European Deadzone: Polesie

by jktulord

Uncensored Windows
Versionv0.45.0 Public
EngineOthers
Released2026-05-04
Updated2026-05-04
LanguageEnglish

The Polesie region of Eastern Europe lies quarantined after a catastrophic event transformed its landscape and inhabitants. As a lone survivor, navigate this sealed nightmare of succubi, ghouls, and twisted horrors. Uncover the truth or attempt to tame the unknown. The game is completly made in pure HTML/JS, packaged as a standalone Windows app via electron. Formerly known as SinE3R ​

v0.45.0 New Content Exclusive intimate scenes (veteran 7$ tier): Mila missionary scene Irina ”Doc” missionary scene Some exclusive scenes will eventually become unlockable. We are still working on the underlying systems to implement them properly, but for now, they remain exclusive Can Clicker App for phone: Introducing the ultimate time-waster. Features include a Prestige system, Gacha (good luck!), Stock Trading, and Item Collect-a-thon elements. It’s the perfect way to feel productive while absolutely hemorrhaging your free time UI/UX Improvements Image/video window is larger and changes size based on resolution Revamped the whole dialog visuals Added support for images in dialog options Reworked the interactions menu for clarity Redesigned the Crafting UI for better clarity and added item information on hover. Redesigned Shelter Upgrade menu, now including detailed descriptions of what each upgrade provides. Combined the Navigation Panel and Navigation Map into a single bar with switchable modes and a zoom feature. Adapted popup windows (hovering/dragging) to work correctly across different interface scales. Updated the default scrollbar in the Missions app. Improved the Destination Map layout for lower screen resolutions. Increased maximum visibility radius on the Navigation Map. Added a visual cue that windows can be closed with the ESC key. Added three new categories to the Destination Map for better location sorting. Quality of Life Quests in the Missions app are now marked green once their requirements are met. Locked locations now display a note stating they can be unlocked through the Research Tree. Renamed "Shelter Upgrades" to " PC Upgrades " in the Research Office. Unlocked locations now appear at the top of the Destination Map list, followed by locked ones. Bug Fixes Fixed the bug where Repair was not working. Fixed the scale resetting on the Navigation bar and map while moving. Fixed "Clear the House" quest duplication, completion issues, and incorrect hover descriptions. Fixed an issue where Karina could take an unlimited number of quests, leading to errors. Fixed a bug where the player's level could reset during certain actions. Fixed the missing MRE item. Fixed a bug where new upgrades did not become available after a Shelter upgrade. Fixed the "Cook" button not appearing in the Kitchen. Fixed Barter and Exchange menus not closing with the ESC key. Cheats App Added a new option to grant EXP to the player. v0.44.1 Fixed an issue that caused a soft lock during dialogue with characters v0.44.0 Animations are now runable in the dialog 8 new animated scenes Amelia - (reverse cowgirl, missionary, paizuri) Beatrice - (Doggy, missionary, riding) Doc - blowjob Milla - blowjob Group battle and better combat UI Now game supports up to 4 enemies in a battle New succubi bosses Amelia and Beatrice Third encounter is fighting both of them defeating them unlocks a scene with them. They each have two scenes. Scene app * added explanation to tiers * faction tier code now unlocks both tier features v0.43 Item Drag Rework Full item rotation on pressing R, both while holding and while in inventory Full item dragging refactored Modding Modding Added modding logs and other mod UI To add a mod to the game you should put the mod into resources/app/mods Mods can be found in the official discord forum: Modding documentation (WIP): Some official example mods will be added to the discord forum along with some content mods Arsenal UI Arsenal UI Widow Arsenal: Sum up the same items in cart Widow Arsenal: Add +10/-10 shortcuts for adding items to cart Now cart in Widow Arsenal resize with the long naming Barter stack system Barter stock system Widows Arsenal is now more compact, supports 720p Firearm now render in Exchange tab Exchange UI Full exchange UI rework Traveling and Pathfinding Now can you can travel more than one space. The path is calculated as most time effective. Fade in / Fade out effect on travel Day/night cycle on backgrounds Now location details window doesn't show up when you use travel from the locations Translations(WIP) Added language change is settings (WIP) Controls Drag support on map Wheel scroll support for the map Hotkey system with changeable bindings Now on ammo load shortcut marks currently equipped magazine Game UI Settings in ESC menu is now more compact ruleset for the container restriction Resolution change setting Now Widows Arsenal UI, Exchange, Barter and Travel Map are centred on the screen New scrollbar in settings v0.42 Combat System Overhaul: Limb Targeting System Enemy limbs now have individual HP and can be destroyed Destroying a limb applies permanent debuffs to the enemy for the duration of combat Destroying a limb stuns the enemy for one turn Enemies can no longer use attacks tied to destroyed limbs Headshots now result in instant kill Added new interface window to view enemy limb status and associated attacks Limb window only displays attacks the player has witnessed at least once Melee weapons now have increased damage multiplier against limbs Two new abilities added: Inspect: Opens enemy anatomy window Escape: Allows you to flee from battle with a certain chance of success; chance increases with each attempt Widow Arsenal Added widow arsenal where you can purchase weapons, pre-configured weapon presets with attachments, individual attachments, and ammunition Shop has limited stock that refreshes over time Exchange Added exchange system that allows you to trade one item for another from available options Approximately 30 different exchanges available This system provides more use cases for various items and additional ways to use and earn crypto EUR New Items New weapon: MC Shotgun 40+ new attachments Two new ammunition items: shotgun ammo box and individual shotgun shells Added 7 weapon presets Flare item Actions Menu Added Actions menu to location window Allows you to skip time or evacuate to shelter using the Flare item More actions will be available in the future Changes Ailment conversion system has been improved, it now converts ailments back into the turn-based system on combat enter Added base stats for all firearms Added save support for the firearms Added Skill tree nodes to unlock locations Separate multiplier system of damage to the limbs by guns or melee has been added The price of the weapon now includes the cost of attachments All gun attachments have been renamed Removed Poltnik from the drop list Radio girl removed Repair workbench removed Enemies now encounterable as events Farm - Succubi Village - Ghoul Sawmill - PMC Holsters removed for now from barters and other places Removed the path to sawmill from hutori Favor is adjusted to be usable only when >0 All characters are given initial Favor 20/30 Quality of Life WASD movement New Keybinds section in settings Now all locations has two separate backgrounds by default, it could be changed through the new option in settings All stats of weapon now show in window on mouse hover Now battle abilities that could interrupt enemy’s actions are highlighted The chance of hitting is now displayed in the battle log. Added “take” option to the RMB menu for the items Now battle UI shows amount of ammo in your magazine Button to Drop all items on the floor after combat and leave Now you can close interface windows by ESC button Added Restart option to the ESC Menu Equip shortcut button for Pouches Notifications now disappear after 15 seconds Fixes Fixed a bug that caused equipment items in their slot to expand to their original size when dragged Fixed critical bug where ammo in magazine resets after weapon been removed from the slot Fixed bug where battle theme still remained after battle end Fixed belt counted as magazine Fixed slot labels duplication bug Now item description window will become wider if the name of item is too long Fixed duplication of Deputy character in the bar Fixed the issue where battle theme was too loud on specific enemies EUR balance now being showed in delivery app instead of rubles EUR rounding fixed Fixed layers on loading screen Now Regeneration and Infinite Stamina cheats work during battle Skills now properly cost money PMC and Succubi are fixed and don’t respawn Explosive chemical's sprite fixed Previously opened shortcuts now don’t disappear after loading a save Loot Spots don’t have to be doubleclicked when random events trigger PMC and nurse are in the correct places Navigator is now hidden Fixed a bug where enemy was dying multiple times on using items UI/UX Improvements Travel map Travel Map has been reworked with clearer display of transitions between locations. It now includes detailed information about locations. There is also a bottom section with shortcuts for quick access. Barter Completely reworked Barter UI. Now you can manually remove items from barter by clicking on them Added enemy animations when attacking and taking damage. Added death animation to enemies Reworked UI of main menu and pause menu Added level bar on player panel Returned melee attack sound swap depending on the weapon type Player icon is now more visible on map Added 3 new sounds for the shotgun Added a loading animation on the startup Abilities on the combat panel are now centered New icons for the Police Post and Bar Replaced the old image in Widows Intro Increased visibility for item text Empty weapon holster squares are hidden Added icons for end of turn abilities Balance Changes Fully rebalanced body parts accuracy for the firearms All firearm attachment's stats have been rebalanced Attacks now deal the same damage to every body part. Hit chances are also been adjusted Now reload during battle ends player’s turn Shelter has a gun and 9mm bullet box with a spare mag Grip slot is now locked with SKS hull1 and hull2 Now only 2 belt slots available on the start A gun was added to the tower with several spare magazines Pistol and SKS magazines are increased in drop chance over other modifications Starter kit now includes lower tier armor, weapon, and backpack Axe(and high end weapons) drop chance decreased Plates are debuffed Plates chances adjusted Prices for food and medicine have been adjusted Cheats App New cheats app option which allows to spawn a ghoul Search in item catalog now supports search by item’s ID Sprites of the firearms now show in Catalog Known issues Sometimes music from the main menu may be transferred to the main game. v0.41 Reworked skilltrees and leveling Added skill trees centered around upgrading player character Main - hp and stamina Survival - hunger, thirst and fatigue Combat - upgrades to moves Intimacy - unlocking sex positions and favors Unlocking nodes requires both skill points and money Leveling system. Skill points are given each fixed amount of exp gained. Exp gained via looting, killing and having sex Each 10 levels needed exp for level up gets 1k exp higher Mining Added mining using Computational powers, but requiring gas to be powered Mining can be done in CPU or GPU mode. Upgrades increase mining speed, but increase power consumption. Received currency is Crypto Euro, which is now used to buy things from the Shop App Upgradable with PC parts 7 Upgrades Shop App Shop app now only uses euro as the currency. All the prices were updated. The way to acquire crypto currency right now is redeeming the stored currency via or collecting the mined currency. Added new crafts Ammo and FireArm crafts shelter upgrades 4 ammo recipes 3 recipes from one firearm craft table New items PC Parts 2 CPUs 2 GPUs Cooler PowerUnit SSD HDD Flashdrive Chemicals Tetrazene Gunpowder Explosive Chemicals Chemicals Crypto Flashdrive with crypto(15 euro) HDD with crypto(50 euro) SSD with crypto(100 euro) Changes Added upper limits to value of droppable items in locations Items price in Village limited to 1200 Items price in Farm limited to 1500 Fixed bug with getting more enemy loot after using items v0.40 Added new firearms system that can be used in combat Added 2 new firearm weapons (pistols were changed to the new system) Ammunition loading system - ammo can be loaded via right-click shortcut or by dragging onto the weapon Ammunition can be packed into specialized ammo boxes or unpacked from them Added 2 types of ammunition and 2 ammo boxes Skill panel completly remade to function with firearms, allowing to shoot and melee without switching. Added 4 new sound effects for firearms Added 8 new abilities exclusive to firearms SKS Customization Introduced detailed weapon customization system Added 38 weapon attachments with varying stats Aproximately 4800 SKS variations (Attachments which conflict with each other weren't adjusted for in this estimation, so it would have been closer ~4000. BUT barrel accessories weren't counted as well, so the actual number might as well be >5000) Location progression Fast travel to farm, sawmill and junkyard are removed Added a system of shortcuts between locations, so that there is gonna be a progression between them. Added a farm key to open farm gates Second Farm to Village passage is openable from Village side Sawmill gates to village are openable from sawmill side Dogtags/accessories Added accessory as an item type Added dogtags as a collectable accessory. Each is unique, named and numbered. They have unique effects, akin to armor, but they can have drawbacks. Intimate Events An armoredPMC suggesting to give you chocolate A succubi nurse Mila helping you with induced lust UI/UX Improvements Created separate interface tabs for melee weapons and ranged weapons and their customization Combat UI has been reworked Battlelog visually improved and now highlights enemy actions in red Heal does a green glowup Food saturation does a yellow glowup Cheats App: Added three new tabs for the catalog: Firearms, Attachments, and Ammo Catalog now stays open after spawning an item, allowing multiple items to be spawned consecutively Delivery App: New Firearms tab added to Delivery App where firearms with modifications can be purchased Interface was redesigned to display items at their original size Changes Changed background color of materials to yellow Bug Fixes Fixed incorrect stamina information displayed on melee attack buttons Known Issues Firearms left in equipment slots (not in inventory) will disappear after loading a save v0.39.5 Added a new intimate event for the farm location with a new PMC character - Sniper Can be found on the top of the tower. +80 images P.S A lot of experimental and R&D happening right now. Some of the images were made with a new GPU workflow, utilizing posing. Some of it was succesful, some wasn't. Also something is being made about the firearms as a feature. v0.39.0 Doc favors Doc in the widow camp can now heal you fully and give wine for favor points added Exchange of Intimate services for favor points( akin to scouts, four different positions, ~15 images added) New Military tagged items Hardtack Reserve water pocket Sterilized bandages (now are multi use and can be found as a military item) Combat System Reworked status effects : All enemy and player status effects have been adapted to the new turn-based battle system. Status effects now have duration measured in number of turns. Players can stack multiple instances of status effects on enemies through repeated attacks. After exiting combat, remaining turn duration on status effects is converted to ticks. Usage of medical items, food, or water during combat now ends the player's turn Added quick-select function to use medical items from inventory during combat Block now provides 12 defense instead of 15 Loot generation Now Lootspots have multiple settings like Limit tags and generally items have better tagging. Many items which barely dropped like chests, weapons and different equipment, will be much more present (Might be useful for modding in future) Corpses added as a common lootspot where useful equipment can be. They appear in Irradiated zones. Several Irradiated zones added. The farm now has two and village has two more. UI Post-death animation for the player Changed storage button styling Added screen animation on game start Audio Added attack sounds for ghoul enemies Added miss sounds for ghoul enemies Added player death sound Added new UI interaction sounds for multiple actions Changes Fixed bug where item slots weren't removed when items that provided them dropped Fixed bug where inventory slot names remained visible after dropping items or death Fixed issue where player started the game without full health The bunker door now opens properly if you already used the keycard before. If a random event happens in a building - it doesn’t bug out and the enemies spawn outside. Weapons and equipment now are droppable from lootspots(they were extremely rare due to a bug) v0.38.5 Pistols Since firearms is a demanded feature, but will require a lot to be done properly, a pistol was added to compansate for the lack fo firearms. It is a very basic implementation, which likely won't be final, but it would be nice, as an upgradable endgame weapon for now.\ Added weapons: Pistol Upgraded Pistol(silencer and sight) Tactical Pistol(Better silencer, sight, increased mag and laser sight) Pistol and upgrades are crafting in the checkpoint area. Some components are buyable, some require to be looted from chests or PMC enemies added 4 gun parts used to make the gun itself added 5 accessory parts used to upgrade the pistol New Misc items Sugar (5 hunger. Has 20 uses) Protein (1 hunger and 5 stamina. Has 100 uses) Lighter Good Lighter Film Fishing Tackle More favor Now you can ask scouts for two more additional ways to deal with lust using chest using mouth Fixes: Ailments now have different effects depending on whether you are in combat or not Fixed problem with quests being different every time you talk to a scout. Fixed quests not being reset on completion v0.38 Added Irradiated zones An irradiated zone will increase the received lust They will have better loot and will be scattered across all areas Removed passive lust accumulation on having lust already Lust also accumulated by interacting with succubi. Added favor system Favor is a value that symbolizes whether you are indebted to a character or they are to you. You can ask scouts(Tasha, Katya and Mila) for favors ask for different items travel to widow base and shelter Handjob - a way to deal with accumulated player lust Return the favor - a return the favor via your mouth If favor is >20 there will be a dialog with an item gifted. Added CGs for Handjob and PlayerOral for Tasha, Katya and Mila Interface Redesigned phone open/close and menu buttons with improved styling for better visibility Inventory Inventory slot sets are now labeled with the names of items that granted those slots Added a custom styled scrollbar for inventory that appears when there are many slots on a screen Scrollbar repositioned to the left side for better accessibility Sounds Added sound effect that plays when attacks miss Hit sounds no longer play on missed attacks v0.36 Medkits Added medkits as an item type. They can be used for healing several times before depleting. Emergency medkit Old medkit Personal Medkit Hospital medkit Performance & UI Improvements Loading optimization : Phone is now hidden by default, resulting in faster loading time after starting a new game Phone toggle button : Renamed the button for opening and hiding the phone interface UI scaling : Added UI scale adjustment option in settings App renaming : "Relationships" app has been renamed to "Relations" to save space and prevent overlap with other applications Demo version warning : Added demo version notification as the game prepares for Steam demo release Audio System Overhaul Ambient sound system : Implemented new ambient sound system that will play location-specific audio Combat music : Following the ambient system design, battle music will now play during enemy encounters Sex audio : All sex interactions now include sound effects Encounter sound effects : Added unique sound effects for entering combat based on enemy type (succubus, ghoul) Attack sound effects : Implemented hit sounds for five different attack types: ◦ Bludge ◦ Pierce ◦ Slash ◦ Cut ◦ Default Main menu theme : Added background music to the main menu Volume controls : Added separate volume control for ambient sounds in settings Default volume adjustment : Increased default volume setting from 50% to 100% Fixes Added sex initiation to Irina Requirements to initiate sex with Irina lowered Restored chatting with the character near the bunker. Added medkits as an item type. They can be used for healing several times before depleting. v0.35.5 Majorly updated mission app design Quest now divide to main, side and task quests. Quest can have steps to guide player what to do exactly Now mission can have trackable values like the amount of enemies needed to be killed. Added 1 main quest to somewhat guide player to the widow camp. Issue of missions having incorrect markings for names solved Mission app auto updates on receiving a mission. Starting research points removed Broom has huge durability rounding Close button doesn’t stretch Tea is not in first tier kitchen ItemMenu actions doesn’t stuck after moving the item. v0.35 Main Menu Added a new Steam icon button in the main menu that directly opens the game's Steam store page for easy wishlisting, Resolved an issue where the settings menu would open additional windows when exiting back to the main menu Added button to make menubar disappear and appear Main menu SaveButton is adjusted Relationship app slider added Items Changes A lot of items(~100) were adjusted to be much less burry. pocket knife, scissors, Lockpick, medkit were drawn to be more in line with the rest Water sprites were redrawn so that they would be more clear if they are empty or not. Text was adjusted for them as well Sterilized bandages images fixed Wires craft text fixed Events adjusted to be lower “Uses:undefined” on some items removed New Recipes Added sewing 6 items Added recipes for 5 backpacks and 5 chest armor Added appropriate tags to backpacks and armor so that it would appear much more commonly Divided kitchen recipes between kitchen tier 1 and tier 2 Added water 4 boiling recipes to kitchen tier 1 Removed waterwell Floor, Shelter cupboards and player corpse lootspots have icons Drop and Destroy buttons are separated Metal Scrap cost decreased Weapon drop chance adjusted, via tags which also increase the amount where loot can spawn in You can’t no longer equip equipped items You can’t interact with barter items no more Battle Changes Enemy health is shown as a bar Increased energy regeneration when using dragging out fight Stats don’t get stacked each time entering combat Ailment bar no longer shows in there are no ailments Pockets do not disappear after death Proper turns for the effects Map Changes Boss in village is no longer duplicated Travel time adjusted The Inability to enter widow bar is fixed Craft Added new travel paths from village to farm Second Farm to Village path Sawmill to Village path from village to junkyard Now there are two radio beacons, one in farm and another in sawmill v0.34 Main menu New Main Menu Art New Game Title: European Deadzone: Polesie Complete Menu Redesign A loading screen was added, to mask loading time(it’s about 4s in the dev build, it’s unnoticeable for the built project, but just In case it should be added.) NPCs Added sex dicts for Mila, Tasha and Katya (116 images combined) Added sex dicts for Irina(doc) (32 images) Added Sex initiating events for Irina (3 events) Important Balance changes Hunger, thirst and fatigue Stat depletion halved Death from hunger, thirst or fatigue is now removed. You can’t get less than 5% hp. If health is below 50%, background image now has a tint which gets more red the less hp player has Checkpoint Added location CheckPoint. In future it will be used to unlock factory and Church v0.33 New Content Added new character Karina (near the bunker) Added 2 topics for mechanic(first one is >50 relationship and second is >70). Both lead to intimacy Added mechanic DictPng Spend time together action added for Katya, Mila, Tasha and Mechanic. Two topics for each of the scouts Scouts Intro and gifting Crowbar for Mila Intro and gifting Holster for Tasha Intro and gifting Knife for Katya New point of interest in Hutori Relationships App Created a unique icon for the application The overall screen now shows the new topic available. Personal screen the amount overall, versus the amount unlocked. Game Menu Added new game menu accessible through interface button or ESC key Exit to main menu button Exit game button New settings section with ability to: Toggle between windowed and fullscreen mode Adjust sound volume levels Audio Several new sounds have been added Sound system functionality has been reworked Fixed an issue that caused sounds to duplicate New sound when starting a new game Special legendary sound for the pipe drop Cheats App Removed inactive slider bar Changed checkbox style to match overall UI design Fixed incorrect description for one of the options v0.32 Widow base Starting event is updated Added Intro for prosecutor Added Intro for Coordinator and scouts Added find gas quest Added Kill ghouls quest Added find Lust suppressors Mechanic Added 6 crafting quest unlocking after different shelter upgrades. Added event to mechanic after gaining 20 favor Added event to mechanic after gaining 20 opinion Relatioship App Added relationship app which tracks the available topics and quests per character. As well as the relationships. Notifications each time a topic or quest is unlocked v0.31.5 Major changes New way to obtain the Energy Cell by finding it in the bunker location, Two new ways to obtain a key card for the bunker: purchase it at a high price from Sophia or find it by yourself at the new point of interest, Added animation to money update function Added animation to time update function Added six new alcohol items Village Added 12 more rooms each with 3-4 unique specialized loot spots for procedurally generated houses In village Added a shop building in the south of the village Some lootspots got adjusted Widow base Added three characters: Doc, Mechanic and Coordinator as vendors and quest givers Completely updated appearance for Deputy, Prosecutor and three scouts. Fixed widow starting event position Added fast travel to shelter from Widow camp Added material shop to the widow base Fast travel map visual adjustments Bunker Fixed an issue that prevented the event allowing the bunker door to be opened from appearing, New loot spots have been added to all sections, Energy Cell can be now obtained by ejecting it from energy generator in the laboratory, New unlockable shortcut from laboratory section to the entrance, The number of succubi near the hibernation chamber section has been reduced, Several new icons to improve location readability, Changed some of enemy placements, The background has been changed on many cells, Corpse with the key card by the entrance has been removed, Cheats App New Peaceful Mode option, it prevents enemy from attacking you when moving to a new cell, The category “All” has been added to the catalog to simplify and speed up the finding of the necessary items using the search function, Added the ability to close Fast Travel or Item Catalog Pop-Up by clicking on the overlay, Some options and their descriptions have been renamed, Store App The icons and names of the last two categories have been changed v0.31 [Overhauled crafting] 15 new materials New types of materials:Electrics, Tools and Power Tools Added recipes for existing materials [New Shelter Upgrades] New shelter upgrades which unlock recipe chains: WoodWorks lv 1-2 MetalWork lv 1-2 Electrics lv 1-2 Storage lv1-5 and brand new recipes for them [New Salvageble trash items] Meant to be found in the wild. Salvage to gain different material resources [Phone app] More buyable items, lowered prices and new materials. [Loot distribution] More already existing items were added to the global lootpool. New types of items like containers, salvageble trash and tool included. v0.30.1 Follow events now removed, they are replaced with dynamic passive events. Pop ups appear at the top right. Events consist of random encounters with succubi, scouts and ghouls. (12 events) They appear with an animation and disappear when 12 in-game hours pass. Added animations to changing bar values(health, food, energy) Floor lootspot is now updated on the fly. There is a notion if a container has items inside. New Item Catalog system for the cheats app Rework of Fast Travel window Options related to items that are no longer needed due to the new catalog system have been removed from the cheats Bugfixes Weapon price now updates in armory Fixed backpack UI clipping Better UI adjustment when inventory is overflowed Fixed protection not getting reset after combat. Fixed armor not getting depleted Fixed floor duping on shift-clicking Fixed armor plates not having stats at all v0.29 [Major Armor rework] Now the major armor parameters are split into several Protection - additional hp that protects your main hp. Gets replenished at the start of every battle. That way you always have a way to finish the battle unscathed. Block - blocks a flat amount of damage every incoming hit Resist - shaves a percentage of the incoming damage. Additionally there are +7 rarer stats which armor can have. [Changes] Most of armor sprites got redrawn Now there is a proper delay and animation on dealing damage. Added fast travel as one of the cheats [bugfixes] widow camp weapon shop is now working price now gets updated v0.28 Content Hutori: new point of interest gas quest updated Sawmill: new unique enemy Junkyard: new point of interest new unique enemy new quest Items: new weapon v0.27 Junkyard - A brand new location Will be a 1-2 tier location alongside sawmill, village and farm. Modding support groundwork Some modding support added along with the test mods which are inactive for now. Changes: Internal Questworks Added loc images to the rooms inside houses Fix when approaching NPCs (huge thanks to Ixanoix again) v0.26 New location Farm New location: Farm Meant as Starting location alike Sawmill. Accesible from shelter 17 BG cgs Several multi-level buildings. Many specialized lootspots with tagged loot. New items related to the farm Three new items - bread loaf, yeasts and wheat Updated sprites Flour and Bread loaf Recipes BugFixes (Made by Ixanoix, Huge thanks to him) Quest name missing Crafting nunchaku made spear instead Quest page not scrollable Weird image size in crafting and upgrade UI Shift clicking on items deletion Shift clicking on items with broken positions deleted them Items stacking onto each other into same cell Sound issue when double Shift clicking Attacking succubus after defeat v0.25 [New tutorial] [New containers which are meant to save space. Both are craftable] Weapon box - a big container Container - a long container meant for weapons Cardboard box - small starting container All backpacks have an increased size and are bigger on the inside than outside. Can’t put container into a smaller container Third storage tier added Adjusted storage size is adjusted Added Equip button, to switch weapons or backpacks Received items now drop onto ground v0.24 Loot containers don't require time if reopened or unlocked Update to Sawmill location Location twice as big More background CGs Added two side buildings - parking and office Added several events to the location v0.23.5 Every item in the game now has a size that it takes on the grid ~100 items(most items in the game) were reworked or changed completly due to new size ~50 item sprites had be reworked or changed completly [ Backpacks are now openable] Item Menu now has action open for backpacks Droping an item into a backpack will cause it to be inserted Fix: You can't drop a backpack into itself v0.23.2 3 pieces of equipment 2 weapons 1 material +32 CGI for Revy from black lagoon v0.23 Shift click for the other Inventories Now shift click works into both direction Added sound for certain actions added certain actions have sounds Visible Added Stat changes by the moving, consuming an item and looting. Right click make a menu appear for an Item v0.22 patchnotes Sawmill is now expanded and changed to be bigger Appearable NPCS Added events which randomly happen every once in a while Multiple of enemies of some type can spawn in the location(PMC, Succubi, Ghouls, Wolves) Friendly Widows can appear in such events Added enemy skill icons added Several enemy attack icons changed some attack to be more inline with other attacks v0.21.2 bugfixes Changed main menu UI Changed UI resizing depending on the screen size Locks upon opening will get replaced on the lootspot v0.21 Combat Now every enemy move can be avoidable by doing a corresponding move. Enemy attacks are forewarned to the player. Added damage numbers and delays to make the combat more responsive. The combat will be adjusted in the future patches, this is proof of concept Apps Changed and made the cheat app more prettier and easy to use Changed virtual panel into cheat app with better ui Makeshift Skill tree additions 3 new makeshift weapons Added 1 new item: chain Marine the vtuber added as cameo character v0.20 Analysis Research samples now have to be analysed before getting used Analysis table allows you to put items into analysis. It takes time to reveal the sample Samples can have stats like Purity and research value. Samples can have random traits which affect purity, cost and research value Gacha system There are several Gacha automats in which you can buy a ball with random panties in them. Panties are now of different rarity tiers They are to be collected or used in research One machine can be only used a couple of times per razor rain. Makeshift Skill tree Skill tree that unlocks recipes to weapons and lock picking instruments 4 makeshift weapons are now unlockable via the tree 2 new weapon recipes are added 2 lockpicking instruments recipes added Repair station Updated visuals and added functionality New buttons: Increase quality Improve material Add reinforcemen Weapons don’t disappear when leaving them in the repair station Added 4 new items Battery Wires Hatchet Pliers v0.19.1 Bugfixes Now succubi drop panties on defeat Stash upgrade now properly give you additional storage Kitchen upgrade now properly give you recipes and doesn't bug out. Succubi/pmc exploit, now they disappear once defeated. v0.19 New feature Skill tree Office now functions as a place to upgrade yourself Basic skill tree with nine nodes. Added new item type that drops from enemies to give skill points New content Added 19 Unlockable salvage recipes Added 4 new items v0.18.5 v0.18.5 New feature Shelter Upgrade System: Introducing a new system to enhance your shelter with various upgrades. Storage Expansion: Increasing the capacity of your storage to hold more items. Kitchen Upgrade: Unlocking advanced cooking recipes New content 11 new resources 5 new cooking recipes Misc Fixed that navigation buttons appear before the enemy corpse is left Added a notification showing the ctrl-scroll prompt if the screen is smaller hight than tested. New cheat option v0.18.3a v0.18.3a Fixed that navigation buttons appear before the enemy corpse is left Added a notification showing the ctrl-scroll prompt if the screen is smaller hight than tested. v0.18.3 Added additional storage space to the shelter Refactored inner workings of save and load of storages. v0.18.2 10 new events for Church ‣ 2 character events ‣ 8 misc events v0.18 [Hutor location is expanded] More background images added More buildings and things will be added. [Widow base] Widow base is expanded More background images added [Village] More background images added to village Removed strange drops in the military chest [Dialog system] Added a brand new pipeline to create dialogs Guard image updated Added a tutorial quest as a proof of concept v0.17.5 [Reworked economy] Prices for all items are adjusted Barter now generally utilises money Items in shops now have amount of goods and can run out. Shops get restocked every razor rain. Added three new events to factory location Fixed bug with getting stuck in combat Fixed crate giving too much loot v0.17 Hutori splited into hutori and village Now is a separate and quite big starting location. Meant to be safe but somewhat rewarding place to start Additional place with specialized loot Field hospital Garage Military camp Added pictures for the new locations Rebalanced loot - now locations are divided to tiers as well as gear. tier 1 - Village, sawmill tier 2 - church, factory tier 3 - bunker v16 [UI is now overhauled] [You can see much Now you can see farther in terms of distance. Location UI is updated showing what the location looks like for the player. Most of the menues were updated to be popups rather than taking space on the screen. [Changes] Additions to hutori. ~20 bg CGs. Lootspots appear as popup panels. Changed how buildings and sub locations are looking. Added player image Fixed PMC images Adjusted church sprites and icons [New major Delivery App] [~10-15 buyable items] v15 [Changes/Bugfixes] Combat text no longer sticks after combat After overeating the spells get updated immediatly Hands now have a proper tooltip The guard now has the proper chat and relationship system. Shop in church and the girl are moved apart Fixed mislabled items Now all items support different item names and item description names Sophia now has fixed dialog which no longer stops the game. Abilities are fixed and no longer get you stuck during combat Fixed getting freezed on looting lootspots. [Ailments] Blood ailment fixed and does damage by the amount of turns x 2. Damage ignores armor. Text messages during combat added. Ailment Descriptions updated [Enemies hp adjusted to properly represent spikes in dificulty between locations] All enemies devided by the groups and tested to be defeatable with preset weapons [Changes to Bunker and Factory are added in full. A huge chunk of it was missing in v0.14] [Cameo character - Holo from Spice and Wolf] available in the veteran tier [Added a test room which hosts all the enemies in the game. As well as most of the enemies. It is part of the Faction leader Tier and teleport is in the cheats app.] v14a Getting stuck on looting fixed v14 [Cameo character: Revy from Black Lagoon] Patchnotes [Weapon skill] 4 skill groups (Slashing, Penetrating, Bludgeoning, Cutting) new 16 new skills overall All weapons have their stats rebalanced. 13 weapons now have new skills which replace the default ones tier two weapons have 1-2 skills tier three weapons have 1-3 skills tier four weapons have 2-3 skills tier five weapons have 3 skills [New 9 enemy Ailments] New 12 updated Ailment images [Bunker and Factory] * New Lootspots and work on the old ones * More curious places * Added boss stash * Full rework of Enemy spawn [Bugs] Rooms in the generated houses are now cleaned up and have less containers There are now some safety measures which might or might not help with people getting stuck after looting containers Locked chests in houses no longer bug the game completly [Changes] Paperclip is now usable as a lockpick There is now a message in case you don’t have a right item to open it. Added a number of containers in a locations Fatigue is renamed to sleep to make it more obvious for people to sleep. Added background images for houses. v0.13 [Cameo character Delta from The Eminence in Shadow] [Shelter is now bigger] [Well added] [4 Craft recipe for the water bottle is added] [New armour items] AirsoftHelmet FootballHelmet MotorcycleHelmet RiotHelmet ScooterHelmet AntiStabVest FishingVest PressBulletproofVest RiotChestpiece v0.12 v12 [New Cameo Character Hatsune Miku] [+22 nun sex images] [Changes to bunker] All lootspots are now handmade All enemies are handplaced All rooms have unique backgrounds Some corridors are adjusted Bunker is now accesible via a special keycard [New Item type Hoster] Takes the bag slot and used to store weapons which you can switch between combat Added a new spell to switch weapons. [New Item type Pocket] Takes the bag slot and used to store items which you can use during combat Backpack are now closed during combat [New Item type ArmorPlate] Takes the bag slot. They are used to armor up more and block damage. v0.11 [New Cameo Character Joanne Alter (46 images)] Current list: 2b, lucy(edgerunner), Albedo, Joanne Alter They are accesible to people with veteran tier Replaced images for the ghouls [Added new enemies] Ghoul worker Construction ghoul Scientist ghoul Ghoul policeman Ghoul military Boss called Mogilla [Barter system] The shop UI is rewamped Now there are five points where you can barter Bar, Storage and Armory in the Widows camp A shop in the Church A shop in the factory Now the trade is being conducted via barter. The money are digitalized and can't really be utilized in the area. In order to buy anything you have to trade by exchanging items. For now item prices are the same whether you are selling or buying. New character Sophia in the factory [UI resize via ctrl-scroll] [Craft system] v0.10 [New Cameo character] Albedo [New location The Factory] A large and a spacy area Largest in the game so far [New location The Church] A small location but dense Has many shops with different items [New NPCs] Sister Maria - The Chaplain of the White Cross PMC She watches over the church while her main squad is away. Intendant - a new trader residing in Church. Some of the shelter items got moved to it. [New Item] Coins - a couple of coins findable in the cash registers [Minimap changes] Minimap is always centered to the player There are two new buttons to increase or decrease the magnification of the map [Travel changes] For now the locations are all accesible via shelter. They are divided into different [UI] Icons for all the player stats to show if player is in danger Added hide button for phone Hide phone button fixes Descriptions now tell if dirty water hurts health [Desire stat changed into Induced lust] That's a stats that only increased by outside factor. Once it is bigger than 0% it starts slowly increasing. The more you are affected the higher your metabolism [Metabolism] Metabolism makes your hunger, water and fatigue rise faster, while proportionally converting it into stamina. [Changed Combat] The way how abilities work have been rewritten Now abilities have a pronounced stamina cost There is an additional ability called "drag out the fight" which is there to restore stamina Debuffs don't double anymore. [Changes] Succubus attack increase lust by a couple of digits. Cumming decreases lust by a certain factor. Added stat called erection during sex instead of the old desire the initial erection is based on induced lust sleep is now restoring stamina [Added Items] Lust Inducers - increase lust by 5% Lust Suppressors - decrease lust by 17% [Bug fixes] Death by hunger or fatigue no longer bugs out and leaves you in the area If there is no stamina, combat is no longer locked. fix crash if the save1 folder is deleted From Sawmill to hutori travel point fixed Removed scrolls along the sides of the screen Fix radioGirl dialog exit fix shop fix item spawn in loot spots and ghouls fix travel to sawmill v0.9.4 [UI] Icons for all the player stats to show if player is in danger Added hide button for phone Hide phone button fixes Descriptions now tell if dirty water hurts health [Bug fixes] fix crash if the save1 folder is deleted From Sawmill to hutori travel point fixed Removed scrolls along the sides of the screen Fix radioGirl dialog exit fix shop fix item spawn in loot spots and ghouls fix travel to sawmill [New fetch quests] Bring 2 Banadages Bring 1 Electric guitar Bring 3 Empty bottles Bring 1 Gas mask Bring 1 Medkit [Virtual Tier] Adds Lucy from cyberpunk:edgerunners v0.9.1a [7 New weapons] Rolling Pin Broom Walking Stick Frying Pan Electric Guitar Hammer NightStick [4 New Chest Armor] HighVisibilityVest CivilianBulletproofVest AdvancedVest MilitaryBulletproofVest [3 New helmet Armor] BicycleHelmet HockeyMask WelderMask [fixed the shop in the shelter] v0.9 [New feature : Phone] It will allow to make a lot more [Missions App] It shows the current missions the player has [Cheat App] Instead of a separate panel, the cheats are an app now. [Setting App] You can change phone background screen [Added 0.5, 0.7, 1.0, 3.0 liter bottles] They can be full of water, empty and full of dirty water Cumulitively 12 items [Major bug fixes] Saves now only save the info from the lootable spots That will make the interactions not to bug out every other time Text is now unselecatable, making the app closer to a game [Minor changes] Adjusted NPC Spawns in bunker Sex with girl prosecutor doesn't work Succubi now have varying NPC images. Changed how food and water items spawn [Veteran tier] Adds Lucy from cyberpunk:edgerunners v0.8a Adjusted drop rate bug which made only spawn the medical items v0.8 [Added a big underground bunker area.] It is populated by Delirium succubi Only half of it is opened for now. If you move your save from the previous version - the map might appear the same, wait for the razor rain for the world to refresh. [New encounters added] Succubi Appear in hutori +71 images Delirium succubi Appear in hutori bunker +76 images Teutonic PMC Appear in sawmill +42 images 2b available in the Virtual Tier +87 images [All together there are over 300 images] [Icons which represent different objects nearby] Characters Enemy characters Succubi characters Buildings Door [Added 9 save slots to be used.] Progress saved to a save slot [Added blowjob and boobjob for blond, brown and black hair characters] +66 images Updated quality of images [Added Equipable Armor items] [Added Helmets] BaseballHat GasMask Helmet [Added Chests] HunterVest PoliceVest TacticalVest AdvancedVest [New Tier Virtual] Upon entering the virtual tier code player can spawn cameo characters from other IP in your shelter. This mode is non canon and won't be in the steam version. Currently you can only spawn 2b in your bedroom. Every two weeks a new girl will be added. In future the girls might appear in the game instead of random encounters. v0.7a Savefile paths fixed v0.7 [Changes to how locations save] You can loot the previously looted spots, the loot will be exactly as you left it. The locations will remain in the same state you leave them Every four days a Razor Rain happens and the world resets in terms of enemies and Items. You are meant to die when that happens, but for now it's not implemented. [Fatigue] Added fatigue stat to the player Replenished when you sleep [Save system] You are no longer required to choose the savefile. The default file path is [gamefolder]/Saves/save1 To import the save from a previous version put it into folder save1 [Social Links fixed] They no longer lead to a page inside electron browser and now lead to you default browser. [+29 Images for white hair characters] [Relationship System] Characters now have Opinion, Lust and Favor There are Three character traits - Competitive - Guarded - Flirty They determine how the character will talk and what kind of replies the character will like more [Quest] Characters now can give player requests(For now just simple item requests) There are about 6 different quests for now, there will be much more as the time goes on. [Changes to locations] Now there are Gates which block out more dangerous areas of Hutori The entry to the hutori location is now different. The entry to sawmill is now in the hutori location. [BugFixes of v0.5.4] Combat log now autoscrolls The mountain path no longer is available from the shelter Drinking water gives plastic bottle as trash Office "store" supplies button fixed Minimum required supply level now is 15% Cloth Scraps icon is Fixed Loot Boxes axe icon changed to a more clear one Research Added additional help Text v0.5.4 [Village of Hutori is now x3-4x the size of before] There are ghouls appearing all across it Some street tiles are randomly get replaced with crashed cars tile(has several lootable cars, but they are either locked or might attract enemies on interaction) Some street tiles are randomly get replaced with corpses tiles(has several lootable cars, but they are either locked or might attract enemies on interaction) Houses in Hutori now have ghouls in them. Ghoul images are now replaced from a randomized list [ Added a boss in the Hutori] [A workshop added to the shelter where weapons can be repaired for money] [Now you can't put an item in the wrong inventory slot] (a lot of people seemed to mistake rusty scissors as a weapon. Can't blame them to be honest) [Black hair png pack with 27 images] All three scavangers are now fuckable Guard is now also fuckable [BugFixes] Combat log now autoscrolls The mountain path no longer is available from the shelter Drinking water gives plastic bottle as trash Office "store" supplies button fixed Minimum required supply level now is 15% Cloth Scraps icon is Fixed Loot Boxes axe icon changed to a more clear one Research Added additional help Text v0.5 [Brunette hair image pack] - full set of 43 NSFW sex images for Brunette Characters(like Lucy) [Tutorial Location] New tutorial location with a linear structure(Still no handholding tho) Alternative start already in the shelter but with no additional items [Houses] Houses are now generated via grid New lootspots(about 15) can appear in houses [Changes to UI] - Intimate Images Resized so that they no longer appear stretched. - Changes to NPC UI - Changes to Dialog UI screen - New Inventory slots images - New Skill images - Added three starter pictures to "the brunette image pack" I haven't added yet for some reason. - Fixed the bug where a couple of pictures were missing [New Items] - Medic pack - heals you 100% hp - Moonshine - flavor food item - Beer - flavor food item - Matchbox - new valuable item - about 20 trash items to add in flavor (and for future crafting) [New Item type] Instrument - valuable items of various utility - LockPick - opens locked lootspots - Digital Lockpick - opens magnetic and certain digital codelocks - ChainCutters - Cuts chained lootspots Also three new lootspot types beside that: - Barricaded - Requires an axe to open, uses 7 durability - Metal - Requires a crowbar to open, uses 7 durability - Dangerous - has a 25% chance to be attacked by an enemy in the area. [Balance changes] Food and thirst is getting depleted at a rate twice as low to balance it out the chance to find food or other items is much smaller as well [New Cheat Codes for the cheat panel]\ - Infinite Hp - Infinite Thirst - Infinite Hunger - Infinite Stamina - Generate Money v0.4 [Changes to Hutori] - less house in the hutori - Road expanded and more houses placed along it. [Balance changes] Higher Research gain Lower base price of all items, higher buying price [RelationShip] talk, flirt, Have Sex. For now quite bare bones but is planned to be expanded. You can interact with the two girls patrolling in the hutori [New backPacks] More backpacks in shop. More Backpacks spawnable in the game. [Available for FREE on patreon] the new Sawmill location - Place to Loot - new Enemies Spawn as you stay there - new BG images: Sawmill outside Asphalted Road Office Guard post small Warehouse Weary parking lot [Exclusive for scavanger tier] - Lucy is interactable now. She is patrolling Hutori. - full set of 43 n-s-f-w images for Brunette Characters(like Lucy) [New features unlockable by Faction Leader subscription] Cheat Panel - Item Cheats [New features unlockable by Veteran subscription] - Extra Stash and Extra Items [[The new Features which were added between v0.3-v0.4 game versions]] [A major visual overhaul] Most of the game ui is updated [BackPackRework] Containers are separated to BeltBags and Backpacks BeltBags are equipable into the six beltBag slots and the backPack slot BackPack can only be equipped into the backpack slot [Pop-up Description Panels for item types] Generic Item Description Panel Note description Panel Weapon description Panel [Reworked Weapons] There is a new main parameter called durability. Every hit the durability of an item gets lower. Once depleted it gets destroyed. Weapons can now have traits like cheap, high quality, or tempered. They influence the base attack and durability stats. List of new weapons: Pipe Wrench Crowbar Knife Pocket Knife Butcher's knife Military knife Axe FireAxe Shovel Military Shovel [Ailments implemented] Some attacks of the ghoul apply bleed to the player(if they hit) - Bandages heal bleed - Ailments have pop-up descriptions Enemies now have ailments too - Injured Hand and Injured Leg are rebranded as ailments - Hitting enemy into chest with a knife applies bleed to enemies [Medicine now either heals specific ailments or applies buff] - Bandages heal bleed - Tourniquet heal broken bones - AntiDote heals poison - Star Applies passive healing for 15 minutes(on top of healing 15 regularly) - Pills Applies passive healing for 60 minutes(on top of healing 25 regularly) - Morphine Applies passive healing for 30 minutes(on top of healing 80 regularly) v0.3 Girls from the widow camp appear in the hutori village, you can talk to them and they can attack you. Enemies now have different attacks which they randomly choose from Hp is shown correctly on the enemies MiniMap now shows the layout of the location Public(free) patreon Features Added bunker area and surrounding Added underground bunker area Random Enemies generated in the bunker area Wolf enemy added Private features Succubus encounter added - Located in the corner of the bunker. Both sex and fight is possible. Sex mostly likely will result in death: prepare food, water (and possibly medicine) v0.2.8 Some items like soda now drop empty cans when drinking Shift-click to auto-drag items v0.2.7 Positions of enemies now can be random A small expansion on the map v0.2.6 Enemies now can ambush you. If there is an enemy which is going to ambush you there is an exclamation marker. v0.2.5 - Location Update Locations now have positions in space Changed Bag grid v0.2.4a - public patch Fixed: blank screen when dying Fixed: navigator being getting reset v0.2.3a *Fixed issue with getting stuck in fights v0.2.3 *Now there is a navigation submenu which allows you to navigate towards importants points in the location. It will have more functionality later, but for now it is a neat band aid to help players navigate. *Fixed Bug which made previous version bug when entering shelter v0.2.2 *When first time entering the Widows Base, the intro dialog plays. Stella event is now one time as well. *Added Recollection location where you can play the one time events *Player can now store data about dialogs and locations trigger events. *UI reorganisation v0.2.1 *Added contextual fluff text to the sex scenes. v0.2.0 - Reworked NPC There are now Npcs and they are interactable - Added Dialogs Prosecutor 'Fishergirl' sex encounter (tip: find pound in Hutori) Guard + tutorial explonations - Added art(nsfw and not. Some is used, some is not yet used.) Prosecutor Generic Stalker - Hutori Location Expansion Bandit camp now is remade into Widows base The Widows is the first local scavenger faction - Tutorial Notes in shelter - Updated Sex-UI v0.1.4 - Navigator to shelter button v0.1.3 - some UI reshape - Change Location Creation - Modular Lootspots - Tagged lootspots - Modular Houses - More houses in hutori v0.1.2 - UI Bars to make changes in the player's parameters more clear - Research - An alternative way to earn money. - Added Office items v0.1.1 - Optimized Folder Size - Location and container buttons now have little icons which help with navigation v0.1.0.d - Hotfix: now the game utilizes the Electon to make game playable with just exe file. v0.1.0.a - Hotfix: the game no longer requires npm to run v0.1.0 - Initial release
Ai Shoujo Fan 2025-10-02
European Deadzone v0.38 What the hell is this crap? I had high expectations because the Steam store video trailer showed a post apocalyptic game with some NSFW stuff and inventory management. But when I downloaded and tried the demo, I was greeted with a glitchy, broken, pile of crap and a horrible UI. And the game doesn't even remember the simplest of settings like if you want the menu bar to be hidden or if you want your UI to be set at 70% because some UI elements will be hidden and off screen if the UI is set at 100%. I tried to tolerate the game, but I couldn't even attack a single zombie because the UI is so messed up that there are no attack buttons at all on my screen. So I skipped the tutorial and ended up at a base and honestly just every single thing sucked about this game. I walked around the various tiles in my base and got on the radio, and it just seemed like a garbage game not worth investing my mind, time, or trouble.
Darkbreed 2025-09-30
Most of the issues mentioned in the older reviews have been resolved, I recommend people to try It. The UI may take some getting used to, but it has improved significantly. Chances of getting softlocked have also reduced. good luck dev.
Crimson Fire 2025-08-17
Version 0.34 Talk about BORING. Why make the tutorial pointless? if you do the tutorial you get nothing. Also the tutorial is broken the combat freezes with nothing to do. The game is an utter RNG nightmare. If you don't find weapons, armour, and backpacks asap. You are stuck as you have no storage and you die because you are too weak. Thing is strength isn't based on good play it is based on LUCK. I wondered around getting objects that i couldn't carry because i don't have the storage. It became a boring click fest with no payoff. These is nothing worth supporting or hoping for, this game is in the same state today as it was at the start. No real gameplay, buggy as crap, no understanding of loot tables, basics like allowing players a backpack at the start. Hell the tutorial gives you better gear to learn the game then steals it all from you. A very stupid thing to do for ANY GAME. I have never found a sex scene in this game so after 4 hours plus of game play i got no payoff. HTF do you make a fap game with no sex after 4 hours? And before you think I don't like difficult games I play Kenshi but that game has a way to make progress WITHOUT RNG being the deciding factor.
reknal 2025-07-22
I really like the idea of a Stalker like survival game and I kind of get what the dev tries to do here. But first, its way to buggy to be a stable game. Second, there is no proper Save/Load mechanic, which makes it worse in combination with point 1.
LittleLotsOfLife 2025-05-19
This is a game that happens when you have all of the ambition to make something but none of the vision to actualize it. What seems to be an interesting, complex concept turns out to be buggy mess of directionless nonsense. By all means, the presence of the mechanics in the game are impressive, but none of them are implemented in a way that exceeds the surface-level idea. Sure, you have scavenging and strategic combat and an open map, but none of it amounts to more than doing the same thing over and over while performing the most menial tasks over and over with very little practical difference. Everything is implemented in pretty much the most surface level way possible. You gather food and equipment. You consume food. You wear equipment. You go to the next interaction and watch things happen. Same pre-generated text. If the game doesn't crash or softlock anyway.
Ferdinand321 2025-03-04
HTML game in which you are forced to use a very buggy executable file and I have no idea what engine this is, I also saw that the file this engine uses is HTML but it doesn't make sense to catalog this game as HTML, the engine I hate the most is (QSP) but this one managed to get worse, more buggy, and more frozen, now about the content of the game I actually liked it and stayed in it for 30 minutes but the game leaves something to be desired because of the engine and because of the bugs that happen directly, for me it was 1 star more because the story is actually cool 2 stars, the developer was supposed to use another engine like renpy or the browser's own html even rpgm would be more acceptable, it's even ridiculous but even QSP would be acceptable or unity
Nazzaroth 2025-01-01
Urgh what a waste of time. The setting has so much potential. And yet the dev squanders everything. The first issue that jumps into you of course is the terrible grammar in the writing. I get that not everyone is native to english, but i am also not native but I can atleast read a text 2 times and check if i doubled any words. And if that happens in the first 5 text boxes the user reads when he first opens the game, you know what you are into... The Ai art would be fine except there has been zero checks on the most basic level for text/image consistency. The widow girl in the camp is supposed to be pink haired but the image in that scene only shows white and blonde girls. Can I atleast expect people to type the write hair color into their prompt? The systems and overall gameplay would have been fun, except for as others pointed out an incredibly buggy game and an atrocious ui. If i have to read the discussion to figure out that i need to zoom out of the ui to actually be able to hit the buttons than that is not a skillissue on the user side that is crappy game design. And don't get me started on the inventory management. No loot all button. No double click to loot individual item (I am playing a PORN game. Why are you forcing me to press shift for a basic action in a game that should be easily played single handed?) Like play atleast one other game in your genre while thinking before making your own. And the worst offender for me personally? The rape is a fucking lie! Eventually I rushed to the sawmill and won a fight agains one of the pmc girls. Initially it just shows the same ui when looting i.e. says i close the Corpse, which was a downer already, but hey necrophilia maybe? No! The girl is alive and well and I get a rape option. Okey. Akward but hey atleast I finally get what I am here for right? WRONG! The whole fucking scene is the same text as the generic vanilla sex text with the leader in the widow camp. THEN WHY DO YOU HAVE THE OPTION AND TAG IN THERE IN THE FIRST PLACE IF IT IS NOT IN YET! Set it up as planned at the fucking least. Running around a post apocalyptic wasteland with girls and zombies is only cool if I get to hunt them girls myself. Thats the point of these games! Well rant over. If the ui gets fixed up and the grammar cleaned up it could easily be a 3 star and with proper amount of content can easily reach up to 5 start teritory, but currently it is far far far from that and not worth your time.
Ace4Crack 2024-11-11
Good foundation, but bugs need to be fixed and smashing mechanics need to be reworked to be more fun. There are some grammar issues. Content amount is quite good for alpha. Fun to scavenge around. Girls are hot (but personalities are hitherto mid.) Update frequency is impressive.
11911911 2024-10-24
Legitimately unplayable with how often the game will just lock up when opening a container. Doesn't seem to be one specific container type or a specific location either. Without the ability to save either, it means constant restarting. No thanks.
Killerco1 2024-08-13
Dying in the game is kinda broken, you lose your stuff but you dont get teleported back sometimes, the rng is also a little wonky, my first run i found no armor or weapons, my second i found a whole bunch, your health also drains randomly for some reason, even when full hp, food and thirst you will just randomly lose hp and if you dont pay attention it'll kill you, theres also no warnings if you have 0 food or thirst, you could be exploring and just die because theres nothing to warn you. the game has promise but itsreally buggy rn, hope to see more updates in the future
FGB123 2024-07-24
i really like this game,it has anything i like in there like survival,loot management,turn based,and obviously porn. its still not complete so you can expect some bugs when playing but you can still play this game normally.
hcra irp 2024-07-16
v0.7a Cool little game! Its best parts are in its gameplay and its ability to immerse you. The combat, inventory management and exploration are all semi-difficult at first, so you won't get too far by brute forcing the game. As the systems are fairly intuitive though, after a couple of minutes of playing you'll figure out how to slowly survive and get better gear. Gameplay is tough enough to feel like you are playing a survival game which is great for immersion, but easy enough for you to slowly learn how to use the systems to your benefit. However, the game is fairly buggy. Talking to some of the female characters about sex or quests will softlock your game, forcing you to reload from your previous save (so save often!). Additionally, sometimes you will be unable to open gates leading to new areas even with the correct item. Sex with the characters are decent. It's nothing fancy but how long you can fuck them for is based on your in game stamina (which is also used for fighting enemies) which is pretty cool and good for immersion. I love the concept of the game and what the dev has made so far but currently it's too buggy and doesn't contain enough content to really recommend unless you are into survival games or something about the game interests you in particular. 3/5
reeeewhy 2024-07-15
too complex for a porn game so this is waaaaaaaay too "realistic" for a game build in this engine, In my opinion is more tedious rather than hard, kinda sucks cuz the actuall content that i got to have was pretty decent
Crestrial 2024-06-18
v0.5 I like the concept. It's a tile-based zombie survival game. As it stands now though.. I really can't recommend playing it. Several times over I encountered bugs that forced a reload. I basically made no progress after going to the shelter because every time I went out I would get locked into something. At this point it's an open play test because I don't believe for 2 seconds anything was tested before being added and released to the public. Nah, no thanks.
Anon21 2024-06-03
I would call this 'Alpha' level. There is no feeling of depth to it. The game is playable, and you can see what they are going for but it needs more stuff like ... quests, enhanceable base, live in guests. An opening cut-scene would help make things make sense, too. Graphics and text are OK. I probably didn't play out every possible thing, but I did explore pretty much all of the (fairly small) map. Not sure if relationship building is a thing yet. Game balance wise, the fights are winable. I suggest that food satiation go down slower, and that it should be more obvious if you are losing health because you have no food/water. tl;dr: Check back in four to six months.

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