Goblin Adventurer Hunting
by Ketchup AjiNo Mayonnaise
Versionv2.00
EngineRPGM
Released2023-10-08
Updated2026-04-09
LanguageEnglish, German, French, Italian, Spanish, Thai, Portuguese, Chinese, Japanese
2D Game
2DCG
Anal Sex
Animated
BDSM
Big Ass
Big Tits
Censored
Japanese Game
Male Protagonist
Management
Monster
Monster Girl
Prostitution
Rape
RPG
Sandbox
Slave
Vaginal Sex
Voiced
A goblin burdened with debt... "Gob, the goblin who hunts adventurers and earns money by running a brothel!" And so, the goblin's adventurer-hunting journey begins.
Screenshots
Win
Mac
v2.00
・One additional animations for each character's brothel. Total of 8 animations
v1.10
・Bug fix: Corrected the issue where the total STEP count was also including 'Preparation Map,' 'Return Map,' and 'Tutorial Map,' and made it not count them.
・Adjusted to assess "Base Gold Achievement" even when exchanging gems at the base.
・Fixed the HP turning red due to -10 damage from thorns; changed the condition from less than 10 to less than or equal to 10.
・Adjusted the cursor for using a torch to disappear when entering a map without using a torch in maps where darkness is displayed.
v1.09
・Bug fix for not being able to create elixirs on the workbench.
・Addition of item exchange at the base.
・Adjustment of the underground third-floor map: "Tavern" "Farm" "Obstacle" and "Throne"
v1.08
・Fix the issue where the DOWN animation for materials is not displayed on the right side of the screen.
・Eliminate the UP/DOWN animations for recovery and poison.
・Adjusted the appearance of the boss walking character.
・Adjusted the rewards for orcs.
・Set the required INT for Fire, Water, Wind, and Earth Crystals (1) to a fixed value of 0.
・Balanced each map on the 3rd floor of the underground.
v1.07
・Due to the presence of full-width characters in system files, a bug fix has been implemented to address the possibility of ZIP file extraction failures.
・Correcting typos
v1.06
・Bug fix for the display issue with the value of the "Brothel BONUS."
・Bug fix for the incorrect position of some DOWN animations in fairy trades.
・Bug fix for the incorrect digit count for trophies obtainable in the "MAX GOLD (Base)" achievement room.
・Text adjustments.
・Addition of a nurse's flashback scene in the achievement room (available with bronze and silver trophies).
・Bug fix for the issue where "0 STEPS" is displayed upon game completion.
v1.05
・Prohibition of using clocks in the rest area added.
・Correction of missing insertion sound effect in the brothel.
・Typo correction: "FACK"
・Correction of the bug where the animation for DOWN is incorrect on the processing table.
・Adjusting the brothel bonus calculation formula for when returning
v1.04
・Bug fix: When destroying an empty box with ATK, the "DOWN" display appeared even though items were not decreasing.
・Typo correction in the English version of the Achievement Room: "GGOLD" changed to "GOLD."
・Bug fix: Treasure Complete Achievement could not be unlocked.
・Bug fix: In the Preparation Map (STEP0), after acquiring ENERGY and returning to the base, going back to the Preparation Map showed that ENERGY had already been obtained.
・Correction of the display conditions for ladybugs in the Treasure Room.
・Bug fix: Fixed an issue where it was impossible to open a luxury treasure chest under certain conditions.
・Adjustment of the contents of luxury treasure chests (increase in the appearance of clocks and recovery items).
v1.03
・Bug fix: When defeating a slime, even though obtaining holy water or dirty water, the "DOWN" animation was displayed.
・When acquiring treasure, the game used to pause until the BGM (background music) finished, but it has now been adjusted to allow movement before the BGM ends.
・Fixed the level progression for the "Number of Choices on Basement Level Three" in the shop from 100,000 -> 20,000 -> 50,000 to 100,000 -> 200,000 -> 500,000.
v1.02
Due to the modifications made in version 1.01, a bug fix caused the tutorial menu to become non-functional.
v1.01
Bug fix: After leveling up the heroine in the brothel, opening the menu within the brothel screen resulted in an error.
v1.00
Initial Release
eh... Every review before this has summed up the game pretty well. Very similar to Goblins Strike Back, although the only positive difference is the quality of the animations and character drawings. Everything else gameplay wise is either equal in quality to GSB or slightly worse. More grind, less characters, less total CG, less gameplay elements, overall just feels less rewarding than GSB. Worth it for the cg, but if you HATE grinding just get the save.
Am a sucker for roguelite and puzzles so these games are my cup of tea but man this studio is not it when it comes to H scenes. They could just ditch the 18+ and make some mainstream game instead cause their games are already 90% grind 10% hentai at this point.
Way too much grinding for what is essentially watching the same cutscenes dozens of times. No real unique interactions with any characters. I have to capture 300 female knights to unlock every single one of the 3 special cutscenes, which is just a different sex position looped? What a waste of time. Graphics aren't the greatest either.
Its an alright game with very simple gameplay, no story except a debt system and ok H scenes. If your someone that likes roguelike/lites then you might like this game as did I. I had a save of 13 hours and I haven't even tried to "beat" it yet (Pay off debt). Because of the sheer quantity and price of upgrades its really hard to start paying off said debt especially when there's interest involved. None the less, I do think this games deserves a try.
It's just Goblins Strike Back but with less everything. Less complexity, less content and too overly simplified. At a glance this would have been a relatively decent game if it was the first one, but it isn't. Its just literally a direct downgrade to the previous game. While GSB was interesting because by design its a roguelike puzzler that required you to minmax your resources with each randomized map, this game takes that concept and simplified it to as simple as it gets: three room choices each filled with an extremely specific thing and thats it. Goblins Strike Back had actual map design and gave you opportunities to get more resources, spend resources for other things, or outright avoid everything when possible. In this one you really cant avoid anything, are getting boat loads of resources by theme (magic rocks, water and bottles, nothing but weapons/food, etc) and don't really have much choice over anything else. You're given 3 rooms and they're randomized to, as mentioned already, very specific themes and you just pick one room and thats what you get. Sometimes there can be a rock or something between them that you can remove if you have the right resource to gain access to the adjacent room and its loot. Overall it's a relatively decent game to introduce people to this genre of weird roguelike puzzler but when compared to the previous game it just has way less going for it. Less girls (like 8 in total vs GSB's roughly 20 or so iirc), less puzzles, and its still just as grindy as the first game with an astronomical curve. If you find yourself enjoying the time sink as per the game's design then just make the switch over to Goblins Strike back. It's the same thing but better.
This is just a poorly deisgned Goblins Strike back. The puzzle design in general is far worse. Rather than having a whole screen to play around with you're pigeonholed into three choices that can completely softlock progression in your run, something that didn't really happen in the previous game. They traded a variety of capturable characters with around 8 with animations, which is a sidegrade, if it werent for the fact that the animation blocks the entire UI, preventing you from knowing what choice to make with the defeated heroine. Go play the other one.
First of, I like this studio, i've played all their other games to end of story objective and then some. So with that out of the way, I think this is the weakest of them in all regards. Largely in part that the collection scaling is so incredibly weak. Lets do some easy math. I can capture asassin for 7g per floor OR sell directlt for 6000. at 6000/7=860 floors the capture will have given me more money.... but in my 10 hours i've likely climbed maybe 400-500 floors(600 if very generous). And that gold I can immediately spend on upgrades to climb faster/easier. This also doesn't take into account that instant gold scales higher as you climb floors while the per-floor-gain on capture is constant. They balanced this game way too long on your gradual meta progression. Also alot of QoL that should be included like a single skillcheck button on chests to skip scrlling down when using ATK to open them. A monster bestiary(been part of previous games). Treasures are Kinda useless. I will say though, I love the slot machine at rest areas. The Energy one is a brilliant addition along with the crafting stations. TL;DR go try succubus alchemist instead. a lot better balancing, use of permanent income and a neater theme
Enjoyed my time while playing but more because of the gameplay rather than because of its lewd content. The lewd content is pretty easy to reach and the scenes are a bit meh since there is not really a story behind any of the girls besides "I beat you so now your working for me". This in turn creates a situation where you do not feel a connection with the girls and watching the scenes feels like you might as well have watched them on some lewd website or gallery instead. With that out of the way, the actual gameplay elements are really fun if you like seeing numbers go up and if you like puzzles. There is a lot of replayability and you can definitely spend 10+ hours just grinding away and watching your character become stronger and stronger. Overall the ero content is more like a 2 ( at least its animated). But gameplay elements make me push it up to a 4.
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