Homura and the Erotic Trap Dungeon
by Summoner Veil
2D Game
2DCG
Adventure
Bukkake
Combat
Corruption
Creampie
Exhibitionism
Female Protagonist
Group Sex
Humiliation
Japanese Game
Male Domination
Masturbation
Monster
Oral Sex
Prostitution
Rape
RPG
Sandbox
Sex Toys
Sexual Harassment
Sleep Sex
Spanking
Stripping
Tentacles
Turn Based Combat
Vaginal Sex
On her way back from a quest, adventurer Homura is transported to the top floor of the Demonic Tower, an erotic trap dungeon! In order to return to the orphanage where her sisters await, Homura must escape the Demonic Tower! Defeat monsters and explore dungeons roguelike-style games, filled with erotic traps that change shape with every step. For those who don't want to bother with combat, we've also included the strongest swords! Or take your time and enjoy dungeon exploration! Become the strongest from the start and become unrivaled!
Screenshots
So, this game is not worth time at all. Scenes, they all are recycled and repeat to oblivion. Ero traps? Same scenes, small sprite change and thats it. The game is just the same exact scenes repeated foever where nothing changes at all. Clothing damage is just HP level. Ero traps are more like Ctrl+C Ctrl+v on the same level.
This is a bit of a weird one. Premise, character design, artwork all looked very promising. The game has a fairly decently developed and thought out system and has built all of the foundations of a gameplay loop for this style of roguelike: Permanent advancements, random quests, gear upgrade levels, etc. And then it kind of... fizzles because none of that mattered. There's like 20 minutes of intro with tutorials for the various systems, and yet I easily beat the game on my first trip into the dungeon with no particular strategy. Here's a simple fact that encapsulates the issue: The game has a normal JRPG combat screen, but the combat can be skipped if your attack is high enough, in which case you just instantly kill the enemy when walking into them. For a weak early game enemy, this is set at around 50 atk, which takes a bit of effort to achieve, but can be reached relatively early. Slightly more powerful enemies that appear around Floor 4 require 55 atk and so on. You know what an enemy on the final floors of the dungeon is instakilled with? 57 atk. And it's not like atk is hard to raise, I ended the game with around 100 atk. They just for some inexplicable reason decided to stop balancing the numbers. It's almost hilarious that they also placed a powerful cheat sword in case people don't want to bother with combat, considering even normal playthroughs evidently don't have to bother with combat beyond Floor 2 or so. As for the H-content, the traps of the trap dungeon have the issue that all of them are clearly visible, so you really only ever trigger the traps if you want to trigger them. Wanting to trigger the traps may not be so unusual in H-games, but part of the fun is not having it under control. Otherwise, the traps become essentially just a glorified recollection room. The lust mechanic is also barely relevant. Your lust slowly rises over time, and you reduce it by occasionally pressing the F button. Yeah, that's about it. As for the positives: The character looks good and her reactions to the traps are cute. I don't necessarily feel like I wasted my time, I'm just disappointed after the setup sounded like it was promising a more relevant gameplay experience. Part of the reason I'm giving it 3/5 is probably because it's so short that the various flaws didn't really last long enough to annoy me.
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