Legacy of the Fallen
by deepglugs
Versionv0.4.2
EngineRen'Py
Released2026-09-08
Updated2026-09-08
LanguageEnglish, French, Spanish, Chinese (Traditional)
3DCG
AI CG
Fantasy
Female Protagonist
Footjob
Futa/Trans
Groping
Harem
Incest
Lesbian
Male Protagonist
Masturbation
Monster Girl
Oral Sex
Turn Based Combat
Legacy of the Fallen is a RPG-style fantasy adventure in the #deepverse. The story takes place during the events of Athena's Revenge . Chrys and Ceraphina embark on a journey to recover a deeply personal weapon stolen by some of the remaining Olympians.
Screenshots
Win/Linux
Android
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Extras
v0.4.2
Fixed a mismatched gallery hint/title on "The Vrykolakas Staked" — it described the wrong scene (the actual title/description now match what's shown).
Added Affinity Points progress bars.
Added a "Permanent Conditions" section (broader than feats), with a hover popup showing icon + description.
Fixed the popup (previously attempted as a tooltip, which never fired) and fixed the affinity bar overflowing offscreen.
Drew missing icons for the Vengeance and Brooch Warded conditions (previously would've crashed the panel if either was active).
Added two new weapon-category feats: Duelist and Sharpshooter.
Added missing Fury Island aftermath entries to the gallery; every gallery entry now has a display name.
Kallirhoe's topless/nude outfit tiers are now gated on her Chapter 3 intimacy ladder (previously ungated).
Wired up two orphaned elite-tier CG assets for the vrykolakas stake-blessing scene that existed on disk but were never shown; fixed a broader gap where several other elite-only scenes weren't actually checking the elite build flag.
v0.4.1
The cera_shocked/pegasus_shocked crash fix + the ShowStack fallback hardening
All the character-sheet work (affinity-points progress, permanent conditions list, the hover-popup fix, the scrollbar fix)
The weapon-category feats fix (Great Weapon Master / Polearm Master actually checking equipped weapon)
v0.4.0
Ceraphina's wardrobe returns
All four of Ceraphina's previously withheld outfits — Athena's Aegis, the maid dress, the Oracle's vestments, and the Sekhmet regalia — are back in the shops with fully regenerated art, joining her pirate regalia. Buy them, gift them, and ask her to model them in camp.
(Her deeper wardrobe tiers unlock later in the story — they're waiting on moments she isn't ready for yet.)
Scene polish
Siren kin-bond scene: tightened pacing — removed a lore aside that broke the act's momentum, and the climax now lands with a proper white-flash beat.
Pegasus's temple combat sprites: fixed her horse ears getting erased at some damage stages; all pegasus outfit sprites re-synced at full resolution.
Fixes
Loading a save that was made inside mod content you no longer have installed (or have disabled) no longer crashes or teleports you somewhere random — you're now returned safely to camp with an explanation.
Example
v0.3.19
The big fixes
New: wearable outfits
Outfits from Vespera's Atelier can now be worn, not just posed — a worn outfit changes the character's combat sprites and portrait. Ceraphina's full wardrobe (Athena, Maid, Oracle, Corsair, and Pharaoh) has all-new combat art.
Mods portal fixed
The floating Mods portal on the mainland Greece map actually appears now
Quest cleanup
Clearer hints and proper completion for The Queen's Lessons, Ship Repairs, the Perseus hunt, and Pegasus Origins (which now stays open — her story isn't done). Existing saves self-correct on load.
Plus small polish
: a proper Spiritualist Parlor map icon, harbor icon sizing, and outfit-image fixes for older saves.
Thank you all for the bug reports — the prologue crash and the save-load crash were both found by players within hours. You make these releases better
v0.3.18
New: Auto Battle & SFW mode
Auto Battle toggle in Preferences — your party fights on its own using the combat AI, great for grinding the Descent.
SFW mode preference — freezes torn-clothing combat art and skips explicit scenes, for playing somewhere public.
Combat & balance
The level cap is gone: level past 20 into epic levels (up to 60) on a new XP curve, with Descent to Hell XP tapered so deep floors don't hand out a level per fight.
Enemy AI is much smarter: it understands AOE spells, stops spamming the same move, can heal and buff its own side, and no longer wastes turns on downed targets.
Sirens now hit like sirens should, their stun lasts 1 turn and can be broken with a Constitution save, and their bites scale with level.
Sleet Storm rebalanced (cheaper, save-based) with a proper Icy status icon; the Wet condition no longer secretly granted radiation resistance.
Damage popups now show each damage source separately, and action cards show energy costs on hover.
Igret's respec now works on any party member, and rebuilding is fully supported: reshape your ability scores on the spot, then pick brand-new classes as you re-level (this previously soft-locked — fixed)
v0.3.17
Combat & Balance
- Stun rework — stuns now last 1 turn (down from 2). No more siren stun-lock chains: they can still drop you, but you get your turn back — and the Constitution break-out save actually matters now
- Aglaope, Siren of the Blade, actually uses a blade — swapped her out-of-character Venomous Bite for a real dagger
- Spider Queen HP bug fixed — she was fighting with ~35% more HP than designed (that weird 161/105 health readout). Temp HP now displays properly: 105(+56)/105 with a blue bar segment
- Enemies stop spamming Burst of Speed — no more free-action chain-casting, and enemy AI now varies its moves instead of repeating the same one
- Crypt rats & the Rat King drop double-calorie food — worth looting now
Audio
- New crypt battle score — all 5 catacomb fights finally have proper combat music
- Fixed the crypt going permanently silent after your first fight down there
- Divine Bitch Slap now sounds like an actual slap (you're welcome)
Android & UI
- Fixed: the "Combat" tab in the save menu crashed the game — permanently. Tapping it broke every save/load screen (main menu included) on every launch afterward. If a previous version did this to you, 0.3.17 un-breaks it automatically — just update and launch
- Fixed a cutscene video stuttering hard on Android
- New app icon and loading splash on Android
- Prefs button added to the quick menu
- Condition popups on the initiative bar now open beside the bar instead of under your finger
Fixes & QoL
- The twins' shop now stocks food from the start (old saves fix themselves automatically)
- "Your rate boils." → "Your rage boils." (the people demanded it)
- Removed some in-development mod content that wasn't meant to ship yet — it'll return as a proper standalone mod release when it's ready
v0.3.15
Legacy-save crash fixed (the reported 'str' object is not callable at the Sirens and elsewhere): saves from older game versions stored mc_gender and the pronoun helpers as plain text, which broke every piece of dialogue and code that calls them as functions in current builds. Loading any save now repairs those automatically — affected saves self-heal permanently on the first re-save.
New Android branding:
Launcher icon — a proper adaptive icon at last: bronze gorgon-medallion emblem (snake-haired profile with a Greek-key rim) over a sunset-sky background taken from the title art. Previously the icon was a flat text tile with no foreground layer at all.
Loading splash — the winged-figure title art with the game logo now displays while the APK boots, instead of a black screen.
v0.3.14
Android launch crash fixed — the game crashed immediately on startup on Android with "couldn't find file cacert.pem." The SSL certificate bundle can't be resolved to a real file path inside an APK; it's now extracted to the save directory on Android, and a missing bundle can never abort the launch again.
Combat screen improvements:
Energy bars under the character portrait — one per affinity the acting character has (pink lust / orange-red chaos / sky-blue heavenfire, matching the character sheet), updating live as pools drain and refill mid-fight.
Portrait panel anchored to the bottom edge — no more floating gap below the character box; it now lines up with the Skip/Flee footer.
Missing "Icy" status icon added — Sleet Storm and Blizzard's Icy condition referenced an icon that never existed; it now shows a blue-white icicle cluster in the status row.
- Fix missing "Icy" icon
- Fix android build
v0.3.13
New Content
Captain Thalassa — new vendor NPC on Repair Island with her own map marker, full art (3 clothing tiers + futa variant, nipple/anatomy consistency fixes), a dedicated oral scene with an ELITE POV blowjob video and cumshot video, and her own shop: potions, a striptease unlock, and a cave shop.
Pegasus pirate outfit ("Buccaneer's Silks") added to Thalassa's stock (Ceraphina and Nashoba pirate outfits coming in the next update).
Darklord summons — new player-controlled combat ally creatures unlocked at level tiers 2/5/9/13.
Feats — ability-score-improvement feats are now stackable (+1 each), with dedicated icons for all six.
Cold spells — SleetStorm wired in; new Blizzard and GlacialStrike spells added to Cleric/Succubus/Sorcerer.
Heat mechanic — new Heat spell/condition (also fixed a level-2 Cleric crash from a missing Heat spell), energy cost rebalanced from 1→2.
5 new potions added to Thalassa's shelf.
Bug Fixes
Fixed a combat crash (AttributeError) on weapons that aren't Weapon subclasses.
Fixed orphaned/misplaced video assets (elite kiss videos moved to proper source dir, 5 orphaned videos recovered, build-output videos no longer tracked by git).
Repair Island marker positions nudged for correct placement (wreck & Thalassa spots).
UI / QoL Improvements
Inventory: drag-and-drop reordering + a confirmation prompt before permanently dropping items.
Item tooltips now stay on-screen near top/bottom edges instead of clipping off.
Island leave/ship icons repositioned to stop overlapping the map tooltip.
Combat footer: Skip Turn and Flee buttons now have a reserved bottom-right spot (no more shifting layout).
Combat & Balance
XP now counts every kill. Enemies killed by AoE attacks (like the AR15's Semi-Automatic Shot) or damage-over-time never awarded XP — only direct killing blows did. A sweep at combat end now pays out CR-based XP for all defeated enemies. This is why fight rewards used to look like "100/200/300 depending on who took a turn."
AR15 jamming matters: a malfunctioning AR15 can no longer fire Semi-Automatic Shot — the burst just fails until the jam clears.
Darklord's Lesser Demon buffed: claws 1d8 → 2d6, new 1d10 Goring Horns attack, str 15 / con 13.
Enemy AI learned ally-buffs: beneficial spells flagged buff_ally (Lustful Blessing) are cast on the caster's own side, never at the party.
UI & Fixes
Stuck skill tooltip fixed — the description popup no longer glues itself to your pointer after managing actions post-level-up.
Target selection panel narrowed (1920 → 1400 max) so it doesn't swallow the screen on 16:9 displays.
Gallery fixes: Wolf Pack slot now actually unlockable (was keyed to a never-shown image); Kallirhoe downed-heal hint now says what unlocks it (facial option at 0 HP).
Sea cave on repair island is one-time — no more refighting it every 4th night.
Alecto's mid-damage art repaired (transparent right wing from a bad alpha mask).
v0.3.12 Beta
New Content
Captain Thalassa — new vendor NPC on Repair Island with her own map marker, full art (3 clothing tiers + futa variant, nipple/anatomy consistency fixes), a dedicated oral scene with an ELITE POV blowjob video and cumshot video, and her own shop: potions, a striptease unlock, and a cave shop.
Pegasus pirate outfit ("Buccaneer's Silks") added to Thalassa's stock.
Darklord summons — new player-controlled combat ally creatures unlocked at level tiers 2/5/9/13.
Feats — ability-score-improvement feats are now stackable (+1 each), with dedicated icons for all six.
Cold spells — SleetStorm wired in; new Blizzard and GlacialStrike spells added to Cleric/Succubus/Sorcerer.
Heat mechanic — new Heat spell/condition (also fixed a level-2 Cleric crash from a missing Heat spell), energy cost rebalanced from 1→2.
5 new potions added to Thalassa's shelf.
Bug Fixes
Fixed a combat crash (AttributeError) on weapons that aren't Weapon subclasses.
Fixed orphaned/misplaced video assets (elite kiss videos moved to proper source dir, 5 orphaned videos recovered, build-output videos no longer tracked by git).
Repair Island marker positions nudged for correct placement (wreck & Thalassa spots).
UI / QoL Improvements
Inventory: drag-and-drop reordering + a confirmation prompt before permanently dropping items.
Item tooltips now stay on-screen near top/bottom edges instead of clipping off.
Island leave/ship icons repositioned to stop overlapping the map tooltip.
Combat footer: Skip Turn and Flee buttons now have a reserved bottom-right spot (no more shifting layout).
v0.3.1 Beta
Refactored Load/Save screen
Updated/expanded twins h-scene assets
Idle animations for twins
Chapter 1 Willowmere questline
Replaced townsville map visual
Named saves support (toggle in preferences)
Item crafting support
Reworked character dialog system
Added map tooltips
All ranged weapons grant initiative bonus\
Loot drops for plantation battles
Replaced chibi icons for several characters
Fixed manage actions screen zorder
New companion: Nashoba
Improved character creation/leveling UI
Fixed character ability point allocation UI
Food can now be purchased from vendors (food will play a part in resting in the future)
Support for feats
Support for optional level features
Added Armor to vendor inventory (requires new game)
Improved AI combat prompting and added configurable timeout (tested with deepseek-r1:1.5b, qwen3.5:9b, qwen3:8b. qwen3 recommended for speed and accuracy. deepskeek-r1 not recommended)
v0.2.1
Fixed zorder of inventory slot menu.
Three new Achievements for gaining each affinity type
v0.2
N/A
v0.1.15
Add subquest for Wolf pack
Add dialog option for talking about the wolves with Ceraphina.
Add panties unique item drop from select girls
Completed female version of Priestess scene
Add Fighter class
Add ExtraAttack to Barbarian at level 5
Fixes:
Fixed healing when damage goes below zero.
Fix conditions ending before they should
Fixed missing gallery images
Fixed some missing condition icons
v0.1.14
New content:
Wolf pack (unlocked at townsville vendor).
Fixes:
Fixed RecklessAttack missing more than it should.
Fixed inventory hover crash.
Fixed re-entering combat at the plantation once you have the key.
Fixed location of hover tooltip in combat initiative bar
Fixed location of hover tooltip in inventory
v0.1.13
Fix Holyknight class. Now you can become a holy knight with the right choices.
Add wishlist campaign screen
v0.1.12
Fix new affinity screen feature
Fix giving multiple chaos_affinity_points if you repeat certain dialog option with Euryale
Fixed AbsorbPain attack
Ceraphina should use DivineSmite not DivineBitchSlap
Fix issue with running from spider fight skipping to the spider queen instead of resuming the base spiders
Fixed Slaver applying non-existant condition at random. Replaced with Ensnare
Fix Horny condition. It was too strong!
Fixed attack rolls never missing
v0.1.11
Made Masturbate and Horny more effective and scale with caster level
Fix audio issues
Lower video quality to improve playback on android
New Moves:
Command
Add quest screen
Hints added for Perseus' quest.
Reduce charisma check difficulty in chapter 1 discussion with Ceraphina about the brothel
Fixed "Cancel" out of target selection during combat loop
Add numerical damage effect to combat screen
General visual improvements to combat screen
Consuming an item no longer ends turn.
Add some music to several of the fights scenes in chapter 1
v0.1.10
Cathedral
Ceraphina Dialog options
Scene Gallery
v0.1.9
New Content:
Plantation
Add "Run" button to combat screen. Players can now run from combat.
Add "first affinity" screen with dialog/reaction from Ceraphina.
Vendor to buy and sell items in Townsville.
New moves/conditions:
Seduce (can be used in and outside of combat).
This is promising, but not a great play yet. The sex scenes are good, but sparse, with a lot of 'Not in this version yet'. The RPG side of things is pretty basic and the need for food real annoying, as there isn't much to do to get money to buy things from the shop. You can hunt out the forest so nothing is left, so make sure to keep most of the food as fishing is annoying.
Cant rate highly as it is painful to proceed... and there is always a hard stop error on trading with the shop so can't really get that far in. All the negatives I can say is just general renpy stuff. Can't do shit. Can't level or pickup anything so guy gets pretty much one shotted and then it is all about chance to win with the mum. CG looks great and nice to see characters based on real gods instead of the heretic scum that poisoned our great roman emperor and brought about false fake gods
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