La Vitalis: Immortal Loss
by B-flat
2D Game
2DCG
Adventure
Anal Sex
Animated
Bestiality
Big Tits
Creampie
Fantasy
Female Protagonist
Lactation
Monster
Platformer
Pregnancy
Rape
RPG
Side-Scroller
Tentacles
Titfuck
Vaginal Sex
Virgin
Vore
An alluring young student of the medical arts... A golden kingdom ravaged by an unknown disease... And the secrets of alchemy that could consume everything... Vita, an extraordinarily youthful and gifted plague doctor, struggles to find a cure for the strange infection destroying her home. Having spent her entire life in serious studies, she has no time for relationships or frivolous activities...but for a young, elegant beauty, there are monsters more malicious than viruses...
Screenshots
v0.45.0
N/A
v0.41.0 Beta
Fixed some map design logic in the Pilgrims' Camp so as to allow Vita to return to the entrance normally.
Fixed errors with several map connection points.
Fixed an issue where certain bandit restraint animations would glitch when Vita is equipped with an anal hook.
Fixed collision box errors in some parts of the map.
Added a pink light showing a substitute for the original NPC Sapphyra's Heart Lamp functions after triggering the "Sapphyra's Disappearance" quest.
Added "Slowgrow", a special medicine to extend the pregnancy cycle.
Miscellaneous
The so-called "Security Patch" allows players to fully experience the game. Without this patch, only partial content may be accessible. Friends who have supported me in previous works will probably understand what this is. I can’t say much, but it's the only way to protect the project from censors.
Hint
Accessing the new map requires completing certain prerequisites. After Vita rescues all four women, she will discover Sapphyra is missing from the town and find a note left in her place. After reading the note and speaking with Baneberis, Protya, and the traveler in town, the new map will become accessible.
v0.40.1 Beta
N/A
v0.32.0 Beta
Update Content
Added advanced licking actions for when the “SinFlower” restrains poor Vita.
Added WASD mode for keyboard movement controls
Added some tutorial action prompts
Adjusted key bindings for parts of the UI controls
As per feedback, started initial improvements to how being hit impacts Vita.
Began adding plot elements for the "Missing Maidens and the Pious Pilgrims" quest.
Added several injured female NPCs that players can find and heal in various locations, such as the Nightshade Cave, Blackberry Sewers, or Via de Zinnia.
Adjusted the conditions under which female NPCs appear in BlackBerry Dale as part of the ongoing Missing Maidens quest.
v0.30.0 Beta
Update Content
Added BOSS battle and related scene: “Sinflower”
Added CGs related to the Sinflower Boss.
Fixed Vita’s expression misalignment issue (hopefully this is truly resolved this time...)
New important item: The "Sinflower Satchel." Vita may discover something interesting from her intense battle with the strangely mutated creature...
v0.28.0 Beta
Update Content
Fixed an issue where Vita could still be rear-attacked by monsters while wearing the anal hook.
Fixed a bug where the temporary function to remove cursed equipment at the Heart Lamp couldn’t remove the anal hook.
Fixed an issue where Vita’s standing illustration could have misaligned expression textures in certain cases.
Fixed a bug where using the Shock Core would temporarily remove the anal hook for a short period.
Fixed an issue with the UI custom key binding function not working.
Fixed a typo in the Lust Bud CG option text.
Fixed an issue where pressing cancel once in some UI menus would trigger multiple times simultaneously.
v0.27.0 Beta
New CG: Uncontrollably aroused by the Nightbloom scent
New special animations of the Nightbloom wrapping around Vita’s breasts while she is forced to masturbate
New cursed relic: Vibrating Anal Hook
New anal hook vibration hindrance system
New quest dialogue related to obtaining the anal hook
New reaction and taunting lines when wearing the anal hook
New corresponding standing illustrations and skeletal animations for the above additions
New status: Anal Restraint
Fixed an issue where Vita’s collider shape could become abnormal after standing up from certain masturbation actions
Fixed an issue where Vita’s standing illustration could have misaligned expression textures in certain cases
Fixed an issue where physical inertia was not cleared during item interactions, causing Vita to drift during interactions
Improved map texture and material loading optimization to prevent crashes when loading large scenes (e.g., Blackberry Dale)
Fixed an issue where binding the R2 or L2 buttons on a PS5 controller could cause game control issues.
Fixed an issue where the Vita's movements did not match when the tentacle panties interruptions.
Fixed an issue where the jump attack hitbox for the Nightbloom wasn't correct.
Fixed an issue where the game accidentally exported using the 32-bit version, causing crashes on some computers.
Fixed a known Unity security vulnerability: CVE-2025-59489.
Lowered the number of monsters required to trigger the Nightbloom CG (it now requires two on Vita).
v0.25.1 Beta
Fixed a bug where the game would freeze during enter the gallery.
v0.25.0 Beta
Update Content
New area: Second half of the Nightshade Cave
New enemy: Lustbloom (two forms)
New Heart Lamp location: Dark Cave Rest Area
New skill: Zircutter beam
Storyline related to obtaining the Zircutter beam.
New portrait: Mother Superior Zirconia
New skill: Masturbation
New corresponding skeleton H animations
New abnormal accumulation status: Arousal
Fixed an error where the game would still freeze after talking to Protya about the jumping equipment.
Fixed a crash that could occur on some computers when loading lighting effects during save file loading.
Fixed clipping issues in some character portraits.
Fixed thumbnail display errors in shared-bath CG with Protya.
Fixed an issue where quickly pressing the struggle action after standing up from a CG could cause the game to freeze.
v0.23.0 Beta
Added CG of Vita being impregnated by the Crawling Colzas.
Added NPCs to Blackberry Dale with worldbuilding and plot-related dialogue.
Added a belt model when Vita is carrying the waist lamp.
Improved Vita’s facial expression with heart-eyes when in a lustful state.
Fixed a bug where the large dirt mound at the far right of Zinnia Street lacked collision, allowing premature access to the demo’s endpoint.
Fixed an error in background music playback inside the Crawling Colza's nest.
Fixed a bug where the “vision obstruction” status wasn’t removed after Vita detached the face-hugging monster.
Fixed an issue where entering the tentacle nest from Zinnia Street using double jump could cause Vita to get stuck.
Fixed a bug where the head-parasite Crawling Colza would disappear after being shaken off.
Fixed an issue where Baneberis failed to properly retrieve the Flying Fascinus during the tentacle underwear side quest.
Fixed a bug where the recovery struggle bar didn’t appear when Vita was knocked down.
Fixed an issue where Vita could fully repair her outfit while parasitized by a Crawling Colza, causing clipping.
Fixed an issue where clothing could be fully repaired while only wearing nipple rings, causing clipping.
Fixed a bug where the glowing nipple ring charm kept emitting light even while a monster was latched onto Vita’s chest.
Fixed a bug where Vita could be interrupted by other monsters while "unlocking" tentacle walls.
Fixed a bug where climax value wouldn’t accumulate properly while unlocking tentacle walls.
Fixed layering priority issues for some Crawling Colza eggs.
Fixed misalignment of Vita’s panties while crawling.
Fixed a bug where, after removing cursed gear at the Heart Lamp while wearing the cursed collar, the equipped slot value could exceed its maximum.
Improved the Crawling Colza's leap height to adapt to Vita’s posture.
Improved save/load UI. It will now auto-select the most recent save file.
Enhanced visual impact of the vision obstruction status.
Fixed an issue where pregnancy traps only allowed fetal movement but not birth.
Relocated Sapphyra and her Heart Lamp to the entrance of Blackberry Dale so new players can interact with her earlier.
v0.21.0 Beta
New enemy: Crawling Colza
New maps: Second half of Via de Zinnia. The first half of the Dark Tunnel is ready, with the Crawling Colza’s Nest.
New map object: Crawling Colza Egg
New lighting relic: Waist Lamp
New lighting nipple ring charm: Glowing Amethyst
New side quest: Repair the Waist Lamp
New status effect: Darkened Vision
New variations for everything related to the Crawling Colza, including art layers, skeletal structures, and perspective-affecting effects.
Temporary option to remove all cursed equipment at the Heart Lamps.
Reduced the movement penalty caused by slow-type abnormal statuses, such as the panties.
Fixed the shape of Vita’s breasts in the front-facing illustration.
Fixed a bug where the Homeward Bell sometimes failed or caused abnormal teleportation.
Fixed an issue where the Cursed Collar image disappeared when crouching.
Fixed a bug where some objects became unresponsive after viewing CG scenes.
Fixed an issue where the nipple rings disappeared when wearing both the tentacle bra and the rings.
v0.19.0 Beta
N/A
v0.17.0 Beta
New CG: Mature Parasitic Growth.
v0.16.1 Beta
Bugfixes?
v0.16.0 Beta
N/A
v0.15.1 Beta
Fixed the issue where moving to the far right on the Zinnia Street map would not reach the trial endpoint.
Additionally, the new CG requires being taken back to the nest by the voretoad and waiting at the semen pool for labor.
v0.15.0 Beta
Added cross-section view system
Added toggle option for cross-section display
Added two pregnancy states: Overpregnant, Forced Pregnancy
Added a special pregnancy mechanism inside the Plague Devourer Frog Nest
Added CG: Teatpole birth inside the nest
Added CG placeholder: Giving birth to a mature Teatpole inside the nest
Added new enemy: Mature Teatpole
Added skeletal animations and sprites related to the Mature Teatpole
Added new scenes in Zinnia Street, including Flying Fascinus Nest and Tentacle Nest
Added new map object: Phallic Altar
Added new relic: Phallic Mark (Quest to remove the mark is not ready yet)
Added new special status: Mimicock
Added new item: Homeward Bell
Added skeletal animation: Orgasm while in Mimicock state will result in ejaculation
Added all related sprites for Mimicock
Fixed an issue where Vita crouching while a Teatpole was sucking would cause animation misalignment
v0.12 Beta
N/A
v0.11 Beta
New CG: Being swallowed by the Voretoad
New Boss: Voretoad
New Enemy: Voretoad Larva
New Sprite Variation: Voretoad Larva Breastfeeding
New Map Trap: Circular Restraint Frame
New H Animation: Circular Restraint Frame
New Map Scenes: Rinnia Road
New Map Scenes: Cave Ruins by the Road
New Map Scenes: Voretoad’s Nest
New Relic: Weaver Girl’s Ring
New Buff: Enhanced Garment Protection
Fixed clipping issues with underwear during certain actions
Fixed issues with old saves (before version 0.07.5) failing to load properly
Fixed incorrect adjustment of sprite transparency after transitioning scenes
Fixed camera shake bugs during map transitions
Fixed abnormal movement speed after escaping from being grabbed in the semen pool
Fixed animation call errors when escaping from monsters while crawling
Fixed clipping issues with certain zombie models
Fixed the issue where the game controller's left analog stick had a dead zone that was too small, causing repeated input triggers.
v0.09 Beta
New CG: Knocked down by zombies
New Enemy: Zombie
New H-Animation: 3P Suspended congress (Zombie-exclusive)
New H-Animation: 3P Doggie Style (Compatible with Tentacled Corpseater and Zombie)
New Relic Equipment: Ring of the Swordmaster
New Positive Status: Steam Parry
New Map Scene: Quarantine Zone (Second Half)
New Map Scene: Purification Room
New Map Scene: Flying Fascinus Nest 2
Added Map Traps: Some traps may trigger CG scene and cause virginity loss.
Fixed an issue where Vita would fly out of the map during scene transitions while climbing.
Fixed leg texture anomalies after getting up from being downed.
Fixed inability to run after transitioning between maps in crawling posture.
Adjustments for PS controller compatibility.
v0.07.5 Beta
New CG: Vita and Protya bathing together
New Location: Hot Spring
New Lamp Point: Blackberry Dale Hot Spring
New Feature: Hardcore mode toggle
New Encyclopedia Entry: Tentacle Cluster
New Feature: Heart-eyes display toggle
New Feature: One-handed keyboard mode
Improved Compatibility: Enhanced compatibility with old saves post 0.07 update
Improved Effects: Refined some impact effects
Fixed text display issues in some dialogue.
Fixed game freezing when items are produced right after switching scenes.
Fixed skill management to allow empty skill slots.
Fixed a display error when removing certain equipment items.
Fixed bug that caused item count to display as -1 after use.
Fixed button mapping errors with PS controllers.
v0.07 Beta
Added "Security Patch" system
Added parasitic attack for the Tentacle Ball
Added new status effect: Tentacle Bra
Added new relic equipment: Milk pump
Added new item: Fresh Breast Milk
Added new Tentacle Ghoul Skeleton H-animation: 3P Blowjob
Added new CG: Vita's memories with Mother Zirconia
Added new skill system: FP (Focus Points) system
Added new skill: Virgin's Violet Protection
Added numerous documents and story trigger points across the dungeons and town.
Added side quest for the Alchemist: Fresh Breast Milk
Added new feature for Rest Points: Resting. Now, using Rest Points won't immediately reset monsters; monsters will only reset if the Rest function is used.
Added functionality to make sprites automatically become semi-transparent when obstructing the player in scenes. This is enabled by default and can be turned off in the system menu.
Improved key prompts in crawlable areas.
Improved some mechanisms where the camera briefly pans to the activated target as a visual hint.
Improved menus so they can be closed directly with the cancel button.
Improved some dialogue choices to be canceled directly with the cancel button.
Fixed a bug that could cause the game to freeze when obtaining the Strange Mark in the abandoned basement.
Fixed a bug where wearing Tentacle Panties would still trigger some CGs.
Fixed a bug where larvae would cause Vita to lose her virginity.
Fixed a bug where some map boundaries caused abnormal camera shaking.
v0.06 Beta
BugFixed
Fixed the issue where the screen remains black after certain CG scenes, requiring an additional key press to proceed.
Fixed the issue where keyboard keys could not be rebound.
Fixed the issue where some monsters couldn't cum.
Update content
New scene: Alleyway of Abandoned Remains
New enemy: Tentacle Mutant Corpseater
New corresponding H-animation: Doggystyle
New CG scene: Defeat by Tentacle Mutant Corpseater
Fixed an issue where resizing the window freely would misalign the UI in certain situations.
Fixed an issue where crouching and falling from a platform would sometimes trigger slow descent.
Fixed an issue where dodging while crouching would consume stamina.
Fixed incorrect button prompts for Xbox controllers.
Fixed an issue where reassigning some controller buttons would still retain the old key mapping.
Fixed an issue where jumping would be disabled in certain situations.
Fixed an issue where, after triggering certain CGs, returning to Blackberry Dale would cause background texture misalignment.
Fixed an issue where the climax meter would not slowly decrease when no monsters were present.
Removed the ability to become pregnant while crouching in the white fluid pool as a virgin.
A note from DarkmoonTranslations, co-writer and translator.
Hello! I've just done a total rewrite of all lines and translations so far!
Some of the earlier versions had some grammatical errors and untranslated parts, but now everything should be smoother from this point forward.
For example, our slightly pretentious heroine has always had a bit of a French accent as part of this setting ("La Vitalis"); hopefully it should be a little clearer now.
v0.05 Beta
New Pose: Crouch.
New Pose: Crawl.
Added NPC Character sprites.
Added NPC Skeletons (for movement) and idle animations.
Added NPC shop feature.
Added Cover CG for the gallery.
Added Small Tentacle Ball.
Fixed an issue where attack hitboxes sometimes missed.
Fixed an issue where dashing sometimes triggered an excessively high jump.
Fixed an issue where game controller key bindings could not be modified.
Fixed an issue with insufficient dead zone settings for vertical input on game controllers.
Fixed a skeleton error with Vita during tentacle attacks in the opening storyline.
Fixed an issue where Vita did not return to the standing position after using sprint to pass certain storyline triggers.
Fixed errors in connecting some skeleton animations.
Fixed an issue where the pleasure accumulation speed became abnormally fast after repeatedly triggering tentacle attack CGs from the trigger pool.
Fixed overexposure issues in certain scenes.
v0.04 Beta
New Map: Blackberry Dale
New NPCs: Sapphyra, Protya, Baneberis
New Side Quest: Investigate the Abandoned Basement
New Special Equipment: Tentacle Panties
New poses when lying down
New level-up functionality
New item enhancement features
New gallery functions including scene names
New dodge action for Vita
Improved presentation of various values in the statistics List
Fixed an issue where dead monsters would momentarily revive when switching scenes
Fixed an issue where some tentacle roots didn't wither after death
Fixed an animation glitch when landing from a high altitude
Fixed an issue where the pregnancy status was still displayed after giving birth
Fixed an issue where sprites could fall off of the map in certain areas of the tentacle nest
Fixed a bug where sprites would sometimes fly abnormally when hit by a tentacle pulling attack
Fixed some sound effect errors
Fixed an issue where character portraits would disappear after closing the backpack
Fixed an issue where soak time in the cumpool was not counted
Fixed mid-layer background position errors
v0.03 Beta
Added CG: Tentacle attack from the cum pool!
Added tentacle enemies.
Added map trap: cum pool.
Completed second half of sewer map that now connects to the surface area.
Improved trigger detection for climbing.
Improved text display speed in the opening scene.
Improved Vita's momentum retention when entering an uncontrollable state.
Fixed an issue where Vita's aerial attack could sometimes result in abnormal gravity if interrupted.
Fixed a bug where Vita would sometimes climb walls automatically.
Fixed a rare animation bug when jumping while climbing.
Fixed an issue where some platforms would incorrectly trigger climbing.
Fixed the gamepad issue where "Press any key" could not be triggered.
Fixed a bug where Vita would glide when jumping on certain slopes.
Fixed a UI bug that occurred when exiting the system menu without closing the dropdown menu.
Fixed a rare black screen issue when skipping the opening scene.
Fixed incorrect ejaculation animation positions.
Fixed incorrect CG text calls.
Fixed an AI bug with the flying worm's bugged behavior after being knocked down.
Fixed some clipping issues with pregnancy images.
Fixed some missing cut-in performances.
v0.02 Beta
Added Penisworm CG scene.
Fixed bug where the UI was misaligned at different resolutions.
Fixed bug where the UI interface doesn't update immediately after obtaining items.
Fixed bug where the third attack strike goes through walls.
Fixed bug where player's key bindings did not display correctly.
Fixed bug when using Left Shift to bind any key would cause the button prompt to disappear.
Fixed font errors.
Fixed bug when opening menu caused vertical Vita sprite to disappear.
Fixed bug where "Leave Game" in the options did not close game properly.
Improved the quality and fluidity of controls.
Added new adaptations for various brands of controllers (Xbox, PS, NSPro).
Added resizable window function.
Optimize animations, including running, jumping, attacking, climbing and miscellaneous movements.
Vita's vertical sprite has been redrawn. A second butt view from behind has also been added.
Optimize initial key bindings
Adding option to turn off screen flash during climax
Added animation of Vita being a bit embarrassed when naked.
Now players can easily click and switch between admiring Vita's front and back.
Fix miscellaneous reported bugs.
Optmize the saving and loading system
Finish Japanese translation.
v0.01 Beta
Initial Release
v0.41 Well, compared to the previous game from the same dev, this one actually doesn't crash all the time! It is very stable. Gameplay - a platformer where you run around, unlock gates, fight enemies, use points to upgrade stats, the main things you need are to find the double jump item to make your life easier. Even if your health reaches zero you just, stand back up and heal some, you literally can't die in the current build which definitely fixes any frustrations you may have with the combat. H-scenes? Just like the previous game from the dev, the H-scenes are high-quality monster porn, with loads of unique scenes. If you get grabbed while in combat you have a spell that detaches the enemies away from you. If you let the enemies have fun with you then you will reach the game-over Image H-scenes. Story? Well, you are a friendly mage healer, and you run around, talk to people and try to help them out with their tiny errands. Your main goal though is just to continue onwards and reach the next areas. Remember to explore and find the double jump item. The most fun you will have here are with the H-scenes.
I don't know what this game is trying to be. On one hand, it's a Souls-like with enemies that respawn every time you save/load, and souls that you use to level up your character. On the other hand, it's a Metroidvania with a clunky map that doesn't clearly show the areas, so you have to guess where to go next. And on the third hand—the most important one, since that's why I came here—it's a pornographic game. I have no issue with the porn being in the background, but combining it with the other two elements, which aren't built well (especially the Metroidvania, which I think is completely unnecessary), makes it fall apart. There was another game that did this better, but even that one left me feeling scattered and unsure of where to go. Anyway, sorry for complaining—I didn't come to porn games to complain, and I know it's a solo dev making this in their free time. But right now, the game feels really messy to me, which is a shame because I really loved the idea.
2025 and we still have unplayable game on 60% keyboard. Who still use arrows to move in any game ? The game allow you to rebind any key but the movement key and the mouse is unusable. the game look decent but is unplayable.
States of game is that is broken and unplayable. Many locations are buged you can't jump on things. Galery option is broken, every CGI dosen't work and you get a black screen after losing. Mentally training option in menu is broken too. If it weren't for these bugs, the game could be really bearable but now is a crap.
13 pictures 18+ and at the same time made as if by AI. There is nothing special about them. The gameplay is simple, you walk from the beginning to the end and kill enemies. You can watch 18+. Here it is terrible. In The Agnietta Healer and the Cursed Dungeon it was at least interesting to watch, to think of ways to move around the map. Yes, there is a different engine, but you can do it like in the game Night Of Revenge. Yes, it is already 5 years old but it is fully developed and an example of how to make such games on Unity.
Claims to be trial version. For a trial version, it has way too much between point A to point B. Once you've gotten to the human looking guys, quit the game. This game simply doesn't values your time and doesn't seems to want to. You'd think they would have added a single monster in the last hour.
It's shaping up to be a great game, but what is currently there (v0.17) is not quite there yet. Very little content and a non existent story. It's functional, but still presents with the same clunkiness of it's prequel, if not more. Localization seems somewhat improved, though not perfect. Dev seems to be going for a souls like without the difficulty. Easy game play isn't new for adult games, but non re-spawning enemies that are easy to kill in a game where you get scenes by losing is not a big brain move imo. Exploration and shortcuts, one of the hallmarks of the genre, are also trivial when you get a full map of and area the moment you enter it. Overall I'd say to play the first one and let this one have a bit more time to bake before trying it out.
Version : Beta 0.17.0 Art, writing and porn Excellent artwork. I love that it shows a few states of outfit degradation (with options to limit the visual state of undress) and how the sprite animations reflect that state, e.g. covering her breasts when idle. And rather than being constrained to standalone scenes, when mutants grab onto the character, this is also reflected as you move, crouch, jump, etc. with them attached, and in how NPCs react to you. The sex scenes so far have appealing narration, a reasonable number of illustrations and interesting variations based on the protagonist's mindset. Though obviously subjective, the monsters involved and the situations she gets in are quite hot if you're into corruption and "pure" heroines getting defiled by mutants and undead. The music is nice, and fits the setting with its fancy mood. The translation is surprisingly good. Still some errors and missing words here and there, but by and large very well done, even where French words are used for flavor. The writing manages to pique some interest about the setting and underlying plot without being excessively wordy. Gameplay and UI Platforming is reasonably smooth. Running speed is comfortable, animation matches it, grabbing onto ledges is easy and jumping distance is predictable. Certain effects reduce your speed in a realistic way. There is some amount of exploring and backtracking to get loot and open passages, but the minimap helps make sense of it. Control scheme is a miss for me. Not having the option to use the mouse to interact with menus is unnecessarily restrictive, and the default keybindings seem odd. I changed them a few times before landing on something that felt a little more familiar. I don't know if it supports controllers at all, but it feels like the UX was designed for them. Combat is very straightforward: swing your sword, dash, try not to get hit -- but you have so much HP that it doesn't really matter. The Souls-like levelling means you can grind respawning enemies to increase your stats until they become trivial. Unless you're going for a pure route (not sure the game caters to that anyway), you're more likely to have difficulty with the platforming than the fighting. It's clearly not the core appeal of the game, but it's implemented well enough to not be a detriment either.
like abao said in his review " Shaping up to be exactly like Agnietta in all the ways that matters, but as a platformer instead. " For those unaware or havent checked yet look at the previous and completed game by the dev. If you love the art check out 100Wang
This game is actually sequel of Agnietta so I'm really excited to know more about world stuff and after listening to the old themes of Agnietta in this game feels so nostalgic man, The cgs are pretty good not as same level as of Agnietta though, but I believe your team will improve it before the final version, this game has lot of potential and personally, Agnietta is my no.1 game in rpgm to this date it is all because of gameplay, story writing, ending, cgs, sounds and most of all the passionate game dev who was able to achieve it, once again I thanks for this game, I never thought b-flat going to add another game but here we are with another banger I'm just waiting for new updates, until then take care and do well, god bless you
I've played La Vitalis Immortal Loss [v0.03 Beta] by B-flat. Here's the review. I ended up at 3 stars. The game has potential, and it is by no means a bad game. But it's not yet a good game either. This should be prefaced by saying that I expect the game to be fleshed out more than it is. At V0.3 it makes sense that it doesn't have that much content yet. I will also add that I didn't see any pregnancy content. The MC only said that she was afraid that she would become pregnant. I will touch on: The porn The game play Porn At the moment the game doesn't have too much porn content. It has 4 enemies which can be described as variations of tentacles or worms - some are flying... penis worms? The game calls them demons. The porn is alright, but it won't blow you away, or make you blow anything else for that matter. The Game play Side scrollers often have nice graphics as the Unity engine allows that. This game is no exception in that regard, and that is really nice. Your cloths will get wrecked when you take damage. It degrades until you finally stand naked. The game also has a nice interface which allow you to view the various status effects that you're subjected to. Being covered in demon semen will over time push you to orgasms. This is neat as it means you have to conserve your resources to combat these effects. I hope that this is build upon. About the resources you can find different items such as stun, cloth and healing. These resources will be replenished at specific points. Side scrollers can also be somewhat confusing. Everything is seen from one perspective, and as such the developer should take steps to always guide the player in the correct direction. I don't find it overly interesting to run through hostile areas over and over because I missed some crucial detail. Neither do I want to backtrack my steps to figure out what I missed. This is something that the game could do better. The Good Decent style Nice interface with status effects The In-between Kinda weird default controls, but you can change them Could have some better pointers for where to go The Bad No pregnancy content (that I noticed) Few enemies Would be interesting with more abilities and options.
I played other games by this author, I liked it, I'm looking forward to the next patches. In general, it was very reminiscent of the previous game, only the engine is better, I hope it will be released on Steam and then I will buy it like the last one, I really want to support the author
I've been playing it for a few now and I am LOVING it. It's well written in my opinion, the graphics are good, and the effects and pregnancy are just orgasmic ! I highly recommend it if you like pregnancy/impregnation and monsters
Keep an eye on this one. Not much to see yet, but what is there shows promise, and the game's predecessor came out quite good. Combat impreg is a rare jewel and this game already has a little sample on offer. As of v.0.01 you can see all the H-content (namely the hugger monsters, which are a personal favorite type of enemy and especially fun in sidescrollers, along with a tentacle CG with very solid writing) in about three minutes including the opening, and there's nothing to really explore beyond that. The combat doesn't feel like anything to write home about, but that's probably a WIP. I doubt it will change a ton by later releases but it feels serviceable, doesn't have that awkward fucking problem with hitting enemies that are very close to the floor that some sidescrollers have, and it has a basic combo system. The checkpoint(s, but there's only one I saw) seem like they'll serve for healing, travel, and possibly zone resetting, and there's a "souls" currency from killing things that has no spending purpose yet. Also, have you ever heard of the word "vituperative" before? Me neither.
a nice sidescroller game, and considering the developer, i hope it is going to be good, currently there are only around 6 scenes from 2 monsters (V0.01 Beta), but in the future, i think this game has a large potential as the agnietta. my personal recommendations are x-ray scenes like agnietta and make the pregnancy like 50:50 (danger day, safe day, ovulation day, etc), not 100% sure preggo
Shaping up to be exactly like Agnietta in all the ways that matters, but as a platformer instead. Pros: where this game is going Art is amazing. Both CG and animations are beautiful. Pregnancy as an actual mechanic (whether it has relevant gameplay consequences remains to be seen) Wierd alien bug monster things Cons: the technical aspects Somewhat clunky control. It's better than 80% of the porn games, but it's pretty bad compared to your typical commertial platformers Unsatisfying combat: no knockback, no flinch animation, no special effects on hit, attack animation looks floppy, etc Menu control is all over the place. Different menus have different cancel, some are C, some are esc, some doesn't even have cancel keys to back up a step and you have to just move your cursor upwards. It's a mess. Here's a few tricks to fix the cons: let new inputs interrupt most current actions. i.e. jumping mid-dash, start walking mid-attack, etc. If there's some heavier moves that can't be interrupted, let that be the exception instead of the rule. reduce/remove situations where your character is out of normal control (i.e. climbing up ledges) have the animation stutter for a very very short time when the attack conncets with a valid target. It adds weight to your attacks. Greatly increase acceleration of movement. Some more exaggerated/flashy tell when you take damage, or when the target take damage, i.e. have them flash white a bit, and add a slash effect. Basically, just copy the more iconic games like hollow knihgt/rockman X4~6/little fighter 2 etc. For menu, set a universal "back up a layer" & "cancel selection" key and stick to it.
Review for v0-01 As expected from B-Flat, the game was really cool and satisfying with the art, enemies, animation and for those details too. one of the best side scroller games i've playing so far and this is still early beta and its outstanding! can't wait for more future content 10000/10
"Reviewed" on V0.01 Beta Since this game is on trial and quite barebone, I'll gonna make this short. Gameplay : - A metroidvania-like game, You explore the room, get items, progress through a simple puzzle and backtrack a bit to get items. Currently there's no level and skill implemented, but expect those to be added when the game fully released. In this version, there's only 1 area available as the next area is not implemented yet. Fetish : - Currently only two enemies that appear on this game, but they can stick into your character's body and have their way on her on several parts (Worm sucks both of her breast and the Flying Hugger can fuck her breast, ass and pussy) this will make your combat difficult if left unattended. Note : The H-voice are presents in this game, so you can enjoy the moan of your character. - You can get pregnant in this game, as a mechanic when the hugger managed to creampie you. - There's tentacle scene at the opening. Conclusion : Potentially a nice h-game with 2d gameplay.
Written on the release of 0.0.1 Beta Written on the release of 0.0.1 Beta it's looking pretty good so far. The graphics are really nice for a game that's just starting out, with lots of attention to the little details. It makes you want to explore every part of the game's world. the way the game plays feels pretty smooth and seems like it could be a lot of fun as he keep working on it. It took me a bit to get the hang of it with the default controls tho you can always Customize it yourself. There's is also a bit of a story starting to show, and it's interesting enough that I'm curious about what's going to happen next. All in all, this game has a lot of potentials and I'm excited to see where it goes.
I played Agnietta so I have high hope for this game. Currently it only had one sex scene but the quality is as good as the prequel. Should have pregnancy tag, anal sex, those flying worms can get her from behind. Also creampie, because, well, pregnancy.
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