Here Be Goblins

by Rickets

Uncensored Windows Android
VersionV251118
EngineRPGM
Released2025-11-26
Updated2026-04-09
LanguageEnglish

Bloodnok has spent his entire life under the watchful care of his AI mother, a talking dog named Barky, and the protective walls of a magical sanctuary that has shielded him from the relentless goblin threat. But when a sudden catastrophe causes the sanctuary to lose its power, Bloodnok is thrust into the unknown, forced to venture beyond the walls and face the goblin menace head-on.​

V251118 Bug Fix 1 Fixed several bugs V251118 Kobold Quest with 3 scenes Chex Scene with 2 scenes including pregnancy alts Burglary Mechanics + Stealth Minigame Dating mechanics and Gift mechanics with party members 1 affinity scene for each part member - 4 scenes total V250524 Bugfix2 Fixed the known bugs. Added in the improved Quest boards. Added The Android Version V250524 HF1 Fixed several bugs that were preventing gameplay. V250524 New questlines: Gren Quests and Imp Quest (Witch Umboa) Revised Guild Recruitment questline Pregnancy cycle implemented for Farhand Dana and Witch Umboa Core gameplay revised; combat system now functions more smoothly Numerous quality-of-life features added to improve overall game performance Demo V2 I’ve run into issues with the battle system and RPG elements due to plugin conflicts, so I’ve decided to replace all the plugins with the VisuStella packs, which are fully compatible and Android portable (supposedly). However, implementing these changes will take time, as I need to revise existing work to fit the new system. To avoid delaying the update, I’m releasing a second demo with simplified gameplay: all monsters are easily killable to eliminate grinding, and I’ve added two levers outside the protagonist’s house—one fully heals, rests, and feeds him, while the other advances the time of day. Hopefully, this will make the demo more playable. v03122024 Initial Release
Dog11 2025-11-29
I am already not a fan of the whole intro after intro after intro concept so many of these games do. one intro is enough, then after the first combat section which is a fake endgame tease, which i also already do not like. i spent about 1 hour on an easteregg hunt for 3 npcs...keep in mind the games has not really started yet, nor lets me do anything like leaving the town, but forced me to check everyone of the houses, some of which are not real, for an NPC. that was not there before or after, just to make me look for another one, re check all the houses, since the npc is newly spawned in there after you found the first one... and then...do this all over again... Anyone who thinks this is fun gameplay is insane. Spawn all three of them, let me find them. Fine... but to force me to check all the houses in a town with no other npcs that talk to you, THREE times overs is beyond insane. I have no interest in finding out how good the game could be after that, i am annoyed and bored after 1h hour of gameplay, not gonna waste more of them on the off chance that it might get better.
Rinse13 2025-07-02
While I'm generally averse to giving a review to an 'in progress' game (that doesn't at least have a boatload of content), I decided to make an exception given how few ratings there currently are for this - potential - gem. First off, the art is great - interesting and characterful designs in a style that I really am quite a fan of. And while the world map is more or less standard RPGM fare, there is at least care put into the aesthetics even if it's nothing spectacular. Secondly, I found the writing actually funny. I mean probably at least two thirds of the creators here are also trying to be 'funny', but unlike them (at least for me) this guy actually succeeds most of the time. Granted it probably helps to start with a tongue-in-cheek premise and then stick to it - rather than giving you whiplash by constantly switching between that and dramatic/'epic' (chunibyo) moments. As far as the somewhat abstract realm of (sexual) 'content' goes this is, again, somewhat tricky for a game that's barely into Act 1. But there are some promising signs - the goblins and their ilk make no bones about jumping your bones; and so far the game doesn't seem inclined towards incremental teasing with every update, or pretending that it's a game about 'romance' rather than fucking. Most characters get straight to the point, and the only real padding was in the repeatable scenes after fighting some enemies, which I'm personally fine with although I certainly do hope for more. Now for the other part of the 'meat' of the game - combat. This is definitely the weakest area for me - less because it's bad than that it's also a mostly straightforward RPGM implementation (specifically, with an ATB system), and in my experience even the better games with that framework really take a while, and a few level ups, to actually get going. So it's definitely the most conditional part of this review, and I hope the dev puts as much care into it as they have in other parts of the game. One specific note I did have (which I suspect will be obviated by the time you read this) is that having to do an ATB battle with three companions who you've just acquired, and have no intuitive feel for, was a little eye opening. Although by the same token I appreciated there was at least some challenge, at least at these low levels. A more concrete criticism I have is that, at present, the game has a system of time passing (i.e. afternoon>evening>night) incrementally, which is neat in the abstract but fairly tedious in practice. Granted that may improve if more characters, and more interactions become available but in the build I played it was mostly a chore to work around it. One final note that is that I really liked general level of care put into the small parts of the game - the status screen is a really good example of somebody caring about this world even if it is obviously a little goofy. So I really do hope the dev(s?) can keep this up without losing interest or burning out. Good luck! tl;dr - if you like goblin babes, were in anyway drawn to the art in the header, or have ever wondered whether an elf's asshole tastes minty fresh - then you might as well check this out, man.
Shadow Davin 2024-12-09
[v031224] its really short (it took me 20 Minutes to beat the demo) and most of the tutorial was for WIP features But I liked what little i saw here manly the Art it's really Really Nice and the characters are interesting (i liked the Goblin and the Warden). The RPG bits are kind just there the MC doesn't get any skills and the Goblin has 3 skills which is just 3 levels of DPS but her MP is big enough to just be at 100% all the time so just hit them with the big fire and win saying all of that its still WIP and i don't think you get any MP items so having her run out of MP would suck way more so i think its fine to (at least for now) not have to think about it you also only need to do 2 battles for story you can just skip everything as you don't get XP and gold doesn't have a use yet so skip away. The sex is nice and there's a good amount of content so far for how short it is and the galley at the end is very Cool. Its interested so far and i wish to see more.
GrassButGreen 2024-12-05
EDIT - I played release v250524, Its going really good with a openish world outside the prologue recruiting 4 new party members and meeting other goblina's. My game chugs slighly in town and theres lots of combat with Minothots which is mostly good but there are a lot, I've only seen 2 scenes 1 full romp for completing the farm quest and multiple sub corruptions after defeating minothots culminating in a boobjob. The writing is still great. I played [v031224] the first release I believe, and besides either the game or my PC not running well the art and story are pretty good, I will recommend it. the game has 4 scenes so far and it ends with the gallery of them. I like the character design the women are expressive the mc hidden, the generic enemies are also kinda hot hope that continues.

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