Guild Life Tap!

by darlton

Censored Windows
Versionv1.0.4
EngineUnity
Released2026-06-23
Updated2026-07-22
LanguageEnglish, Japanese

GuildLifeTap! is an adults-only (18+) bara-style gay game featuring muscular men, explicit sexual content, and male/male romance. It is a solo-developed idle / growth clicker game designed to run casually on your desktop. The game is lightweight and can be enjoyed in the background while you work, study, browse the web, or play another game. It does not demand constant attention or take up much of your free time. You can check in whenever you feel like it, make a little progress, and then return to whatever else you were doing. Adventurers complete quests, facilities are upgraded, equipment is collected, and your guild gradually grows over time.​

v1.0.4 1. Fixed the Delegation Tutorial and Improved the Delegation UI Made it easier to see where quests can be delegated. Improved the UI of the window showing the number of stocked requests. The tutorial now plays when this window is opened for the first time. 2. Adjusted Glaz’s Behavior While Aroused Fine-tuned his reactions and changes when touched in Skin Mode. 3. Extended Facility Character Comment Display Time Fixed an issue where comments disappeared too quickly to be read. I am also aware of requests concerning the small text throughout the game and the overall game balance. Changing the text size would affect a large portion of the game’s UI, so this is currently planned for version 2.0. Since version 2.0 will also bring major changes to the gameplay, I have decided not to adjust the game balance at this time. v1.0.3 Glaz’s Expressions Fixed In Ver.1.0.1–1.0.2, a bug prevented Glaz’s facial expressions from being displayed correctly, leaving him almost completely devoid of emotion. An issue that prevented his click-reaction motions from playing correctly has also been fixed. This was a rather tragic bug that cut Glaz’s charm in half. Glaz is supposed to smile, react, blush, and look troubled much more often. Please update the game and enjoy talking to him now that his emotions have returned. If you are using Ver.1.0.1–1.0.2, please make sure to update to the latest version. v1.0.2 Critical Bug Fix Fixed a serious issue that caused decimal values to be processed incorrectly under certain system regional settings. For example, an effect intended to last 0.25 seconds could be interpreted as 25 seconds, causing event transitions and visual effects to take an abnormally long time. Because the same issue could affect other numerical values, decimal handling has been reviewed and corrected throughout the game, including: Event fades, screen shakes, waits, and other effect durations Item and equipment effect values and activation rates Facility effects and costs Rewards and selling prices Decimal displays such as Affection and achievement completion rates Decimal values should now be loaded and displayed correctly regardless of the PC’s language or regional settings. v1.0.1 Update:Important Bug Notice A serious issue has been discovered in certain system environments where decimal points in numerical values are not processed correctly. For example, an effect that should take 0.25 seconds may instead take 25 seconds to play. This issue may also affect item effects and cause major problems with the game balance. If the visual effects or transitions behave abnormally during the opening ADV sequence, this bug is affecting your game. If this happens, please stop playing and wait for the corrected version. Because this is a critical bug, I am currently working on an urgent fix. Players experiencing unusually long effect durations, incorrect transitions, or abnormal item effects are advised to stop playing until the update is released. I sincerely apologize for the inconvenience. I will post another announcement as soon as the fix is available. 1. Window Display Improvements The game window can now be freely resized. The most recently used window sizes are now saved separately for the main screen and event screen. When switching between portrait and landscape modes, the previous window size for each mode is automatically restored. Since the window can now be freely resized, the fixed-size selection options have been removed from the Settings menu. 2. Event Mode In response to reports that event sequences could run slowly, we added a new FAST feature. A FAST button has been added to the top of the event screen. When enabled, the following are played at twice the normal speed: Text display, Fades, WAIT commands, Character animations 3. Shy Glaz Previously, conversations were unavailable while the character was in a special idle state. Since suddenly becoming completely unresponsive was a little alarming, the character will now at least react when clicked. 4. Facility Staff Characters Fixed an issue where repeatedly clicking a facility staff character caused them to gradually ascend into the sky. The facility staff have lost their ambition and will now remain at their assigned posts. 5. Inconsistent Facility Stat Display Improved decimal display and data parsing so values are shown correctly regardless of the selected language or the regional settings of the player’s PC. v1.0.0 Initial Release

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