Succubus Alchemist: Transformation, Orgasming Hell
by Ketchup AjiNo Mayonnaise
2D Game
2DCG
Adventure
BDSM
Big Ass
Big Tits
Creampie
Fantasy
Female Protagonist
Horror
Japanese Game
Monster
Monster Girl
Oral Sex
Rape
Sex Toys
Vaginal Sex
A succubus went for a walk in a demons' town The goblins were raving about the fleshlights she made out of adventurers who attacked goblins "A shop that sells processed adventurers sounds interesting!" The succubus decided to open a shop in this demons' town
Screenshots
The game is a lot of fun, I played for 6.5 hours on the hardest difficulty to unlock and "beat" the game. The game has basic and not very much sound design other than moaning and music, the art is pretty solid with a lot of H scenes (even if they're reused positions but different characters), the story is not really there other, the gameplay is pretty fun even if its the generic rpgmaker gameplay, and the game tackles certain kinks that you do not see often and its done pretty good and theres a lot of it. Either way the games fun and has a good amount of stuff going for it, even if its just a basic rpgmaker game.
I must say, I've played 3 of this studio's games now, and the grind element of them is starting to warm on me. This one is certainly interesting. I liked it way more for the presentation and the gameplay loop than the actual H-CG. The whole 'petrification' element isnt really my jam, but just the design of the game was enough to keep me playing. Now I will say the grind of this game is about par with the others in their catalogue. It took me about 8 or 9 hours total to beat NORMAL in this game, and honestly it is still the worst element of the game, but it is not as torturous in this one to be frank. I enjoy that these devs use RPGM to its breaking point, and really bend the system to creat unique and interesting games. I would say if you like cookie clicker idle-style games, and petrification, this one is at least interesting. :/
Rating of final version is a 5/10 Played for 5 hours before I couldn't take the grind and hadn't seen any new content for 2 hours. Art: 4/5 Animation: 3/5 Sfx: 3//5 Gameplay: 2/5 While fun to learn at first, it quickly becomes a tedious, unbalanced mess of a game. If there was a variety of new content to see every step of the way, this would be less of a big deal; however, you pretty much see 95% of what the game has to offer in the first couple hours. I'd recommend playing for a couple hours if you enjoy the art, then leave satisfied before the game starts to be a major chore.
Decent little shopkeeper sim game but it is not balanced very well as there is only one real viable way to win. Also the mining section is ridiculously click heavy to the point you will have to rest while doing it.
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