Legacy of Hestia
by Winterfire
3D Game
3DCG
Big Tits
Creampie
Fantasy
Handjob
Male Protagonist
Oral Sex
Parody
Prostitution
Romance
RPG
Teasing
Titfuck
Turn Based Combat
Vaginal Sex
Virgin
Your grandfather has always told you tales about adventurers and what it means to become one; You always found them to be exciting, so upon turning 18 years old, you finally have the chance to join a Familia and become one yourself. However, becoming an adventurer is not as easy as you had hoped... Only after many days of hardship you are finally approached by a Goddess who invites you to join her newly created Familia. What choices will you make and how will they affect your future?
Screenshots
R36 - Patch 2
I've released another patch, and merged it with the main release, to fix the following reported bugs:
Will o' wisp spell sometimes freezing the battle.
Spell description for "Great Devouring".
Fixed Hostess of Fertility's dining script for Eina, Airmid and Harem.
Chanting spells freezing the battle when some monsters survive (Fixed on patch 1).
R36 - Patch 1
I've released a patch to fix battle freezing when using a chanting spell.
R36
- Fixed: Minor typos and inconsistencies.
- Fixed: CG after purchasing spell is now correctly hidden once the scene is over.
- Fixed: CG 51 (Demeter's Breast Size).
- Fixed: Cassandra Sprite no longer has the apollo symbol even after joining Miach.
- Fixed: Eina's dialogue not advancing past stage 3 when dining with her.
- Fixed: Rare issues that didn't prompt the message to load the game when clicking on slot.
- Fixed: Rare issue of battle freezing when a companion was defeated.
- Fixed: Achievements titles are no longer cut off but will fit in the row.
- Fixed: Slightly decreased RAM usage.
- Fixed: Gallery not opening up the first time you opened the game with no save files.
- Fixed: Bugged Free Camera view, and re-added.
- Fixed: Some backgrounds/CGs showing with the wrong texture type, size and compression (+ other general fixes).
- Fixed: Dungeon Hentai events getting enabled sometimes by mistake (Wrong execution order).
- Fixed: Black screen displaying instead of Guild Background in the scene unlocking CG 68.
- Fixed: Rare bug freezing the battle system upon opening items menu.
- Fixed: Hole on the 13th floor of the Dungeon.
- Fixed: Missing "HerSide_Airmid" image.
- Fixed: Fulfilling some objectives wouldn't unlock the relative achievement.
- Fixed: Duplicate quests when the game would reload after a defeat.
- Changed: Scrollbar handle in battle box scales with the slider now.
- Changed: Crit Range for Little Ballista decreased to 12.
- Changed: Lefiya's and Ottar's sprites have been redone.
- Changed: Monsters have been rebalanced.
- Changed: "Low quality" settings no longer disables v-sync.
- Changed: Achievement screen now shows the number of monsters slain.
- Changed: Beginner spells have been removed from the Magic Trainer.
- Added: 10 CGs.
- Added: "Chanting Magic" Ability in the Magic Trainer.
- Added: 12 Spells.
- Added: Flashbang functionalities.
- Added: 5x Achievements.
- Added: 3x Monsters (Cockatrice, Sand Worm, Water Elemental).
- Added: 18x Side quests (Guild).
- Added: Missing character sprites.
- Added: Monsters' special attacks.
- Added: Welf's Will-o-Wisp spell.
- Added: Screen where you can apply a potion on a party member outside of a battle.
- Added: Status Update scene (Once a day, if you completed one or more quests).
- Added: 12600 words (~42 minutes gameplay).
R35
Changelog:
- Fixed: Minor typos.
- Fixed: Eina's test's score not updating past the first try.
- Fixed: Side event during Nemesis Quest not loading.
- Fixed: Incorrect guild side quest entry.
- Added: 2 CGs.
- Added: 3300 words (~11 minutes gameplay).
R34
Changelog:
- Removed: Log from loading screen.
- Fixed: Gallery adding extra blank page when CGs reached the end of it.
- Fixed: Whole party joining the fight versus Aisha in Harem Route.
- Changed: You are now refulled before the fight versus Aisha.
- Added: 4 CGs.
- Added: 5400 words (~18 minutes gameplay).
R33
Pre-patched:
- Fixed: Hide UI key conflicting with Action key in Battle.
- Fixed: Mouse input not working in Novel Battles.
Changelog:
- Fixed: CG 183 not unlocking.
- Fixed: Item list not scrolling with mouse during battle.
- Fixed: Item expiration message no longer prints if a battle is also occuring.
- Added: Map shop in the Guild.
- Added: 4 CGs.
- Added: 11700 words (~35 minutes gameplay).
R32
- Fixed: "CG 98" not unlocking.
- Fixed: "CG 72" not replaying.
- Added: 3 CGs.
- Added: 6600 words (~22 minutes gameplay).
R31
- Fixed: Rest button is no longer interactable at the end of Haruhime's route.
- Added: 7 CGs.
- Added: 11400 words (~38 minutes gameplay).
R30
- Fixed: CG 73 now unlocks correctly (It had some issues in past builds).
- Fixed: Improved Gallery initialization function so freezes should no longer occur.
- Added: 4 CGs.
- Added: 8100 words (~27 minutes gameplay).
R29
- Fixed: Fastforward setting would not display correctly (but still worked).
- Added: 5 CGs.
- Added: 6600 words (~22 minutes gameplay).
R28
- Fixed: "Always Fastforward" option not working.
- Added: "Peek" function in the Gallery.
- Added: 9 CGs.
- Added: 6600 words (~22 minutes gameplay).
R27
- Fixed: Dungeon UI can no longer be opened while Save screen is showing.
- Fixed: When Variable Editor is showing, the input is disabled to avoid unwanted actions.
- Fixed: Lack of keyboard hotkey for Autobattle (Shift).
- Added: New setting for battle fastforward.
- Added: Missing descriptions for Skills and Spells.
- Added: 5 CGs.
- Added: 10500 words (~35 minutes gameplay).
R26
- Fixed: Log UI correctly shows on 21:9 aspect ratio, and some other aspect ratios previously unsupported.
- Fixed: Dungeon and Battle UI correctly show on other aspect ratios outside of 16:9.
- Fixed: Status and Journal UI in the Dungeon no longer have an overlay issue.
- Fixed: Inventory grid being displaced on some aspect ratios.
- Fixed: Fastforward in battle works once again even outside of novel battles.
- Fixed: "D" Key in Demeter's farm minigame.
- Fixed: Gallery's page numbers disappearing on windowed mode.
- Fixed: Hub and Dialogue Box not showing in the thumbnail when saving on R25.
- Fixed: Minor typos (Thanks Zavarov!)
- Changed: Fastforward now works as a toggle, and can be enabled or disabled by using mouse.
- Added: 3 CGs.
- Added: 2 Characters (Ares, Marius).
- Added: 10200 words (~34 minutes gameplay).
R25
- Fixed: Some aspect ratios (such as 21:9) not displaying UI correctly.
- Fixed: Minor typos (Thanks Eric!)
- Added: 4 CGs.
- Added: 12000 words (~40 minutes gameplay).
R24
- Fixed: Load game from Dungeon makes the game crash or not unload the Dungeon.
- Fixed: Rollback purge correctly works now when entering the Dungeon (results in much smaller save file sizes).
- Fixed: You can no longer pass an event after losing, and winning a random fight.
- Changed: Rollback steps (saved) reduced to 30 (Save size reduced by about 70%).
- Changed: Raised Hard Mode's excelia gain to 0.5x (Applied only in new playthroughs).
- Added: 4 CGs.
- Added: 15000 words (~50 minutes gameplay).
R23
- Fixed: Restored compression (Partially untested).
- Fixed: Auto Battle freezing the game.
- Fixed: Missing sprites on R22's Eina scene.
- Fixed: Minor Typos (Thanks Eric!).
- Changed: Settings (General tab) shows whose GPU the game is running on.
- Changed: Saving system operations have been changed in order to prevent the reported save deletion issue from occuring.
- Added: Load confirmation prompt.
- Added: Belit Babili.
- Added: Elixir, Dual Potion, Watered Elixir.
- Added: 1 CG.
- Added: 3 Characters (Ishtar, Phryne, Haruhime).
- Added: 12000 words (~40 minutes gameplay).
R22
- Removed: Compression (temporarily?) due to a compile error (Reaching 4GB+).
- Fixed: Error printed on Market/Blue Pharmacy when scrolling after increasing item quantity.
- Fixed: Minor Typos (Thanks Eric!).
- Changed: Minimap now shows icons for Stairs, Quests, Events and Rest spots.
- Changed: Welf's and Mikoto's damage dealing formula has been overhauled.
- Added: Quest "New Familia in Orario".
- Added: 1 Achievement Scene.
- Added: 8 CGs.
- Added: 2 Characters (Karen, Suu).
- Added: 12000 words (~40 minutes gameplay).
R21
- Fixed: Minor Typos (Thanks Eric!).
- Added: 2 Achievement Scene.
- Added: 4 CGs.
- Added: 12600 words (~42 minutes gameplay).
R20
- Fixed: Some battles in Novel Mode being partially or completely covered by backgrounds or dialogue boxes.
- Fixed: No audio in the title screen after replay.
- Fixed: MP Bar in battle will no longer look filled up when you have 0 MP.
- Fixed: Pause Menu in the Dungeon can be closed with the default key once again.
- Fixed: Minor typos (Thanks Eric!).
- Changed: The border of Enemy Tokens has been darkened.
- Added: Difficulty indicator in Pause menu.
- Added: 13 CGs.
- Added: 18000 words (~60 minutes gameplay).
R19
- Fixed: Keyboard input not selecting the attack and spells.
- Changed: Rollback sensitivity on Scroll up to work well with Gamepad/Mouse.
- Changed: Lena sprite has been redone.
- Added: River sound (Ambient) to the outskirts.
- Added: 4 CGs.
- Added: Monster Lure/Morbul counter displayed on Dungeon Crawler mode.
- Added: 3 Characters (Ibri, Dian Cecht, Aisha Belka).
- Added: 8000 words (~25 minutes gameplay).
R18
-Removed: (Temporarily) Free rotation in dungeon mode to get feedback on current gamepad controls.
-Fixed: Added check to prevent cloning of characters through rollback.
-Fixed: Pause menu not toggling in builds.
-Fixed: Attacks can no longer be spammed with mouse.
-Fixed: "Ghost" spell attack when attempting to select a spell that doesn't exist.
-Fixed: Goblins appearing in Daedalus Street if Monster Lure was somehow active before entering.
-Fixed: Game trying to read quicksaves even when they did not exist (eg. New games).
-Fixed: Campfire being triggerable multiple times at once.
-Fixed: Status window will no longer open up while holding the skip key (or any key mapped to the same things).
-Fixed: Rest from campfire freezing the game when triggering a battle.
-Fixed: Controls scattered around the game (Disabled or replaced, eg. You can no longer toggle off the hub).
-Fixed: Aspect Ratio not applied to Battle UI.
-Fixed: Triggering an error when trying to move while a confirmation screen is open.
-Fixed: You can now switch between party members in the status.
-Changed: Completely switched to new input system, and changed various settings in an effort to fix reported broken gamepad controls (untested).
-Changed: Controls' behaviour in the dungeon has been changed so the same key will open and close the menu, rather than using an additional universal key.
-Changed: Dungeon expedition automatically scrolls with gamepad without having to select the scrollbar.
- Fixed: Morbul and Monster Lures cannot be used in Daedalus Street anymore.
- Fixed: When "exiting" the dungeon through events, the Morbul and Monster Lures will expire.
- Fixed: Floor 12 Barrel event freezing the game (also fixed its graphical glitch).
- Fixed: Camera no longer goes underground when interacting with Token Events in the outskirts.
- Fixed: Transparency settings (In-game and Menu) sync correctly now.
- Fixed: In-game choices missing sounds.
- Fixed: Empty slots getting highlighted because it was assumed they were not empty.
- Fixed: Game hanging at the start once you have a lot of save files.
- Fixed: Numpad not working as intended for movement in Dungeon Mode for left-handed people (Also added Arrow keys as alt).
- Fixed: Mord battle token using the wrong ID.
- Fixed: CPU spike during movement in the dungeon.
- Fixed: You can no longer rest in the tutorial level and other locations where monsters should not appear.
- Fixed: Floor 12's performance has been drastically improved.
- Fixed: Rest button being highlighted instead of dungeon before Liliruca's first meeting.
- Fixed: Latest save slot no longer stays highlighted when switching to Quick Load.
- Fixed: Minor typos.
- Changed: Title screen has been redone.
- Changed: Combat notifications are now more compact and no longer spammed after the battle.
- Changed: The game will automatically save when advancing through floors or exiting the dungeon.
- Changed: Quickload menu now includes more information.
- Changed: Monsters have been rebalanced.
- Changed: During the quest "Reason for Betrayal", the player is prevented from going up the floors until the objective is cleared.
- Changed: Using either Morbul or Monster Lure will replace the other ongoing effect.
- Added: Gamepad Support.
- Added: 1 Dungeon Event.
- Added: Custom Cursor (Optional).
- Added: CRT effect to movement buttons.
- Added: All the missing Battle Backgrounds.
- Added: 2 CGs.
- Added: 3000 words (~10 minutes gameplay).
R17
- Fixed: Put a check to skip NaN values in order to avoid rare bug that messes up Magic stat.
- Fixed: Hospital location freezing the game if you visited before Lili and Welf are introduced in the game.
- Fixed: Blue Pharmacy bug which did not take the correct amount of valis when purchasing multiple Magic Potions.
- Fixed: Price text disappearing in some Screen Resolutions.
- Fixed: Companions gaining more Excelia than they were supposed to.
- Fixed: Hestia's Status Update no longer displays values over 999 or 1500.
- Fixed: Minor Typos (Thanks Eric!).
- Added: 4 Characters (Daphne, Cassandra, Luan, Hyakinthos).
- Added: 6 CGs.
- Added: 24300 words (~81 minutes gameplay).
R16
- Fixed: When purchasing a spell, then reloading an older save, the magic shop UI does not update properly.
- Fixed: Some blowjob scenes did not unlock the achievement.
- Fixed: Game no longer freezes when saving right before a battle starts in novel mode (retroactive).
- Fixed: Save size is not stacked up when saving over the same slot (Prevents slow loading/save).
- Fixed: Deleted latest Save Slot is no longer marked as the newest save.
- Fixed: Marked new saves no longer keep track of quick saves which messed up the result.
- Fixed: All the functions relative to the turn advancement will now wait for all enemies' HP bar to finish depleting.
- Fixed: Various typos (Thanks Eric!).
- Changed: Improved Outskirts' performance.
- Changed: Removed delay from Argonaut.
- Changed: Save screen now also opens up to the latest save made.
- Changed: Rollback is purged after every novel battle.
- Added: "Arrow of Orion" item.
- Added: "Nightmare" monster.
- Added: Hospital Location.
- Added: 1 Character (Artemis).
- Added: 7 CGs.
- Added: 14100 words (~47 minutes gameplay).
R15
- Fixed: Minor Typos (Thanks tortlll).
- Fixed: CG 72 animation not showing in Radeon GPUs.
- Fixed: Collision on pillar 2 (Floor 12).
- Fixed: Bandit by the bridge now despawns correctly.
- Fixed: Floor 13 Expedition does not work/read properly.
- Fixed: Floor 10's Entrance collision.
- Fixed: Escape is no longer broken when Bell is solo.
- Fixed: Triggering nearby tokens when 1 tile away after loading a save.
- Fixed: End of Ushiwakamaru script not increasing days correctly.
- Fixed: Initialization of multiple battle instances.
- Fixed: Patched build tokens will now refresh after the fix is loaded.
- Fixed: Battle freezing on Floor 7 when Liliruca attempts to hit an already defeated Blue Papilo or Purple Moth.
- Fixed: Exiting to Main Menu from the tutorial correctly unloads the level now.
- Fixed: Integrated patch 1.
- Changed: Excelia per each stat has been limited to 1500 (The maximum).
- Changed: Escaping a battle will reset the Argonaut turns now.
- Changed: After the end of a battle, if the MP is negative, it will be reset to 0.
- Changed: Extra Items are stored in an invisible inventory when yours is full.
- Changed: The Inventory will automatically reorganize itself now.
- Changed: Bell sprites changed to an unified style.
- Changed: Stairs leading up/down are colored differently now, and rest points are now marked on minimap when discovered.
- Changed: Load screen opens up to last saved's page, and highlights the slot.
- Changed: Argonaut skill execution is waited and prevents monsters about to die to deal damage.
- Added: 6 Characters (Ouka, Mikoto, Chigusa, Takemikazuchi, Apollo, Naaza).
- Added: "Black Goliath" monster.
- Added: 11 CGs.
- Added: 29100 words (~97 minutes gameplay).
R14
Changes from Alpha (Patch 1):
-Fixed: Liliruca freezing when Welf is not in your party (Thanks Ditto for reporting the bug!)
-Fixed: "Power of a Hero" Quest Marker not disabling on Floor 11, the fix is retroactive. (Thanks necrus1 for
kindly
reporting the bug!)
Changelog:
-Fixed: Minor typos (Thanks Eric!).
-Fixed: Mana potions correctly work now when ordering Liliruca to use them on you.
-Changed: Companions will now heal after a battle.
-Changed: Nerfed Riposte hit chance (until you get Ushiwakamaru).
-Changed: Battle Token and Boss Battle Token have been redone.
-Changed: When missing an attack with a spell, a different sound will play.
-Changed: Liliruca will now heal Welf in combat, but gives priority to Bell.
-Added: Ushiwakamaru + other puzzle related items.
-Added: Almiraj, Dungeon Worm, Crystal Mantis and Hellhound monsters (+ their item drops).
-Added: Quest "Route to Middle Floors", Quest "The Cave Labyrinth".
-Added: Missing Dungeon Events on Floor 5, 6 and 7.
-Added: "Goblin King", "Kobold King", "Mimic" and "Black Wyvern" monsters.
-Added: Floor 12 and Floor 13.
-Added: 2 CGs.
-Added: 4500 words (~15 minutes gameplay).
R13
-Fixed: MAC Builds' permission issue on some platforms, retroactively applied to all current releases.
-Fixed: HP and MP values disappearing during battles.
-Fixed: "Middle floors disturbance" quest token not disabling once the quest has been completed (Applied to existing saves as well).
-Fixed: "Nemesis" quest token not disabling once the quest has been completed (Applied to the existing saves as well).
-Fixed: Chests on floor 9 have an alternative dialogue when Liliruca is not in the party.
-Fixed: "Supply Deliver" and "Pet rescue" side quest speakers not always being named correctly (Adventurer).
-Fixed: Side quests duplicating at the guild, not retroactive (You need to complete the existing duplicates).
-Fixed: You can no longer open the main menu while battling.
-Fixed: Saving at the beginning of a new game and loading it back will no longer return an error (Missing Bell Character).
-Fixed: Missing sentences on the level up scene with Hestia.
-Fixed: Companions will no longer act in their turn if they have passed out.
-Fixed: Flickering UI when trying to hide the inventory (Same key as item description), when it should not be possible to.
-Fixed: Minor typos and script issues. (Thanks Eric!)
-Fixed: Grass hiding stairs to the 12th floor.
-Changed: You can no longer find Canoe's body after defeating the Minotaur, only before.
-Changed: Turn order is now set on Real Agility as opposed to Current Agility.
-Changed: Gaining excelia as level 2 or higher is drastically easier now (in all difficulties).
-Changed: R12's have been extended slightly (with Eina).
-Changed: Loading screen tips show up in the log as well now.
-Changed: Quick slots decreased from 20 to 8.
-Changed: Monsters will now agro towards the item's user.
-Changed: Explosive Bomb now scales with the user's stats.
-Changed: Lili's actions have been extended.
-Changed: CG 76, 78 and 79 are now replayable.
-Changed: Enabled quick saves/loads, and game automatically saves on key events.
-Changed: Buffed Minotaur slightly.
-Added: 1 Character (Welf Crozzo).
-Added: "Argonaut" skill.
-Added: Missing R12 Achievements.
-Added: 3 CGs.
-Added: "Will o’ the Wisp" and "Bandit" enemies.
-Added: "Log" command to show the log screen.
-Added: "Outskirts of Orario" level.
-Added: 8x Side quests (Guild).
-Added: 8000 words (~25 minutes gameplay).
R12
-Fixed: Dead end issue on Floor 5 spamming the battle function and allowing the player to go through walls among other issues.
-Fixed: Main Story getting stuck if the day ended during night, when guild is available only during day.
-Fixed: Rollback during novel battle spawning multiple enemies.
-Fixed: Dragon scale item drop icon not loading in the inventory.
-Fixed: Medium Magic stones not being sold once the dungeon is cleared.
-Fixed: Boss battle music not playing and returning an error.
-Fixed: Silverback's and War shadow's sprite transparency.
-Fixed: Minor typos. (Thanks Eric!)
-Added: Minotaur monster (+ its item drops).
-Added: 1 Character (Mord).
-Added: 7 CGs.
-Added: 13600 words (~45 minutes gameplay).
R11
-Fixed: Blue Pharmacy's mushroom gathering's quest objective marker now disables even when gathering more mushrooms.
-Fixed: Silverback on floor 11 freezing the game.
-Fixed: Playtime display error on new games.
-Fixed: Minor typos. (Thanks Eric!)
-Fixed: "Reason for Betrayal" quest not spawning tokens on floor 7 after patch in older saves.
-Fixed: Journal toggling off uncompleted quests as well.
-Fixed: Dungeon music playing when exiting through an event.
-Fixed: Guild job values not resetting properly when starting a new game.
-Changed: Item name in inventory is now displayed on hover.
-Changed: Endurance's excelia gain has been severely lowered.
-Changed: Hestia Knife's damage output has been increased (depending on the average of your stats).
-Changed: The power of all the spells has been increased, Earthquake's power lowered vs other spells.
-Changed: Explosive Bomb's power has been increased.
-Changed: Floor 10-11 difficulty adjusted around rank S adventurers.
-Changed: Normal difficulty has a maximum of 4 monsters (Requires restart/Console edit).
-Changed: Escape formula now uses averages (more fair to the player).
-Changed: Stairs token now have the option to stay on the current floor.
-Changed: Attempting to hit an enemy will increase Agility slightly now.
-Changed: Battle events' enemies are no longer random, but manually picked to fit the narration.
-Changed: Dodge roll changed from 1d10 to 1d20 for both player and monsters.
-Added: Abilities (Maximize Magic, Riposte, Feint) with Magic/Ability trainer location + purchasable spells.
-Added: Story Mode.
-Added: Quest "Nemesis".
-Added: 2 Characters (Hermes, Asfi).
-Added: 6 CGs.
-Added: 18000 words (~60 minutes gameplay).
R10
Changelog (Patch 1):
-Fixed: "Reason for Betrayal" quest marker and event tied to it appearing before they should on Floor 7.
Changelog:
-Fixed: Achievement screen getting slightly cut off on some aspect ratios.
-Fixed: Loss script correctly plays now, when available.
-Fixed: Floor music no longer plays while Dungeon Cleared screen is showing.
-Fixed: Turn sometimes skipping when slaying a single enemy with an AoE attack.
-Fixed: AoE Attacks no longer freeze the battle if you slay all the enemies.
-Fixed: Scrollbar Sensitivity has been fixed (Linux only issue).
-Fixed: Banter dialogue not triggering once you advance enough in the main storyline.
-Fixed: Dining in the Hostess of Fertility triggering the drinking minigame instead.
-Fixed: Dungeon achievements sprites for fulfilled objectives show up correctly now.
-Fixed: Various typos throughout the game (Thanks Eric!)
-Fixed: Minigames played at the Hostess of Fertility now count towards the Achivements related to minigames.
-Fixed: Arm Wrestling minigame no longer has the chance to roll a 0.
-Fixed: Blue Pharmacy's mushroom gathering's quest objective marker correctly disables itself once you have interacted with it.
-Changed: Holding movement key works for all directions now.
-Changed: Orc's HP has been lowered.
-Changed: Removed default delay of 2.1 seconds for those AoE attacks (Currently only Explosive Bomb) with no animations.
-Changed: Extended and split Dungeon Banter to before/after Chapter 5 (When Liliruca is in your party).
-Changed: Rest points can now be used when you are also lacking MP.
-Changed: Achievement screen now shows the progress of some objectives where needed (Example: N of goblins slain).
-Changed: Pause menu now shows the playtime.
-Changed: You can no longer escape when the total agility of the enemies exceeds your party's.
-Changed: Smoke Balls have been enabled following the changes to the escape action.
-Changed: Completed quests can now be toggled off (Default: ON).
-Changed: Item quantity text in shops has been increased in size (14 -> 24).
-Changed: Gallery displays hints for locked CGs.
-Added: Imp, Bad Bat, Hard Armored and Infant Dragon monsters (+ their item drops).
-Added: Nekoya Restaurant on Floor 11.
-Added: Dining with your love interest option (+Rest and Banter scene other than eating bonuses).
-Added: "Reason for Betrayal" quest.
-Added: Dungeon Floor 10 and Floor 11.
-Added: 7 CGs.
-Added: 1 Achievement scene.
-Added: 6 Dungeon Events (Floor 10 and 11).
-Added: 6000 words (~20 minutes gameplay).
R9
-Removed: Hestia's boobs sprite (Changed to CG instead).
-Fixed: When Hestia updates your status, the result will no longer print over 1500.
-Fixed: Various typos (Thanks ErrorCode and RayAsher)!
-Fixed: You can no longer rollback from the Log when rollback is disabled and you are outside the dungeon.
-Fixed: Ration's description has been updated to reflect the latest changes.
-Fixed: Battle actions will always stick at the center of your screen now.
-Fixed: Explosive Bomb works now, but Flashbang and Smoke Ball have been kept purposely disabled for the time being.
-Fixed: Player's turn is no longer skipped when rolling critical failure on an AoE attack.
-Changed: Spells were made stronger, and MP gained from magic has been halved.
-Changed: Battle system has been overhauled to include Music, Sound effects and Visual effects.
-Changed: Cathedral's indoor map has been redone and backgrounds have been re-rendered.
-Changed: Sky backgrounds (Day and Afternoon) have been redone.
-Changed: CG 4 has been re-rendered.
-Changed: Minotaur sprite has been redone.
-Changed: Hephaestus sprite has been redone.
-Changed: Journal has been completed (Sounds and Quest Tracking).
-Changed: Job requests at the guild translate on hover.
-Changed: Excelia's gain lowered from 12 to 9 in order to cover for food bonuses (which is a +3).
-Changed: You can walk forward by holding the W key now.
-Changed: Battle action icons have been increased in size from 32px to 64px.
-Added: 8 CGs.
-Added: Difficulty setting at the beginning of the game.
-Added: Hostess of Fertility Location with the possibility to eat once a day (Excelia bonuses).
-Added: Arm Wrestling and Drinking minigames.
-Added: Achievement System.
-Added: Companion actions during battle (Hold Shift and left click an item).
-Added: 7500 words (~25 minutes gameplay).
R8
-Fixed: Restored "The Chienthrope girl" quest which I deleted by mistake.
-Fixed: Waypoint in Floor 7 and Floor 8.
-Fixed: Rollback adding multiple spells (Finalized choice after choice).
-Fixed: Exiting the dungeon will no longer return an error regarding the gallery in the log.
-Fixed: "Magic Mushroom" quest not completing successfully.
-Changed: Added a small delay when advancing turn, but only to monster attacks, so you can see the turns advancing but everything will happen still quickly.
-Changed: Mind Down state will now make you vulnerable to monster attacks.
-Changed: Unavailable locations are now hidden (as opposed to being locked) to free up some space.
-Changed: When attempting to use an item in the wrong situation, a message from Bell's perspective will display.
-Changed: Some locations were made available only during day.
-Changed: Demeter sprite has been redone.
-Changed: Warning of having reached the end of a build has been moved to Bell's objective view.
-Added: Quest "Middle floors disturbance".
-Added: Orc monster, and its drop item.
-Added: HP Bar Depletion Speed Setting.
-Added: Guild Location, Market Location, Demeter's farm location.
-Added: Farming Minigame.
-Added: 5 Items (Monster Lure, Morbul, Flashbang, Smoke Ball, Explosive Bomb).
-Added: 5 Job Board Quest.
-Added: 9 CGs.
-Added: 12000 words (~40 minutes gameplay).
R7p1
-Fixed: The rest button is now enabled when you defeat the Silverback with an E rank ability or higher.
-Fixed: Minor typos including the removal of older messages displaying "This is the end of the current build".
-Fixed: Black screen on animations (null handle) on Radeon cards.
-Fixed: Game freezing during animations (invalid media type) on Radeon cards.
-Fixed: Floor 9 footsteps now play the correct sounds.
-Fixed: Improved performance on Floor 9 (Although some areas can still be demanding for older machines).
-Fixed: Piece of ceiling disappearing/flickering on floor 9 when getting too far from the entrance.
-Fixed: Objective in "Moving Forward" quest not being marked as completed, it has been fixed retroactively too.
-Fixed: Game no longer freezes when receiving Silverback's fur.
-Fixed: Bell03 sprite's graphical glitches (Missing back hair and belt slightly clipping through jacket).
-Changed: The game will now attempt an automatic rollback up to six times when a line is not found during loading (Saving in HUB is still suggested).
-Changed: Renamed "Bell?" to "Pneuma" and fixed its position to the speaker's box.
-Changed: Mouse's scroll sensitivity when rolling back in an effort to make rollback work better/properly in all platforms.
R7
-Fixed: Battles no longer have a chance to freeze when Liliruca is in the party with you.
-Fixed: Minor typos.
-Fixed: Input is no longer read while console is open.
-Fixed: Improved performance on Floor 5,6, and 7 (Easier on the CPU).
-Fixed: Small issue with Floor 7's occlusion culling, improving the performance slightly.
-Fixed: Dungeon Expedition costs not substracting properly (or at all).
-Fixed: Battles no longer freeze if the enemy is quicker than you.
-Fixed: Issue in the price and purchase of High Potions.
-Changed: Upgraded Unity Engine (2019.4.23f1 to 2019.4.30f1) and Naninovel (1.15 to 1.16) to fix some issues.
-Changed: You can rollback through your keyboard by pressing "TAB" key.
-Changed: Frog Shooters now drop Diminuitive Magic Stones.
-Changed: Monsters have weaknesses and resistances to elements now (some even to physical damage!).
-Added: Dungeon Floor 8, 9.
-Added: 7 Dungeon Events.
-Added: Cheats.
-Added: Brothel location.
-Added: Magic system and Bell's initial spells.
-Added: 1 Character (Samira).
-Added: Quest "Goblins & Kobolds", Quest "I can use magic?!" and Side Quest "Magic Mushrooms".
-Added: 3 Items (Magic Potion, High Magic Potion, Greater Magic Potion).
-Added: 4 CGs.
-Added: 16000 words (~50 minutes gameplay).
R6
-Fixed: Deepest floor registers properly now.
-Changed: Status now supports companions, and has a party category.
-Changed: You can now wait during battle to skip your turn.
-Changed: Doubled the chance for a battle to occur when resting.
-Changed: Included a comment to make it clearer which choice to pick if you want to date or reject a confession.
-Added: Dungeon Floor 7.
-Added: Killer Ant, Purple Moth, Blue Papilio, and Needle Rabbit monsters (+ their item drops).
-Added: Rest points in the dungeon.
-Added: Companion system.
-Added: Quest "The Chienthrope girl".
-Added: 2 Characters (Ottar, Demeter).
-Added: 9 CGs.
-Added: 13500 words (~45 minutes gameplay).
R5
R5
-Fixed: Aspect Ratio adjusts automatically now and no longer requires the user to restart the game.
-Fixed: Artifacts on the borders no longer appear on some aspect ratios after going through a loading screen.
-Fixed: Animation/video issues by switching over to "Static" resource management.
-Fixed: Minor typos.
-Changed: Healing potions can now be used during battles.
-Changed: Monsters will now drop items (including their correct magic stone).
-Changed: Frog Shooter and War Shadow have been made slightly stronger.
-Changed: Liaris Freese's effect has been doubled.
-Changed: Battle background from floor 5 to 7 has been redone.
-Added: Notification system.
-Added: Silverback monster.
-Added: 4 Characters (Misha, Maris, Rose, Liliruca).
-Added: Daedalus Street.
-Added: Quest "Moving Forward".
-Added: 11 CGs.
-Added: 9000 words (~30 minutes gameplay).
R4
-Fixed: Aspect Ratio, all of the aspect ratios are now supported.
-Fixed: HP and MP sometimes showing up with decimals during battle (After increasing endurance or magic).
-Fixed: Gallery will show the locked thumb when a CG has been locked (Cheats or altering of the global save).
-Fixed: Part of the input (such as hide through mouse) would get disabled after accessing the hub, until the game was restarted.
-Changed: Syr sprite has been altered slightly.
-Changed: Frog Shooter has been made slightly stronger.
-Changed: Anya sprite has been altered slightly.
-Added: 3 Characters (Airmid, Miach, Ganesha).
-Added: Quest "A test of power", Quest "A friend in need".
-Added: Dungeon Lizard monster, War Shadow monster.
-Added: 4 CGs.
-Added: 14000 words (~45 minutes gameplay).
IMPORTANT NOTE: Changing the aspect ratio requires you to reopen the game, afterwards it will work fine. This will be fixed in later releases.
I also changed build method, so if Linux version does not work, please do let me know and I will fix it ASAP.
R3
-Fixed: HP and MP not increasing when your Endurance and Magic did.
-Fixed: Input is correctly blocked when showing UI in the title.
-Fixed: You can no longer move when some UI is visible.
-Fixed: Inventory icon no longer stays on after closing the inventory.
-Fixed: Removed the text "button" from Bell's sprite in the hub.
-Fixed: The speed of reading the save/load slots was drastically improved (almost instantaneous).
-Changed: Movement speed (in the dungeon) can now be changed in the settings.
-Changed: Visuals of all of the existing floors, and their performance, has been improved.
-Changed: Speaker's name has an outline now, making it more readable in similarly colored backgrounds.
-Changed: Most UI can be closed with the escape key now.
-Changed: Save slots increased from 100 to 120.
-Changed: Save and Load UI has been redone, you can now write a small description to every save.
-Changed: Saving in the dungeon will show a snapshot of the floor instead of a campfire to better identify the save file.
-Changed: Loading to the dungeon will no longer show the campfire, but the default loading (rotating hourglass).
-Changed: Bell can be clicked (in the hub) to display the current objective in order to progress with the main storyline.
-Changed: Skills and Spells now show a tooltip to briefly describe them in your Status.
-Changed: Expanded Ais' first possible encounter (After the dungeon).
-Changed: Battle system has been overhauled (UI changes, multiple enemies, potions can be used in battle, and item drop notification).
-Changed: The amount of endurance excelia has been increased, and now also depends on how much damage you receive.
-Added: Missing sounds in dialogue and UI.
-Added: Footstep sounds, toggleable in settings/audio.
-Added: Ambient audio (Pub chatter, birds chipping, ...).
-Added: Quest "Power dysphoria".
-Added: Dungeon Floors 5 and 6.
-Added: Kobold monster, Frog Shooter monster.
-Added: Gallery.
-Added: 1 CG.
-Added: 1500 words (~5 minutes gameplay).
R2
-Fixed: Loading screen stops working after loading the dungeon once.
-Fixed: Many typos throughout the whole game (Thanks Shazamin!).
-Fixed: The game will no longer automatically save on the slot your mouse cursor is hovering on (When in dungeon mode).
-Fixed: Game will no longer freeze when opening the menu while the character is moving.
-Fixed: Saving and loading the game soon after entering the dungeon will no longer teleport you elsewhere.
-Fixed: Camera's rotation is correctly saved now, so using middle click after loading a game in the dungeon won't shift the camera back to the wrong position.
-Fixed: Game Manager not properly resetting all of the variables when going back to the main menu and starting a new game.
-Changed: Status menu now shows Skills and Spells.
-Changed: Inventory has a way to display item's description (Right click) and a way to use certain items (Double left click).
-Changed: Improved lighting effects are applied to all existing floors, including the tutorial one.
-Changed: Minimap displays the stairs in green now, if the stairs lead up, they will always be marked even if you came in the floor through other means.
-Added: Dungeon Floors 1, 2, 3 and 4.
-Added: 14 Characters (Naaza Erisuis, Riveria, Bete, Tiona, Tione, Lefiya, Loki, Finn, Gareth, Mia Grand, Anya, Ryuu, Lulune, Allen).
-Added: 3 CGs.
-Added: 9 Dungeon Events.
-Added: Healing potion items (High Potion added, but unavailable in R2), Treasure/loot for the current dungeon floors.
-Added: Hub.
-Added: Blue Pharmacy.
-Added: Quest "Growth Spurt".
-Added: 6800 words (~23 minutes gameplay).
R1
First release.
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Best Parody EVER. Great attention to detail while adding in the developers own ideas. The gameplay grind of the dungeons also makes it feel even more real. Cant wait to see how far the developer goes with the story.
ok, i tried played a bit of it, and uh... WHY IS IT SO SLOW, JESUS. You're just retreading the show with 1 nip slip and dungeon crawling that is ABYSMALLY SLOW. you inch one tile at a time in an smt style dungeon that makes me ask "why the fuck am i playing this" because i'd rather just look up porn of the anime if i'm that desperate. I'm ok with a slow pace, hell i encourage it, as otherwise the game is just a gallery with a time investment, but this game isn't slow in pacing, it's slow in GAMEPLAY. using a DnD style combat system is fine, but as a starting point, it means that at the start you're missing a chunk of attacks and it doesn't help ease the frustration of the cripplingly slow movement speed. I'm being dead serious, tweak that and the game shoots up a point or two. I'd comment on the scenes or writing, but i've seen one scene, and the writing is just the show again. and it's not like i played it twice and gave up, when i said a "bit" it wasn't due to not playing it long, i have put time aside to get through this, like it's fucking dark souls or something, and i've had 3 sessions of 3-5 hours, and i've just NOW met lilly. So uh, not fun. either be ready to commit to playing this, wait for the dev to speed it up, or just look up porn, it's easier and it'll take less time.
The art is amazing and the gameplay is genuinely some of the most fun I have had playing a H-Game, to the point where at points I just kind of forgot that I was playing one. Genuinely worth a play through, both for scenes, the character, and the gameplay.
A great parody of an extremely pretty and popular waifu, Hestia... The game has several interesting points. Dungeon, good character/relationship building, and Winter puts a good effort into it. The dev makes regular updates and puts real work into their game... This is something that needs to be more considered and valued given how rare it is. Sweet waifus, romance, dungeons, and miscellaneous scenes. I think that to be an amazing game, it just lacks preggo content. xP
Legacy of Hestia [R26] [Winterfire] A game with a lot of potential, which I downloaded thinking I might like it but which I found slow and boring in all its mechanics. Mediocre models, some nice, some awful. Gameplay that I initially liked (turn-based combat, seeing Bell grow up and the usual mechanics that always worked), but after a few hours it becomes boring and slow. Just seeing the beginning, having to redo the first 4 floors over and over again (tried in hard mode). I understand this is how it works in the original story too, but it completely destroys the game. The girls' routes are poorly structured, even if you play in story mode, you still have to redo (almost) everything to unlock some routes, holding skips and waiting like idiots. In a nutshell, even if you play story mode or hard mode with or without cheats, the game remains slow and boring. Tried the game in hard-mode until the fifth floor was unlocked, and then out of boredom I decided to see if it was actually worth spending more time on the game. How? Story mode, so as to skip the gameplay and see if the scenes were worth the effort, which unfortunately I didn't appreciate. In this case, the multy-route solved this whole issue (not the gameplay). Without this "multy-route" it is more complex, but with a different structure it is certainly possible.
Maybe i'm biased, but if you're a fan of Dungeon ni Deai o Motomeru no wa Machigatte Iru Darou ka or dungeon crawlers You have to give this game a try. And if Duneon crawlers are not your thing , there's always the VN mode.
This game is incredible, I love the dungeon exploration aspect and the story is very faithful to that of the anime, I can't wait to see the sequel, the only small criticism is that even if you farm a lot in the dungeons, the stats aren't that influential, well I could be wrong. But it's an excellent game
its really simple for me the game is Awesome we need more danmachi games like these. So support it guys I wish we could see something more now with Freya, Eina, Artemis or Tiona or Liliruca oder Ryu<3 they are sooooo sweet
Would rate 0/5 if i could. It's just a BAD parody of Danmachi The thing that is WAY WORSE, it's the FUCKING GAMEPLAY, Basically it's just a labyrinth crawler with some turn base combat. It can't be that bad you'll say... WRONG ! Its as BIG as you can imagine, It's based on a grid, and the viewing is only 4 directional... it's already pretty bad EXCEPT THAT each actions (turning the POV, or moving a case) takes 2 SECONDS EACH AND YOU CAN'T COMBINE ACTIONS, Meaning that you have to WAIT EACH TIME before doing ANY kind of other actions... it wouldn't be that bad when EACH TIME YOU RE-ENTER THE DONJON YOU HAVE TO GO ALL THE WAY FROM THE FLOOR 1 AGAIN... again, it wouldn't be that bad if the donjons were short, but each time it's longer... and floor one is near 30 CASES LONG... for the shortest way... I won't forget the combat system, i'm not against turn based combat, BUT when encounters are RANDOM, and some time you can have an encounter EACH CASES THAT YOU MOVE... At the end i was wondering if it was a troll game because of how bad it was. And last but not least, i will tell how the gameplay could've been WAY better, and it's with the addition of a simple button that have the effect to SPEED UP the game, and by speed up, i really mean a 5x or even a 10x speed up, just this simple thing and ALL of the gameplay related problems would've been solved
Legacy of Hestia is an adult themed dungeon crawler / turn based rpg game that wishes to do many things that other games don't, but fails to appropriately execute some of them if not most. Gameplay is... Rough. Only 3D thing about this game is the labyrinth like sequence where you get to explore and wander the dungeon levels, frame by frame. It is inadequate and poorly designed. Also, chalk full of grind like any other Japanese game I played. I repeat the same line on every single Japanese game i review or play, and this one is not an exception. Story is decent if you are into fantasy games. It's not amazing so it won't dazzle and make a fan out of you for the genre. But it pushed me to play more despite having ungodly amount of recurring problems. It’s only fair to say now that i couldn’t finish this game. Not because i didn’t want to, but i couldn’t. Game froze after I cleared dungeon 9 and no matter what i did after that, it stuck at the same place. Anyways, more on that later. The music, is amazing. Ambient sound is good. I kinda feel like media in this is pilfered from other games, but i’m not 100% sure. Maybe 90%. Characters are very much likeable, cute and well written. Though, you feel like they are missing something. Something not essential yet you feel like it’s suppose to be there. But I can’t put my finger on what it actually is. Pacing is good too. I like when stuff develops. Feels more realistic in my opionion. But some people may not like that. It’s easy to get impatient when it is this slow, i admit. But i don’t mind that at all. Combat is nothing to write home about. Infact, it is bad. And on top of the grind, you feel like it shouldn’t even be there. I could have tolerated all of this, because i played worst games on this website and this one has actual effort put into it unlike many of the ones i reviewed, but this game is a bug ridden heap of mess. It falls short... Well, no, FAILS HORRIBLY at every aspect it tries to grab on to because of the bugs, soft and hard locks through and through. Saves get corrupted randomly, so you play the same parts over and over just to get a game freeze before you reach your former point. I can't begin to tell you how nerve wracking it is to get a sudden CTDs and perma freezes that happens like every 5 minutes or so while exploring or during dialogues. I'm not exaggerating. It happens. So. Friggin. Often. You can’t trust your saves, you can’t trust where to tread on, you can’t decide if you should open that chest in that dungeon or go though a campfire sign, because you don’t know if it is going to freeze again or not... Well... The only way i can describe the feeling i got from playing this game is this. Let's say a friend of yours bakes you a cake and gives you a juicy slice for you to try. It’s a homemade cake, nothing too professional, but it has the ingredients you like. Once you take a bite and start enjoying it, your friend yanks the plate from your hand throws it to the ground, for no reason at all. And before you have a chance to turn and ask “what the hell?” he/she says “sorry i’ll get you another slice”. You accept even though you are a bit angry and confused now. Because you like cake and you like your friend. You want to give it another shot. Once you do that, your friend looks you dead on the eye and tells you "oh, by the way, the cake has cyanide in it, hope you don’t mind. You got like 30 minutes before you go to a hospital." Yes. That’s exactly how i felt while playing this game. It's a mess guys. Stay away from it until dev fixes everything i mentioned. Edit: Dev has more excuses than fixes to the problems i mentioned. Takes stuff personal and full on petty defense mode when confronted. Do yourself a favor and don't even try this game.
I'm moving one block and immediately getting attacked by mobs. Too many bugs too many crashes.My save deleted 3 times!! Im done with this garbage. I manage to go doungen lvl 9 and am still 1 lvl still same damage . Boring af.
Graphics: Decent. The dungeon walls / floor etc. have a professional look and fit the theme well. Sexy-time stuff: Not bad. Story: Good. Characters: Good. Gameplay: Not the best. Music: Great. Very atmospheric and it makes all the difference. For people thinking about playing it, here are some hints. Normal is Easy, and Hard is Normal. You have the option to skip the exploration and battle stuff entirely and just have the story etc. Do that rather than select Normal difficulty. 'Normal' is so easy that the already repetitive gameplay becomes super boring. Bugs aren't frequent, but I have hit softlocks while fighting in the dungeon, so DO save at least once when you enter the floor. Otherwise you're likely to end up rage-quitting like I just did. You can set movement speed to 'Instant'. I absolutely recommend you do this. Otherwise you will likely become extremely frustrated with moving around the dungeon (which you have to do a lot). For Winterfire, here are some suggestions. Have an 'autosave' slot and autosave when players enter the dungeon or change dungeon level. [EDIT] The author did this in R18. While you are sticking to the first four dungeon levels, there should be a message when you go to the downstairs tile on the fourth level. "It's tempting to continue, but you promised not to go past floor 4" or something. The 'Flashbangs' are broken. You can buy them, but there is no option to use them in battle. The explosives are ridiculously expensive, but when you go to use them in a difficult boss battle they 'miss' just as often as melee attacks so are basically useless. The 'escape' icon does nothing in battle. After you get a magic spell, it would be convenient if the character stuck on the last attack mode (dagger or spell) from turn to turn in battle instead of always reverting to melee. I probably won't come back to try this game again, but it's well worth a look.
It's a failed dungeon crawler. No loot found in dungeons. Some floors have way too many monsters while others are severely lacking any mobs. 1. Gameplay 4/5 2. Lewdness 1/5 (fails no harem can only do a single girl) 3. Music 5/5 (dungeon music is great) 4. Tracker 2/5 (can not see any details like what floor if you missed it) 5. Mobs really need work.. almost no mobs until floor 5+ than way too many on floor 9+ Game fails because who wants to play an entire route again when you have dungeons and quests to do? A dungeon crawler should play like Words Worth get them girls whenever you can but I could not see myself every playing the game a second time for a new girl. VN it works because it is all text and you just use skip read lines.. impossible to do for a crawler. Any good Dungeon Crawler are Harem Games.. so this is the first dungeon crawler I am not even able to play through because the thought of wasting my time on a story that is too close to the novels I have already read is just too much.. A good parody for this game needs to be the shy Bell becoming lewd and actually going for his Harem he wanted. So game fails along story line also he gets lewd enough to go for prostitution but not a harem? This just makes absolutely no sense personality wise or story wise. Developer already stated he will not go Harem so it's a failed non-sense story .. no harem than he sure as hell is not going to any damn prostitutes.
Love the original story of course. Love the combat in the game, it feels very real gamey, and the h-scenes are very good as well with plenty of payoff. I enjoyed it so much that I paid for the current version of the game, and then upgraded my subscription for the alpha version of the game.
Version R10. I like the anime, i always wanted Bell to have a relationship with Hestia. But it was all but a pipe dream. Till this came out. Just like Overlord i am quite happy that we are able to romance a lot of fan fav girls from the series. The character models are well designed. And the dialogues are good. My only regret is going through the dungeon and the progress is too slow. If we want to go to a different girls route we have to do the dungeon part again. Like lily comes much later and Eina's path starts at the beginning. It would be nice if there is a way to skip dungeons in the future updates. Excluding that a well made game. Good luck with the project Dev. Eagerly waiting for future updates.
Tons of fun so far! I absolutely love the show and dungeon crawler style games, so it's the best of both worlds. I play on a MacBook Pro and the game uses quite a bit of memory which makes it run slow at times even with the lowest settings, but saving and restarting the game seems to temporarily solve that issue. Music is great, visuals are excellent, and I'm looking forward to more content!
Version: R8 Overall, this is a game I've found to be quite enjoyable, and one that seems like it can have high potential in the long run. The Good: 1. The basic gameplay loop is an enjoyable one, especially for those who like dungeon crawlers. People who hate grinding of any kind might be a bit averse to this however. (Perhaps future difficulty levels will allieve this? I believe the dev has discussed adding it for R9). 2. The developer Winterfire is very responsive to player feedback, questions, and bug reports. There have been a few times that I have found slight issues/bugs, and they found fixes to all of these issues by the next release. 3. There are many routes for the player to choose from, though this is something I'll bring up a little later as a concern as well. 4. As of R8, the game is expanding to include more of the Danmachi world than just the dungeon, which I think is good. Having a change-of-pace is always good to have. It also introduces quests, also a nice feature. 5. The game visually looks very nice. It is made in Unity, and the areas are very faithful to the source material. The game in general is faithful to the source material. Fans of the series will enjoy this. 6. The playtime for this game is rapidly rising, now that the baseline infrastructure has seemingly mostly been put into place. Things to Improve/Future Concerns: 1. While having many routes is good, at a certain point it can become a bit of a concern, both for the developer's time in making it, and for the replayability for the user. 2. The amount of interaction between characters not involving the MC is still rather low. It makes sense early in the game (as the majority of character relationships have not yet been established), but hopefully this changes over time. It would be neat to see how the player's choices affect the conversations of other characters (in humorous ways?). 3. Combat is a little basic, but dev has said that'll be the priority for R9. 4. Being unable to change the MC's name is a slight annoyance. I understand that this is based on a show, but having the ability to change the MC's name would be a nice change, even if it is only superficial. I'm very interested in seeing how this project turns out, and so far I have been impressed.
[Review for an early version] Main problem here is the gameplay, you are forced to slowly drag your way around long, repetitive and hollow dungeons, occasionally being attacked by random enemies in a barebone turn based combat system, rinse and repeat. Dungeons should have been more compact and alive instead of being so long and empty, if the focus of your ecchi game is going to be dungeon exploring at least make it fun. The story lacks originality, it just crudely follows the original source. So it is a downgrade with HS models for people that already know about danmachi and for new people it will just be a worse experience since If anything this will just spoil the source material. A side story or even an entirely new premise would have been more interesting for fans in my opinion.
Bring some patience for this game. Developer is passionate about making his game as kanon as possible. The stat-raising mechanic is fun if you bring some patience. The progression is decent and characters of this "fanfic" are relatable to an extent. Go support his patreon
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