Latex Island
by Sepia Oulomenohn
2D Game
2DCG
Anal Sex
Animated
Big Tits
Corruption
Creampie
Exhibitionism
Fantasy
Female Protagonist
Futa/Trans
Futa/Trans Protagonist
Groping
Group Sex
Lactation
Lesbian
Masturbation
Monster
Monster Girl
Multiple Penetration
Pregnancy
RPG
Sandbox
Sex Toys
Tentacles
Titfuck
Transformation
Vaginal Sex
Voyeurism
Latex Island Lathe is an apprentice imperial summoner, and not a very good one at that. But when a botched ritual sends her to a mysterious island, host to both the ruins of a lost civilization and an amnesiac imperial colony, she finds herself wrapped up in conspiracy, conquest, and the all-encompassing embrace of latex. Features a novel sensory system, involving sight, sound, scent, and the restriction thereof, as well as the promise of erotic puzzles and scenes focused around a nervous but eager main character.
Screenshots
From v1.0.11 to v1.1.6
WARNING: You will need to start a new save from the beginning. Changes to the tutorial region and introduction will break the game otherwise. Skip for Tutorial is pending.
Added:
Jump tutorial
Ability to jump off of ledges
NPC movement produces light when ‘listen’ skill is activated
Fully finished Lathe portrait by Onidis
New sprites
Latex Corruption (purple) region maps
Introduction dialogue and eventing for Latex Corruption region; 1 scene
Main Quest Step 1: 2 puzzles, 2 scenes
New Lathe transformation portrait + sprite
Infrastructure for sidequests (incomplete)
Removed shrunken text from latex storm viewing
Walkthrough markdown and text documents
Changed:
Creature journal functionality largely removed (pending gallery map as replacement next update)
Meditate mechanic now accounts for player sprite image
Vision cone tracks applicable events better, slightly larger radius and length
Fixed:
Can no longer trap Lathe inside walls when attempting to return to previous map in tutorial
Slime can no longer gloop Lathe from below the platform in the Scent tutorial map
Slime actually gloops Lathe, instead of only at the top of the stairs
Can no longer step inside the pillars in the Call tutorial room
Plant pot’s last dialogue is now the plant pot dialogue instead of the slime pot in tutorial temple
Pillars on beach now treat the player as having finished the tutorial in dialogue
Many passability issues fixed across maps
Temple puzzles no longer break when leaving and re-entering
Skills are no longer accessible from menu
Restarting the game after finishing the Tutorial Temple no longer automatically completes the tutorial temple
Listen-skill lights properly despawn after event is erased, instead of creating 10,000+ events per map after long enough
Various other bugs and issues
Known issues:
Invisible events and events that have ‘left the scene’ still produce sounds and scent particles
Can stand awkwardly on the tip of a fern on the tutorial cave overlook. Will keep this bug unfixed
Can get stuck inside walls when jumping in weird ways in the jump tutorial
Visual clipping through certain decorative pillars
Visual clipping through certain stair tiles
Black lines can be seen around certain events that appear/disappear
Ending sigil cleanse option can make Lathe stop in place. Until fixed, press 5 twice after dialogue.
Unknown issue where tinting the images in the intro sometimes causes severe lag
v1.0.11
Added:
- New Character Sprites
- New Meditation Sprites
- Title image, developer image
- Intro scene with art from Onidis
- Outro scene
Changed:
- Adjustments to crystal puzzle for slightly more clarity
- Last cave section adjusted to accommodate outro map
- Shifted stairs in purple chamber one square over for visual clarity
- First map intro adjusted to better match introduction scene
- New HUD and icons
Fixed:
- Various squares able to be traversed that shouldn't have now been properly blocked or given different passage values
- Strange interactions with falling off of a certain ledge fixed
- Various other bugs and issues
As for version 1.1.6 demo Well, as for now not that much of a content, yet a lot of riddles, which may not be the bad thing, but well, expected more "action" from this demo. Looks promising for now, lets see what the future will bring...
Exceeded expectations. Concept could end up being hot depending on how its done. The game glitched on me when trying to do the Lieutenant quest, so I don't know what the "first transformation" looks like. Controls are a little awkward, but the interaction methods are pretty cool. Suffers from the usual overly large maps --> walking simulator issue. The dev really should compress things down. The inability to skip the intro or tutorial is a bit annoying, but I get it on the first round through. The dev really should not write with '...' nothing is more annoying than ...
Surprisingly fun mechanics demonstrated in this demo, smell being the most unique. Can already see some neat world building going on that isn't just a lore dump. The art which isn't temp is also quite lovely. Obviously being a tech demo doesn't have much lewdity in it yet, but the vibe is there and overall seems like a great base. Didn't notice any performance issues but I guess with all the different senses I can see it being problematic. If it keeps getting developed it could be fantastic!
While much of what the other reviewer said is technically true, and I'm not thrilled about the CPU exertions, this game is explicitly a tech demo encompassing a code test zone with some lewds (one build) and the tutorial/intro. So, at a certain point, it's like calling an egg a failed chicken.
He just recycles art over and over again. This is just a worse version of the other games, wich again is a worse version of the original. Stay away. Bad, broken game. Not worth playing The gameplay is boring Its a buggy mess It makes your pc work insanely hard for some reason.
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