Lewd Maze (formerly Corrupted Dungeon) is an Isometric dungeon crawler with turnbased pixel fighting part, with some nice in-battle sex. You have two main characters for now, tanned neko and elf girl. And some cute NPCs~ Some of them will have their own H-scenes and will be able to temporarily join you party in battle, as story will progress.
Dungeon itself is constantly changing, unstable structure. (randomly generated, yes) It was filled by only dust and old bones for hundred of years, but now tis suddenly exploded with life, filling with awesome treasures - and swarming with various perverted creatures, corrupting minds and setting in heat anyone who dare to set foot inside. It is classic isometric with cute sprites and various awesome objects to explore and to plunder.
v0.7.289a
-Added Catgirl x 6Arms animation, main loop and finisher now shaded and colored, done!
-Added Bunny x Smith 'bad end' quest animation fully shaded and colored, done!
-Added Bunny x Smith first event CGs, done!
-Added new NPC to medical facility, no events yet, just a showcase.
She is pretty thick, yes.
v
0.7.285a
-Added Catgirl vs Monk finish loop, done!
-Added Bunny quest scene WIN preview, flat colored. Needs some shading and fluids, we're working on some context and dialogues, but overall she should hook up with Smith as result of her questline. Opening some extra town events and scenes with her too in nearby future!
-Added rewrites for gameovers. Compared to my old crappy writing, i think this is better.
v0.7.284a
Content update and UI features
-Added Dullahan vs Alraune main animation loop, done
-Added Dullahan vs Alraune cum loop, done
-Added Dullahan vs Alraune gameover CG
-Added new UI system to monitor your team status in dungeon without opening menu.
v0.7.282a
Added Smith x Mino main loop, done
-Added Smith x Mino finish, done
-Added Smith to Mino orgy gameover
Note Smith x Mino happens in Rankup quest, if you already ranked you can use my attached save, just in case. Mino is supposed to be hard boss and needs whole team
I will attach her content to ingame gallery in a few days, so you wont miss it.
Added visual numbers support for isometric part, currently only for traps
(will show you trap damage etc)
Planning to add these to other areas like combat and recovery and so on
v0.7.280a
-Added Bunny x Doppel finish, fixed missing stuff and added fluids, done
-Added Bunny x Monk main loop, shaded and colored
-Started some work on text issues with one of our supporters. Rewriting stuff, fixing errors.
v0.7.279a
-Added Bunny x Mirror finish scene, done, pretty cool one!
-Added Bunny x Doppel finish scene, shaded missing transformation part
-Fixed few issues with freezing, also fixed Bunny missing Ghost gameover / freeze
-Fixed some issues with mercs
Bug with mercs, when you hire merc but she doesn't appear -
technically
is not a bug, mercs are supposed to cost money, and for test purpose i set them at 1 gold.
And if you have 0 gold in your inventory, well i kinda overlooked that
This will get fixed on tis own after i give them proper pricing.
v0.7.278a
-Added Bunny x Monk gameover CG, pretty awesome one
-Added Bunny x Doppel main loop, shaded and colored. Yes she has crush on Smith~
-Fixed issues with Class change. Now If you swap Warrior class to Mage, they will move backwards, and vica versa, no more ranged classes tanking frontlines.
-Fixed issues with Dullahan Ranged class, should be available now.
-Fixed issues with Merc selection, now if you have Dual melee or Dual ranged, mercs still should be available for hire.
v0.7.276a
-Added Bunny mercenary, currently for testing.
There is no questline yet, You can grab her just by visiting Stage3.
-Added Bunny x Ghost battle animation, loop and finish, colored and shaded, done
-Added Bunny x Mirror battle animation, main loop colored and shaded
-Added Bunny x Doppel animation WIP (yes, she has hidden crush on Smith, we'll add this on her quests)
-Added Bunny x Ghost gameover CG
-Added Bunny x Mirror gameover CG
Few bugfixes here and there. let me know if i missed or messed up something~
v0.7.274a
Content update!
-Added Catgirl vs Monk finish loop, shaded and colored, awesome looking one, Cat scene done.
-Added Catgirl vs Monk Gameover CG, awesome job from Dellie.
v0.7.272a
-Added totally awesome 200+ frames Elf x Ghost second animation and finish.
-Added Monk enemy to 3rd test stage, called her Cultist for now. Should we call these shady kitties Monks instead?
-Added Monk x Cat main loop, colored and shaded
-Added Monk x Elf, main loop and finish loop, really good one. Done!
v0.7.270a
-Added Doppelganger to enemy squad on Stage 3 test~
-Added Doppel x Cat animation, main loop colored and shaded~
-Added Doppel x Elf animation, main loop + cum finished, done!
-Added Doppel x Cat Gameover CG~
-Added Doppel x Elf Gameover CG~
-Added Doppelganger x Cat finish animation, done~
-Added Smith x Weregirl finish animation done~
-Fixed couple issues with textures (Ant Queen room etc, oops that was hanging for too long). Surprisingly, it was a simple register issue.
v0.7.262a
N/A
v0.7.259a
-Added first couple traps to 3rd stage, no gameover yet
-Added minor gameplay features folks asked for
(Imp tent now added to every dungeon stage, now she offers free teleport to town etc etc, basically some extra easy mode for getting out of dungeon)
-Reworked lvling system a bit, now required exp amount is reduced significantly. It will recalculate your old saves so no worries. Less grind, basically.
v0.7.257a
-Added Elf x Ant cum animation loop done, shading and fluids, finally~
That was one of most fancy and complex animations, considering monstergirl body structure.
-Added 3rd stage preview, no loot or mobs yet, but you can take a peek at few WIP animations and CGs (Doppel, Mirror etc), as well as overall stage setting and objects looks.
-Further edits for generation, should be even faster and with less glitches~
-Minor bugfixes
v0.7.244a
-Added 2-3 stage and Ant queen boss.
-Added Catgirl x Ant Queen gameover CG
-Added Elf x Ant Queen gameover CG
-Added kaeryn x Ant Queen gameover CG
-Added Kaeryn x Ant Queen battle H main loop
Also Ant queen missing most important part which is grapple mechanics and animations, but we'll add that soon~
-Finished Catgirl x Alraune animation, main and cum, colored and shaded, done
-Fixed few bugs with Minotaur and Kaeryn and gameover not showing. Should work fine now~
-Added voice acting to traps, most traps now should have cute catgirl voice
-Added voices to Cat x Ant, duo
-Added audio for Cat x Mino, duo. Lemme me know if using two girls at same time (for character and for mob) sounds good.
-Fixed few bugs where game would freeze while using Vanish skill
-Finished Catgirl x Alraune main loop, now its all shiny and shaded
-Added gameover CG for Dullahan x Slug miniboss. May be a bit hard to get this one, but it looks really cool.
-New type of skills added, now they can interact with isometric world, objects, monsters is various ways
-Added True Sight racial skill for Catgirls - for constant MP drain, she will highlight traps and some other active objects (such as NPCs or Bosses)
-Added Vanish racial skill for Elves - for constant MP drain, she will cut mobs aggro range to 1 block around mob, and slightly larger for moving mob vs moving character. This will slow down your movement and will make world look a bit darker, but should allow to grab loot freely, and will make sneaking around looking for staircases easier.
-Added Cat x Mushroom Alraune finish loop (colored, needs shading).
-Added Dullahan x Redcap finish animation, colored and shaded, done
-Added Mushroom Alraune x Elf animation main loop. Probably would still need some tweaks around.
-Guild lady received complete rework. She will also get her own scenes eventually (merc option? we'll see)
-Added Dullahan x Ant finish animation, colored and shaded, done
-Added Mushroom Alraune miniboss and 2-2 substage.
-Added Gameover CG for Elf vs Alraune
-Added Gameover CG for Cat vs Alraune
v0.7.237z
-Added Dullahan x Redcap finish animation, colored and shaded, done
-Added Mushroom Alraune x Elf animation main loop. Probably would still need some tweaks around.
-Guild lady received complete rework. She will also get her own scenes eventually (merc option? we'll see).
-Couple minor bugfixes.
Still workin on final touches for dullahan (vs Slug gameover, quest line to hire her needs rework with win-lose scenes maybe?).
v0.7.232
-Added dullahan x Yellowcap full animation, finish included, shaded and colored
-Fixed couple minor bugs like issue with bone armor crafting, should be working now
Couldn't reproduce bug with mana potions, if anyone gets that again, please provide step by step and save file.
-Added Dullahan x Redcap main loop, colored ans shaded.
-Added Dullahan x Leeches gameover CG
-Fixed few bugs with missing animations, fixed dullahan skills a bit and merged few sprite files together to decrease loading time, should be a bit faster now.
-Added skills and skill animations to dullahan both subclasses, now its done
-Added Dullahan Hire quest sequence, be careful its currently one-time thing.
Also, she has good CG scene for winning, but there is no Escape / Merchant scenes yet.
Finished mushroom alraune basic animations, probably will add some on Patreon for people to check
-Finished dullahan x leeches finish loop, now properly shaded and completed
-Added Minotaur capture quest, currently its NOT limited to Kaeryn quest line, only to guild rank - for test purpose (you need 2nd rank and 300+ points)
-Added Mino capture CG sequence, yay cow gets more group scenes~
Working on finishing dullahan and upcoming Alraune.
-Added dullahan x leeches finish loop, still needs some shading but you can spoil yourselves already
-Added dullahan ranged class with whip. CUrrently both have no active skills, will add them soon~
-Fixed crash bug with potions
-Still trying to repeat bug with missing sprites from game start. If anyone can get a correlation, lemme know.
-Finished Ant x Dullahan main loop, shaded and colored
-Finished Leeches x Dullahan main loop, shaded and colored
-Fixed drop rate for diamonds for Imp maid scenes. Now they should drop close to same as other jewels in 1st Segment dungeon levels
-Fixed couple issues with crafting (stuff like monster bone armor is now craftable etc)
-Added couple small QoL features for future, like changable images transparency and palettes
v0.7.222a
v0.7.216a
QoL update
-Added chat function and small amount of dialogues for mobs Currently its mostly short jokes or tiny bits of useful info, we'll expand it later on~
In fact, open for suggestions for idle chat in battle!
-Finished Perlin type dungeon generation and added 2-2 substage with stronger mobs. Search ladder on 2-1 substage to get on new map. Its currently a bit overloaded with stuff and a bit too large, but it makes good demonstration. Will reduce size and play around with decor / new objects later on.
-A bit of new items for mansion crafting, slight optimization in auto-pathing delay.
-Removed couple weird crashes in older dungeon gen and other stuff like crash from dungeon selection room.
v0.7.205a
-Added more CGs / variations to 2nd rankup quest, Weregirl capture, now its done and looks great. Slightly nerfed weregirl too, fight still hard but not super hard.
-Added few fixes to standalone versions packed with Java, should fix msot crashes.
-Reworked archers skills a bit, now they apply some good debuffs depending on class.
-Finished Elf x Weregirl face cut-in and couple minor details, now its done
-Added Imp merchant tent in normal dungeon, instead of recovery fountain. Tent allows you to Save your dungeon progress - items collected, exp and other things, so you wont lose stuff if you lose. Later on she will also have extra cool scenes.
-Added 2nd rankup quest, Weregirl capture. You need to be Adventurer and have 200+ guild points to take it.
This quest has currently omly 1 awesome threesome CG scene, but we'll add couple variations soon. Had to slightly balance Weregirl parameters, since she was too OP. Now this fight is actually winnable, but you need good equip.
-Added a bit more items to craft, yay. Now you have more options to spend items dropped from succubi.
-Added Kaeryn NPC for town and added secondary meeting scene with CGs in tavern. You need to be Rank2 adventurer and meet her in dungeon/do her quest first. This event will be prerequisite to wrapping final boss in 1-3 dungeon.
-Added health and mana potion crafting for player mansion and a bit of extra highlights for crafting process.
-Edited couple town events and quests to cleanup some bugs.
Still working on battle part for Minotaur and Kaeryn~
-Finally added consumable with working skills and spells attached. Now you can craft some cool scrolls - for healing, buffing / debuffing, some damage.
And ofc, now you can craft working self-debuff potions to grab dem sweet lewds 24/7.
No more waiting for enemy to randomly fire debuff spell, just chug some potions down and get all the loving you want.
-Added lvls and lvl restrictions to skills, now we should be able to make proper progress with characters leveling up and opening more skills for player. Still, need to think carefully about corrent lvl route to open them, because this stuff can throw last bits of class balance away.
-Added some minor tweaks and details to VN part in town, like for example in latest Kaeryn male NPC now has shadow shape and even his own gestures. Still working on battle sprites, mino needs mage class attack and KO frame etc. But we're also doing like 3-4 lewds at same time and dullahan merc. A bit slow since we're trying to do everything at once, i quess.
-Added feature to invite friends (mercs with completed quests) to brothel, and added Smith brothel animation main loop with futa / male partners
-Added couple traps to 2 stage with animations, no specific stage gameover yet
-Added few new objects and loot to 2nd stage, not completed yet, but should give you an idea of how it will go.
Needs balancing and separating loot for mobs, currently only objects and chests drop new crafting mats.
-Added few more crafting recipes, make sure you have highest adventurer rank. Note currently only cat barbarian and elf priest have new weapons.
New stuff like berry jelly consumables added, recovers in percentage. It may need additional balancing as it feels too OP, i think?
-Added 1-3 Substage and minotaur boss fight. Find suspicios chalice in one of rooms, ir should start fight with minotaur mage.
-Added lewds for mino mage and gameover CG and some moans for X elf scene. Still needs a lot of balance and may be buggy, some animations may be missing.
You may notice Kaeryn in group gameover, thats because she is supposed to join you for this fight as merc, we'll add her next update.
-Added new timer mechanics to game, one of chalice objects in 1-3 should trigger countdown during mino fight.
Its currently just a test, but it should be implemented for some quests and fights soon.
-Added no-money rest scene for Imp merchant tent. Someone has to move in with her, for start it should be elf
v0.7.179a
Weregirl fight added, 1-2 substage added.
-Weregirl x Catgirl loop second part done. Its now finished~
-Added a bit of sounds to Weregirl x Catgirl
-Added second scene and level 2 debuff with CGs for Nurse doing some "debuff cure" work for Catgirl
-Added summon mechanics and skill to weregirl, she now summoning allies to help her in fight
-A bit of bugfixing for 1-2, hopefully running away wont throw you into town anymore
-Added lingering debuff mechanics. As an example, now Imps and Succubi have 15% chance to cast lingering debuff which needs to be lifted by Nurse in town
-Added scene with CGs for Nurse doing some "debuff cure" work for Catgirl
-Added dungeon level structure save mechanics.
For example, if you go from 1-1 to 1-2, you will be able to come back to exactly same 1-1 stage, but 1-2 will be each time generated again
It kinda allows to generate more "favorable" 1-2 and serves as core for other interesting features
-Added Weregirl iso sprites, no more fighting banana statues
-Fixed couple town bugs with Smith building and quests
v0.7.17a
-Weregirl x Catgirl loop second part done. Its now has that good fluid effect and stomach action finished~
-Added some sounds to Weregirl x Catgirl
-Added second scene and level 2 debuff with CGs for Nurse doing some "debuff cure" work for Catgirl. Now you can get that status from mushrooms~
-Added new mechanics for summon, took a bit too long to manage. Weregirl now has summon ally skill to help her in fight. Similar mechanics will be applied to 1-3 boss, probably.
-A bit of bugfixing, town events and for 1-2, hopefully running away wont throw you into town anymore
2020-11-13
v0.7.163a
-Added Elf x Leeches cum animation WIP loop, its colored but not completely shaded yet, we decided to include it regardless~
-Added Catgirl x Centaur, Catgirl x Yellowcap sounds, yay. More moans.
-Added traps animations for 1st stage (maiden, ground, extra chest mimic). Traps are using simplified style because triggered in Isometric, outside of battles~
-Added couple more skills for archers and for rogues
-Improved loading time for battle, now it should load much faster.
v0.7.160a
-Added Elf x Leeches main animation loop
-Added Catgirl x Yellowcap cum animation
-Added a bit more voice action (imp x cat etc)
Preparing triggers for battle. Aside of "normal" stuff like vampiric weapons or some nasty on-hit / on-struck effects, its final step before adding crafting.
So far, we're really close to finishing 2nd stage (only need liiike, finish animation for Elf?).
We're still missing some voice acting, but overall its also doing pretty great and should be done soon~
Soooo, after wrapping 2nd stage, we'll be focusing a bit on transferring it to main dungeon, adding craftign system, workin on substages - and meanwhile, adding content to some town events and finishing missing lewd things
v
-Added Slug lady AoE debuff attack
-Added Leech Swarm to battle
-Added Leech x Catgirl H animation main loop
-Added Leech x Catgirl gameover CG
v0.7.147a
-Added Slug lady x Elf animation cum loop
-Added Ant x Catgirl gameover CG
-Added OpenJDK version for Windows, it should fix some old errors with Java graphic crash.
Also it means no need to install anything, you can run it As Is without installing Java.
v0.7.145a
-Added Slug lady x Elf animation main loop
-Fixed few bugs with battle crashes. Hopefully.
-Preparing some grounds for OpenJDK integration.
Hopefully, with next release we will solve most issues with Java errors.
v0.7.144a
-Added AntGirl x Catgirl cum animation, now its complete.
-Added couple minor sprite fixes like Slug girl KO sprite
-Added a bit more skills and AI options, now for example Centaur should have AoE slash.
She should be using it only at 50% hp, but i haven't tested it properly, so let me know if it works~
-Fixed few bugs with AoE skills and some console errors. Hopefully now area spells and skills log properly.
v0.7.140a
-Added Slug Lady x Catgirl gameover CG with variation
-Added couple minor cosmetic changes to Kaeryn quest (smoke puff on sprite, extra portraits for succubi and so on)
-Added new AI mechanics, its changed completely so it CAN be buggy.
Currently added in test mode for Slimes. Currently, Slime girls should be able to heal their teammates or themselves, for around 70% chance.
Having Debuffed character on field will still override AI, so they will join mating regardless.
Basically, monsters now will be able to monitor battle, using characters / allies parameters.
We can now add interesting skills, like provoke or extra debuffs, or damage cover.
A lot of cool possibilities. I will start adding them soon after we make sure i didnt break anything~
0.7.112a to 0.7.114a
-Added Catgirl x Redcap full loop with cum animation
-Added Yellowcap sprite and spawn points to Iso map, they will rarely spawn alone
-Fixed Alchemist quest, now it shouldn't crash, at least
0.7.110a to 0.7.112a
-Added Catgirl x Redcap main H loop (finished)
-Added Yellowcap to battle.
-Added both CGs for Yellowcap
-Added Yellowcap x Elf H animation + cum
-Added default / Canon names to characters - Nia and Celeste
0.7.106a to 0.7.110a
-Added WIP H animation for Catgirl x Redcap to battle (flat colors)
-Added new interface to more dialogue, not Bar should be working properly on new system. Hopefully.
-Fixed Skip button, now it works as intended.
Overall interface should be much closer to standart VN type, so we'll need a writer soon, i quess?
-Fixed couple bugs with Alchemy shop, now you can ignore event if you want to buy something.
v0.7.106a
Added Yellowcap to battle for Iso test level. Jiggle jiggle. Currently she is added to SOME redcap squads, they have bigger aggression range - so just look for mushrooms who will aggro on you
-Added both gameover CGs for Yellowcap, elf and catgirl
-Added Yellowcap x Elf H animation + cum finish
-Added Catgirl x Redcap main H loop (now its properly shaded).
Still lacks cum animation (need transition to be done) but we'll add it soon, in week or so.
-Added default / Canon names to characters - Nia and Celeste.
v0.7.87a
-Added guild quest system, with new interface and stuff
-Added few different quests witt various rewards like extra sketches and fan 4koma.
-Added Centaur capture quest. Yay horse bondage.
Atm its ONE-TIME event you can take at 100+ guild points and starting rank.
If you complete it, you will gain new rank and reset your guild points.
Later we'll add player mansion where you will be able to repeat capture quests.
Centaur event is proper 3 stage variation CG scene.
-Some bugfixing and new code part for quest lines.
v0.6.82a
-Added very nice Gameover CG for 1st stage traps
(its basically collage for traps / characters, has 2 versions - with and without Dwarf, depending on your team)
-Added Dwarf x Slime animation cum scene
-Added ground traps (still WIP), and added damage to all traps in game.
-Fixed couple bugs with Brothel
-Fixed couple bugs with traps and object spawn
v0.6.76a
-Added Catgirl Brothel cum scene. Also looped it properly, yay
-Fixed issue with some animations pixel artifacts (blinking pixels and stuff)
-Fixed couple shop bugs. We'll be changing UI for shop soon, so hopefully we wrapped all possible bugs before that.
v0.6.71a
-Finally updating our shitty UI.
Updated New Game / character creation.
It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully.
-Added first Trap H animation. Large 2x2 chest is not working as mimic example.
We're trying different style animations for Iso traps.
Different from big battle animation, because there is no fighting involved~
They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them.
Is this looks good? I think it is.
EroWolf will be helping with some of them, guy is doing good job so far.
-Clock in town now looks like proper picture, not my shitty paint madskillz
-Added Night / Dark town. Yep now it should be dark after 20-00.
Now we can start adding some interesting interactions and events for NPCs
-Fixed couple OpenJDK error for Linux.
-Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs.
v0.5.65a
-Added Dwarf x Goblins Gameover CG
-Added Dwarf x Centaur Gameover CG (a bit rare, you need to hire Dwarf and to find Centaur in dungeon)
-Added couple more sound effects for testing. Seems fine so far.
-Minor bug fixes
-Software changes for next update
v0.5.54a
-Dwarf x Imp trader event H animation is done. Will add cum stage for it later. Also yes Imp trader will look different from normal Imp girls~
-SFX system is finally working. There is almost NO sounds yet because we kinda rushed it, but it is already in place and working nicely. For test - Catgirl warrior and Archer attack swing sounds were added. Now we just need to add more nice good sounds, yay
-Fixed bug with mouse pathing in dungeon
-Fixed bug with brothel screen glitch
-Fixed couple minor issues with dungeon block texture missing
Changelog from 0.4.50 to 0.5.53
-Neko x Centaur reworked animation. Celebrating sprite rework goal, yay-
-Full mouse control in dungeon. Correct pathing and tracing, opening chests with mouse, etc etc. Finally its working, and we will try to improve it even more. Mobs are slightly smarter in their pathing too.
-Texture compression update. NO MORE missing animations, for weak videocards, for integrated videocards, whatever, issue should be fixed.
-Some edits here and there. Like, Centaur x Dwarf animations is finally 1280, twice bigger. Previously it was really small in-game, now it is proper Large size. It is one of our glorious 1280 animations after all.
-Mana pots
-Couple minor less noticable bug fixes.
v0.4.50a
Dwarf now has some H. Added succubus animation and Imp gameover~
0.4.48a
People asked for more team members - and so, now Dwarf basic update is out!
She now can be hired (Smith NPC).
You need to complete her quest line first.
She has 2 classes instead of 4, ranged and melee - so if you want a choice, make sure you have space in team.
For now, she has only wip placeholders for H scenes - sketches and concept art. We’ll be adding proper animations and CGs soon~
But at least this update should give an idea of how she looks.
She will have all possible partners from 1st dungeon stage, including another centaur scene - Charmed version, different from her quest event.
As before, please feel free to leave feedback and report any bugs, we’ll polish them and will begin to add her hentai scenes on mid month update.
0.3.47a
-Hide button for gameover CGs interface.
-Skip button for battle H-animations.
-Console for battle.
-Interface fixes, now most stuff working on double-click, instead of extra buttons
-Starting steps are a bit more easy to understand, hopefully
-Few minor bugs fixed
-Brothel is working, yay.
-Goblins have proper CGs, finally.
-Added Deer alchemist event. Its random encounter with 50% chance (dont take her quest to get this event)
-Added cum stage for Elf brothel scenes
-Some new equip in Smith shop and minor equip stats changes.
Overall it should be better, faster, a bit more easy for interface interactions, and has more content!
0.02a
-mobs now have KO pictures
-some scenes cumming stage added~
-now game starts faster, like, MUCH faster.
-eats less memory
-working window resize, yay
-full win10 / win8 support now, shouldn't have problems
-may run even on 32 bit version Java (not 100% sure, needs more testing)
-Linux support
-some bugfixes
0.01a
Demo should be out soon (about 3-4 days, i think?).
It will have 1 stage with few randomized rooms, 5 mobs composed in few squads.
Each mob with H-scene per race (1 for elf, 1 for neko), and one event / quest H-animation. 11 in total.
Alpha 0.01 demo will be obviously missing a lot of cosmetic stuff and lacking in some areas, like good sounds, or animation/particle effects for spells and buffs, or most character except mages missing active skills - i was funding whole project myself
But, at least it should give you some grasp for "what is this project about".
If you like it, please support us and help to put everything in completely awesome shape~
Note:
The
64-bit
here
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Yofeldask2026-03-06★★★★★
3 outta 5 (v0.7.289a) and only thanks to nice art and anims. gameplay is rather dull with most of its parts being hollow. there's leveling, but no skills to learn, there's crafting but its all just starting tiers and almost all of it you can just buy and turns out its not just starting tiers of gear that you can craft, but the way it unlocks without any hints and notifications, without you knowing even if it is a possibility, whether it was even implemented yet or not? some gamedesign hole it is all i can say. ui is clunky and awkward with lots of missing tool tips (mostly referring to combat hud and inventory). and hey, dev, if you're reading this, i'd advice sticking to the old art style. the new one not only sticks out too much, but looks awfully bland and generic in comparison to the old one
Ezengrane2026-02-19★★★★★
A pitiful amount of content buried under a mountain of monotonous grind. Dull combat and exploration, clunky UI and zero effort in the writing. The early art *is* good, but that artist isn't even on the team anymore, so...
YidhariMyBeloved2026-02-16★★★★★
Its more of a tech demo but the pixel art is DANG GOOOD, the gameplay sucks and its pretty barebones and slow even when speeding it up with ctrl, unoptimized and the early art is pretty and unique BUT the new Gameover arts suck big time. the only redeeming part is the pixel art; i recommend just searching up the pixel arts.
Jesse Pinkman692026-01-31★★★★★
This game is essentially unfinished trash. The leveling seems to be absent, quests are impossible to complete and most buildings are uninterruptible and the ones that are have unfinished characters. Appears to only have the same 3 or 4 enemies across all dungeons as well, so no variety. Would not recommend this game.
IonDistorter2025-11-07★★★★★
This game is actually surprisingly good, i wouldn't call it AVERAGE as in raw average, because i actually believe there's potential here and that this game will eventually be a lot better on future. first addressing the gameplay as always, i believe the tutorial made it a of a overreaction with gold, as in working for the brothel so you cna get initial cash, which isn't true, you can pretty consistently picik 200 gold fast and as along you know minimum of economy and setup, you won't ever struggle on having somewhere to sleep and regen. but combat ain't this good, while i appreciate the developer are actually making effort to make animations for each enemy and variant, i think they need to find a balance to also... balance the combat. the combat sounds rough at start, but if you have a archer and a anyone to tank, you game practically becomes random crit sim, because either you one shot or you do nothing of damage, on second stage your decision making go away, as you are practically locked by level and equipments, there's so few skill and you use so much mana for the few you have, that indeed, it becomes a spamming attack button on the core enemies to win. as for animations, i don't mind animations on these games actually, but they're good and it's not SO intrusive as i thought, enemies can charm you, and doing sex will take a good chunk of HP if you let them seduce your characters (Like the imp futas, mushroom girls and etc...) i suppose it does it duty as h-game. now as game overall, meh, but i can see potential on it, it lacks but it's because i believe the developer baked the cake, decorated it (the H) but it's lacking the taste and the difficulty is what i said, either is one shot or get one shotted, you are never having a fair 50/50 combat most of times, there was few exceptions where i ended up meeting a way too strong boss for me, and i managed with few resource win, and it felt fun, but i hope this game receive more depth on skill (like abilities, magic and etc...)
SomeGuyNamedKi2025-04-01★★★★★
This game has a lot of love put into it, it's easy to see that. The nsfw animations are excellent, the game has a moderate amount of depth with how far you can progress. Despite beginning in 2018 it's still receiving updates and moderate steady progression to this day, unlike 99% of patreon-situated games which produce content for about a year then clam up. This is not one of those games. So, why just 3 stars? Gameplay-wise there's been issues that have never been fully-addressed, progression begins to slow down entering the second area and your characters even when armed with the best gear tend to suck. - Damage RNG is very far apart. With every attack, characters will almost oneshot any enemy they happen upon or they will do barely anything to very low level enemies. Magic does get around this somewhat but martial classes have very low mana. - Meanwhile enemies are very consistent with their high damage while also having high HP, you definitely feel this in the second area when singular encounters threaten party wipes. We desperately need some damage rebalancing. - The engine itself is, ehhh... pretty janky. You have two windows open when you start it up, one which must be kept open or the game will just shut down, and the actual game itself. - The gallery is unavailable until you progress far enough to buy a house and, uh.... some other stuff, I don't remember. It's kind of a big hastle.
garaomara2024-10-12★★★★★
- An actual live game which gets regular updates - One of a kind (not a generic RPGM or RenPy content) - Active game with things you can do, not a talking simulator, and you can do lewd things from the beginning, no pre-story to read through. - Very exciting lewds in multiple forms (animation, pictures on game win/loss, many combinations of characters and enemies (and genitals ) - Game mechanics are getting deeper as time goes on but at the same time the QoL is increasing as well, so you are never forced to do tedious stuff if you dont want to. Plus you can cheat by editing your save file if everything else fails. - Fair business model - patrons get content sooner, but everyone gets the game content for free in the end.
xyzaxis2024-09-03★★★★★
Too much old and new shit mixed together. The inconsistent art styles are unbearable- like how the fuck are the original animations 10x better than the newer ones?. I played this game years ago, and it seems like barely anything has developed since then. also somehow the performance is horrendous even with a 4070, which sounds retarded, but yeah, it forces you to execute the exe at times.
Deleted member 74267612024-06-20★★★★★
ERRMMM what happened here, the game looks cool and the desings are great so why the gamplay its so Bad, and the level up sistem to advand that requires to grinding hell out of t until you level uo and the quest sistem that its just imposible to advance Bcs of the dungeon gameplay. It's just a shame tht the game feel like its abandoned and just OLD. i hope it gets a major update to fix these problem and add some content that its laking of it too. Bad game meh wank 2/10 Meh game i dont recommned it to play just wait to gets fixed or just full save it bcs its a waste of time his gringind hell. (Sorry for my bad english)
MrCharismo2024-01-22★★★★★
Okay, Lewd Maze. I noticed this game hasn't been reviewed since October, so I figured its time to update it for 2024. So, I'll be honest, the art is very very good, it's girl on futa, little bit of male sprinkled in, it's lovely. The gameplay however, is dog ass. You have to dungeon dive, the dungeons are random with different layouts, and your heroine runs as slow as a snail. It takes forever just to complete a quest because of that. Fighting is also pretty boring, you have a limited weapon choices, so the harder enemies are a pain just to kill. Only way to combat that is to level up, which is a bit too much of a time waste for an incomplete game. Oh yeah, the segment 2 of the dungeons are brutal btw, lots of fun stun locking that you can't really get out of. Meh. In conclusion, I know my thoughts were random about this game, but honestly, that's how I feel, it's just random bs that's carried by the art. It doesn't help that this game is like, 5-6 years old.
BlackSpier2023-10-05★★★★★
The only thing I can praise is the animations the rest is just trash after so many years of dev time. -UI is trash -Nothing is explained like at all, like I went to floor one and a dark elf was there and wanted me to join her to kill a boss. Who was she, what was she doing there nothing is explained. -Why the fuck is there no loot all button on chests, like come on it's 2023 almost 2024 combat UI is also bad and not intuitive -Poor loading times, while my pc ain't a beast it still shouldn't have such loading times on a SSD -Map design is trash and nothing interesting -Moving around the map just feels wrong when trying to do something precise like evading a enemy -No gallery at all -And once again holy shit the UI is just ugly for what 5 year old game now. The menu you open in the game should be like a fucking alpha placeholder I hope TLDR- Don't bother until the game is done, maybe.
DKOC2023-10-05★★★★★
I'll try to keep it short. (tried out = v0.7.237a) Main reasons it gets 1 star: 1. No tutorial or explanation on how anything works or what structure does what. 2. Extremely long load times for a 2D title. Like 10 seconds for main load, and then 5 seconds every time I click on an encounter or building. 3. Combat is super unclear. Its hard to select targets or spells, or know when to fight or what. 4. Class creation is super unclear of what I should take for classes. 5. Forced to take a catgirl, and I hate catgirls. 6. Not clear on what things I should or shouldn't fight. 7. Animations are purely vaginal, and I'm an anal/oral guy. Well done, but not my cup of tea. 8. I healed my ally, but then she got raped anyway. And then was stuck in a rape loop for the entire combat. So my warrior was stuck being raped, and my healer with no combat ability, was stuck trying to fight off a minotaur mage. ===== I like turn-based RPGs, but this one just doesn't feel like my cup of tea.
Explorer72022-05-28★★★★★
Nice progression, well made scenes. I love the quests, variety. And it is still being developed. Overall one of my favourite games. The amount of active gameplay and lewd content is well balanced. I think when the game gets finished, it will be top-notch. I recommend it for all people who want active labyrinth exploration and h content
eliseleclaire2021-08-14★★★★★
I liked this game a lot! I thought the art was a lot of fun and the dungeon crawling was very decently put-together for a hentai game. Honestly the main thing it needs is some gameplay polish and just more content which it looks like it's getting!
icollectsouls2021-03-05★★★★★
Game's still in an early spot for now (ver. 0.7.17a, as of typing this) so hopefully some of the upcoming negatives will change in the future. This is a cute little game where you play as a catgirl (who only has cat ears and nothing else cat-like, disappointing imo) and an elf, with no real plot at the moment. They're apparently fledgling adventurers and do what any ol' adventurer does best: go into a dungeon, beat monsters, get loot, etc. Of course, because this is a porn game there's some sex involved too. Major Pros: -Decent variety of sexy stuff even in the game's early state. Most of it is dickgirl + girl but there's quite a few different scenarios for that particular combination. I'd say the variety of dickgirl stuff is probably the game's strongest point so far. -Lots of different monster girls in the town and dungeon. There's a deer centaur, slimes, mushrooms, and more. -Pretty good artwork all around. Art seems to be from a few different artists which might put off some, but as someone who's played through Monster Girl Quest more than they really should've, it's not that big of a deal for me. Major Cons: - Dreadful control scheme. Everything is done best via mouse, from navigating menus to in- dungeon movement. You can use the arrow keys but not WASD to go through the dungeon, but then Q & E rotate the map, and battles will still require a mouse, making the keyboard practically useless. -The all-but-required use of the mouse means that no matter what your dominant hand is, you're probably not going to be able to "enjoy" the erotic content of the game that well. -Repetitive music, but I don't usually like music in most ero-games anyways. Town theme feels a little too "Arabian desert town"-feeling for what looks like your typical generic Euro-fantasy town. Thankfully you can turn it down/off, but only from the starting menu. -No gallery means that viewing specific ero-scenes is far more of a chore than it should be. Enemies seemingly have no logic deciding which party member to use the erotic debuffs on, and trying to view earlier enemies' content when you've leveled up a bit feels impossible, especially if one of your characters has a lot of HP/defense. Miscellaneous thoughts and more personal opinions: -Don't like the generic ugly rapist goblins at all. Considering almost everything else in the game is a cute girl (with or without a dick) or a faceless "trap" entity like a chest full of tentacles, they really stand out like a sore thumb. Probably made worse by the fact that I don't like generic ugly rapist goblins in any other game I play too, but I really wish they could be replaced by something that felt a little more fitting... like hot shortstack goblin dickgirls since every other enemy in that part of the dungeon is a dickgirl. -The player catgirl's aforementioned lack of anything catlike besides her ears (and less noticeably, her teeth) is (still) very disappointing. Especially when there are characters like the cowgirl tavern hostess, who sports not only cow ears, but horns, a tail, hooved feet, and quadruple boobs. Hell, even the generic Japanese-looking foxgirl running the brothel has a nice fluffy tail. In summary: Decent game plagued by some unfortunate flaws that hopefully get fixed in the future. This is the kind of game you keep checking on, in hopes that the next update is the one that finally gets it right and implements something legitimately game-changing, like the much-needed gallery or more gameplay tweaks. For now though, it still misses the mark.
PeterTheEmperorofPanties2020-10-08★★★★★
Pros: -Battle System -Interesting characters Cons: -Power Unbalanced (Overpowered Enemies) -Poor map design -No Gallery (Huge Mistake in any game) -Few sex scenes -Few enemy types - Continuity Mistakes: the main characters in some sex scenes are fit and in other sex scenes they are fat as fuck -To get infinite gold you can exploit the brothel -Game freezes before and after battles The first versions gave me the impression of a promising game. However, the battle system is getting boring and the sex scenes as well. This is a 2 years old game. At this point, the progress should be more advanced with many options, scenes and old bugs fixed.
Zorkman2020-08-13★★★★★
Great animations and fun gameplay, and a good balance of both. It gets quite repetetive really fast - after a couple hours I had seen everything there was to see. Seems like it has a lot of potential.
Hugh Mungus Kok2020-03-16★★★★★
Honestly I think this game needs more attention. In terms of art it doesn't lack anything, maybe just update the old defeat scenes, but that's all, It got animated sprites and outstanding still CG's, what else can you ask for.
Control_012020-01-06★★★★★
A great game with some fine animations, even in this early state. The action battles are fine and the amount of creatures you can figt lacking. It still needs some work but i can see a great game in this.
polynerph2018-11-04★★★★★
Relatively "Frequent Updates", Lots of fluid animations, Nice UI design, good optimizations (doesn't rely on an engine) And the Art behind this game just makes you wanna lose as much as you can. Great piece of art overall.