Midnight Shifts with Femboy
by icanfixthatgames
2DCG
AI CG
Anal Sex
Big Ass
Dating Sim
Gay
Male Protagonist
Masturbation
Mobile Game
Romance
Sandbox
Sex Toys
Teasing
Trap
Voyeurism
In Midnight Shifts with Femboy, you play as a kind, dependable guy just trying to make it through your late night shifts at a small, empty convenience store. But someone’s always watching, someone who knows your schedule, your habits… your smile. Can you break through his obsession and help him heal or will his love consume you?
Screenshots
Win/Linux
Android
Demo
Initial Release
this is my first review on a game on here and tbh i thought this was pretty mid at first but as you get near the ending and the MC learns more about whats going on about Sora and how he really feels was quite soothing and had a really good take on there relationship ending was nice 8/10 did feel rushed tho wanted to know more about sora and how he did what he did
Pure AI slop. Story 2/5 Absolutely predictable and boring. What's the point of the "main twist" if it's obvious to readers from day one? It was unbearable watching the MC's stupidity and his "investigation" into what was going on. Gameplay 2/5 A shitty "sandbox" with random events and no flag constraints, so characters can talk about things that haven't happened yet. Art 3/5 It's standard AI art, nothing new, but at least there are almost no artifacts. Dialogue 2/5 It feels like 80% of the text was generated with AI. There are many standard contractions, and some lines contradict what's happening on the screen. H-scenes 1/5 All the sex scenes are the same—once you've seen a few, you've seen them all; sterile art, no changes in character dynamics. The dirty talk is awful. As a sex-bot connoisseur, I can guarantee it was generated by AI, and the devs didn't even "trim" it. All this "Can I...?", "Please... make me feel good..." etc. are classic AI quirks, and they're in every scene. It feels like some free Chinese model was used without a decent prompt.
Story: 6/10. Personally this story was, for me, just ok. Gameplay: 5/10. Is just a Visual Novel at the end so not much gameplay. Character's design: 7/10. I honestly really like just the femboy design, i see that was the effort, but on the others characters was ok. Character's writing: 6/10. Same as for the story. Mc(writing/design): 5/10. not good and not bad. Animations: 9/10. I really like the animations they made a really good job at it. Sex Scenes (overall quality): 9/10. Very good sex scenes. Overall experience: 7/10. At the end of the day this is not a bad game but i will not even put it at "good" category, so the "Average" section i think it suits better and, please, put the "Visual Novel" tag. English is not my main language so if there are some errors, sorry.
Great game! The story that develops is simple but effective, the gameplay can be a bit repetitive at times because of some scenes taking too much time to go through (when you have already seen the scene / no option to skip already seen scenes) but great art, hot sex and a hearwarming ending after a bit of a creepy game. I would only add the option to keep playing in your saves to see the some scenes i didnt get to see (i could still do it with saves but whatever). Great game, great art, great stuff here from the creator. cant wait to see what else you got for us in the future!
Cute story, cute characters and funny situations. But the game takes place in a couple of hours, and it was done for about six months or even a year. Considering that art was also created by artificial intelligence, I will not defend this product. It takes too long to build a relationship, and after 2-3 days, until you get a new level of loyalty, you have to review events that have already happened, which is very depressing and disappointing. The gameplay is monotonous and uninteresting: no minigames or interactivity, just reading repetitive dialogues and situations. The overall score is 3/5. Another long-term construction project, which was done with minimal effort and was based on the popular theme "my friend/neighbor/stalker femboy". All for the sake of earning money on Patreon P.s English is not my native language, I use a translator and there are errors in the text.
Damned with faint praise, the videogame: Completed in an hour and a half if you take the time to read the dialogue and click through the repeats, and acceptable enough for that single playthrough - and after that you shrug, think "eh, it was okay I guess" and go on with your life. The story is predictable but coherent presented through writing that's passable but clearly needed a proofreader before full release. If you can guess the trope you can call the ending before completing the first act, and even if not you certainly needn't be Sherlock Holmes to figure this one out. The art is fine, I've seen -way- worse AI art to be certain - and the scenes are animated to an extent. The smut likewise is okay-ish too, once more it's nothing stellar but passable enough for the time spent. Additionally there's a handful of variant scenes and a couple of costume unlock scenes to pad out the list as well. Having said all that, there's a couple of gripes I had that prevent me from giving more than the barest of 5.5/10 passing grade. 1: The game repeats itself A LOT each act, and with the skip button moving dialogue slower than regular mouse clicking would I started getting frustrated fast as forcibly repeating scenes kept getting longer and longer. 2: there's no gallery, no rollback and no freeplay. Once you start the final arc you end at a game-end screen and get sent back to the main menu. Given that you cannot ignore the final arc start prompt as far as I can discover you essentially have extremely limited actions in the second-to-last arc to enjoy arguably the only act that has all scenes unlockable. 3: The final act is an absolute nothingburger, and unless there's endings that extend beyond the festival it also feels really abrupt. You get the predictable reveals, the "trust and honesty is the way to go" speech and blam, main menu. 4: For a game that I wrapped up in under 90 minutes I spend far too much "idle time" repeating uninteresting and forced reruns of the same 3 conversation variants for my liking. If those were cut you'd probably cut the game's length in half - and that's not okay in my book. 50% idle time, even for such a modest time investment just doesn't feel right. Now, TL DR. If the art appeals and you want a passable, albeit predictable story to go along with a fair handful of okay albeit unimpressive smut scenes and you've got nothing better to do for the next hour or so - give it a go. If you really want a gripping story or more than "okay" smut, or don't want to spamclick through repeat dialogues constantly, skip this one.
Honestly, this is pretty solid for something using Ai. There's some inconsistency with things like his dick size going from medium to small from scene to scene but nothing unforgivably inconsistent for the most part. Story is nice. Some grammar issues here and there- It's overall very feel good and cutesy. The main issue is needing to always view the go home events every day when slowly leveling affection even after you've already seen every event for that heart level. It gets verrrrry repetitive even with skip enabled. A full on yandere/stockholm ending would've been nice too, but this is a kinetic VN experience where everything works out in a healthy way
Love the variety of scenes you get from the game some AI CG creators would want to save tokens but this one went all out. All we need is a skip button for scenes you already seen for people that wanna speedrun the game. Also a Yandere Ending would be nice as his build up to being a freakyboi should have the MC subjected to endless milking and Stockholm Syndrome. Other than that this shi peak man. Also the gameplay could use more as well. Just a clicker no minigame. Also laggy on my end first time I ever had this issue on a Ren'Py game.
Pretty excellent demo, can't wait for the full release The game itself is great in it's storytelling, though it's art style is AI generated it's still very good and the dev shares constant reports of the game progress definitely worth it, although dev has already taken too long to release it, only time can tell if the full game is up to the expectations the demo sets
4/5 – Promising Start with Potential to Shine This visual novel demo immediately grabs you with its potential. The core gameplay loop of working, interacting, and resting is straightforward and effective, establishing a nice rhythm. Even in this early stage, the foundation for the relationship between the protagonist and Akiyama (who is undeniably charming and cute as hell) feels solid and engaging. Visually, the game is a standout – the clean, expressive anime art style perfectly sets the mood without being overly complicated. A huge plus is the UI design, especially the in-store interactions; everything is clear and responsive, avoiding frustrating pixel hunts and keeping the focus squarely on the narrative. It really respects the player's time. So, what keeps it from a perfect 5/5 score at this point? Primarily, it's a slight dissonance I felt between the game's structure and the story's apparent progression. The strict day-by-day format gives the impression of a very tight timeline, but the dialogue often hints at more time passing and deeper interactions happening off-screen than the gameplay loop currently supports. This isn't about the quality of the writing itself, which is quite nuanced, but more about how the pacing imposed by the gameplay structure didn't quite mesh, for me, with the gradual relationship development the narrative seems to imply. This feeling sometimes extended to smaller details, like how internal dialogue was presented. On occasion, splitting a key thought across text boxes / screens without a visual cue (like italics to clearly indicate it's internal dialogue) felt less like natural reflection and more like an artificial pause that momentarily pulled me out of the character's headspace. Personally, I find consistent visual cues for thoughts usually help me stay better immersed during those moments. It's crucial to remember this is just a demo, and these pacing concerns might well be addressed in the full version or later builds – if so, this critique becomes moot, and I'd happily revise my score. ^_^ And the cliffhanger.... Spoiler: Cliffhanger View attachment 4783042 fml I want more . " in aeternum" = Latin for "in eternity" or "forever." Femboy Stalker? Sign me up. Overall, I love the demo. (imo) with some fine-tuning to better align the gameplay pacing with the narrative flow, this project has the potential to be truly excellent and easily reach that 5/5 mark.
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