Health Points
by beetleroid
Health Points is a turn-based management simulation game inspired by classics like Lab Rats 2. You take on the role of a director running a specialized firm. Your goal? To research, manufacture, and dominate the market while managing a roster of unique characters. This isn't just a visual novel; it is a deep simulation where your business decisions matter. You must balance market demands, manage your reputation, and ensure your "staff" is performing up to par.
Screenshots
v0.3.1.5
New Intimacy Option:
I’ve added a brand new way to interact with your staff during intimate moments.
Visuals:
Added a fresh batch of
animations
to go along with the new interactions.
Dialogues:
Added new lines to keep the conversations feeling fresh.
The Fixes:
Shader Fix:
Fixed a graphical glitch with the
Milk Stains
. They should now appear correctly on the clothes without looking strange or glowing in pink.
Polish:
Squashed a bunch of general bugs to keep the game running smoothly.
V0.3.1.2
N/A
v0.3.0.9
N/A
v0.3.0.8
New 3D npc model with more breast bones
Production and selling system improvement
Bugfixes
more animations and dialogues
v0.3.0.4
Gameplay Balance
New ingredients, animations, dialogues, events and challenges
Added normal maps to character model skins. Skins look more detailed
Story triggers
Bugfixes related to save games and animation system
Workspace dynamics and NPC-NPC relationship system
Expeditions
Family tree, Relationship tree improvements
Pregnancy and Children inheritance improvements.
v0.2.9.9
The Fixes:
Milk Save Fix: Fixed a critical issue where Milk resources weren't loading correctly from save files. Your farm's production is now safe!
Preference Modification: I fixed the logic for how player can modify NPC preference after climaxing. It now scales properly: the chance to modify a preference increases by 10% for each climax.
Family Trees: Fixed several bugs with Family Tree generation. Lineages should now track correctly.
v0.2.9.8
Expedition System:
You can now send your Researchers on expeditions! This is a new way to discover potion ingredients and obtain
Love Essence
. I’ll be expanding this system heavily in future updates, but the foundation is ready for you to try.
Visual Upgrade:
I’ve added
Normal Maps
to the character models. This adds texture and depth to the skin, making the characters look much more realistic and detailed.
Auto-Relationships:
The office drama just got real. I’ve implemented a system where
NPC-NPC relationships auto-progress
based on their preferences. Your staff will now form bonds (or rivalries) on their own!
Content:
Added new events and dialogues to flesh out the world.
Fixes:
General gameplay bug fixes.
v0.2.9.7
Dynamic Avatars:
I’ve overhauled the
Relationship UI
. Instead of generic icons, you will now see custom avatars for your NPCs.
How it works:
These aren't just snapshots—the system actually reads the NPC's DNA and generates an avatar matching their exact
Skin, Hair, Lip, and Eye colors
.
Farm & Breeding Fixes:
Squashed several bugs in the Milk Farm and Pregnancy systems. The simulation should run much smoother now.
New Content:
Added a fresh batch of
dialogues, events, and challenges
to keep things interesting.
v0.2.9.6
The Milk Farm:
The first step in this new direction! You can now access the Milk Farm facility. Hire NPCs to work here, and (as long as they are lactating) they will produce milk automatically every day. This is the start of true industrial automation.
Pregnancy & Family Trees:
I have added the basic framework for Pregnancy and Family Trees. This adds a generational aspect to the simulation.
v0.2.9.5
Lactation Potions:
The "free-for-all" is over! I have introduced
Lactation Potions
. You now need to use the new
Ingredient Unlock System
to craft these potions to induce lactation in your staff.
Milking Improvements:
Tweaked the mechanics to work with the new potion system.
Polish:
General UI polish and fixes.
v0.2.9.4
Initial Release
In it's current state v0.3.0.8 (on Android) at the time of the review the game is borderline unplayable, there isn't any good explanination of how to do things and it's hard to get your company off the ground because of this. But I have given it a 3 star rating just because I can see the potential and the game is based off lab rats 2 and I want more games like this. There are too many small problems to name them all here but the big one is info and feed back(an end of day screen that gives more info would be good, or warnings when you are low/none of something), but keep going I look forward to seeing this game in the future, I like the idea of how to research new potions with expiditions
(reviewing 0.2.9.9) I'm being generous here. Was inclined to rate 1 but since this is an early version and the dev is active in the thread and some potential does exist, I'll rate 2. The good points: dev is aiming for Lab Rats 2 but more accessible, which, sure that's a good target. LR2 is a great game with a lot of complex mechanics, probably a lot of folks bounced off it before they really figured it out, so making something like that more approachable is a good idea ... yeah sorry, that's all i got no wait, I guess the milking mechanic is potentially interesting if that's a kink you're into. I think LR2 does some lactation stuff late in the game but here it seems to be built in from the start. I couldn't figure out how to make it work though, none of the women I ran into were lactating and though I could make a potion to induce it, I couldn't figure out how to get anyone to use it. The bad points: there's no tutorial, so if you're not already familiar with LR2 mechanics, you'll be totally lost. (I see since I played it, dev has added some useful info in the thread. That's helpful, but it really needs to be in the game, either as a text dump or interactive tutorial. Dev you're already cribbing hard from LR2, look to their tutorial for guidance, they do a great job of introducing each feature and getting you started.) these models are... awful. To me at least. It's subjective, sure, maybe it's your thing but... yeesh. Maybe the idea is to create potions to make them attractive? Because every one I saw looked like they fell out of the ugly tree and hit every branch on the way down. That lady in the banner image, she's an absolute stunner in this game's universe, it's all downhill from there. there's a weird disconnect between the models and the backgrounds - locations are cartoony and AI generated, and models are rough 3d and poorly aliased. (There's also that thing where the models are just floating on the backgrounds with no connection or interaction, but this is one of the complaints folks had with LR/LR2 also so I can let that slide.) I'd like to see this game, or something like it, succeed. There's not really anything like LR2 and there's definitely room for more games in that direction. But if you're going there, you need to do one of two things: either do LR2 but better, by addressing the very real flaws in LR2 (models aren't great, no animation, limited interactivity) or do LR2 but easier and more approachable. Health Points is never going to be LR2 but better, but it could be LR2 but easier/more approachable, if the dev adds an in-game tutorial and a lot more clarity around everything. TBH mostly what Health Points does is makes me want to play LR2 again so I'll go do that now.
A copy of lab rats but it's even worse. Also the dev has an obvious obsession with fat girls. Bad graphics, bad gameplay, can't say a good thing of this game. Dev, nobody likes fatties. And i just add this sentence because f95 ask for 200 characters even to say a game sucks.
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