Inner Self Development Program
by Carnile
Inner Self aims to be a semi-open world sim-like game, where you are a freshman at university, having to share an apartment with your friend who will also start studying at the same campus, in which you are surprised with a new interpersonal development program. ...Save system brokey af for this version...
Screenshots
v0.8.9
Narrative Expansion
New Chapter 1 – Introduction
A complete rewrite of the game’s opening.
Introduces Alex, Mike, and Jessica with deeper personality contrasts.
Establishes the university setting and the mysterious
InnerSelf Program
.
Adds interactive choices that begin tracking hidden values of
submission
and
resistance
.
Dialogue Revisions
Multiple conversations across the game were rewritten to better align with the new introduction.
Characters Nathan, Jessica, Mike, and Karina now have more natural, consistent, and emotionally resonant dialogues.
Improved pacing and tone to strengthen immersion.
Visual & Scenario Additions
New University Lounge
A modern, welcoming environment for early exploration. (Props and NPCs will be added in upcoming patches)
Used in Chapter 1 to reinforce the social atmosphere of the campus.
New Auditorium
Two new artworks created for
Scene 3 – Karina’s Speech
.
Adds depth and atmosphere to the InnerSelf Program’s introduction.
Designed to highlight the institutional and mysterious tone of the ceremony.
Interface Improvements
Dialogue Box Overhaul
Redesigned dialogue box for clarity and better structure.
New control buttons:
Zoom In / Zoom Out
for text size and box scaling.
Next
to advance or instantly complete typing text.
Hide
to temporarily remove the dialogue box.
Dialogue box can be restored simply by
clicking anywhere on the screen
.
Choices system improved:
Buttons auto-adjust to text size.
Consistent width for all options.
Hover animations for better feedback.
Only implemented in
Chapter 1
for now.
Ink Integration
First time using Ink integration for dialogues and choices.
Provides a more flexible and dynamic way to handle branching narrative.
v0.8.8
Muscle Growth Upgrade
Alex’s glutes, abdomen, and legs have each advanced by one level.
This marks his second stage of body transformation, visible in all relevant contexts.
Script Adjustments
Internal adjustments were made to accommodate the new sprites and ensure proper functionality across the different systems.
Artwork Overhaul
A total of
155 assets
were created or revised to reflect Alex’s new physique. These include:
Dialogs:
Gestures and outfit adjustments.
Closet:
Updated clothes for body variations.
Bathroom Mirror:
Expanded set of poses to highlight progress.
Body Hair:
Adjustments across dialogs, mirror, and closet to match the new muscle level.
v0.8.7
Muscle Growth Upgrade:
Alex’s body now grows one level in the areas of the glutes, abdomen, and legs.
This is his very first body transformation, and the changes are visible wherever he appears.
Muscles Update Script:
I developed a new dynamic script that manages these changes across all interfaces. This ensures that every interface—whether it’s the dialog screens, closet, mirror, or shaving interface—consistently reflects Alex’s muscle progress.
Artwork Overhaul:
To properly showcase Alex’s new muscles, a total of 92 assets have been modified or completely redone. These updates include:
Dialogs:
5 drawings have been updated, and 34 outfit revisions have been made.
Closet:
1 drawing has been revamped and 17 outfits have been modified.
Bathroom Mirror:
8 drawings have been added.
Body Hair:
12 drawings in the dialogs,
12 drawings on the mirror, and
3 drawings in the closet have been reworked.
Bug Fixes:
Shaving Interface:
The chastity cage is now displaying correctly.
v0.8.2
Hello everyone,
Patch 0.8.2 is now available! In this update, I've completed the artwork for the scene between Alex and Jessica. The previous artwork didn’t match the rework done for Jessica in the last patch, nor for Alex. Below are the details of this patch:
Alex and Jessica Scene:
Artwork:
Pose of Alex sitting on the bed
Two variations of the eyes.
Two mouth variations.
Seventeen variations of body hair across five body regions.
Pose of Jessica kneeling on the bed.
Two variations of eyes.
Two mouth variations.
A necklace.
Background with the unmade bed in Alex's room.
Animation/Coding:
Integrated the artwork into the dialog animations script, selecting expressions for each line for both characters, choosing the appropriate body hair, and camera animation.
Artwork I’ll Be Working on This Week:
I'll be drawing and animating Alex doing the deadlift exercise at the gym. I’ll also be creating Alex's first body modification, which will be the growth of his glutes.
v0.8.0
Patch 0.8.0 is out! This update includes the conclusion of the scene with Karina in her office, beginning the process of sissification enforced by chastity. Below are the detailed changes:
New Scene: Karina's Office
Artwork Created for this Scene:
Alex’s Gesture: I made a new gesture for Alex in which he is trying to hide his private parts.
Karina’s Gesture: A new gesture in which Karina is holding a chastity cage.
Chastity Cage: I drew a chastity cage and several variations of it to appear throughout the game (dialogs, visualization ui, closet).
Clothing: A variation on the pink panties that make up the uniform required by Karina, so that it shows the bulge of the chastity cage when Alex is wearing it.
Bathroom Mirror: All the artwork on the mirror in which Alex's penis appears will show the chastity cage when he is using it.
New Icon: A new icon for the cage has also been added to the closet.
Alex’s Submission: Alex will be able to choose between two paths, one in which he agrees to submit to Karina, and one in which he refuses and suffers the consequences of his choice, enabling NTR content. (The second option is not yet available, as I intend to rework Jessica's artwork first.).
Known Bugs
When changing clothes in the sportcenter from Karina's uniform to the gym clothes, the uniform is showing through.
Artwork I’ll Be Working on This Week:
Redesign of Jessica's artwork.
v0.7.9
Karina's Beta-Sis Classes:
Karina Animations: By taking the classes, Karina will be presenting the slides in all the available classes.
New Gestures: I drew new gestures and facial expressions for Karina in order to properly showcase the slides.
New Scene: Karina's Office
New Scenario Artwork: I created Karina's office, where various scenes will take place, firstly scenes with Alex, then scenes with other characters, to give context.
Alex’s New Scene: I've started a new scene with Alex involving Karina in his office, in this scene I intend to progress with the sissification of Alex, later the player will be able to choose an alternative option in the story, enabling NTR content.
Bugs Fixes:
Karina's Profile Picture: Updated Karina's profile picture on the smartphone.
Ray Casting Issue: In the dialog with Nathan, the options were being blocked by certain gestures from Alex.
Conditioning 05 Mission: In certain situations the mission to do conditioning 5 was not getting completed.
Known Bugs:
When changing clothes in the sportcenter from Karina's uniform to the gym clothes, the uniform is showing through.
Artwork I’ll Be Working on for the Next Update:
Continuing scene with Karina in her office.
v0.7.8
This update primarily focuses on Karina’s redesign.
v0.7.7
This update focuses on the redesign of the main character, Alex, along with several system impovements.
v0.7.6
New Features:
Hack Squat Exercise: A new leg workout for Alex.
Leg Raise Exercise: An ab workout for Alex performed on the Captain’s Chair.
Modified Features:
I’ve updated the background of the Deadlift workout to better complement the new exercises.
Artwork I’ll Be Working on This Week:
Redesign of the main character, Alex.
v0.7.5
The skill tree is now vertical with sections ranging from 1 to 6. You can use the mouse scroll to advance through the sections, click and drag, or click directly on the section in the interface on the right side of the screen.
v0.7.4
Two quests related to the questionnaire.
Three quests related to Jessica.
Two quests related to the university.
Six quests related to conditioning.
Four quests related to the anonymous.
Six quests related to the Beta-Sis Class.
Three quests related to Karina.
Six quests related to Hypnos.
One quest related to Nathan.
v0.7.3
New Features:
The Atrium, bright with natural light and decorated with plants, blends functionality and aesthetics with its wooden staircase. It provides access to the hallway, reception hall, and the study hall.
The Hallway features a wooden wall on the left and a glass wall on the right, offering a view of a cityscape. It provides access to the waiting hall, the atrium, and the restroom.
The Waiting Hall is spacious, with a setup that provides a comfortable seating area for people. It provides access to the hallway and the classrooms.
The Classroom Hall houses several classrooms for the various subjects offered by the university. It provides access to the waiting hall, the study hall, and Karina’s class.
The Study Hall has glass rooms providing a serene view for those studying inside. It provides access to the classrooms and the atrium.
v0.7.2
New Features:
Pubic hair has been implemented in Alex’s artwork in the second scene with Jessica, and the scene now includes all corresponding hair lengths and dialogue.
Karina’s fifth lecture, where she explains feminine communication to the students.
Gym clothes for Alex and Nathan.
Modified Features:
The scene in which Nathan shows Alex the sports center has had its dialogue changed, and now includes Nathan’s gym clothes.
The player’s exit from the university building has been blocked if Alex has not yet attended classes. A comment has been added if the player tries to leave.
v0.7.1
New features:
The university’s gym, where the player will be able to train and develop their body as they wish. In this new feature, you will be able to select the equipment weight so that you can improve your progress gradually. You will have a daily restriction on how much progress you can make that day.
Scene with Nathan where he shows the Sport Center and the university’s gym.
Auto-fill of the questionnaire, no need to choose each question, guaranteeing maximum exp points for the feminization route with submission.
Automatic mode for the sex scene with Jessica.
Soundtrack and sound effects for Nathan’s scene in the university bathroom.
Modified features:
New design for the navigation interface.
v0.7
Content Update:
In this patch I finished Nathan's animation at the end of the game, and also started to implement Karina's classes, I've made a total of 4 classes for now, but soon this number will go up, now the conditioning is available in automatic mode, improving accessibility. This patch is the first step in a sequence of patches for the university, I hope you enjoy it!
v0.6 pre-alpha
Worked the entire smartphone system to greatly reduce the bugs that have been occurring
Worked on the save system so you can leave the game and come back without worrying about bugs appearing
New character, this time a friend on equal ground with Alex, to make the story more dynamic and so that he can have a more open dialogue about more intimate subjects.
v0.5
N/A
v0.4a
N/A
v0.3a
Currently the game has:
267 drawings and variations (82 new)
606 Monoscripts in C#. (196 new)
15 Scenes. (4 new)
301 Pictures.
35 Soundtracks and sound effects. (4 new)
17 Videos. (4 new)
775 Animations and UI animations. (178 new)
6589 Words. (1460 new)
HOTFIX UPDATE: The bugs that were found have been fixed
Version 0.2
Content Update:
Currently the game has:
185 drawings and adaptations of the drawings.
410 Monoscripts in C#.
11 Scenes.
301 Pictures.
31 Soundtracks and sound effects.
13 Videos.
597 Animations (including UI animations).
5129 Words.
- Alpha version 0.3(Content Update) is available for Patrons.
Version 0.1c
System Update:
- Several changes in the game systems to make it more smooth, especially the interface animations. In this version, the save system and the clothing presets are available.
- Alpha version 0.2(Content Update) is available for Patrons.
Version 0.1b
Conditioning Maintenance:
- For accessibility reasons the conditioning minigame was made easier, bubble resistance has a max of 03 clicks and the exitation bar increment was decreased with each beat.
Version 0.1a
Some system updates:
- The game is now in windowed mode.
- Menu option is available to change the resolution.
- Missing translation of the character view interface.
- Halved the time to advance the dialogue.
- Player can now advance dialog with the space key.
WARNING!
A small percentage of people may experience a seizure when exposed to some visuals, including flashing lights or patterns that appear in this game.
No save system; 1 bug breaks the game, and you have to start all over. Every update only updates visuals and art. No sex in the game except the overused stock "watch porn videos" and very overused hypno videos. SO much potential, and it's been thrown down the drain... Very sad
Appears to be off to a good start. Cannot save and the many bugs lock the game Thus players have to keep going back to the beginning. Recommend allowing CTRL to fast forward the dialogues to make the restarts less cumbersome. Wait for next update before playing.
Developer just make laugh on all patreoners who support on him and continue to make update per year which dont change nothing, also from such new update you have to start everything from start ffff him.
The game is about to be 5 years old with very little to no progress as far as content goes, even cooler is the fact even with as little content as released the game has still never been bug free. Imagine putting out two updates per year at best with a scene or two and still introducing new bugs to the pile of unsolved ones, saving system never fully working or totally disabled due to how bricked he made it, frames from previous scenes appearing bricking your gameplay forcing you to restart all over without any fast skip option for dialog.... It's solvable, but not for this dev and Unity projects don't really get picked up for reworks by other devs so kaput.
runs poorly, save function is broken, no options available in game. this maybe the most poorly optimized h game I've ever played. there's good bones to it, but nothing that hasn't been done a million times in the past.
Played an earlier version of this game and was looking forward to updates. Sadly, the "update" is a disappointment. Little, if any, new content. Now the save system doesn't work and still no way to adjust/mute the sound.
I originally rated this game higher, but recently it's been an unplayable mess. I can't even save anymore, so the numerous bugs make the game literally unplayable since I have to start over from day 1. There's no skip dialogue button, the UI buttons are too small with limited keyboard shortcuts. The actual content is so limited after so many years, that it's actually insulting. Like I said initially, I absolutely detest how the character looks as well. Somehow, the dev can't even make a settings page WITH sound volume in it. You have to be in a session to adjust volume, but then you can't access the main settings anymore. What looked like some novel features almost half a decade ago are now dated mechanics, and yet we're no closer to "one week" of content than 4 years ago. In short, a disappointing timeline, and I've really tried to enjoy the game. Godspeed, dev.
The game feels like a missed opportunity, with the developer obsessively polishing and gold-plating every detail, but neglecting the core experience that players crave. Instead of listening to the community and expanding the storyline to add depth and engagement, they seem fixated on superficial aesthetics and technical perfection. As a result, what could have been a compelling adventure ends up feeling shallow and unfulfilling, leaving fans disappointed and longing for a game that truly values meaningful content over shiny distractions.
Promising, but I can't give it more than 3/5 currently. The navigation is not great, with lots of unused space and confusing layout inside the university. The minigames are fun, and the scenes are well made. The theme of the game is niche, but welcome. There isn't much actual content or how long this goes on in the current build (0.8) and there's not much to do aside from main objectives. I'm really excited to see this game grow and hopefully come to a full release, as there's lots of potential.
This 5 stars is mostly for how beautiful the game is There is no much of progression, but visual design and art is very good the only downside is speed of development. I hope author will start progress story instead of never-ending rework
The game itself has some potential, but it's hindered by three main things: 1) The controls are janky at best and near unplayable at worst. The lack of an auto-skip keybind means that every conversation is a slog to get through. Meanwhile, others aren't remotely untuitive, such as the wardrobe or shaving. The lack of a clear indication of where you need to go for things is also a pain to work around. 2) The boxing of the character into a "fem" path is unimaginative and boring. The form should be interactable. 3) The mini-games - the weight lifting and "conditioning", especially - are horrendous to play and incredibly tedious. The pacing is very slow and kind of a slog to get through, which is a shame because the models are nice. As an aside; the writing is also pretty questionable times. The "classes" in particular portray a very weird idea of feminisation that borders on homophobic and misogynistic, suggesting that women and submissive guys should never answer back, smile timidly and do nothing more than stand there and look pretty. There's a difference between being feminine and submissive and lacking any notable character traits or ability to protect yourself, which the dev has clearly not bothered to take into account. Instead, you're given ridiculous tasks that make little to no sense and your character just nods their head and goes along with it. This mentality extends to the game itself, where you have no autonomy in what tasks you do or don't complete and how they affect you. Whilst I get that this might be for some people, it's a very surface level depiction of feminisation and one that seems to be inspired by very strange stereotypes.
I'm torn about this "game". First, it should receive the label "VN" because it's not much of a game, it's pretty much a railroad. Then, it's unnecessarily grindy in places. But there are beautiful graphics, a wonderfully polished interface, very high technical quality. the story itself doesn't progress much before the "end of content" message comes, yet the version is 0.7.9
What was a niche kink is steadily growing. I'm happy to see more and more content pop up. Some good, some bad. This game is definetly a work in progress. But it has the potential to be one of the good ones. Keep up the good work!
Just be warned. The developer spends more time "polishing" and "reworking" existing content than actually providing new content. And this results in "save" games being completely worthless, because they're no good with the next release. The UI for this game is maddeningly inconsistent. Sometimes, stuff isn't intuitive or explained at all (like the wardrobe system). Sometimes, you need to hit a tiny little circle in the upper left corner of the screen opposite from where you've been working. Sometimes it's the upper right corner. You have to use the spacebar to advance, because you otherwise have to click on a tiny button in the dialogue box to proceed. And you have to wait an excruciating second after each line of dialogue has appeared before the button actually works. There is no way to skip over pauses that are there merely for some perverted sort of dramatic effect. I play games to escape from real life, not relive drudgeries like waiting patiently for responses to texts. The navigation through the school makes no sense and there are no clues as to what is where. But the "conditioning" sessions. Oh my God. They take forever and don't do anything but make you click on moving bubbles for what seems like hours. There is no payoff, and no clue as to what you're affecting. Should you avoid the bubbles you don't want? Should you click everything? What is the damned metronome for? Even the opening screen is a lose. You see that the dev calls this "pre-Alpha" which is kind of ridiculous in and of itself. Then you get a black screen for seconds, to the point where you think the game has crashed. No notice. No "wait a second" alert. It's clear that the dev has a vision of some sort, except it isn't really because so much stuff changes with each "release." The "skill tree" is a good example. There was nothing wrong with the old one--you could see all of the relevant values, it actually made sense, and was different and visually appealing. Now it's a whole different interface that takes up whole sets of scrolling screens and you're not quite sure what you can and can't set. And you can't see what the previous values in the tree are. And...the bugs...smh. All of this is so egregious because the core of the game itself isn't bad, if a bit trope-y and monotonous. The artwork is attractive. It's just not FUN. The process of playing this game for the last six releases has been to go through the same monotony to advance to a point in the game (which can take an hour or more) just to get a couple of minutes of new material. It wouldn't be nearly so terrible if there was a way to skip all of the damned forced pauses and dialogue you've already seen a hundred times before. So, I don't recommend. Not until the "reworking" madness ends and the dev actually makes progress on the game itself.
The average glacier moves faster than this developer. Why even bother posting updates if they're this small. Check it out in a decade, make it a century to be safe. Oh and you have to start over again every single miniscule patch.
First off, this game should seriously have an epilepsy warning. That shit caught me off guard and could have been very bad. Second, the writing, or lack thereof, was seriously awful. Honestly, I'm not even gonna bother waiting for updates because i dont have any hope fot this game.
It seems each update the Dev reworks or removes story items. The game is actually shrinking. Art work is great but it appears this dev is milking people who actually are paying for this game. By the time this game comes out you could have bought 15 or 20 full price AAA games.
I'm giving this game a 5 star because it's annoying seeing so many people give it low scores because of the rate of release. This is not the dev's only job and I don't know why some people on here feel as if they must drop everything in his/her life just to finish a game they can fap to. Would I like it to be faster? Yes, but I'm not going to hold that over him. As for the game itself it shows HUGE potential, the art is entirely unique and it shows a lot of promise for content and customization down the line. If you want the best experience wait a few months for it to get a lot of updates though, as new releases generally have you restart your save to prevent issues, also it does have a bit of content right now but I'm willing to bet in a few months we'll have enough to give you a few hours of play. Hope this game goes all the way, it's one worth keeping an eye on.
This game has incredible potential, and a good bit as is, so check it out! It does need more consistent plot progression with each update (and more frequent updates) if the dev wants to build (and keep) a subscriber base. This game would take off like a rocket if a public version were provided here ~1 month after paid launch and release updates every 90 days or so. I really hope they see the potential for their game and take the risk to invest more time. I recommend the dev take a look at Becoming a Femboy's growth over the last year. They follow the methods above and it's pretty incredible how much that game has blown up (x10) as far as subscribers in about 6 months or so. I think this game could do that too. Some specifics: So immersive! Art is awesome! I'd prefer maybe a 3rd the length of the laptop minigames. The new workout minigame is a great path that I hope is unpacked and leads to the introduction of a new masculine character to interact and train with. Hopefully the current figures are placeholders that will be replaced by fully drawn characters. The mobile texting is really well done and the IU is great. The new navigation at the school is a damn maze! Holy crap it's hard to find the exit! Hopefully new releases will progress the plot of the main character. That's really what is needed since after a year, it still basically ends at the exact same spot in the storyline.
Pros: Excellent renders, a lot of attention to detail, VERY immersive, nice music and fun mini games. Cons: It's been years since first release, yet zero progress. Only some casual release which fixes bugs or restarts the game completely from scratch due to small change somewhere. Saves are not compatible, you have to grind for hours just to see that a few seconds of new gameplay was added. Navigation is not intuitive. Initial test seems to not have any effect on the game afterwards. This makes the game completely linear. Story is very trivial, but laid out in a very good way. Sometimes you think that you're conditioning the character, but sometimes it is the other way around. Unfortunately, dev progress is too slow so I'll check it not earlier than in two years.
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