Idols of Love

by Unholy Vessel

Uncensored Windows
Versionv2.0
EngineOthers
Released2026-04-29
Updated2026-05-22
LanguageEnglish

a game where you manage idol girls (and actively flirt with them) You just got yourself a new job in IDOL AGENCY! However, not as an idol, but as their manager. Answer their questions, provide help, moderate their live streams and make sure the company and you both STAY ALIVE. Involving light stat management, visual novel type of interaction and more additional fun activities in future.​

v2.0 1. Questionable update. This update might be a bit rough and buggy. I did test it, but I was honestly too tired to properly catch all the details. There's probably gonna be a lot of bug fixes unless I get insanely lucky. As I mentioned before, I’ve been completely overwhelmed with work. The main reason is that I tried to put pretty much everything else on hold just to make time for the game. Originally, I expected maybe five people to play it, so I really wasn’t prepared when so many of you showed up and started supporting me. Because of that, I had to quickly shift focus and figure out how to sustain development long-term. In the end, I spent more time putting all my other projects to rest, making sure I can keep working on the game, rather than actually working on content itself. This update was made in about 8 days, with a couple of all-nighters toward the end. I originally wanted to delay it by a couple days and include closer to a month’s worth of content, but I realized that if I kept going without a break, I’d just die right here. So… here it is. I hope that it's at the very least playable. 2. Soft Reboot. Kinda Since I’m now trying to make something that’s actually worth the support you’re giving me, I’ve made some changes mostly to the writing. Up until now, everything you saw in version 1.0 was pretty much all those characters were ever meant to be. The original idea was simple: you meet each generation of idols, spend some time with them, and then move on, so there would be generation 2 of same idols with barely any personality, generation 3, etc, you get it. But people ended up really liking these characters, so I took the time to properly think about who they are and they’ve grown into actual characters because of that. As a result, they’re no longer 1:1 with their original versions. They’re still close, but you might notice some differences. Older dialogue will be rewritten over time to match. The same goes for gameplay. The focus has shifted, so some systems are changing or being removed. For example: Boss gifts are no longer purchasable (though I think you can still use them. For nothing. I don't know why.) The "suspicion" meter is gone., sorry, girl, you were useless. Overall, a large part of the game has been reworked, and you’ll likely see even more of that in the next update since I’ll finally have the time to work on it properly. I actually have more to say, but i'll make another post couple days later or i die, peace. v1.2 Small bugfix update. Bugs fixed: Aoi's 'help in human study' option not being available, despite having access to view her scene. Start New Game sometimes not resetting progress. (hopefully. Being 100% transparent, I'm still not sure what exactly caused this bug, but no test could get it, so I guess?) Horse bets were nearly imposible to win due to an error. Which, I guess is fitting for gambling, but i still fixed it. Minor visual glitches. And 16 typos fixed. God give me glasses v1.1 Bugs fixed: Sometimes getting money from streams before monetization Sometimes NOT getting money from streams after monetization Yuki's moans not being affected by sound settings V1.0 of IDOLS OF LOVE is finally released! Added: New girls: Yuki Fuwari, the quiet winter bunny who usually needs her time in social interactions. Serafi Nemu, the motherly caring angel, always thinking what's best for you. Momo Nyaori, a forever-home brat, who perhaps needs to be taught manners. As well as: GAMBLING - spend your entire bank account on coin flip, horse bets or good ol' slot machine, it's your choice where to meet lethal failure! (or success at very low chance) IDOL ROOMS - you can now actually enter their rooms and interact with girls, give them random trash you found on your work or give them head pats! Mainly, this is the proper first release, everything after this will be using this as main ground. You can expect more interactions and story progressions in future updates. ON THE FUTURE UPDATES: From now on, all future updates will come out early on PATREON Also, all PATREON's activities will start to get in motion. Polls, more WIPS and finished works. In general, all support will be very appreciated and hopefully worth it. v0.0.1 Involving start of Kuroe Shion, the local ghost and Aoi Inkalia, the curious sea creature.
AkioAki 2026-04-05
It's a pretty easy game that takes an hour at most to finish A simple idol management simulator where you have to tap the right buttons at the right time and occasionally talk to the idols themselves to improve your relationship with them There are a total of 5 scenes in the game (one for each idol), and that's basically it. They're animated, but only minimally—you know, just like how pixel art porn is usually animated. Basically, there isn't much going on here. You need to increase the number of followers for idols; once an idol reaches 100k followers, their streams get monetized, and you won't have any money problems after that. And once they hit 500k, you get a plush toy of the idol you helped reach that milestone, and you can put it on your desk. Once your relationship level reaches its maximum, you gain access to the idol's room, where a short dialogue sequence takes place, followed by a sex scene. And best of all, you get to pat monster girls here! And just because of that, I’m giving this game a 5 instead of a 4.
npebtwlol1 2026-04-03
[v1.2] This game seems, almost evidently, unfinished, despite the v1 major version. Still, it's a short, crisp, and visually appealing experience. Pros: ++ Super appealing visuals - As a kemono enjoyer, this game's artstyle drew me in and did not disappoint. ++ Amusing and endearing cast - while mostly flanderized, the talents are cute and appealing in their own way. I'd genuinely love more "game" involving each of them. (Except, maybe, Shion. Her quirk gets old quickly and doesn't go anywhere.) + Polished gameplay - every aspect of the game is relatively well made and flows into a unified experience. No bugs in my playthrough, reliable autosave. +Good length - takes 1-2 hours to see everything it has to offer, so it doesn't overstay its welcome too much. +Incremental appeal - part of the game revolves around making big numbers bigger. That's already more interesting than most VN-esque games. Cons: --Low amount of content - Each talent only has 1 spicy scene, and each of them is the complete endgame for each of them. There is nothing before, and nothing after. Hovewer, the menu is built in a way that suggests them planning to add more content. Fingers crossed! - Unfinished mechanics - one of the first things the game piles on you is the suggestion that you have to manage your resources such as energy, free time, suspicion, money, etc. However, the suspicion mechanic seems completely disabled, and with it there is ZERO reason to engage in the core gameplay loop, leading into the last con... - Unsatisfying progression - your three verbs in this game are talk, work, and the stream management minigame. The only one that matters is talking, which is almost entirely RNG. As far as I can tell, there is no reason at all to strive for more money for more upgrades for more fans, since the only thing you get from progressing all of it is... table decorations. That's it. The meat of the game is in the character interactions and they are entirely reliant on just whiling away the ingame hours and hoping the talents want to talk to you. No, you can not initiate anything until you've completed their "route". Sit and wait. All in all, this was a rather enjoyable experience, hard carried by character appeal. Hovewer, it boasts such an inspiring growth potential, in addition to a so far solid release, that I can't help but eagerly await further updates.

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