Goblin "Gnight" Garuru

by Sleepy Mog Studio

Uncensored Windows Mac
Version1.01
EngineRPGM
Released2026-06-04
Updated2026-10-15
LanguageEnglish

About Goblin "Gnight" Garuru

Goblin Gnight Garuru is an animated roguelite card battler made with RPGM by Sleepy Mog Studio. You play Garuru, a young goblin girl who saw a fallen hero on an old battlefield and wants to go beyond the usual raiding of goblin tribes. Her goal is to become the first goblin knight in history. The game places her in a 100-floor tower that changes each run, where you build a deck, collect seed, and unlock upgrades while facing perils and adult encounters.

Version 1.01 is a full release dated June 4, 2026, so the current build is now finished. It runs on Windows and Mac, is available in English, and is uncensored. The latest 1.01 update marks the full release.

Developer's description

Garuru is a girl who once found herself in front of an old battlefield where she was fascinated by the sight of a fallen hero and decided to aim for much more than raiding and pillaging as every goblin tribe did. Assist our young heroine in fulfilling her destiny of becoming the first goblin knight in history! GGG is a roguelite card-battler game where you need to beat the trials of a 100 floor ever changing unknown tower filled with perils and really hot encounters! Every run is different! Build your deck, gather "seed" and unlock powerful upgrades to help you beat the game.​

Download Goblin "Gnight" Garuru 1.01

Changelog

v1.01 - Full Release. v0.3 Beta - Added new floors: the Sacred, Profane and Eldritch sisters. - Added a new card: Embers. - Reworked the randomness of certain floors. - Reworked the way states like poison, blind and bleed work. - Reworked some of the enemy skills. - Added new card mechanics to existing cards: Block, Combo, Momentum, Backlash, Echo, Finale. - Increased some abilty check difficulties. - Removed some stats increase from some floors. - Rebalanced some stats and cards from initial - FINALLY Fixed a game-breaking bug that would cause the player to be stuck when losing. - Fixed some minor bugs and grammar. v0.2 Beta - Added new floors: the Library, the Meadows, the Beach, the Underground Passage. - Added a new card: Divine Blessing. - Added 2 new enemies: the Zombie and the Living Tome. - Added new animations for the new enemies. - Added a new animation in the Alleways floor. - Added a new animation in the Library floor. - Added a new animation in the Beach floor. - Reworked the Maze and the Alleways. - Replaced all the AI art in the game (backgrounds and werewolf). - Reworked the interaction with the aberrant children in the Alleways. - Fixed a game-breaking bug that would cause the player to be stuck when losing. - Fixed some minor bugs and grammar. - And some more new stuff! v0.1 Beta Initial Version

Player reviews

Player rating 5.0 / 5 · 7 ratings
Written reviews 7 · avg 4.6★
Positive (4–5★) 86%
Latest review 2026-01-23

What players say

Most players rate it highly, though some mention rough UI and beta polish.

5★ 5
4★ 1
3★ 1
2★ 0
1★ 0

Players like

  • Engaging roguelite card combat
  • Adult content is animated and tied to gameplay
  • Appealing monster-girl character design
  • Good replay value and hidden content

Common complaints

  • Rough UI and gameplay controls
  • Slow animations and non-skippable cutscenes
  • Beta polish and content are incomplete

Best for players who enjoy monster-girl card roguelites with adult content.

Summarised from 7 written player reviews.

Smudgey 2026-01-23 ★★★★★
This is a very fun slay the spire knock off but dear god the UI needs to be upgraded. You have to play super slowly because the damn buttons won't register you mouse movements immediately which causes it to always…
MidnightKing 2026-01-09 ★★★★★
Review for v0.2 beta Another game for the play as a thick monster girl genre. A card battler roguelite this time, and it rocks. The game overall is pretty simple, but in a way that works for it. Garuru the…
abbodobbobobbo 2026-01-07 ★★★★★
Excellent game in the "battle-fuck" genre. I like the rogue-like (lite?) elements. NO ANNOYING QTE (or active clicking) or anything like that. Hopefully in the future the animations speed up a bit. This game will have alot of replayability so…

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