Lilith Descent

by Spanktank

Uncensored Windows
VersionvE5.2
EngineRPGM
Released2025-05-18
Updated2026-05-27
LanguageEnglish

Overall, Lilith Descent is about lewd and entertaining dungeon exploration, Where the player can have a variety of character builds utilizing elements and items, all in hopes of conquering a living labyrinthian world known as the Serferus Realm . The story of the game centers around a young archeologist named Journey who receives a letter and a package from an estranged sister.​

vE4.1 This build includes some small adjustments and patches from the E4 build, primarily for Slime battle crashes and issues with the counter skill used by the Electro Spike. [-Changes & Fixes-] While in a counter stance, Enemy HP no longer drops below 1, preventing a crash occurrence on following battles. Fixed an error where Vocator's hunting slime battle would try to load the wrong battle background Slightly increased the cooldown for Journey's Greatsword Toss skill Increased the base damage and reduced the cooldown of Journey's elemental wave skills Increased the base damage of Farland Frost Pillar vE4 - New Combat System Test Hello all, sorry it's been a really long time since my last update post here. For the last few months I've been testing a new overhaul to Lilith Descent's core combat encounter gameplay and dungeon navigation. The initial test build was shared to the Subscribstar with a lot of expected bugs and issues. I wanted to correct as many of those issues as I could and add a bit more content before I uploaded the build here. This test build has some content disabled and only Journey is playable for testing the new systems and encounters. This gives me a chance to identify any large issues I missed as the next build should have the other characters restored. I'd like to take a moment to thank you all for your patience and support! [-Additions-] Added subtle unique SFX when a character faints in combat encounters Added Dialogue for Journey in combat encounters Added progression bar to Tunnels navigation Added Power and Resolve Labels to combat encounter UI Enemy sex animations continue if a solo character loses a battle via ravenous sex grab thrusts Added additional unique defeat text when losing a solo run combat encounter in certain conditions Added Blocking Animation when Journey is in the 'Guard' State Re-added the Vocator Boss encounter Added unlockable Vocator Journal entry Added Screaming Ice to Dialen's shop Added the Goblin Camp Liminal dungeon event Added Goblin Praetorian Mini-Boss Added Vocator Slime hunting occurrence Added new Battle statistics status menu Added Attributes menu for stat leveling Lilith now allows the player to trade Celestial Fruits for skills Added The Liminal Dungeons, containing 3 room variations for testing Added Brimdine Enemy Added Saki and ???'s Encounter Events Added Minor variation to Lilith & Samara's activity in The Nexus Added "Off Balance" Resolve mechanic to Combat Encounters Added visual enemy barks to combat encounters [-Changes & Fixes-] Temporarily Disabled Subjugations and Bounties for testing Temporarily Disabled character profiles Temporarily Disabled certain weapon skills Slightly reduced enemy defense level scaling from 0.5% to 0.2% Journey's "Greatsword Toss" is now an AOE "Tactics" skills will now deal lethal damage Fixed lighting overlay images from lingering during defeat scene transitions Corrected various grammatical errors Decreased frames of transition during Emerald loss and Billet loss scenes Adjusted dialogue for The Manling and Dialen Updated UI and added persistent Pheromone tracker Removed Favor and Reputation UI elements Adjusted max Pheromones to 99 and adjusted accumulation rate Updated Battle UI Changed Battle momentum for all character skills to be instant, excluding h-battles Fixed missing Dithonion capture stats from Dr.Midday and Brigit Changed Battle Start Transition Updated Pause menu presentation Updated all H-battle visual assets to be assigned to script variables for shorter loops and future proofing CG loading Characters who've fainted by the end of a victorious battle will now gain 50% EXP instead of 0 Environmental Entities such as The Bath Water or Tunnel are no longer directly targetable Battle defeat text is now unique per character when played solo Enemies now have a final remark to the party leader/solo character when the player is defeated Updated the exploration sprites of Journey, Saki, Treu, Samara, Dr.Midday and Brigit to match the overall style Slightly touched up Journey and Saki's sprites to better match their final Dialogue CGs Finalized Vocator's visual design Applied a Fix for enemies repeating the same strip actions, one after another Locked Sex attacks when Bandit Raiders are in Pistol or Bondage stance to prevent invisible Sprites Updated Normal Bondage state animation to prevent Journey from using her normal idles Adjusted Sex skills to prevent enemies from making Journey clones Updated Journey's Common Defeat CG Fixed Saki and Grace's encounter events Fixed various missing asset crashes Added input during normal sex grabs to allow animations to loop Fixed H-battle softlock caused by improper state assignment Updated sex grab state scripts in combat encounters to more accurately free characters under additional circumstances Disabled Baths for castle expansion Re-enabled Tunnel Spawns Removed Off Balance FX from appearing when a character/enemy is Knocked Down or Crushed Added Pre-loading for various battle sprites to reduce pop-in Added Checks to H-battle enemy skills to prevent them from repeating the same actions Re-configured all H-Battle assets to load from scripts for future proofing and faster loading Fixed a Crash caused by equipping any of the Sealing Embroideries, sold by Dialen Renamed Elemental power Stat to State Control Changed the Twin Bracelets' artifact function Fixed an issue where many of Journey's attacks did not take advantage of elemental damage Increased base Resolve recovered from Whispering Ice by +2 Selectable Nexus Music list is now labeled to better identify when the tracks are played in-game vC Test Build.D6.1 This build includes the new Wall-Duress spawns and animations, as well as the tunnel traversal mechanic. I'm currently working on a large combat overhaul that I've discussed in greater detail on my subscribstar. [-Additions-] Added Wall-Duress Grab animation QTEs Added Tunnel Shortcuts H-Battle Added Tunnel Stalkers: Caveman, Tunnel Duress and Dweller Goblin Added Tunnel Defeat emerald loss scenes for The Caveman and Tunnel Duress [-Changes & Fixes-] Added additional randomization to Wall Duress spawns Corrected minor Dialogue errors Minor Adjustment to map detail placements Fixed a bug that caused the girls to appear invisible in H-Battles Slightly adjusted the visual of the QTE Hud Adjusted the spatial clarity of QTE prompts, reduced the needed inputs and increased the timer (It was a bit too fast) Adjusted a possible Wall Duress Spawn position on Floor 1 Chamber 4 that overlapped with the gateway vE1 [-Additions-] Added new Battle statistics status menu Added Attributes menu for stat leveling Lilith now allows the player to trade Celestial Fruits for skills Added The Liminal Dungeons, containing 3 room variations for testing Added Brimdine Enemy Added Saki and ???'s Encounter Events Added Minor variation to Lilith & Samara's activity in The Nexus Added "Off Balance" Resolve mechanic to Combat Encounters Added visual enemy barks to combat encounters [-Changes & Fixes-] Temporarily Disabled Subjugations and Bounties for testing Temporarily Disabled character profiles Temporarily Disabled the Vocator Boss for her rework Temporarily Disabled certain weapon skills Slightly reduced enemy defense level scaling from 0.5% to 0.2% Journey's "Greatsword Toss" is now an AOE "Tactics" skills will now deal lethal damage Fixed Variable errors that prevented Goblin Champions from Spawning Increased chances of Goblins to breed captured characters Fixed lighting overlay images from lingering during defeat scene transitions Fixed an issue were returning to the nexus after defeat randomly assigned a party leader Vocator now only has to be defeated once to recruit Samara and Treu Faction Power Level Cap reduced from 100 -> 50 Corrected various grammatical errors Decreased frames of transition during Emerald loss and Billet loss scenes Adjusted dialogue for The Manling and Dialen Updated UI and added persistent Pheromone tracker Removed Favor and Reputation UI elements Adjusted max Pheromones to 99 and adjusted accumulation rate Updated Battle UI Changed Battle momentum for all character skills to be instant, excluding h-battles Fixed missing Dithonion capture stats from Dr.Midday and Brigit Changed Battle Start Transition Updated Pause menu presentation Updated all H-battle visual assets to be assigned to script variables for shorter loops and future proofing CG loading Corrected an error when Brigit would attempt a goblin subjugation escape and she would be teleported to The Dithonion area ( Thank you mystic065 ) Characters who've fainted by the end of a victorious battle will now gain 50% EXP instead of 0 Re-designed Baths H-Battle to allow the player to continue bathing if the Inccubi are defeated Environmental Entities such as The Bath Water or Tunnel are no longer directly targetable Battle defeat text is now unique per character when played solo Enemies now have a final remark to the party leader/solo character when the player is defeated Updated the exploration sprites of Journey, Saki, Treu, Samara, Dr.Midday and Brigit to match the overall style Slightly touched up Journey and Saki's sprites to better match their final Dialogue CGs Finalized Vocator's visual design vC Test D5 [-Additions-] Added minor additional defeat scene when losing normal battles, excluding bosses and bounties Added chance for unique scene to play if Samara is the leader / sole character of a failed run Added Goblin Faction Activities Added Goblin Champions Added Material Drops to King Porci and The Dithonion Added unlockable NPC Alex for optional boss materials Added the option to trade armor billets for Oaths at Wafaa [-Changes & Fixes-] Adjusted player position when starting Serferus Realm run so the UI isn't faded Adjusted Pillory H-battle so only one Goblin may possess the summon Anpula Skill Adjusted Servitude to Subjugation check to increase chances of triggering on defeat Increased Goblin Warden's Base Defense, health and reduced his attack Increased Strength of Various attack skills for Journey Adjusted battle loss events so the party leader is guaranteed to be captured by the primary faction of said battle Slightly Increased Dithonion's Base Attack and Defense Corrected an error when checking Subjugation Slightly Increased Abaddon's Resistances and Strength Reduced Oath Breaker Enemy Defenses Removed Water sound ambience from playing when returning to the nexus Minor touch-up to Treu's dialogue CGs Minor touch-up to Journey's dialogue CGs Updated Queen Lilith's sprite and dialogue CGs Adjusted the Waterfall graphics to remove crashing in the Goblin Water Nexus and King Porci's chamber Updated rescue menu graphics to prevent bounty images from appearing in error Adjusted visual sprites for The Three Pals The Kitten will now return to Saki's side when interacted with to prevent the player from ending up in kitty jail [-Unconfirmed Issues-] Samara's unique failed run scene may prompt emeralds to be lost twice, wasn't replicable during tests vC Test D3 N/A Test C -News: Added Valeria's Skill Tree. Added Brigit's Dithonion H-Battle and Subjugation event. Added Mind Broken Dialogue for Brigit. Added Eastern Crystal Cave within the Whispering Peaks area. Add progressive Defeat Dialogues to faction H-battles. Added Message backlog accessed with the [ SHIFT ] key, during dialogue. -Changes, fixes: Adjusted Samara's Articulate Fighter summon to scale directly with her level. Reduced Samara's likelyhood of being individually targeted. The Articulate Fighter's resonance state will now be visually reflected while under the affect of a special H-grab, ex. The Dithonion's mating pounce. Added passive POWER regeneration to The Articulate Fighter. Test A2 N/A Demo.B The Baths activity Added Samara and Treu as unlockable characters. Escendo ( Nexus Hub Music NPC). Lilith's Abode Area Reputation and Pheromones Tracker Lord Baethe Shampoo Shop Samara's Lilith H-Battle Added Hints to locked character titles Changed Enemy / Partner behavior in H-Battles to be defeated and grant exp Raised enemy cum shot rate in H-Battles Adjusted some battle fx sounds Added new battle conclusion visual screen and character rank up visuals. Increased Wall Duress' base strength Fixed minor visual bugs and improved event organization. Added Visual for Knocked Down and Crushed States Fixed Horny Check Added Chance for enemies to become horny when seeing character seggs Made enemies more likely to target characters not sex grabbed in battle fixed intro desert flash Expanded Sex debuffs when WET and reduced Vulnerabilities Made Cum Drench more Persistent Added Cum Drenched and Pinned Vulnerability Percentages to Status menu Added Cum Drench Resistence Embroidery Fixed a variable error that prevented the player from being able to roll most of the purple tier embroidery Added Servitude Stat for use in Subjugation Increased stat variance for loot to 10 from 5 Added bestiary to knowledge menu Increased Samara's base resistance to TWILIGHT by +20% Added minor post H-Battle defeat captivity context Added minor CG scene when Samara is defeated in Lilith's H-Battle Rebalanced Enemy damage and skill costs in H-Battles Added Bestiary Added Goblin Trow Added Demon Spellion Other minor adjustments B4 N/A A3 First public release. Fixed a list of trigger errors. Fixed a collection of grammatical mistakes and typos. Adjusted Defeat battle skills.
Karl Speidel 2026-03-07
I mean not exactly bad but not exactly good,I tried it again after I think years to see what changed but nothing major,I see the new addons and such but story,characters and gameplay are pretty basic and get boring rather fast,combat is not exactly to my liking to say the least,cant recommend it yet but I hope the dev keeps working on it and eventually makes it fun.
samuri93 2026-01-18
Lilith’s Descent – Review Overview VE4.1 Lilith’s Descent is an RPG Maker game that delivers a stronger experience than expected in combat feel and visuals, but several systems in the current version hold it back. Gameplay — 7/10 The combat is great for an RPG Maker game and feels smooth and satisfying early on. However, as you level up, fights become repetitive and can start to feel boring. In its current state, the system often feels frustrating during longer sessions. A fast-forward option for combat , better command remembrance , or a full Battle UI overhaul would greatly improve pacing and overall gameplay flow. Visuals & Art Style — 10/10 The visuals are outstanding and genuinely unique. The visual art is amazing, and the character designs are very attractive, expressive, and well-polished. The game stands out visually even when compared to other RPG Maker titles. Adult (H) Content The H scenes are high quality and well-made, but overall they feel mechanically irrelevant to the game. The standard in-game H scenes don’t restrain the character, apply meaningful debuffs, or knock the player down; the scene plays out and the character immediately continues as if nothing happened, making them feel disconnected from both the combat system and overall progression. As a result, the in-game combat H content rates around 6/10 . The losing H scenes are the only ones that attempt to tie into gameplay, but in the current version they still feel incomplete. Player agency is very limited, interaction is minimal, and the system feels more like a placeholder than a fully integrated mechanic, putting the losing H scenes closer to a 5/10 . Interface & Controls Reordering the Actions tab so Weapon Arts appear first would improve combat flow. Combined with better command memory and faster combat pacing, this would significantly improve the overall feel of battles. Progression & Version Issues (v4.1) In the current version (4.1), there appears to be no legitimate way to obtain the Ascension Jewels required to open the first gate after defeating the boss, effectively blocking progression. Manually editing save data to obtain the jewels does allow the gate to open and confirms that there is additional content behind it. Additionally, accessing certain areas early can trigger errors., so its not recommended you do this, there is not additional context passed the first gate other than background visuals. Overall Impression Lilith’s Descent has strong foundations—solid combat for the engine and outstanding, unique visuals—but in its current state, the systems don’t fully work together. Progression bugs, combat pacing issues, and weak mechanical integration of H content hold it back. With fixes and quality-of-life improvements, the game could be significantly stronger. The potential here is very high, and with refinement, this game could be amazing. I look forward to the release of the new verisons!
Akren 2025-04-13
Test C, D6.1: Either A: equip gacha randomization is WAY overtuned, or B: my luck is truly dogshit. So far in the rest of my life my luck has been pretty good, so I highly doubt B is applying here, in which case: everything from the equip gacha will have anywhere from -5 to +5 in various stats, and it takes several rolls to escape -5 to one stat, 0 everything else, in a game with barely 2 digit base stats. Like, I'm VERY tempted to cheat in billets (rpgm after all) because holy shit i don't want to farm for equipment that is *usable.* 5% defense against an element is NOT a valid sidegrade for -11 agi (or worse, -6 def) when I barely have 20 in either. I'm not sure if level ups are randomized or not, but they also feel kinda weak, you're fairly likely to only get 1 base stat up (aside from hp/mp/will) on a level up. Not being able to see weapon stats when you sell is also really really bad, among other UI issues. Tutorials should be integrated into UI after intro instead of spread out among a bunch of different characters that you have to take a good minute to run between. Money grind is actually not a problem in this build; you can easily farm up a thousand crystals by just chest running. The traps are still somewhat obnoxious, and the game is utterly unplayable without always-sprint on (still slow even then). Really want a "skip combat animations" option too. Autosave on the current save file is very annoying; I'm really not sure why it isn't either a: autosave only (roguelite method) or b: autosave on single slot (normal rpg method). Despite all of that, the tactics at least allow for a bit of interesting combat over most rpgm slogs; there's a bit of threat assessment that goes into what you leg sweep first and what you leave for later. Caveat: I have not played the previous builds (just stumbled upon it when it updated with this version) so I don't have a point of proper comparison to those.
MasterzCV 2025-02-22
ONE OF THE BEST RPG I'VE EVER PLAYED!!!! Unlike other RPGM, u can play up to 4 character at instance and each of them had unique art sprite and such level diversity! Kinda remind me of Moral Sword Asagi, and playing this make my tear burst like zamn this is one of i've ever wanted for a decade T - T The only cons of these game is: -No Loli playable character (don't judge me LOL) -long term development over 3 year (well it's not studio dev)
Fidzius 2024-06-05
[Test C] There's a lot of good, and a lot of bad, result being too tedious for me. The good: Unique art, plenty of fairly developed systems, rogue-lite elements, an actual story and quite interesting characters. The awful part: That enemy was actually 5 bad guys in a trench-coat for surprise mass fights, sometimes random elites. Since there was actual physical representation on the map as a single enemy, this is just a dick move. Random, inescapable traps- sure, there are some that are marked by a pink spot, others are entirely invisible bullshit. Low combat rewards- fight to get EXP for small stat ups, since chests are where the loot is, some junk from fights to sell individually is just a waste of effort and inventory space. Slow speed- movement speed is crawl/stumble rather than walk/run, combat AOE damage, buffs, debuffs get applied individually, with individual animations, menus - so many options for lore, rather than function, confirmations and at places cluttered UI. So many elements (elementalaffinities, physica lstatuses) and equipment, consumables, modifiers for them makes it all a mess. I wish this project the best, but it's just too against the player to be fun, and instead becomes annoying.
k2ren 2024-05-05
Version: Test C considering how utter garbage the save/load system is and how buggy it is, i had to deduct 2 points. so normally this game would be 4/5 due to bugs and grind losing 1 point, but the save buginess alone makes it 2/5. note: DONT CLICK AND TALK TO THE SKELETON IN THE BASE. it's a dev/cheat system WHICH CANNOT BE UNDONE. i got teleported to a random high level cave and spent hours trying to get out. utter garbage. of course save didn'T help because save seem to only save your stats like pheromones and etc... which updated my pheromones from 7 to like 67 since my MC gets gigaraped there. and Load doesn't put you to the place where you saved the game, nor can you reset those dev/cheat scenarios. very bad design. now aside from save function the game is pretty fun. and unique. not low effort by any means. if not for the skeleton in main room completely breaking the game to be near unplayable then it would be a decent game with decent music, and art as you can see is mediocre but not low effort. problem is H -scenes are a bit lacking. it has battlefuck mechanic but a very beta-version of it. H-scene on defeat which is very similar to Karryn's Prison... in fact nearly identical. but I like it. it's just art is not that good. this game could be really good if it doesn't get abandoned and i might change my rating but considering i completely wasted hours of my life due to that skeleton completely breaking the game i rate this patch as unplayable because most of you will fall into same trap who talk to that skeleton, since there is no warning to anything about it.
Knight6797 2023-10-17
I am rating this 5 stars since it's a game that's really well put together and I absolutely adore the playstyle. You can essentially later on create a loadout for your companions, which all in their own respect have different playstyles. The battles are pretty interactive (reminds me of Karryn's prison) and the H-scenes are definitely very good aswell. There are some unpolished stuff here and there (for example the time to load the ESC screen etc. is a bit annoying but manageable) but overall I really like this game so far and see alot of potential in it. Also idk what the review from below is talking about, giving it a bad rating cuz ur too bad to beat the first boss (which with a bit of strategy becomes very easy) just because you think a porn game is not meant to have hard battles is a bit of a stretch. It's like people complaining that they can't beat elden ring bosses and need an easy mode for the game even though the design and difficulty scale is pretty good. Overall I would say skill issue for that guy, I personally find the game amazing though so 5/5 from me.
caseymj21 2023-06-18
This review was for version B4 This game.... is not good in its current form. Theres little content, which is to be expected for a game early on so it isn't a huge deal. The stand out thing though is the balancing. Its been a while since i've seen it done this poorly. You need to grind to see anything worth while in this game. I couldn't even get to the companions because after 90 minutes of grinding, the first boss would repeatedly one shot me. Taking damage during battle? No healing spells. Go grind for money to buy larger healing items. Want to level up and acquire new skills? Tough break, you only get those on the defeat of the boss, you know, the one that one shots you. Better go grind to try and survive their attacks. From what i've read here in the postings, you have to defeat the boss not once, but twice to be able to unlock the ability for companions. COMPANIONS. In a party based battle rpg. I don't know for sure, because i'm not investing hours into grinding in a hentai game. I was going to break out cheat engine, but I instead shrugged and moved on with my day. The combat system at least spices things up a little bit allowing you to take a tactical action and a physical action, pulling from the same resource. Its a fun idea, but Karryn's prison had them pulling from two different resources for a reason, it depletes your power far too quickly. How do you restore it? Why i'm glad you asked, back to grinding for power restoring items. Wanna use one? Killed by the boss because you spent a turn restoring a resource other than health. I do admire the hand drawn art style, but it can't make up for the rest of the games short comings I'm rating this 3 stars because it is competently put together. This is a project that has potential, but needs work. A good amount of it, maybe a few reworked systems too.
GoblinoidGuard 2023-04-24
The game is excellent, at least so far as my views are concerned. The art style is pretty nice, especially when compared to the numerous standard RPGmakers and 3d Renpy visual novels out there. Combat is interesting enough, if on the more unbalanced side in your favour. There will be very difficult situations, but you'll need to play risky to get into any danger most of the time. It is thus not annoyingly hardcore, and lewds can be pursued however you wish. Story is relatively interesting so far, nothing revolutionary currently in the opening of floor 2, but provides a good backdrop for the dungeon diving. It is a little on the slow side in the beginning, and the companions you'll eventually receive are all going to be level 1 when you do. Overall, an excellent experience however.
hlz 2023-02-01
Based on version B4. This game has a lot of potential. While it's combat mechanics are clearly influenced by another famous RPGM battle sex mechanic, one can play with other characters and even summon help. I know this is a work in progress (WIP), so I'm giving 5 stars for story, diversity of playable characters and renders. The developer(s) share sketches and motivations at the game's main blog page. And it feels like there is a lot of passion and effort being put at this game. Even if it involves combat ant and outer worldly creatures, there is no too tense/dark atmosphere, like occurs on some japanese RPGM games that, IMHO get a too dark tone and abuse too much of their main characters. I wish the developer(s) can put out a great game when they're done.
dragonlord217 2022-04-08
When the other reviewer said that this game was better than Karryn’s Prison, which IMO is one of the best hentai games released this decade, I thought he was exaggerating. Turns out no, this game really has at least displayed the potential to surpass KP, and in some areas it already has. Probably the most critical difference that gives this game an advantage over KP is the setting. Frankly speaking, a penitentiary was never an ideal place to try and make a 20+ hour playtime hentai game in. Lilith’s Descent’s setting of an otherworldly dungeon dimension already gives it far more breathing room, and it’s already using it to pretty good effect. The deeper combat system and RPG mechanics, the absence of the annoying micromanaging that KP has, the better story and the way the player character can interact more with the world, all of that comes from the change in setting, and Lilith’s Descent is all the better for it. Even little details like the menu are far more engaging to me than KP’s equivalents. Everything from the little journal entries, the touches of personality in everything including even the glossary, shows a level of effort that is nothing short of commendable. There are a few things I wished the developer took from KP though. The ability to control what body parts the enemies will use to, err, “enjoy” themselves was one of my favourite features of KP. The player having control over what kind of porn the player sees would be much appreciated. Aside from that, the only other thing is the relative lack of content which is not something I can seriously hold against a game in its alpha stages. To be honest though, the developer could do the bare of just adding more enemy varieties and different backgrounds (a forest-like area would be nice) and it’d be good enough. Although considering the level of care and effort on display I doubt they’ll settle for that. In terms of quality-to-development time this game more than deserves a 5 star rating. The only reason I’m giving it 4 is because it’s downright irresponsible to give the highest rating possible to a game that’s barely in it’s alpha stage. I look forward eagerly to see how this potential masterpiece grows.
RiyumaJin 2022-01-04
Ok, where to start of with this one, I just can't put any bad words on the game, it was enjoyable to play even at the A3 Version (tho i rarely play Early Versions and choose to play ones in either the middle or done) but its great. the Fighting Sequences are Great and Progression of it was quite Descent (get it... ok i will stop). Few things to make this better (atleast Journey's or other girls in your party) - Her Sprite can take her clothes or change (due to what she is wearing at the moment, can make a great look base on what she had because her outfit's are quite great. man prioritize to have Bra's and Panties in the equipment XD) - Variations for how her Defeats can (ok this one is due to its current development, can see this being added and more diverse later on so Count this out for now)(Oh and i would Donate to have Lilith ones too XD) So far other than this 2 there aren't many things to point out on the Game it self. Personally going to watch this thing to see how the game works out and develops.
Mister Wake 2022-01-01
The fact I am first to review this game on this website boggles my mind. Without a shadow of a doubt, this is a five-star game that has had a lot of thought, effort and love in the design. It has been extrodinarily enjoyable to play, even at this early stage of development. The best contrast I can give to a game like this is Karryn's Prison. It has similar gameplay in terms of combat and defeat. However, in my opinion, this is better than Karryn's Prison-- simply because it does not focus on corruption nor management of any kind. You are an adventurer: you go into a dungeon that randomly generates the enemies and loot. That, within itself, is amazing. The enemies are well thought-out and their dialogue within combat makes me giggle. The story and characters can be described with one word: sexy . The world is designed to be as beautiful and as sexy as possible. At no point do you feel like you are NOT playing a porn game, yet there is still thought put into the game to make it so much more with interactions and lore in the world. I am basically making this review on the A3 version where there is a lot lacking. Mostly images and various lewd scenes, such as an actual image to represent Journey being covered in cum or variations in the defeat scenes. I have found it a challenge to actually have Journey raped in combat, let alone make her last long enough in defeat to enjoy the scene. This is undoubtedly going to be improved upon in the future, so I REALLY do not mind. Playing this game has been the most fun I've had in a good long while =) I hope Spanktank reads this and knows they are doing the world a service by creating this game <3

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