Loser
by Night City Productions
3DCG
Anal Sex
Animated
Big Ass
Big Tits
Character Creation
Creampie
Dating Sim
Drugs
Exhibitionism
Female Domination
Futa/Trans
Group Sex
Handjob
Humor
Incest
Male Domination
Male Protagonist
Management
Masturbation
MILF
Oral Sex
Sandbox
Sleep Sex
Stripping
Swinging
Teasing
Vaginal Sex
Voyeurism
Nathan was sent to jail for cyber crimes his best friend committed, and tried to blame on Nathan. After a year, his best friend was caught, and confessed to everything, allowing Nathan to return home. Welcome home.
Screenshots
Win x64
v0.12.00
What's New ?
New Charlie Archtype:
Dateable Widow
Jesse Archtype Update:
Alterna-Goth
New Location:
Charlies Bathroom
Focus Start Expansion:
Good Brother
New Skill:
Performance
New Skill:
Persuasion
New Tags:
Voyerism, Inappropriate
New Feature:
Dark Web Access
New Item:
Bottle of Pills
New Function:
Interaction Interest Tracker
New Function:
Topic Retainment
Perk Updates
New Perks
New Function:
Computer Wallpaper
New Function:
Status
New Feature:
Adaptive Loading Screen
New Topic Features
Continued Party Update
Character Page Update
Skill Screen Update
Updated Tutorial
UI Overhaul
Loads of New Topics
Massive Scene Refactor
Full Changelog
v0.11.00
New Jay Archtype: Mostly A Flirt
New Jay Archtype: Mostly A Babe
New Tilley Archtype: Queen Bee
New Diane Archtype Path: Cosmopolitan Mother(5 star) -> Resigned Mother(5 star)
New Gina Archtype Path: Girlfriend <-> B. Fucker(5 star)
New Gina Archtype Path: B. Fucker(5 star) <-> S. with Benefits(5 star)
New Gina Archtype Path: S. with Benefits(5 star) <-> Bartender(5 star)
New Location: Jays House
New Inventory Feature: Dedicated Clothing Slot
New Game System: Perks
Upgraded Player Skill Screen
Consolidated Menu Screen
New Feature: Advanced Starts
New Advanced Starts 1: Creep, Dealer, Photographer
New Advanced Starts 2: Slacker, Party Animal, Hacker
New Focused Starts 1: Good Brother, Good Son, Good Neighbor
Dynamic Party Screen
New Tag: Jealousy
New Party Mechanic: Jealousy
New Jay Outfit: Naughty
Online Profiles: Jay, Tilley
Crap Load of New Topics
Ghostbar Reintroduced
Tons of under the hood upgrades
v0.10.02
N/A
v0.10.01
Bugfix
v0.10.00
So, I've finally gotten this update more or less finished. I'm gonna give it one more day to cook (bug hunt) But then I'm gonna release it. Here's a pre-emptive changelog.
What's New ?
New Becky Archtype: Precarious
New Gina Archtype: Girlfriend
New Diane Archtype Path: Scorned Mother -> Resigned Mother(5 star)
New Diane Archtype Path: Resigned Mother(5 star) -> Scorned Mother
New Diane Archtype Path: Resigned Mother-> Cosmopolitan Mother(5 star)
New Character Feature: Livestreaming
New Character Action: Date
New Inventory Screen
New Wardrobe Screen
Improved Item Tooltips
New Interaction Functionality
New Save Engine
New AT Functionality: Delayed Change
New Character Stat: Grades
New Becky Outfit: Skinsuit
New Tags: Oblivious & Bimbo
New Functionality: Clothing Auto Change
Inventory Access: Nathan's House
Under the hood: Pretty much a whole new engine
What's it mean?
New Becky Archtype: Precarious
(self explanitory)
New Gina Archtype: Girlfriend
(self explanitory)
New Diane Archtype Path: Scorned Mother -> Resigned Mother(5 star)
New Diane Archtype Path: Resigned Mother(5 star) -> Scorned Mother
New Diane Archtype Path: Resigned Mother-> Cosmopolitan Mother(5 star)
You can now transform Diane back to Resigned Mother, though as a 5 star version, it's now a bit different. You can also transform from Resigned(5 star) back to Scorned. You can Transform Diane from Resigned(5 star) to Cosmopolitan(5 star), however currently this is a one way trip until version 0.11.00, so just be aware.
New Character Feature: Livestreaming
Some characters may decide to start livestreaming. If they do, You'll now be able to watch thier livestream when they are active. You can find this option in the characters social media screen (currently only Becky).
New Character Action: Date
There's a new system available for Diane's Resigned 5 star and Cosmopolitan 5 star Archtypes. You take them on an official date, and are locked into that date for the duration.
Dates Replace your standard stat pools, with date stats. The stats are Fun, Excitement, Romance, Sexy, Boredom, and Anger. Depending on those stats different actions can become available, as can different Endings to date...If you're boring all night, the person you're dating may sudden come down with a headache...on the other hand, if you get them all hot and bothered...fun could be had.
During dates, a characters bans and interests play a major role in affecting the Dates stats as every action you take has 5 tags and interested tags may add to the date stats, while banned tags may piss them off. This includes secondary interests, so you can play with a person's secondary interests just to see if you get different outcomes or possibley different options. The tooltip even gives you hints, if you've got the appropriate skills to see those modifiers.
In the tooltip, you'll see different glows to represent the different stat changes, such as a red glow coming the bottom middle of the tooltip represents anger. You can also look at the pools to see which interest is causing the change in date stat.
New Inventory Screen
The inventory screen has been completely rebuilt from the ground up to allow for drag and drop, and as such all the old buttons are gone. Now if you want to add a topic to your hotbar, you only have to drag it into the hotbar slot.
In order to ponder or trash an item now, you just need to drag the item onto the appropriate area. There is also a toggle at the bottom of the screen. When turned on, you can use the slider to set a minimum amount you'd like to keep. So in the example to the left, if you dragged a stack of 5 topics onto the ponder area, while the toggle was set to 3, you'd ponder two of the topics, and keep three. If the toggle is turned off, then you only ponder or trash a single topic at a time.
With the removal of the Query button, I created a filter system so that you can filter visible topics as needed. By clicking on the different tag filters, you can cycle that tag between Visible (yellow), Hidden (blue), and Forced Visible (Red).
Topics with Visible tags will show so long as those topics do not have any Tags that are hidden. Topics with Forced Visible tags will show regardless of if there is a hidden tag.
There is also two buttons above the filters that can set all tag filters to visible, or all tag filters to hidden.
I've also changed the Interest helper to operate with the tag filters. So one simple way to see all the topics that will benefit a certain character is to hide all tags, Press F1 to open the Interest helper, and then press the Force Interests button. Then when you press F1 again to hide the Interest helper, you'll only see topics with tags that your choosen character is interested in.
New Wardrobe Screen
Similar to the Inventory screen, The wardrobe has been updated as well to allow for drag and drop. For the most part the screen still operates the same as the old one, though there are a few minor differences. The magnet button in the stash is the new "Pull" action to draw all the drugs into your stash, though it will ignore any drugs you have on your itembar.
The "Pop Pills" button has been replaced with a drop area similar to trash or ponder inside the stash screen. It's the area with the Pac-Man icon. The area next to it is the new cut drugs area where you can turn quarterbags into joints, and bottles of pills into individual pills.
Some items have hidden stats that were only ever visible in the shop, or in specific screens. But I've updated the system to show the bonuses granted, for example what kind of wardrobe bonus your clothing will grant with the clean yourself up action in the Wardrobe bonus screen.
New Interaction Functionality
I've added your Item Bar to the Interaction screen, when you want to discuss topics with a character. This more or less represents your pockets, so you no longer need (or even can) move items into your hotbar.
New Save Engine
I was previously using a save system I bought in the Unity Asset store, as I was not that comfortable with coding around persistant data. My first save system was a freakin mess. While the purchased save system is a very strong and versatile save system...it's slow. While fixing bugs, I kept running into timing issues, and a lot of those issues came from the fact that I had to slow certain parts of the game down, in anticipation of loading a saved game, with the very slow save system.
So, I bit the bullet and got myself much more familiar with creating save files, and the new save engine is very fast, and much better than my first attempt. Your old saves still work, though I have moved them into a back-up folder in your save folder. You can tell the old save files from the new ones by the color of the time stamps. Red timestamps are the old saves, and white timestamps are the new saves. The new saves are standard JSON format so, for all you cheaters out there. Rejoice.
New AT Functionality: Delayed Change
Some Archtypes for one reason or another may be locked into place for a while. When that happens, you'll get a message in the potential AT section of the character screen telling you how long you have to wait. Currently only Girlfriend Gina has this effect, though more will be coming eventually.
New Character Stat: Grades
With both Gina and Becky being concerned about the grades, it only makes sense to track em now. Though currently Becky is the only person affected.
New Functionality: Clothing Auto Change
You'll no longer miss out on going to a party with Becky, or going on Date with Diane because you're wearing the wrong clothing. Now if an action requires a specific style, and you own some clothing with that style, You will automatically switch to that outfit when you push the button.
Inventory Access: Nathan's House
You can now access your inventory from anywhere inside your house. The wardrobe is still limited to your room, as is locations outside your house, but to save on some excessive clicking, I've added the Inventory button to all rooms within Nathans home.
Under the hood: Pretty much a whole new engine
By building a new inventory system to add in drag and drop capabilities, I ended up uncovering older buggy systems that I had made when I was still learning unity and C#. While fixing those buggy systems, I had to remove some Code snippets I had been using to help me make the game easier to modify on my end...which resulted in me having to rebuild most of the button logic on all buttons in the game. I also had to redo how the scene player was loaded, how characters were stored, how archtypes were stored, how the user interface was loaded, as well as how unity handled transitions between levels (locations), and how all the data in the brand new schedule system I made last update was dispersed.
...So... Locations, Buttons, Scenes, UI, Characters, Archtypes, Inventory, Save engine, and Schedules...that's pretty much all the major systems my game uses...and I more or less remade about 80% of them in order to deal with bugs, and excessive game delays. That being said...The game runs very smoothly now. It's much faster, and responsive, and saving no longer makes you think the game just locked up. But...it was a lot of work, and required an immense amount of help from my Discord to help me track down all these bugs.
What was cut?
Gina's backward compatibility.
Unfortunately I just ran out of time to render the transform scene for Gina to revert back to B Fucker 5 star.
Diane's additional 5 star scenes for her older AT's.
With Diane able to return to Cosmopolitan and Resigned Mother as a 5 star. I plan to add some interactions to those AT's that are only available if you've gotten her to 5 stars. I just ran out of time.
Diane's Transform from Cosmopolitan 5 star -> Resigned 5 star.
Diane is intended to be able to switch between Cosmopolitan, Resigned, and Scorned...However I need another Date location created for her transition back to Resigned 5 star, and it takes a fairly large amount of renders to make a Date. So I decided to put that transform option off until next update.
That's it?
Yes. If that's not enough, you can die in a fire.
v0.09.08
Bugfix
v0.09.00
What's New?
New Becky AT
New Diane AT
Diane Sex Minigame
New System: Scaleable Actions
New System: Passive Income
New System: Social Media Profile
New System: Room Upgrades
New System: Spy Cams
New Scaleable Action: Park Cleanup
New Scaleable Action: Profile Hacking
New Scaleable Action: Daytrading
New Passive Income: Stocks
New Passive Income: Video Hosting
New Social Media Profile: Becky
New Spy Cam Location: Beckys Bedroom
Expanded Tech Skill
New Skill: Hacking (early WIP)
Refactored Schedule Engine
Lot's of New Topics
What's It Mean?
New Becky AT =
Fairly Obvious. Though...This took a lot of time due to the change in hair color. That meant I had to make all new versions of her party scenes with the new hair color.
New Diane AT =
Fairly Obvious. This is the end of Diane's 'Vanilla Route'. Once I've made Backward transitions to get Diane back to Cosmopolitan/Health Nut (next Update) I'll be holding a vote for what's next for Diane.
Diane Sex Minigame =
As is normal for the end of a Cornerstone AT, a sex minigame is added.
New System: Scaleable Actions =
I've wanted to add in actions that gave you the ability to transfer topics with common tags, into topics with less common tags for a while, and this is one of the methods I've come up with. It's also a good way to put more time management int he players hands.
New System: Passive Income =
Every week (Monday at 0:00) your passive income will be processed (if any). See below for more details.
New System: Social Media Profile =
A new button will appear on characters in the character page that will open up that characters Social Media Profile if they have one. Not all characters will have one however.
New System: Room Upgrades =
There are now upgrades to rooms that will persist onward, and be needed for specific other systems to work.
New System: Spy Cams =
In order to allow dirtbag players to play dirtbag characters, I've now add the ability to install spycams as a Room Upgrade.
New Scaleable Action: Park Cleanup =
Tired of all those Tidyness and Chores topics clogging up your temporary topic inventory? Now can convert them into conservationist topics for an all new set of tags.
New Scaleable Action: Profile Hacking =
If you'd like to get a deeper look into someones Online Profile...such as seeing thier Private Messages, or perhaps tracking down less savory activities of thiers...With the hacking skill, and the correct selection of tags, you can see what else the person is up to online...
New Scaleable Action: Daytrading =
If your investments aren't growing fast enough, one way to increase that growth is spend time day trading.
New Passive Income: Stocks =
You can now invest money into a stock account from your computer, and it will generate money every week. How much depends on how much is invested, how long it's been sitting there, and if you've been daytrading to increase it's value.
New Passive Income: Video Hosting =
With the introduction of spycams, it would seem a shame if you didn't monetize all that content. Well now you can! By visiting OldEgg and buying yourself a Server, you can now upload video's that you capture.
New Social Media Profile: Becky =
As with all new systems. I introduce it with one character, and then expand over time. Since This system requires a lot of back tracking, I'll have to introduce social media profiles over the next few updates, and with this update being so focused on Becky, she seemed to be a good starting point.
New Spy Cam Location: Beckys Bedroom =
For the same reasons above I've introduced this system to Becky's Bedroom first, as I needed to render specific older scenes, from a set camera angle...yada yada yada... more rooms to come over the next few updates.
Expanded Tech Skill =
The tech skill will be needed for some of these new systems, and in anticipation, I've added a 'Research Computers' action to the computer which will help you gain xp, and topics.
New Skill: Hacking
(early WIP) =
While it's been in the game engine as a placeholder for a while, I'm finally starting to build out what the skill actually does. The introduction for this skill comes from either leveling up your Tech high enough, or from some topics you get when researching computers.
Refactored Schedule Engine =
I've been planning on doing this for a while. As the game get's bigger, older systems that worked fine for a smaller game, become too clunky to keep using as the game get's bigger. The old schedule system is a good example of that. I started with a location specific event system. Then made a character specific event system, then made a Archetype specific scheduled system, and the newest iteration is an archtype specific, scheduled event system. Long story even longer... It's easier for me to make character schedules and to bug hunt/bugfix schedule issues.
Lot's of New Topics =
As is usual...
That's It?
Yep...Unfortunately...I planned to have a Gina AT this update, along with possibly a Jesse and Jay AT as well, but having the first 3 weeks of the Dev Cycle hindered with a faulty driver release from NVidea, followed by the holidays kinda screwed my schedule up, which is why there's so much Non AT related content this update. I needed to work on something while I waited for NVidea to unscrew the pooch, so I could render again.
That being said...Next update will have only one refactoring project, which will be me remaking the inventory system to be click & dragable. So that I have plenty of time to make Gina's next AT + her backtrack path, along with Dianes Backtrack path to Cosmo/Health Nut, and a new Becky AT along with a new Jay AT. Jesse if there's time.
v0.08.02
I fixed many many bugs, and did a major update to the UI.
I've changed the primary font.
No more confusion between 1 and 7.
v0.08.00 Public
What's new?
New AT's for:
Gina
Becky
Diane
Jesse
Tilley
Additional scenes for Becky at the friday night party.
New Scrounging Action in Parents Bathroom
New Save Engine
New Inventory Function
What's it mean?
New AT's: Self Explanitory
Additional scenes for Becky at the friday night party: If you've gotten your hands on different drugs, you can now give them to Becky directly and enjoy/suffer through the consequences.
New Scrounging Action in Parents Bathroom: If you don't want to embrace unhealthy, but are ok with embracing the lazy lifestyle and want access to certain drugs, you can now raid your parents bathroom, and sometimes find stuff
New Save Engine: This thing was a beast to put together. No lie, I had to tweak and recode numerous sections of code, multiple times through this dev cycle to get the new save engine to work. But it works now, and there are now 10 save slots rather than just three. That will most likely be the cap. Old save will still work, and are now located in the "Backup" folder.
New Inventory Function: I've been told repeatedly how annoying it is to have to change screens to see a characters Interests and bans, while trying to setup your hotbar for the day, so I've added a screen that you can toggle off and on that shows all Interests, and Bans for each character you've unlocked.
That's it?
Unfortunately yes. I wanted to add in another Becky AT, but had to push that back, because her additional content at the party, and the save engine kinda ate most of my development time. There were numerous other things I wanted to add, but were also delayed due to how long the save engine took to get working properly. All in all without the new save system, (three weeks to develop + numerous bug hunts and tweaks) I could have aded in everything I originally planned, but...People had been asking for more save slots for a while now, and after making the SP2 save engine, I felt confident in making a much better one than what we had initially for Loser. So that's what I did. Contrary to some claims, I do listen to feedback.
v0.07.02 Public
There've been a few bugs that have interfered with saving, as well as a few other ods and ends. These issues should be resolved now.
v0.07.00 Public
What's new?
2 New ATs for Diane
New AT for Becky
New AT for Gina
New AT for Jesse
New Location: Boutique
New Location: Stripclub
New Job: Cashier
New Function: Temporary Reputation
New Function: Mood Modifiers
New Feature: Outfits
New Topics, Items, and Clothing
The intro scene at the beginning of the game
A new Animation
More Party/After Party Scenes
Lot's of Bugfixes
Some UI touchups
What's it mean?
2 New ATs for Diane -
Due to $30 Patron support I was able to add two Diane AT's this release.
New AT for Becky -
Progress toward completion of her vanilla content continues
New AT for Gina -
Progress toward completion of her Girlfriend content continues
New AT for Jesse -
Progress toward completion of her vanilla content continues
New Location: Boutique -
If you meet the requirements, you can now go downtown and pick yourself up something pretty.
New Location: Stripclub -
Now if you've unlocked Lisa, you can visit her at her other job. Or just go for funsies.
New Job: Cashier -
You can choose to work in the Boutique if you are so inclined to get a job in retail.
New Function: Temporary Reputation -
Similar to daily maintenance actions with appearance (showering, ironing your clothes, ect) you can now earn temporary reputation modifiers. Some you get from the sex minigame. Some negative ones you might get for vandalism. These modifiers however last 3 days rather than just one. Currently character specific reputation modifiers are unique, but non-character specific modifiers are not. So you accrue a hefty rep penalty if you deal drugs every day, showing Charlie the time of her life will only get you so far.
New Function: Mood Modifiers -
There are some actions that can alter the mental state of a character (drugs) in the game now, and those states can last a few hours. These states can affect how some scenes may playout.
New Feature: Outfits -
You can now buy outfits for the girls at the Boutique, if your skills are high enough. Gifting these outfits can give you access to variations of scenes.
New Topics, Items, and Clothing -
Lot and lots as usual.
The intro scene at the beginning of the game -
About damn time!
A new Animation -
Only one. Still working on Gina's mingame animations. sorry
More Party/After Party Scenes -
With mood modifiers added, there are some questionable choices you can make, to get some new party content, if you have access to certain pills. More to come
Lot's of Bugfixes -
And probably added some new bugs in the process.
Some UI touchups -
nothing huge worth mentioning here.
v0.06.01 Public
Whats in it?
1 new AT for Gina
3 new Sub AT's for Gina
1 new AT for Becky
1 new AT for Diane
Sally's first base AT
2 new AT's for Jesse
1 new Job: Personal Trainer
3 new Locations: Jesse's Bedroom, Downtown, Gym
Dynamic Afterparty Event
New Mechanic: Travel Cost
New Mechanic: Star Rating
Sex Minigame: Gina
New Lifestyles: Sexuality , Order/Disorder, Dominance/Submission, Moral/Immoral
Lot's of UI Improvements
Bugfixes
What's it mean?
1 new AT for Gina :
Self Explanitory
3 new Sub AT's for Gina :
It is now possible to revert Gina back to earlier AT's of her, while maintaining any new permissions you may have earned. These Sub AT's are SWB 4 star, Bartender 3 star, and Bartender 4 star. They operate just like her previous AT's with those names, except you have more options now.
1 new AT for Becky :
Self Explanitory
1 new AT for Diane :
Self Explanitory
Sally's first base AT :
Self Explanitory
2 new AT's for Jesse :
Self Explanitory
1 new Job- Personal Trainer :
The Fitness and Healthy skills have been updated to unlock this job, and improve your pay with it. Fitness 1 Unlocks the Gym, and Fitness 2 unlocks the job.
3 new Locations- Jesse's Bedroom, Downtown, Gym :
Self Explanitory
Dynamic Afterparty Event :
Rather than the Friday night afterparty relying on Becky's AT, now the results of the Afterparty are determined mostly by what you do during the night. If you spend all night dancing with Morgan, she may drag you off into the closet. The same goes for all the other girls. There's also some specific content for Jay + Becky if you spread your time between them, and meet the lifestyle requirement.
New Mechanic- Travel Cost :
Some places will now have a cost associated with traveling to the location. For Example...The bar takes half an hour to travel there, so to Travel to the bar I charge a little bit of stamina and 1 hour. Traveling home is free. I just make you pay upfront, so that you never get stranded. This also means some places may require Nathan to drive if he can get some keys, or ride the bus.
New Mechanic- Star Rating :
This is the system that determines Nathan's general permissions with a character. This is how You'll be able to progress Gina to her Latest AT which has 4 stars (sex allowed), and then transform her back to SWB(4star) and still be able to have sex, even though you didn't have permission to have sex with SWB Gina previously.
Sex Minigame- Gina :
Self explanitory
New Lifestyles:
Sexuality , Order/Disorder, Dominance/Submission, Moral/Immoral all now have lifestyels that you can find on Nathan's Skills page. Most of those skills have been updated, modified, and improved as well, with new Actions, Permanant Topics, and Embraced perks.
Lot's of UI Improvements:
Timestamps on Saves,
Trashing Full stacks of topics,
Pondering full stacks of topics,
Filtering Secondary Interests in the characters screen,
Item Count added to Hotbar Overlay (TAB)
Bugfixes:
Lots of em
v0.05.00 Public
What's new?
Auto-Refreshing Hotbars
Stackable Topics
Hotbar Toggle (TAB)
New Wardrobe Panel: Stash
New Job: Drugdealer
New Location: Park
New Character: Richard
New Richard Archetype: Father
New Richard Archetype: Career Father
New Diane Archetype: Restrained Mother
New Becky Archetype: Clueless Sister
New Gina Archetype: Hot and Bothered
New Function: Lifestyles
New Lifestyle: Tidyness/Laziness
New Lifestyle: Healthy/Unhealthy
Skill Updates: Healthy, Unhealthy, Tidyness, Laziness
New Skill: Sexuality
New Skill: Moral
New Skill: Immoral
New Items
New Topics
New Animations
Lots of UI Tweaks
Lots of Backend Work
What's it mean?
Auto-Refreshing Hotbars -
Now whenever you enter a location that gives you access to your inventory, your hotbar will try to pull topics from your inventory are refill your hotbar as is.
Stackable Topics -
Your inventory will no longer be so cluttered
Hotbar Toggle (TAB) -
By pressing the TAB button, you can look at what you have loaded into your hotbar now.
New Wardrobe Panel: Stash -
There's a new storage panel in your wardrobe if you unlock it with Disorder Rank 2 for storing all your illegal goods in.
New Job: Drugdealer -
A new job that requires Disorder rank 2. If you have items in your Stash, you can go and sell those items at a marked up rate. Only available at night in the Park.
New Location: Park -
Self explanitory. You can visit the local park, and possibly run into people there...or possibly live a life of crime
New Character: Richard -
Nathans Father has finally joined the game.
New Richard Archetype: Father -
Richards starting AT.
New Richard Archetype: Career Father -
Richards First Transform AT.
New Diane Archetype: Restrained Mother -
Diane's newest AT in her "Vanilla Path"
New Becky Archetype: Clueless Sister -
Becky's newest AT in her "Vanilla Path"
New Gina Archetype: Hot and Bothered -
Gina's newest AT in her "Vanilla Path"
New Function: Lifestyles -
Certain skills oppose each other, and now Nathan can embrace one to ignore the benefits, and drawbacks of the other. Each Lifestyle has a 2 week cooldown so don't try to go all willy nilly with em.
New Lifestyle: Tidyness/Laziness -
You can now choose to be a neat freak or slob...or just stay somewhere in between.
New Lifestyle: Healthy/Unhealthy -
You can now choose to be a Health Nut or a Wastrel...or stay somewhere in between.
Skill Updates: Healthy, Unhealthy, Tidyness, Laziness -
All of these skills have had minor tweaks to fit the new lifestyle system. Noteably Laziness, and Unhealthy have gotten some improvements, but only if you've embraced them. Gotta make those drawbacks worth it somehow
New Skill: Sexuality -
Currently just a placeholder. I wanted you to be able to gain the xp for this skill, for when the skill is actually fleshed out, but as is, it doesn't do anything. There will be a lifestyle for this skill added in a near future update.
New Skill: Moral -
Currently just a placeholder. I wanted you to be able to gain the xp for this skill, for when the skill is actually fleshed out, but as is, it doesn't do anything. There will be a lifestyle for this skill added in a near future update.
New Skill: Immoral -
Currently it's mostly just a placeholder. I wanted you to be able to gain the xp for this skill, for when the skill is actually fleshed out, but as is, it doesn't do much. There will be a lifestyle for this skill added in a near future update.
New Items -
New clothes and other items to improve the Drugdealer job, and new perscription drugs that can be purchased from your local Lisa, given your embraced the unhealthy skill and have the correct rank.
New Topics -
About 20 new topics all together.
New Animations -
Charlie finally got her 4 animations for the sex mini-game, and Diane has got a new animation for her new AT.
Lots of UI Tweaks -
Not gonna list em...hopefully you notice em
Lots of Backend Work -
Always backend work.
v0.04.00
What's new?
New/First AT's for: Diane, Gina, Charlie, Becky, Lisa, Jay, Morgan, Tilley
New Locations: Bar / Charlies Bedroom
New Functions: Sex Mini-game(Charlie only for now), Query Function in the inventory, Multiple Save Slots, Primary Tags
New Topics: Way too many to list...We're up to 110 transient topics currently
New Skills: Concentration, Communication, Demonstration
Lot's of UI improvements
What's it mean?
-New/First AT's-
Diane's new AT : Cosmopolitan
Gina's new AT : with benefits
Charlie's new AT : Casual Fling
Becky's new AT : Influencer
Lisa's first AT : Bar Temptress
Tilley's first AT : Playful Tease
Jay's first AT : Mostly A Girl
Morgan's first AT : Dance Machine
-New Locations-
Bar : Can be unlocked by progressing to Over Affectionate Gina or Cosmopolitan Diane
Charlies Bedroom : Unlocks when you Transform Charlie to Casual Fling
-New Functions-
Sex Mini-game(Charlie only for now): More characters will get this type of scene as an option when thier AT's allow for it.
Query Function in the inventory: You can now fill your empty hotbar with all the topics that have a specific tag with only a few clicks. Just empty your hotbar, and click on a topic to see the new button.
Multiple Save Slots: Now you can make bad decisions in three different flavors!
Primary Tags: Some tags have been labeled as Primary Tags. They visually look distinctive and are not hard to miss. Primary tags give a minor boost in conversations if the person you're talking to is interested in that Primary tag. They also add all associated tags to the ban list if the primary tag is listed in a characters ban. So be mindful
-New Skills-
New skilltype (Passive): Passive skills do not gain bonus xp from traits. They only xp up when Nathan is involved in another person gaining xp. (Don't try to grind...You can't...just play the game, and they will level over time.)
Concentration: Mental focused passive skill that increases how much xp you grant for mental tags in conversations.
Communication: Social focused passive skill that increases how much xp you grant for social tags in conversations.
Demonstration: Physical focused passive skill that increases how much xp you grant for physical tags in conversations.
-Lot's of UI improvements-
Also too many to list. Hopefully you'll notice the difference.
v0.03.02
2 new Archetypes for Becky
2 new Archetypes for Gina
A new schedule system that tracks character movement.
New Skill: Massage
Many new research options
Dinner scene implimented
Party scene
New Characters: Lisa, Sally, Morgan, Jay, Jack, London
Livestreaming Job
New online stores: Sparkles, Dudes Outfitters
New Outfit/Style System
Loads of new Topics
Loads of new items to buy
New Mechanic- Intoxication
v0.02.00
The amount of ArcheTypes in the game has gone from 4 to 11.
Number of characters has also increased.
New Skill : Photography has been added
Tons of new actions
A new character
2 new Locations
2 new online shops
Tons of new topics & items
3 new animations (with another on the way)
New Inventory Mechanic: Wardrobe for stuff you don't need to carry around with you.
Much more...
v0.01.09
N/A
v0.01.04
Bugfix
Win x64
MIXDROP
Linux
pros: i think the game itself is great conceptually and one of my favorite games maybe 5ish years back. i still pop in from time to time because of it. i thought using conversation was a very smart way to influence other characters in the way you want, and the amount of things you can do in a relatively small sandbox (it's like two houses and a handful of locations) was awesome. as you influence them, events change depending on what archetype the character is. i also enjoy the models and loser has one of the best milfs (diane) for me to this day. you can easily lose hours and hours if you're into the grind. cons: the game itself is a massive grind...i don't think most people will enjoy it without cheating. the day friday is overloaded with events, so a lot of times you just end up skipping days to get back to friday. in the past i believe the dev said he didn't want people to do that, but...kinda have to if you're gunning for certain events. too much jay. star levels. although they make sense in "reality", and in the far far future when all the archetypes are fleshed out and you actually have to change archetypes for whatever reason, they just don't feel like progression. even though they're new scenes, they don't feel new, which slows down the progress of the game. one meta problem. baal splits dev time between two games, and often times he's too locked in and gives way more work in an update than intended. that means extended dev time. this is bad when it's for the other game because it delays this one. updates are often long and far because of it.
This one has some very interesting ideas but the implementation of them is rather poor and turns the game into a grind-fest. First of, there is no real story in any way, which is terrible. Writing of the scenes is rather bad as well. The skills, the interaction mechanics, the idea of progressing archetypes... all those work well on paper, but end up meaning going over and over one day and another, grinding up your skills, your money and the NPCs interests and stuff, seeing every time the same scenes, which is terribly dull. I wanted to skip all that and tried a few of the cheat mods, but couldn't get them to work, but I guess that's me. Render quality is average, nothing impressive, and I saw no animations at all. Sound was non-existant outside maybe music (I always turn it off, so it might have been there and I don't remember). Found very little bugs though, just a minor few, which is great. So, all in all, though I like it on paper, I don't think it works well enough in reality. Only take it if you're into really grindy gameplay.
This gem masterfully blends sandbox freedom, SLG depth, and graphic novel charm into an unforgettable experience. Its top-tier production shines—crisp visuals bring the graphic novel’s story to life, while smooth mechanics keep every interaction satisfying. The sandbox elements let you shape your journey freely, whether building, exploring, or forging paths. The SLG layer adds strategic weight, with meaningful choices that impact progress, keeping the gameplay engaging for hours. For fans of any of these genres, it’s a must-play. It doesn’t just tick boxes; it excels, offering endless replay value and a narrative that hooks you from start to finish. A true standout in hybrid game design.
The game has a story, and it has a drive. Visuals are... ok. But game logic is seriously lacking. To progress the game you have to fit certain parameters, where vital information doesnt always exist. Location, hour, chat topics (never mentioned anywhere, but critical in many) these are iffy if explained, or missing one or more. Not to forget.. part of the game, is to not play naturally but being forced to hit EXCACT stat points of target, or its a flush and you need to try again. These stats you fly by without even trying, and then you have to spend ages to rectify that, by doing stuff you wouldnt ever do... repeatedly. And it takes AGES. The grind in this game is full blown retarded. Even if cheating just to have topics, its hours and hours long grind, for a rather short story. Even if you full blown cheat, it will take a ton of time, because of the progress steps that are required... at certain times, certain days certain places... aka usually once a week. And you may still miss a little thing, like 1 stat off, or missing one chat topic... and a new week goes by. Even if the grind was half of what it is now... its way too much.
Version 0.12.0 I want to give this game a 5 star rating as it probably deserves for it's game mechanics... but the game has a mayor problem... which is that to get any of the higher ATs for any girl you are going in blind some changeing conditions are so complicated without haveing any form of hint or check up (there are basic hints in what stats or traits are required but for higher ATs you also need toppics, Items or a pecular timing which is not mentioned) that you spent more time here on F95 searching for the answer someone might have found in order to not run in circels for several ingame weeks. I loved Super Powered (the other title of the Dev) but this one leaves me with frustrations because the few hints the game gives you ommit the most crucial informations. So Pro: really good Dating Sim with complex corruption system Extravagant skill system for both LI and MC nice Characters that change appearance and Character (as the way they display themselfes and interact with MC and others) each time they change ATs. Con: Extremly convulated changeing conditions (AT) with no in game help for these conditions. The walkthrough is outdated and the Forum in most cases your only hope to advance with the ATs. unneccesary grindy since you need topics that are hardly come by to change ATs most of the times, putting aside the time requirements that are not obvious. EDIT: After playing some more the hints get better so the Problem lies in general with the midtier and later midtier ATs. Since the Dev seem to have taken critique into consideration later on I'll raise my Vote by +1, he should seriously Update the hints for the older ATs as I am sure there are more people quitting frustrated than power through to see the improvements
can't open this game because memory leak, and i have a ryzen 5 pro 4650u laptop with 2x8 gigs of ram on it. but it can run (though the leak still appears ) on my older desktop with g4560 + gtx 1050 + 1x8 gigs of ram. your game needs some chatgpt or someone smart yet cheap labour for "how to fix memory leak"
Promising game but very very grindy! You could have made it more simple for us common folk! Or even include cheats or some kind of quest or direction guide line. I hate when some one says 18hours of content and its just less than 30 mins of content and ther est is just 17.5hours of grinding! Its just... Give clear direction! Give clear instructions. Assist players during the game! A lot is needed for this game!
The whole game is overly complicated and just annoying. A video camera is useless if it only provides images and no animation. The story doesn't make any sense. Why do you have to suffer so much just to fuck a character? Why do I have to clean the whole apartment? Why can't I monitor multiple rooms? Why overcomplicate the game? I know the longer we can play the better. But, not like this! There is no help in the game. but too much Gringing. This is a great game to get the player annoyed after 20 hours of play. You really could have included cheating if you made the whole game so hard! The game wouldn't be bad if you didn't need skills for everything. It's fucking annoying.
Models are good but gameplay is problematic. It's way too grindy and sometimes, like in some other sandbox games you don't know if there's more scene or not so you keep doing the same thing. Sometimes the game forces you to use the cheat mod to continue playing. However it has a good potential. I'll probably not re-visit until the 'completed' tag is there but then I'll give a final try. It has an online walkthrough but even that is hard to follow so a better walkthrough by dev is needed.
This one is slow to get going but really good stuff once you're in. Good quality, and an interesting progression system. The downside is that there are few save slots and no gallery. This being said, always happy to see a release.
Man, I just tried it based on this because I love grindy games, they are my fav. This game was freaking awesome. After about 4 hours I used the cheat though, and spent another 2 hours trying not to cheat too hard. After I got to the end of content I really felt this would be super amazing, if it were streamlined hardcore. Like everything 10x the pace is necessary. Because all of the extra clicking even with cheat, felt grindy. But I really liked the slow corruption, and psychology of the game. I hope the dev takes the feedback, and runs with it. This is pretty solid
Terrible first impression, it's almost like dev doesn't want people to play it: 1. You start the game with no orientation at all. No quest journal or anything. You're just there without a single objective. What do you do? Wait? For how long? 2. The only way you can pass to the next dialogue using the mouse is clicking a tiny little box within the dialogue box. WHY? You could just do the thing that every other games does: if you click anywhere in the game it'll go to the next dialogue box. It's really annoying to always aim to that little box. 3. Why does it takes 5 SECONDS to buy a single thing online? What a waste of time. Even if you use the 5X option you still feel like it's very slow. 4. I always like to have the option of going back and change things, but there's no rolling back option it seems. I saw people talking about this game being too grinding and I thought using the cheat mod would eliminate this problem, but even without the grinding I'm already exausted. The good thing are the girls' models. I liked them, that's why I'm not giving 1 star, but besides that, I guess I'm skipping this game.
You live with two sisters. One of them looks to be in her early 50s the other one is the only good li, however you cant progress with the only decent girl unless you let a manipulative trans abuse you both, taking away player choice. The UI is utterly crap, if comic sans was a gui, it's this. It's worse than ms paint. The game is insanely grindy, worse than any game i've played. taking weeks of in game time to make any progress and relying on stupid minigames and randomness in collecting 'topics' There are idiotic sleep, topic, focus and stamina mechanics with the focus and stamina especially working against eachother adding to the tedium
i like the grind and i like the differences in each model in this game. there is literally every type. i would like a few more random events, and development is a little slow, you forget about the game between updates...
Reviewing v0.11 This game nails the buildup and anticipation with each character in a remarkable way. You spend your time in a sandbox with a handful of women, performing activities that give you stats and conversation topics. These will then be used to subtly influence the women, unlocking different archetypes for them. When a woman is converted to a new archetype this unlocks additional scenes, and gives more uses for the stats and conversation topics. I loved seeing the influencing pay off for each character. For one example, early on, you might encourage an interest in fitness, resulting in that woman start an afternoon exercise routine. Later on, as your influence becomes sexual, so does that exercise routine. It gives the relationships a lot of room to breathe, building in more and more sexual tension. Then, through scenes you find organically in the sandbox, that tension gets released in creative and interesting ways. Once you get a handle of the mechanics, you'll be juggling many tasks at once. You might have just unlocked a new archetype for one woman, so you scope out changes in her daily routine. At the same time, you might want to encourage an interest in romance with another woman, so you spend some time watching romantic movies. This also gives you experience in trivia, which you the player need to increase some of your stats. Then you use this trivia conversation topic with another character for another goal. For a long time this loop felt exciting to me, and not like a grind. I think this is because all of the women you interact with are written to have a strong individual identity. As the relationships progress you become a part of their life as much or moreso than they become part of yours. The story for each woman is completely different, and all scenes are very specific to their personality and interests. This means that when you encourage interests and see the resulting scenes, you can directly observe how and why the woman behaves the way they do. It's very rewarding. Eventually this loops does feel like a grind. You unlock a new archetype, and finish watching their new scenes, but increasing their interest in fashion or something from 0 to 100 does not sound appealing. This is the main problem with the gameplay loop. It has already outstayed its welcome and the game doesn't feel close to finished. At least you can use a cheat mod or edit your saves to eliminate the grind. There are some major problems that can't be solved by a cheat mod. Navigation through menus or through the game world is slow. Vital information is hidden multiple menus deep, and it was common for me to have to revisit those sub menus multiple times when planning one action. You need a topic with incivility? You can't open your inventory outside of your house for some reason. And maybe you don't have something explicitly tagged with incivility, but you do have topics tagged with aggression and rudeness. Do those count? The answer is in an entirely different menu. If you're not using a cheat mod, you'll also be checking what each character's likes and dislikes are, which are in other submenus. You might find yourself in a situation where a woman likes sexual topics but dislikes perverted topics. Is nudity sexual or is nudity perverted? Blowjobs? Who knows. Every woman has 6 likes and 6 dislikes, so this can get needlessly convoluted. But despite these pretty massive flaws, I'm still giving this a 5/5. The high points are incredible. When the games has its hooks in you, it's an experience you won't find anywhere else. I don't disagree with the negative sentiments expressed in other reviews, and unless something changes, these flaws will only become more pronounced as development goes on. Despite this, my experience with the game was overwhelmingly positive.
Its way too grindy, the interface lags alot. To many things to memorize and set up for each character. Fun game, when you manage to push through to the next character unlock, but its extrememly grindy in between unlocks.
Game concept is great. I've been playing this on and off for 2 years, and I can say it has improved a lot since the ultra grindy and un-user-friendly no-sex scenes days, but still today it's not that user-friendly. I do like grind but this game has grind in another level, it's fun at times but mostly too complicated in many other ways, and there are so many variables you have to think about, you almost need to be Elon Musk to remember them all. With time and effort, anyone should be able to complete this game and get the rewards... but still, I value my time and the time spent here was too much. Another thing I would critique is that the renders are sub-optimal to be honest, they could be so much better. but they have improved a lot lately I noticed.
The pros here are good models, and fairly decent writing. It's wrapped in the most awful systems I can imagine, though. The only way to play this game is with a cheat mod. Literally nobody who values their time wants to grind out watching TV in a game to earn the right to discuss TV with one character a single time, and hope like hell they're interested in order to 5% progress in a stat with them. And this game does what all these games love to do, and decides that "realism" dictates that dates happen most often on weekends, so you end up with all the characters single-threading through a dozen Fridays with no good way to wait, and nothing to really do except grind out more discussion topics. And then, for good measure, if you didn't think to "equip" a highly specific topic, like "foot massage" out of 6-7 different massage topics, the game tells you to piss off and come back next week for another try. It's the most asinine thing. And half the event triggers are hidden behind random crap like that. So you'll pass days with the in-game help telling you that you've checked all the boxes, but since you don't have the "slutty" topic, nothing happens. What gets fun is when the game wants you to jump back and forth to archetypes you've already used, and it's hard to know if you're just regressing, or fulfilling the next step in the process of corruption. That could have been fixed by having some unique content at different levels. Instead, you just guess which one will trigger progress and hope for new content.
The models are nice but it's the most grindy game I've seen in my life. It's lineage 2 tier if not worse. You have to do everything in a very specific order, consult the character archetypes, wait for a week in game time only to find out you also need to grind some more just to get a quick scene. This is insanity
wtf is this? first it eats up all memory. so I need to close all my applications. second it almost 9GB in size as unity is just bad choice. third theres a millions of stats and no clue what to do forth some minimal intro and now freeroam with 0 clue what to do fifth some buttons don't work in settings. making it even more frustrating. can I even load/save? why the DEV create such a mess? is this fun? even if I read the tutorial its still confusing and illogical. the game is not intuitive, u just guess what to do. I just click on shit. and I need to use the mouse to "continue", the "space-key" only works "after" I click continue one time. why? this is one of the worse games in this site. the DEV is fucking with me with this shit. Im allergic to sandbox, but if done right I can deal with it. but this is on another level of stupidity. if u cheat u can max the stats, sure. but its still bad. I unlock what? I click on things that don't make sense, no context. I dont know the characters. but still I need to learn shit and transform them into whatever. why?
You might also like
Area69
k78Games
v0.83
Lust Academy
Bear in the Night
S4 v4.10.2a DLCs
Football Temptations
Strategic Desire
v1.5
Come Home
R.J. Rhodes
v1.01 Premium Complete Edition
Daily Lives of My Countryside
Milda Sento
v0.3.4.3
Max's Life
Kuggazer
Ch. 5 v0.55
Photo Hunt
Moochie
v0.20.2 Extra
SpaceCorps XXX
RanliLabz
S2 v3.1.1
Divided: A Story of two Lovers
MochingMochi
v0.21
Being a DIK
DrPinkCake
v0.11.1