Gl1tch Qu3st

by Klest

Uncensored Windows
Versionv0.2.0
EngineOthers
Released2023-12-19
Updated2023-12-19
LanguageEnglish

About Gl1tch Qu3st

Gl1tch Qu3st is a 3DCG adventure RPG by Klest, built with an engine listed as Others. You play a man inside Relic Hunters Online, a demanding pay-to-win full dive VRMMORPG. A glitched secret class called Zard lets you explore the fantasy world, unlock [GM] powers, and bend NPCs and other players to your will. The game is fully offline single player, with the online setting used as story. Combat uses turn-based encounters.

The current build is v0.2.0, released December 19, 2023, for Windows in English, uncensored. Development remains ongoing. The update added Giselda, a Hunter in Glorden Sextant who sells suggestive dances; the dance grants buffs, but she may use unexpected high-level skills. It introduced [GM] INFO to view stats, health, monster drops, and basic real-world Hunter data, improved herb yields, expanded Arinya's tavern dialogue in Aurelium, added a short suggestive quest if the skill is used correctly, improved image transitions, and let the blacksmith buy and sell armors.

Developer's description

Enter Relic Hunters Online - a notoriously challenging and pay-to-win full dive VRMMORPG. But what if in character creation, a glitched secret class is selectable? What is "Zard"?! Navigate through the world of the game and unlock [GM] powers, allowing you to manipulate the NPCs and other players to your whims... and maybe, just maybe, eventually transcend the digital world with your newfound power. Note: This is a fully offline single player game. The "online" aspect is just a story element. ​

Download Gl1tch Qu3st v0.2.0

Changelog

v0.2.0 - 2023-12-19 New Features: Added a new Hunter, Giselda, in the Glorden Sextant selling sexy dances. The dance will buff you, but watch out for unexpected skills from this high level Hunter! Introduced [GM] INFO skill: See stats, including current health of other entities. Improved herb gathering yields. View monster drops. Basic real-world Hunter stats revealed. Future updates will enhance this skill further and expand where it can be used. Expanded Arinya's dialogue in Aurelium's tavern, offering world and game insights. Also, there's a short quest here where you can see some skin if you use the new [GM] skill in the right way. Improved character image transitions and conversation starts. Added new armors to the blacksmith; she buys old armor and weapons. Disabled harvest buttons in uncleared enemy areas. Introduced a fatigue system: Gain a point upon death, halved with real-world rest. It acts as a malus on different checks. Plains of Asteria Update (the area to the east of the city): Added art and battlemaps for all locations. Enhanced enemy variety, including Bandits and Wolves. Limited herb checks to once per day per location. Higher quality, rare herbs introduced. Goblins drop herbs, ores, and gems; tougher goblins yield better items. Broken bridge now requires jumping. Wishing well can be used to provide limited daily healing/mana/money chance. Gameplay Enhancements: Enemies respawn with randomness. Fixed and improved default combat map. Can log out via System menu except during dialogue.Logging out penalizes in combat or near aggressive enemies. Logging in respawns dead monsters and resets herb counters. Added bank portal to transfer TC -> glord with a 3% cut. Inventory tab now includes RMT button for real money transfer (TC to glord) with a 3% cut. Brendlewart healing reduced (10 -> 2) due to farmability. Introduced floating text system for various in-game notifications. Technical Improvements: Included all fonts, libraries (3.js / bootstrap), and placeholder images in the app. This should prevent the app from asking for internet access, but let me know if that's not the case. Reduce overall file size by removing some dependencies from the production build. Prevented arrow key and tab navigation in sub-locations. Upgraded major dependencies for potential performance improvements. Zone property automatically applied to all areas, designating red zones with potential penalties. Improved spacing of turns in combat for better flow. Fixed combat pathfinding bug; tunnels are now truly narrow. Fixed bug where enemies could get stuck on the edge of the combat map. Duels in red zones are now fatal if lost. Player starts with 2 intelligence to cast Zard Bolt (previously magic firebolt) at level 1. v0.1.0 - 2023-12-05 initial release

Player reviews

Player rating 5.0 / 5 · 1 ratings
Written reviews 1 · avg 5.0★
Positive (4–5★) 100%
Latest review 2025-11-14
morbidlove22 2025-11-14 ★★★★★
This is a great start to the game. I love the setup, the visuals, and (most importantly) the vibes. I assume the dev got a little burnt out or maybe just didn't see enough interest, but I hope they come…

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