Homecoming: Tales of Debauchery
by Unholy Studio
2D Game
2DCG
Adventure
Anal Sex
Animated
Big Ass
Big Tits
Corruption
Dating Sim
Exhibitionism
Fantasy
Handjob
Harem
Incest
Male Domination
Male Protagonist
Masturbation
MILF
Monster Girl
Romance
Sandbox
Teasing
Titfuck
Vaginal Sex
You are a young soldier, that after the war is over, is sent to a village to investigate and guard the surrounding, along with his forgotten family. Now, try to bond again with your family, after a long service as soldier and get used to your new neighbors and surroundings... But something feels off, you are starting to feel something inside you, you need to investigate what is going on...
Screenshots
v0.011
Fixed a fatal bug when talking with Krystal and help her with her teddy bear
v0.01
On this version you can find:
The introduction part of 5 villagers.
The Daily routines for all of them (7 days, each day with 5 parts.)
1 quest introducing the clothing mechanic.
3 Monster girls and 1 event for each.
Honestly, I really like the art, especially in the scenes. I also enjoy the family dynamic: the tomboyish, grumpy sister together with the calm and kind mother. The RPG Maker system could also work well to give it more dynamism. With more scenes and maintaining the current quality of the CGs, I think this game has the potential to become a very solid entry in its genre. I’m definitely looking forward to seeing how it develops. I have to say that just by looking at the banner, it didn’t really catch my attention at first, but once I played it, I was surprised by how much quality it actually has Suggestions (Just to clarify, my perspective in these types of games is always focused on unlocking the family scenes, so I haven’t tested every feature of the game, such as the mob battles, etc.) Make the girls’ portraits more appealing, since they look quite different compared to their scenes. In the scenes they look much better, and I think it would be ideal to maintain that same quality in the portraits. Avoid spreading the scenes too thin. I think it’s better to have a core group of main girls to focus on, with the rest acting as supporting characters. In some games there are too many girls with very few scenes each, and in my opinion that really lessens the impact. If farming relationship points is required to unlock certain events (for example, 15 romance points to unlock the sister’s mission), it might be helpful to add a calendar or a feature showing where the girls are, especially if their locations change frequently.
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