Mahou Arms

by Paperbag

Uncensored Windows
Versionv0.6.2267
Released2025-12-25
Updated2026-04-09
LanguageEnglish

Mahou Arms is an anime-inspired character-action hack and slash that tells the story of a magical girl paramilitary group fighting back against an alien invasion. The human race is on the brink of total subjugation by the alien force known as the ‘Locks. GARDA, a global paramilitary organization has finally discovered the means to fight back: magical girls. You are a commander at GARDA and a past prisoner of war. You must lead your small, ragtag group toward victory at all costs. Get to know your newly recruited “soldiers” on the base and take direct control on the battlefield to reclaim Earth. Good luck, commander. Trailer Spoiler

v0.4.2036 Hotfix Build 0.4.2036 is now live! It addresses the following bugs: Missions should no longer mistakenly lock when loading a game. This previously required a game restart to fix Holster now works after you load a game. This previously required a new game to fix Activate Helper Button in Journal now displays the input properly when using gamepad input mode Game no longer gets stuck in cinematic mode after pressing "Nevermind" at the bed when there's a queued quest reward present NPCs in Exodus's entrance no longer have clones Performance in New Inverness has been improved due to a level being mistakenly streamed in at runtime. This also caused the Exodus NPC clone bug Game should default to 60fps when running for the first time. (After this update, your settings will reset, but it shouldn't again after this) Player should no longer see a pure fog screen when loading into New Inverness briefly Projectiles should despawn properly now when their owner is killed Hole in floor collision near Exodus entrance fixed Default Inventory rewards will now be granted when there's an update to the default inventory items. This means that you will get a bunch of extra potions when you load in from an old save, and your Holster might reset. This is intentional. v0.4.2027 Build 0.4.2027 is live! This build includes a new story chapter, new places to explore, side quests, NPCs, towns, soul retrieval, an overhauled spell and holster system, and much more! There are also various tweaks, bugfixes, and some general QoL tweaks and fixes. -- Sorry about the especially long wait on this one. This is a massive update that sets the game's structure up for final release and it required a herculean art and coding effort to tear up the foundations of the game and rebuild where necessary. Chapter 1 to Chapter 4 are now directly connected, which means Act 1 of the main story is now complete. With that said, here's an expanded list of the changes: Chapter 2: On The Run This is a chapter that takes place in cyberspace. Seiko is a secret AI project created by a defunct techno-cult prior the warlock invasion. Her datacenters are being targeted by Jen's army. How does she end up as an ally of the human resistance? Find out in the cybernetic out-of-body experience that is Chapter 2. The Vanaheim: The Vanaheim is a pre-war aircraft carrier that serves as GARDA's home base. All your immediate comrades live onboard, including Amelia, Jack, and Yin. Also onboard is a settlement of refugees named The Ark. You will also find the the Crew Quarters and Commander's Office here, which houses the main characters. New Inverness Expanded: New places have been added to New Inverness. Within, you'll find a bounty of items, enemies, and survivors in the snow. Astoria: Your efforts in Chapter 1 lead to the resettling of Pier 48. The new residents have named it Astoria after a town east of New Inverness. The residents decided its name upon finding a displaced Astoria sign that made the ten kilometer journey unscathed. Exodus: Some survivors have settled in an underground mall east of the Main Street area. You don't have much business here yet, but you get the feeling there's something strange going on. New Quests: Foraging with Piro: After finding your way to Rockefallen's entrance in Chapter 3, Piro asks for some help reclaiming lost items. Should you take this chance to know her better? Survey Drones: Arthur, a crew member onboard the Vanaheim, wants your help jump starting the Search-and-Rescue Drones program. The Hermits: You've heard rumors of a hermit family in New Inverness somewhere, all alone. Can you convince them to move to a safer place? Lost Souls: What's this eerie flame in your room? Follow Seiko's instructions and find out. NPCs: It's not just you, Piro, and the 'Locks in New Inverness anymore. Say hi to your new neighbors! This one took a lot of work... Spellscards and Toolspells: The bones of the Spells system have been added. Spells and Toolspells can be selected in the new Equip menu, accessible from the Pause menu. Currently only Butterfly Ball and the drones are accessible, but new ones will be added. Soul Retrieval: Patrons who submitted a Soul Retrieval Form can now have their Souls retrieved inside New Inverness and placed in drones. This system will be expanded later. Other Changes (Since V.0.3.1581): Clothing Battle Damage no longer automatically heals on partial health replenishment. To repair clothing, replenish a character's healthbar to full. Character models got a minor art polish pass on the faces and skin textures. Characters now look at each other when talking. Background music will now continue to play while levels load. Equip menu added. Inventory and Quest Journal Menu received a face lift. More tutorials added (WIP). Tutorials now all have a reminder for how to find them again on the final page. Quests now have images in the Journal. Items now get directly added to the player's inventory when interacted with. Skip button added to dialogue. Dialogue Text Size in Accessibility Settings now affects Manga Text Bubbles. Onscreen UI indicators have been added to doors, fast travel elevators, tilt-rotor travel, etc. UI should now gracefully respond down to narrow aspect ratios down to 4:3 and up to ultrawide resolutions. Enemy AI now assign a Priority Enemy in their behaviour when they are attacked, which does two things: - This allows for Defend-the-Objective combat scenarios to work since you can aggro them away from an objective. - This also slightly optimizes the AI code since they no longer need to iterate through the Tracked Characters array every AI tick to check Threat Level. Combat balance adjustments. Background Music for Chapter 1 has been changed. Fix an auto-repeat button bounce issue in Menus. Fixed a bug where you can load a save even where there isn't one in the Rest Point menu, which softlocks the game on a black screen. Fixed a bug where Use indicators pop up above tutorials. Various optimizations all over the game, including UI, Game Systems, Models & Materials, Rendering, etc. Various edits to screenplays, item descriptions, UI, tutorials, etc. Quest rewards have been added After Chapter 3 is completed, if you have a save with previously completed quests, sleep in your bed. When you wake up, Piro will call you and drop the owed rewards in your inventory. This will work in the future as well if an update adds more rewards to a quest you have already completed. Quest journal no longer lets you activate completed quests Beds and sleeping added to the game Additional furniture added in human environments The player should no longer fall through the ground if the survey drone is activated and the player flies it outside of the character's level More physical materials have been flagged for various mechanics that rely on the flags The Tasks widget on the top right of the screen now shows the quest name Sound implementation adjustments and additions The leaderboard for drone races can save previous race's data into the wrong leaderboard, corrupting the leaderboard data. This has been fixed. Mortar fuse time for the Arbalest enemy has been lengthened from 1.5s to 1.75s The crosshair widget should no longer double when the hud is hidden and reshown Also found here. Chapter 4 Build (0.3.1146) As mentioned in our previous announcement , Chapter 4 releases today! There's a big changelog in that post, but we managed to squeeze a couple more tweaks and fixes into the build. The additional changelog is below. Have fun! Screen Weather Effects setting added to Graphics Settings Graphics settings grouped Fix: various out-of-bounds bugs Fix: transforming and shooting enemies with guns, then transforming back will get Amelia stuck facing the enemy she shot until another attack is executed Fix: pressing jump and light attack at the same time no longer gives Amelia an undesirable amount of height Fix: Collision spot for the golden key at the parking lot on Chapter 4 persists after picking it up Fix: Carnassus's swords spawning attack sticks to the ground better Fix: Carnassus's encounter no longer has cars where she can get stuck Fix: Turret enemy can't get up after certain attacks, and cannot be launched with launch attacks Fix: Amelia can move while loading saves Fix: Sounds can be heard during initial loading Dialogue portraits added to Extra Mission 1 Various UI Fixes Various Sound Mixing fixes, especially during loading Probes in Ch.4 Boss Stairway removed Fix: Extra Mission 1 Player Spawn was set to wrong place Fix: Dining Room Alien Key Meshes invisible Some optimizations to CPU thread related to fetching enemies Fix: Probe's ball attack gets stuck when cutscenes start, sometimes sticks to walls Fix: The massive syringe outside the stairs to the Gold Baroness sometimes disappears Tweaks to item spawn rates v.0.1.616 Is now available via the Launcher ! ( Censored and Uncensored builds now use the same numbers) Biggest update for this build is the inclusion of Story Mission 01. Changes since last Bleeding build: Hitstops Camera code overhaul Autocamera mode (activated on camera reset and after a while of running around without input) New Lockon Behavior (Instructions in Inputs Doc ) Huge CPU performance optimizations for characters & enemies Inventory system Quests system (currently unused in this build) Item chests Enemy Item Drops New hit effects Combat adjustments AI adjustments Balance adjustments Changes since last Public build: All of the above Transformation System Story Mission 01 + Turret Enemy Gallery Mode (WIP) (Uncensored builds only) New HScene in Gallery (Uncensored builds only) Various lighting tweaks Known Issues: Healing with items doesn't show the HP bar in menus Healing doesn't automatically cap when the player's health is full Healing shows damage particle effect Hair physics are a little broken. In the process of adding an accessory system at the moment, so this will be fixed after that. Enjoy! If you have any feedback, make sure to leave it on our discord channel. Note: This is a big patch, please be patient as it applies. If the patching process seems to fail, you can click the "Delete Local Files" button in the settings and then install the build from scratch. Launcher Updates In addition to a new public build, there have also been some changes to the Mahou Arms Launcher: Pledge rewards and Soul Retrieval Forms are now available from the Launcher Some warnings have been added/moved to the user dropdown Your Patreon avatar now shows in the app Hope you like the changes. Let us know if you run into any problems. Bleeding build 0.1.525 please use the patcher to update your version to it by clicking the gear and changing the channel to bleeding . This build releases a 98% done version of Story Mission into the wild! the last 2% will be revisited later. To access, select Start Game and then select 'MIS_ST_01'. The previous demo is also available by selecting the other option, TrainingRoom00. In addition, the gallery is now in (a bit buggy and missing in features at the moment, but at least it's in) Other changes: A ton of polish on combat, hitboxes, some minor combo chain changes, AI, etc. Various lighting tweaks New Turret Enemy New Hscene in the gallery. This one has multiple camera angles! Use RT and LT on a controller or 1 and 2 to switch angles. Ton of work on game systems for open world gameplay Probably a lot more, it's been nearly 200 revisions since the last bleeding build. Known bugs: Currently gallery lists the hscenes with "..." instead of names. Clicking on them will still lead you to the scenes, it's just the names that are broken. If an enemy is below Amelia and she shoots her pistol, the recoil can perpetually propel her upwards until she breaches the heavens. Enemies will keep bouncing above Amelia if they land directly above her. Probably a lot more v0.0.256 & v0.0.257 Builds 0.0.256 (censored) and 0.0.257 (uncensored) are now available via the launcher! The standalone version of the censored build will also be up in a couple hours. The transformation system hasn't made its way into this build yet as there are still things to fix. Here are the changes / fixes for this build compared to the previous bleeding build (0.0.215): major polish pass on all combat animations (WIP) balance on all attacks combat sound polish / placeholder replacement (WIP) quick optimization pass on the cube enemies, more to come later. Sliding has been almost completely removed and replaced with root motion in animations fix the lock on victory screen issue fix the kick/punch throwing the hitbox fix wrong settings reported on first run of game added a cheaper, bone-based semen painting system until some stability issues with the previous system can be resolved And here is the changelist compared to the previous demo build (0.0.206 & 0.0.207): Changes: Battle Damage skins added. Dropping down to 75%, 50%, and 25% health should now progressively remove more pieces of Amelia's clothing. Basic Gallery Mode for the H-Scene. To access, select HScene from the main menu. As not even global savegames work yet, this is always on for now. In the future, scenes will require an unlock, and there will be a scene browser. Giving directional input during attacks should now only rotate the character instead of also moving the character. This helps a LOT with overshooting. Previous behavior scaled down the input vector length by 0.0001, which was a hacky solution that never felt quite right. This should make soft lock and attacking in general while providing directional input feel way better. Full length version of the battle BGM implemented. H-game Changes: the time windows for the QTEs are increased from 1 to 2 seconds. all the QTE inputs are now one button so your hand never has to leave the same position. (Y or DPad up for gamepad, Space or Enter for keyboard.) The pink heart's radius has been increased by 50%. Minor Changes & Bugfixes: Fixed dialogue screens advancing very slowly when time is slowed down. Corrupted Office Ladies now have 500 knockback instead of 2000 on their attacks. character should no longer fly backwards occasionally during backflip Ground pound should no longer activate when it's cancelled in midair once the character hits the ground again. Corrected spelling/grammar errors Outline for ADV text for improved legibility Jump now cancels the same amount of things as Dash Double-jump velocity is now more consistent Soft lock aggressiveness has been loosened up slightly Light attacks buffed Known Bugs Milestone Progress v0.0.206 Content: First build. Known Issues: On the first run, the settings might report Ultra when the settings aren’t actually on ultra. Lower then raise and re-apply settings to work around this Occasionally Amelia’s hair goes crazy during the H-scene. There is some flickering when morph targets turn off momentarily during semen painting. This is a low level engine bug; a workaround solution for semen painting will be included in a future build, replacing the current semen painting implementation until the low-level engine bug is fixed. Occasionally Amelia will fly backwards during the mid-air ground pound recovery when sprint parameters are set during the recovery animation. Switching between keyboard/mouse and game-pad during the pause menu is not 100% intuitive yet, it doesn’t detect mouse movement. Censor squares sometimes show up even when completely obscured by something else. QTE widgets only report correct inputs for game-pad 144Hz is not supported yet, but will be.
TheVoidDragon 2026-01-26
it's a functioning 3d beat em up with amazing animations and well thought out hentai, and the pace of development is finally picking back up. Hopefully they'll be done by their april release date, though i have a feeling it'll get delayed.
jamin3062 2025-03-10
The combat sucks. At least that's my impression after about 10 minutes of Chapter 1. It's spam to win. I don't know how to fight. I don't know any of the combos. And you know what - I don't want to bother learning them. Why should I, when I can mash the crap out of left and right click and win battles without even thinking. Every wave of enemies feels the same. But graphics were nice scenery was pretty story seemed alright from the 5 panels of comic and 2 lines of dialogue I read. character design is cool (perhaps a little forgettable if you compare it to any other anime beat em up out there but there's nothing to hate about it)
linksign 2024-11-19
By porn game standards, the hack-and-slash gameplay is refreshing at first, but the novelty wears off quickly, as the constant barrage of tanky enemies expose the limited moveset available to the player. There isn't any way to upgrade your moveset or do very much to change things up at all. The different enemy varieties are nice, but are all dealt with in the exact same way, and, as mentioned before, they all take way too many hits to kill. This reaches an extreme with the final boss, who will cycle through the 3 different attack modes it has while you feebly chip away at its health for what feels like hours. I quit after getting it halfway down and realizing there was a whole second phase. The porn content feels tacked on and there's so little of it that it's barely worth mentioning. Apparently this has been in development for ages, and while it's pretty, there's still not much of a game here to show for it.
Skizeviler 2023-07-01
I really wanted to like this game as i really like the aesthetic. I didn't even get through the tutorial stage as all the enemies are SOOOO tanky. and it's not like it makes combat hard because they are stun locked, even in groups. So every fight you're just clicking, ad nauseam. When I first launched I was kind of excited thinking it was going to be a H game with more emphasis on the game than the H. But the game is too click intensive. I ended up closing after i realized my click finger was getting tired. In the tutorial.
Snak108 2023-05-03
Extremely boring and uninspired. Managed to fight against repetition and boredom to make it through the first mission, and was taken on to the next one. No rewards or benefits worth mentioning. Not even a sex scene. The combat is boring. Enemies just keep spawning until you've defeated an unspecified number of waves until the magical wall opens and you can go spam more in the next area. Very dull and repetitive combat. The controls are lacking, and targeting system could use improvement. Thankfully, the combat is simple and not at all challenging, otherwise it would be an even bigger waste of time. Character designs are rather generic by this point. Nothing to see here. For what this game is, there are many far better options.
GameEnjoyer69 2022-01-30
At the moment, due to the lack of more sex scenes, I have to give it a 4. Amazing visuals and character design. The sex scenes that are there are solid. Nice narrative comic-book style intros to each mission. The dev is doing some great stuff here! Combat urgently needs a tutorial of some sort, as it seems there are lots of combos but you usually just resort to button smashing instead. For a sex game, it surely is one of the best feeling combat systems out there, even if a bit boring and repetitive. Maybe some player progression with unlocks and a tutorial would fix it? Good game nevertheless.
xdinox41 2021-11-01
Amazing game, when I was looking for porn games, I didn't really expect such a solid game, great combat, great visuals, h scenes are amazing, love how they implemented a h scene (dildo one) , its hidden a bit, so the game forces you to explore, which is a good thing, would love to see more of those in the future. Great future in front of this game, solid 2h of gameplay plus a happy ending
MotootE 2021-10-25
An amazing action game. It is very impressive to have such fluent combat, graphic is on point. H scene is a good touch on top of a great action game, but without voice action it is imcomplete, making H scene very dull. I like the female character design, no a fan of that male charator tho, solo is much favored~
pgman31 2021-10-19
the game is really good the chara design is awsome arts are pretty good and the graphis are awsome but it have some graphic glitches, im gonna keep an eye on this game. i wish good luck to the creator
Fidzius 2021-10-19
[v.0.3.1146 Cracked] Beautiful presentation, completely awful combat, which the main point for a hack and slash game. There's story, illustrations, great sound and good visual design. On the other part you have really boring combat for basic melee slow walking enemies that gets changed with really unbalanced combat of mixed ranged combat enemies that swarm you and stagger to death . Both cases feel completely non-interacive , especially since the 2 attack buttons (LMB and RMB) seem to have a list attack patterns on a cycle, rather than specific inputs, making it spam instead of tactics . Couldn't bear much of it, given the 1st section is long boring combat that turns into enemy spam and death that i thought it was a forced story element, given how little interaction it had... Since there's nothing resembling a tutorial to make combat tolerable so I assume it's awful and random. Feels like a poor mobile adaptation. Still gets a +1 for the visual design. So it's (2+1)/5
SavageWolf09 2018-08-05
Just took a look at the demo and got to say that I like what I see. The combat is way above par when it comes to these adults games.I've only seen the one character a little so far. So theirs, not much to say besides she looks good. The one thing that did annoy me was the sex scene. It's kind of hard to enjoy it when all your focus is on keeps track of the hearts position. I Like that there was some kind of interaction, but nothing beyond that.
Pam Jam 2018-03-30
I'm getting tired with all the incest based content on this website. This is breath of fresh air. Trailer was interesting though the trailer could have been a little bit more elaborate. Women that can fight and love..!! I like the art style.. Even if sex is not there, it still looks promising. Fighting to impress. I need to start my patreon account back up for this soon..
Shirokaen 2018-02-09
The concept is great, it has alot of promise. However, the game isn't even at the point where you could consider it a "Pre-Release" IE, releasing this game to anyone in it's current state is a very bad idea. It's UE properties are unstable, the game mechanics and inputs are clunky and delayed, to the extent that actually playing the game and getting any real enjoyment out of it is unrealistic as an expectation, and the graphics and visual effects are not at all at the point of even a showcase, let alone an actual playthrough. This game needs alot more attention before I can bump my rating up even one star. Consider finding developers to cooperate with in production, or increasing the time spent on this project.
ohnomnomnom 2018-02-06
Amazing game... I will support these type of games till the day I die... I just wish main game companies like steam, playstation, xbox and what ever other major game company realize that there is A HUGE freaking market for these type of games and that those who make them will BECOME RICH.
Wisher 2018-01-08
Feels like AAA quality game! Unlike a lot of other games, Paperbag seems to know what he's doing and i have no doubt this will develop a full, high quality and possibly the best finished H-Game. This is exactly what i wanted out of a porn game: good mechanics (in this case combat), some story development and choices, character and gameplay development.

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