Goblins Must Fuck

by Wizard Aad

Uncensored Windows Mac
Versionv0.04
EngineUnity
Released2026-10-17
Updated2026-10-17
LanguageEnglish

About Goblins Must Fuck

Goblins Must Fuck is a 3D tower defense game made with Unity by Wizard Aad. You play as the last defender of a magical crystal at the heart of a dungeon, stopping hostile surface enemies from reaching it. The gameplay centers on strategy and combat: set traps and bombard intruders with magical projectiles while draining their strength for yourself.

The current build is v0.04, released on October 17, 2026 for Windows and Mac in English. Development is ongoing in early Alpha, so bugs and glitches may appear, and future updates will add new traps, maps, enemies, and more. The latest update added four traps: a flinger that knocks enemies back, a hypnosis ring that recruits enemies, a second wall-mounted trap, and a tentacle trap. Several bugs were fixed, and the next update is set to address bugs. It is uncensored.

Developer's description

About the Game You are the last defender of the magical crystal — the heart of the dungeon — against the stupid bitches of the surface. To defeat them, set traps and crush them with all your might, draining their strength for yourself. Gameplay Set traps and bombard your enemies with a hail of magical projectiles About the Project This is a 3D tower defense game. The goal, as stated above, is to prevent enemies from getting past your fortifications and reaching the crystal. The game is currently in early Alpha, and may contain bugs and glitches. Updates will be released in the future, adding new traps, maps, enemies, and more.​

Download Goblins Must Fuck v0.04

Changelog

v0.04 Added 4 new traps: A "flinger" that simply knocks enemies back A hypnosis ring that turns enemies to your side A second wall-mounted trap A tentacle trap Several bugs have also been fixed. The next update will focus on bug fixes. v0.03 Added a new melee weapon Added magical trinkets: Health regeneration Enemy knockback Added proper backward movement Improved and fixed existing animations Improved sounds Added chandeliers that can be dropped on enemies Added doors Added a new crystal Added a Supporter Wall Added a new level Added a new ranged enemy Improved visuals and level presentation Various fixes and collider improvements v0.02 I've already released the update and managed to accomplish a lot. I wanted to do even more, but I ran out of time. I have a lot of work to do in the next update. I'll be polishing it up, improving the animation and sound (sorry, I messed up a lot during the setup). I also need to finally add a new ranged enemy and a few other things. I also created my own character. v0.01 Initial Release

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