Latex Island

by Sepia Oulomenohn

Uncensored Windows
Versionv1.1.6 Demo
EngineRPGM
Released2025-12-11
Updated2026-04-09
LanguageEnglish

Latex Island Lathe is an apprentice imperial summoner, and not a very good one at that. But when a botched ritual sends her to a mysterious island, host to both the ruins of a lost civilization and an amnesiac imperial colony, she finds herself wrapped up in conspiracy, conquest, and the all-encompassing embrace of latex. Features a novel sensory system, involving sight, sound, scent, and the restriction thereof, as well as the promise of erotic puzzles and scenes focused around a nervous but eager main character.​

From v1.0.11 to v1.1.6 WARNING: You will need to start a new save from the beginning. Changes to the tutorial region and introduction will break the game otherwise. Skip for Tutorial is pending. Added: Jump tutorial Ability to jump off of ledges NPC movement produces light when ‘listen’ skill is activated Fully finished Lathe portrait by Onidis New sprites Latex Corruption (purple) region maps Introduction dialogue and eventing for Latex Corruption region; 1 scene Main Quest Step 1: 2 puzzles, 2 scenes New Lathe transformation portrait + sprite Infrastructure for sidequests (incomplete) Removed shrunken text from latex storm viewing Walkthrough markdown and text documents Changed: Creature journal functionality largely removed (pending gallery map as replacement next update) Meditate mechanic now accounts for player sprite image Vision cone tracks applicable events better, slightly larger radius and length Fixed: Can no longer trap Lathe inside walls when attempting to return to previous map in tutorial Slime can no longer gloop Lathe from below the platform in the Scent tutorial map Slime actually gloops Lathe, instead of only at the top of the stairs Can no longer step inside the pillars in the Call tutorial room Plant pot’s last dialogue is now the plant pot dialogue instead of the slime pot in tutorial temple Pillars on beach now treat the player as having finished the tutorial in dialogue Many passability issues fixed across maps Temple puzzles no longer break when leaving and re-entering Skills are no longer accessible from menu Restarting the game after finishing the Tutorial Temple no longer automatically completes the tutorial temple Listen-skill lights properly despawn after event is erased, instead of creating 10,000+ events per map after long enough Various other bugs and issues Known issues: Invisible events and events that have ‘left the scene’ still produce sounds and scent particles Can stand awkwardly on the tip of a fern on the tutorial cave overlook. Will keep this bug unfixed Can get stuck inside walls when jumping in weird ways in the jump tutorial Visual clipping through certain decorative pillars Visual clipping through certain stair tiles Black lines can be seen around certain events that appear/disappear Ending sigil cleanse option can make Lathe stop in place. Until fixed, press 5 twice after dialogue. Unknown issue where tinting the images in the intro sometimes causes severe lag v1.0.11 Added: - New Character Sprites - New Meditation Sprites - Title image, developer image - Intro scene with art from Onidis - Outro scene Changed: - Adjustments to crystal puzzle for slightly more clarity - Last cave section adjusted to accommodate outro map - Shifted stairs in purple chamber one square over for visual clarity - First map intro adjusted to better match introduction scene - New HUD and icons Fixed: - Various squares able to be traversed that shouldn't have now been properly blocked or given different passage values - Strange interactions with falling off of a certain ledge fixed - Various other bugs and issues
steelfury666 2026-01-10
As for version 1.1.6 demo Well, as for now not that much of a content, yet a lot of riddles, which may not be the bad thing, but well, expected more "action" from this demo. Looks promising for now, lets see what the future will bring...
rontremalo 2026-01-09
Exceeded expectations. Concept could end up being hot depending on how its done. The game glitched on me when trying to do the Lieutenant quest, so I don't know what the "first transformation" looks like. Controls are a little awkward, but the interaction methods are pretty cool. Suffers from the usual overly large maps --> walking simulator issue. The dev really should compress things down. The inability to skip the intro or tutorial is a bit annoying, but I get it on the first round through. The dev really should not write with '...' nothing is more annoying than ...
Aenfero 2025-09-18
Surprisingly fun mechanics demonstrated in this demo, smell being the most unique. Can already see some neat world building going on that isn't just a lore dump. The art which isn't temp is also quite lovely. Obviously being a tech demo doesn't have much lewdity in it yet, but the vibe is there and overall seems like a great base. Didn't notice any performance issues but I guess with all the different senses I can see it being problematic. If it keeps getting developed it could be fantastic!
Hindmost 2025-09-14
While much of what the other reviewer said is technically true, and I'm not thrilled about the CPU exertions, this game is explicitly a tech demo encompassing a code test zone with some lewds (one build) and the tutorial/intro. So, at a certain point, it's like calling an egg a failed chicken.
Rot555 2025-09-13
He just recycles art over and over again. This is just a worse version of the other games, wich again is a worse version of the original. Stay away. Bad, broken game. Not worth playing The gameplay is boring Its a buggy mess It makes your pc work insanely hard for some reason.

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