” and non-handholding difficulty. The problem is that combined—lack of clues + strict economy + demanding enemies + costly resources—this difficulty becomes tedium. The “safe” way to earn money (in the prologue) is too slow/poorly rewarding (left to luck), while the alternative (mine) is too risky for the payoff—yet you must invest to survive (potions, gear, etc.). 5) Motivation and long-term objective: the “why” is missing As the game progressed, I found myself unsure of what goal I was working toward. All attention gets absorbed by survival. You can gain favor with multiple factions… but where does that lead, and why would my character even want to stay invested in this town? The long-term narrative objective needs clarification (stakes, promise, direction)—not necessarily by holding the player’s hand, but by providing a compass. Another point to mention is the inclusion of +18 scenes, which are poorly introduced. For example, the prologue scene with the horse (from the perspective of a normal, virgin and “innocent” person) is hardcore—it doesn’t make sense that Lola would accept just because it’s proposed. Her arrogance should even push her to refuse and punish the one who dared make the suggestion. Another example would be the (very recent) Dusty/Lola relationship, which evolves too quickly into a sexual domain, even though the day before she seemed reluctant to consider a relationship with Dusty. 6) Quest tracking and interface The quest journal should better distinguish between active/completed quests, and provide minimal guidance when exploration becomes unproductive. WIP elements should be explicitly marked to avoid wasting the player’s time. More generally, more complete updates (fewer scattered pieces and empty locations) would improve player retention. Conclusion I think the game is clearly recommendable up to the end of Chapter 1. However, I wouldn’t recommend Chapter 2 in its current state: the content is too diluted, too hard to read, and progression too often confused with waiting or aimless wandering. In my opinion, the best investment is not to further expand the map, but to densify, tighten, and clarify what already exists. Small feedback in relation to Space Prison: By switching engines and aiming for something “bigger,” I feel like TFA has unintentionally reversed the strengths of Space Prison . In Space Prison , the loop was compact, progression was clear, and content was “compressed”: every movement had a purpose, and this naturally made the game replayable. In TFA, scale increases but density doesn’t follow: you walk a lot, you get lost due to lack of clues, you hit unmarked WIP/bugs, and the simulation (waiting, torches, economy) adds a tedious layer that slows everything down. So the issue isn’t the difficulty—it’s the tedium , and that kills replayability because you don’t even want to finish a first run. To me, the priority is clear: freeze expansion, condense some areas, densify existing ones (events/NPCs/evolution), improve quest UX and WIP signaling, shorten wait loops, and ensure that each portion of the map “pays” the player (scene, information, resource, decision, consequence).
Very disappointing. I spent 4 hours and found many flaws. Earning money is tedious and essential for progressing most quests. Your only options for this are the glory hole, which has a 5 minute cooldown to waste your time, and working in the mines as a slave(?) The issue with the mines is that a single dialogue choice locks you out of them forever, and many players may never know it. During one of the early side quests, you're forced to interact with dozens of fires looking for ones you can pass through. Guessing wrong drains your health until you're at 1 hp. Most games let you sleep to recover, so it wouldn't be an issue... this game makes you buy healing items, so it will take 15-30 minutes of glory hole grinding to fully restore your health. Despite all of the walking, money issues, bad hp loss/gain, and some quest items I couldn't find anywhere on the map, we're all here for the sex scenes. Unfortunately, they were also not very good. I saw around 10 in the time I spent. The art is okay, the direction is terrible. The only 2 true sex scenes I found either make you watch a horse brutally snuff you or stare at an ugly bastards hairy ass (since the camera angle is behind him and his body covers all but your legs.) Most of the scenes are just basic humiliation with little to excite visually. Now I'll admit that NTR, humiliation, and snuff don't particularly excite me, so some may have a better experience than me (the dialogue does seem good for those fetishes.) But the bad game design, bad scene direction, and mediocre art - warrants a low rating, regardless of preferences.
Five stars because this is a very fun game Now, on the pro list, Ubarefeet does a lot of worldbuilding that doesn't drag nor does it become boring, there are a lot of things going on you get to learn them while playing, so the setting is pretty great The artwork he does it himself, you'll recognize some characters here and there like Lola and Jeanette, but overall, most of them are quite interesting. Both leads are good and because the game is divided in chapters the two of them have their own introduction so you'll not only know who are you playing as but also, you get to choose how they'll be later, this because there are some routes that are exclusive and both Dusty and Lola change depending of your choices Like in his previous game, you should replay to get a different experience As it is at this moment, there's plenty of content. The prologue and first chapters are dedicated each to one of the protagonist, the second chapter have them together in a new city As a plus, this may be one of the first games I've played where furries feel like real monsters, their society is barbaric and I love it. They eat people (and some people hunt them and make clothes with their skin). In fact the whole setting is like that, you know like japanese rpg's usually take fantasy stuff and is mostly fantasy with some horrid bits?, well this game has a lot of horror going on. It really push the idea that there are terrible things out there and surviving them will be difficult but doesn't go full grimdark, which is good Having said that, is a hard game too. Don't expect to just breeze through it so take your time, explore and enjoy
v0.34 This version gave me at least 5 hours of gameplay , a lot of content , I love how choices are rewarded , You can choose to be subby or dommy and both paths are fleshed out. I have waited years to see the progress of this game, I am quite satisfied for having waited. I will probably update this review in one or two years.
Nice futa, ntr, femdom, humiliation and also dom route if you want. The artstyle is defenetly improved a lot since the last game. The combat system is still very basic but I believe it is not the central focus at the moment, still it would be great if it gets developed more (maybe humiliation during the fight). Keep going dev, you've got something good and it can be great. Also Jeannette best domme
Let me preface this by saying that I am writing this review after marathoning the game until the end of current content, which at current version (v0.3, Prologue and Chapter 1) took about 5 hours. I'm saying that because I did not expect the game to hook me the way it did. I'm not exaggerating when I say this might be my favorite game on the site right now. The scenes are hot and abundant, and amount of love and detail put into the game and its mechanics is very apparent, right from the get-go. That being said, I challenge you to complete the prologue - as that might be the weakest point, even though it's stuffed with content. Like someone said in another review, it does become a bit of a walking simulator on first playthrough while you figure out what the dev wants from you. It's very rewarding though, as it feels like a pretty significant portion of quests will have long lasting consequences and that every choice you make matters, even if it's not immediately apparent. To the dev: The game is fantastic. It's clear how much work and attention to detail you've put in, and I'm sorry I slept on playing this for so long. Keep up the fantastic work
+Good writing + Personalities - Walking simulator 90% of time. navigation is very unclear, even this forum has WRONG hints how to proceed (no consistency in updates), bugs or not you never know. Mechanics and limitations (slowing, no hp recovery, low money) that could work for emersion just makes to waste time to be able to see some scenes. You are obligated to load saves that was much earlier and re-complete the whole missions: triple time on boring thing that awarded with short cut-scene. Not worth it as for me. People like the variety of fetishes but the quality as map building, graphics, coding, mechanics, all of that is shockingly low.
This is a great game in the works for those who put a lot of value in being able to experience sub/dom interactions with characters in a story heavy setting. The developer puts a lot of effort in bringing their vision to life, even pushing hard in areas they don't have a lot of experience in, like making their own art for the game, which he has gotten increasingly better at over time. As a girl, I also am happy that I can play as a female protagonist. I hope to see this project continue to develop. I think it's even better than his previous work of Space Prison and shows that he has grown further yet as a developer. ♥
The prologue is not a good sample for this game. I managed to get past the prologue because I knew the dev's other games and because of the promise of futa. Starting from chapter 1 the game is really hot and easy to play. I hope it will keep getting updater. The futa ntr path is also amazing in chapter 1.
I was honestly surprised. I expected nothing, but got caught up in the story and the atmosphere. Then there's is the huge amount of porn tags to explore. The only weakness would be RPGM engine itself and I would like better renders. Still, for a prologue that took me 2h to finish, it is 5/5
I went into this thing with low expectations...... I came out hard. 10/10 would donate on patron. Overall the game has amazing potential and you can definitely see the hard work and passion put into the project. Definitely all the game needs is just MORE. Taste in art is subjective but I do in fact like the art style used here. I think it suites a certain niche and I wouldn't change it much but could use some fine tuning. So far the combat encounters are very limited but could have potential. I don't know much about the RPG Maker engines but if possible I would like to see some Ero Combat. The grind to get money during the prologue (prologue and after not present) is tedious but could be fixed by adding more available revenue sources to the player. Because of the slow income of currency, early quests takes an unnecessary amount to complete. The game also lacks a DOM / SUB rating gauge to show the player characters dominance and submission. I decided to play Two Faceless Adventures out of boredom with little expectation however I was surely surprised by the present project and the potential it presented. I will definitely be looking at donating to the Game Developer on Patreon and I hope they continue development on this amazing game! PS: What has my life become lol.
What an amazing little game this is promising to be <3 There are some acquired tastes in here, but acquired them I have. I love the gritty artworks that convey intent far better than some more polished artworks I've seen. There's also the somewhat difficult to track translation error that constantly refers to the MC as "him", despite it being a female hero, and several places keep the original name even if you set a custom one. However, that all pales next to what you are offered here. The kinks are amazing, the storytelling is fun and compelling, and the art marries the two perfectly. There is just something about how each situation develops and the choices you are complicit in making to get there, that truly makes everything ten times better.
As someone who enjoyed Space Prison it won't come as much of a surprise that I enjoyed this demo. So expect a bit of fan-girling, but I'll try to keep the review sensible. Art: Let's start with the easiest and most complex to nitpick of UBAREFEET's games, the art. Is it bad? Sure, but it is also charming in it's own gritty way. It grows on you like moss on a stone. The stone doesn't need the moss but the moss needs the stone. Unwrap that statement yourself. Overall, I like the art style and the effort, good job. Kinks: 10/10, they are there in all there weird degenerate glory, and I love all of it. Presented in a enjoyable, for the most part and from who's perspective, way to explore kinks that you probably didn't even know you were into. It's like walking into two midgets fucking and going "Wow, didn't know I liked that." Not that I am into watching two dwarves fuck each other senseless.... You know what? You get it, the game even in demo has a LOT of kinks to explore which will be expanded on more in the future if following UBAREFEET'S previous game trend. The writing: Well this is where UBAREFEET tends to shine brightest in their games by presenting a unusual situation in front of your face and letting YOU choose how you want it to go, even if it isn't screaming "Don't click this if you want to avoid this scene in big bold red letters", but some scenes even have that so take it as you will. They also present even some of the weirdest kinks in a way that makes your degenerate mushy brain melt even further into degeneracy and go "Ok, I'm ok with that... or maybe not. Reload save, how can I make this worse (better)?" Gameplay: Eh, it's a demo and a lot of it need fleshing out still, like a lot lot. I hope it keeps the map exploration but stream lines some of the aux systems like the painful alchemy [ENTER] mashing. Collection of herbs from waiting on respawns could be sped up as well, but that could just be my perspective on it while still in demo since it seemed I'd have to travel 18 times through the map just to see a herb respawn when you need a butt ton of herbs to get further in leveling. Still unsure how you are supposed to beat the demon possessed Cthulhu child without cheating in the demo, maybe I am just bad or missed something important. Disposition System: You control whether your are the submissive demure town slut/cum leader or if you are the town bully (still a slut) leader by your own actions. They are pretty obvious too and have a lot of call backs during text that you, the player, made that choice yourself to do the thing. Something I've liked about their games is you can explore both paths to the extremes to find special scenes or find a middle ground of experimenting and still find some scenes you wouldn't find otherwise. Is it complex and likely will need a walkthrough by game completion? Probably, but hey that's the fun of a semi-CYOA type game. Explore it all. Hope this helped and wish to see more of the game in the future (hopefully, not to distantly).
Games busted and dev wants you to donate to patreon to download the working version. Alchemy ingredients don't show for quests, and the 3rd potato cant be found bc its on the beach which is locked by a lack of money. Could be these are the blocks of the demo, but its kinds scummy not to just say "demo end". On top of that, it does contain some tags that I like, but it also contains some that I do not, Guro mainly. The art is pretty bad, like worse than space prison bad. The writing is meh. The only good thing is the situations that you can get put in, like sucking out a whores pussy full of cum.
Another banger by Ubarefeet, a surprising ammount of content for such an early build, the game has a fun premise and aside from small grammar mistakes here and there, the smut is excellent as always, I'll definitely recommend staying around for this one, cuz I sure will
well written, varied, lots of good soft-medium femdom and the chance to dom some bitches. Lots of potential for growth and a good sized update. Well worth a look. Support him on patron, cause i want more!
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