Monline
by Revilo
2D Game
2DCG
Anal Sex
Fantasy
Furry
Futa/Trans
Group Sex
Lesbian
Loli
Male Protagonist
Monster Girl
Multiple Endings
Necrophilia
Oral Sex
Possession
Pregnancy
Prostitution
Tentacles
Transformation
Trap
Turn Based Combat
Vaginal Sex
You're stuck in a virtual world where all the enemies are sexy monster girls and you become whatever defeats you, what could possibly go wrong?
Screenshots
v0.9.8
Fixed a crash during the Library Quest if the player attempted to put “The Bedroom” into the slot for “Scevite and You”.
[Desolate Zone]
Fixed the generators crashing the game.
The Hospital Basement now displays its area name on save files.
Ending D62 is now only accessible if Kim is in the party to fix some continuity issues.
[Desert Zone]
Fixed an issue with the Oasis event if you don’t talk to Robin when they ask.
[Mythic Zone]
Fixed a gap in the Court of Dawn’s wall.
Fixed some issues with Ending F62.
[Other Stuff]
Added Loadout options to the Equipment screen. “Save” will save the current weapons and armour for the selected character into one of three slots. Choosing “Load” and then selecting a slot will then equip those weapons and armour if possible.
Exiting from certain menus (PXE’s for example) can now be done with the back button like all menus.
The new weapons added in 0.9.5 now use the correct basic attack skills for their weapon type.
Fixed an image display issue with the corrupted Lovely Heart Wand. (I still advise against using it, I am 90% certain it will break your game.)
[Known Issues]
An odd bug can occur that causes all enemies to drop the same amount of gold (I have seen values of both 0G and 5G so far).
v0.9.7
The mirror outside the church in Succubus-Controlled Elysium no longer show your reflections when standing above.
[Desolate Zone]
Completing the Strip Club Quest now properly re-equips the MC’s underwear.
Enemies defeated as Lovely Heart can now be walked over and will no longer block movement.
The notoriously buggy gas cans have been reworked. Now they are just an item in your inventory that gets removed and returned to the pick up location when you leave the map.
[Desert Zone]
The switches in the Tar Chamber should now function properly and no longer halt progress.
[Mythic Zone]
Memory Trading Fairies will now disappear during Endings F58-F61.
Fixed some location names not appearing on save files.
King Cern will no longer accept more ‘gifts’ after he has given away his letter.
Queen Mab will no longer ask if you’ve completed her task once you have.
Fixed the size of the writing credit in Ending F67.
The Noble Woman’s book in the Maid Quest can now be picked up and returned to her.
Trying to leave the room that needs to be cleaned during the Maid Quest will no longer lock the game.
Kim is more likely to use actual attacks and useful abilities when fighting her.
Successfully stealing from the Circus enemies no longer crashes the game.
[Other Stuff]
The imitation [Leader’s Rally] now properly requires the Sahaguin Raider Leader to be beaten to learn.
The PXEPedia no longer lists Mark and Percy before they’ve been met.
The Silk Choker item can now be equipped.
Drastically reduced the time it takes to load a file if the save was made on the current version. Thank you to Azerak for the solution!
v0.9.6
Fixed an issue causing the Dark Slime to be unable to be reached.
[Mythic Zone]
Beating the Centaur Race no longer makes you unable to save the game.
Beating the Centaur Race no longer messes up the very important party order.
Removed an extra minecart that had appeared in the Deserted Cliffs and was blocking progress.
Fera is no longer constantly glad to see you’re well after finishing the Faerie Quest.
Playing “Smash the Sovereign” at the carnival no longer causes your party members to disappear.
Altered the way leaving the Forlorn Onsen works after defeating Yuuka. Leaving will no longer flip the party in and out of Miko Form. Now spiritual energy will appear outside, allowing you to contact Fera for a transformation.
Ending F73 no longer soft locks the game.
Slightly increased the time for the ‘Mind Erasing Light Wave’ to appear from 10s to 12s.
Suzume’s Ultimate Fuinjutsu attack is now Ultimate Shibari and has had its effect changed.
Queen Mab will now stop being a ditz and recognise when she has Kim and/or Dominic under her control.
Endings F87 and F91 now correctly show their images.
v0.9.5
[Forest Zone]
Reduced the frequency of Holstaurus’ “Docile Milk Mind” effect.
[Demon Zone]
Fixed the resisting succubus random event using the wrong face image.
[Desolate Zone]
Fixed a missing image crash that can occur during Ending D70.
Fixed an issue making Ratfolk Mutamanus and Sallowshank appear.
Fixed an issue that prevented the Pink Jelly from being received.
[Desert Zone]
Fixed an issue which
caused
the Card Duelist’s summons to appear in the Bestiary.
[Mythic Zone]
It's time to delve deeper into the woods in search of someone to help PXE.
A certain fox might know how to access the shrine’s courtyard shack.
Someone is building something near downtown Mirane.
Someone from the Ranch is calling out for aid.
Added 38 Endings.
Fixed an issue with the Racoon Bandit event softlocking the game.
Fixed the goblin hunt using an incorrect estimation of the amount of goblins remaining.
Slightly reduced the frequency of stuns during the Garath fight if he was previously given the potion.
Fixed the wrong music playing when reaching the abandoned camp in the Mystic Woods.
Jackie will now recognise when her aid is no longer needed.
You can no longer reenter the tents when escaping the Boot Camp.
[Other Stuff]
Fully updated the PXEPedia, entries for locations and characters have been added. Brief summaries of the main story have also been introduced. Existing save files will need to reach certain points to update these entries (e.g. After a major boss fight or quest).
Enabled Critical Hits on almost all skills.
Removed the “Run Away” option from battles, since it was never usable.
Removed the redundant HP Heal/MP Heal/etc part of item descriptions in the menu.
Fixed Imitation [Blighted Stench] having a wrong icon in its description.
Updated the Compass Needle graphic for clarity.
Kim’s Chant [Oath of Resolve] now correctly replaces [Vow of Resolve]
Accessing the Bestiary page for Bruna should no longer crash the game.
Fixed Weapon Technique [Big Bang] being incorrectly listed as Tenderize when used.
Changed a few older images that were brought to my attention as particularly unsavoury. I apologise for not properly checking such images before including them.
[Known Issues]
Loading/Saving in this patch may take longer due to back-end changes but is necessary for future updates to work.
Some save files may be invisibly corrupted. Triggers not being set may cause events to not function properly. The only solution is loading an earlier, uncorrupted save.
The game can lag badly while being chased by Morgan in the Mystic Woods.
v0.9.4
[Desolate Zone]
Fixed an issue with a missing battle background in the Barricade Outskirts.
Fixed the Rail Bridge displaying as ??? in save files.
Fixed an issue with the stove turning back on during Ending D45.
[Mythic Zone]
Fixed an issue with missing images in Ending F8.
Fixed an issue halting progression after the Ochimusha Kim fight.
Fixed an issue causing the audio of the water to not disappear after leaving the Forlorn Onsen.
[Other Stuff]
Temporarily disabled cross-save unlocks.
[Known Issues]
Some save files may be invisibly corrupted. Triggers not being set may cause events to not function properly. The only solution is loading an earlier, uncorrupted save.
The game can lag badly while being chased by Morgan in the Mystic Woods.
v0.9.3
[Demon Zone]
Moved a chest in the Coven.
[Mythic Zone]
The Party will now gain their abilities back before the fight with Otohime Yuuka, but not their gear.
Rebalanced Otohime Yuuka.
Fixed some collision issues.
Lee no longer sticks around after being given the Red Rope.
During Ending F40 the Rich Patron will properly appear now if Inari is put to work.
During the recap at the final part of Ending F40 the first choice made is now correctly reflected in the text.
The Onsen in the Forlorn Shrine will now slowly heal the party’s HP and MP, even before defeating Kitsune.
Suzume now properly eliminates the party in her first appearance.
Bruno will now alert the player to Lance’s missing sword as he should.
Commander Artemis is no longer wandering around while his camp is under the control of Goblins.
Fixed an issue that caused a crash while accessing Fera’s Magatama Shop.
Fixed an issue where sealing the Binbogami and Ubume weren’t adding to the defeated Yokai count, preventing access to Ending F47.
Fixed an issue that caused a soft lock due to movement during the Maid section of the Princess Quest.
Repelling Morgan during the Woods Chase will now stop him chasing for a few seconds.
Fixed Binbogami fight missing a background.
Fixed some spelling mistakes.
[Other Stuff]
Death is now removed at the end of battle.
Guarding will now restored 1 Shift to the Main Character.
A new cheat code “SKIP9” has been added to bring you to the end of the Mythic Zone, after saving Princess Rien and Fera.
Fixed Party Members having some Techniques and Talents being unlearnable.
Rebalanced the costs of Imitations to account for the Shift cost.
Carved Headband is now Carved Armband, because it couldn’t go on your head.
Casting and Interrupted are now removed at the end of battle as intended.
Rebalanced Paralysis and Dizzy states.
v0.9.2
[Desert Zone]
Fixed an issue where an image for the Echidna Oasis event was missing, causing a crash.
[Mythic Zone]
Interacting with the pool of water outside Cellini’s Workshop will now fully heal the party.
Rebalanced Goblin Colosseum Enemies, Bridge Troll, Living Statues, Stone Warriors, Celini’s Assistant and Celini the Sculptor.
You can now return to the last section of the Mystic Woods after reaching the cliffs in order to collect missed items or visit the Merchant.
Increased the MaxMP of “Princess Rien”.
Accessing the Tanuki Merchant’s shop will activate God Mode for “Princess Rien” if enabled.
Fera will now say if she cannot currently locate a yokai.
Made a temporary fix to stop issues after completing both main quests. Not sure the effects this will have, but I’m working on a proper fix.
The Tanuki Merchant will now buy the player’s items. Useful perhaps if the player left their wallet on their other body.
Rebalanced Obedience and Arousal in the Maid section of the Princess Quest.
[Other Stuff]
Fabricate can no longer be used outside of battle, causing a crash.
Arc Lightning no longer repeats infinitely until the user runs out of MP.
v0.8.6
[Desolate Zone]
Someone is investigating an empty store in the mall…
Added 2 Endings, available after Lina is defeated.
The Collared Wolves now properly disappear once Lina is defeated.
The motorbike at the Treatment Plant now properly disappears once Lina is defeated.
You can no longer pick up Delta’s clothes as anyone other than Nicole in the apartment.
During Ending D70, having sex with and then leaving the redhead as Lexi will now properly remove the image.
During Ending D70, the blue haired woman no longer continues to pay out after going on her walk.
Losing to the ambush when Formerly Collared Man A is bimbofied should now choose the correct ending depending on the state of the other two enemies.
Starting the Strip Club quest now takes away your inventory for the duration of the quest.
Fixed Kim’s boy shorts not getting re-equipped after the Strip Club quest.
[Arena]
Added content from the Werewolf Quest to the Arena. (Fights and Endings for Collared Wolves, Romeo and Gremlin Delta)
Added Ratfolk fight and ending to the Arena.
Arena entrances are now defined by a turquoise flame, found in the Inn of each zone (aside from the Elysium Pub and East Barricade Building of the Demon and Desolate Zones respectively)
The enemy sprites in the Arena now match their versions in game.
The entire Arena Map has been overhauled to match the world map displayed on the title screen. Because of this enemy locations have been moved slightly. Some can now be accessed via entering a portal to a different map (The Demon Zone Forest, The Mansion and the Pyramid specifically)
The entrance and exit location on the Arena map are now matched to what zone you entered from.
[Other Stuff]
Added a new cheat: “SKIP7”. This skip places you in the Pyramid Throne Room right after having got the objective of finding Bastet (Thus skipping having to find your way back to the pyramid via the mines).
The talents: Absorbent, Troll’s Skin and Lightning Rod now require Slick, Thick Skin and Grounded respectively to learn and now replace these skills.
Dominic now gains access to a new type of skill: “Stances”. Stance skills let Dominic switch between different states in combat, granting him different stats and effects. For example, while in the “Dauntless Stance” Dominic’s attack and AD rate are doubled, but he loses the ability to guard or be healed. The “Rapid Stance” makes Dominic much better at avoiding attacks, but those that hit do a lot more damage.
Knowledge Crystals now grant 30SP and can be used outside of combat.
Reduced the power of HP/MP/AD Regen states.
Technique Wild Blow, has had its success rate lowered to 80% from 100% (Ignoring variation from the user’s hit rate and target’s evasion).
v0.8.4
[Coastal Zone]
Fixed some wrongly scaled images in the Kraken event.
[Desolate Zone]
Fixed some issues with the Christmas Present hunt.
Gift Thieves in the Christmas Minigame will now steal all carried Wrapped Presents the player is holding and the “Gifts Stolen” counter will increase by this amount instead of just once each time.
Accessing Ending D18 - By the Reins now requires a high score of 10 gifts and you need to be caught by a Gift Thief with a Gift Stolen counter of at least 15.
[Desert Zone]
The fountain in the middle of Djeso now functions like an Inn, completely healing the party.
You should no longer be able to move while a cactus. Because cacti can’t move.
Red Slime Quest now properly progresses when you leave the Desert Expanse.
Desert Trader’s inventory now refreshes after completing the Pyramid.
[Other Stuff]
Altered the font used in Quick Time Events.
Altered the graphic used for the compass needle.
Altered the graphic used for emotion bubbles.
v0.8.3
[Forest Zone]
Lowered Mr Minoh’s stats slightly.
[Desolate Zone]
Fixed some wrongly scaled images in the Succubus Kim event.
The Isekai Ending no longer causes the player character’s class to be false after reloading.
Winning Spookums no longer gets you stuck in a text loop.
Ending the Graffiti Event while on the far left side of the wall should no longer softlock the game.
The random event on the Dreary Street with the bimboized guard seen after defeating the Parasite Slime no longer causes an infinite loop.
During the Testerogen Event, Kim no longer stops you from leaving the Mall if she’s not in the party.
[Desert Zone]
The Genie event should no longer cause the Cactus end to play.
Reading the Relic of Hathor should properly set the player character’s description to be that of Echidna, not Aleska’s.
Drinking the Water Bottle no longer has Dominic talk if he’s not in the party.
Defeating the Duelist now properly rewards the Deck of Cards it should.
Fixed a bug with a specific part of the minecart track letting you have no collision forever. (Wah wah waaah)
Devil Bugs will chase the player a little more smartly.
Added an additional track switching point to aid in reaching the south-west of the mines easier.
[Other Stuff]
A bugged, unusable version of the Scevite Shield can no longer be crafted
Hair Trigger now correctly grants counterattack.
Aralu can no longer learn Riposte and Shield Bash
Web Gag’s name when used is no longer incorrect.
Ages End is now properly listed as the Living Doll’s imitation.
Typos.
v0.8.2
[Desolate Zone]
Fixed some areas you couldn't pass through. Notably the Mansion Garage's stairs.
[Desert Zone]
Genderswapping the Blonde Woman in the 2nd Echidna Event no longer crashes the game.
The Ginger Woman in the 2nd Echidna Event no longer follows you contantly.
Talking to Bastet twice in the 2nd Echidna Event no longer softlocks the game.
Leaving the Oasis after asking Robin questions no properly sets the trigger for the 2nd Echidna Event.
The Paleontolgist's basement no longer has the event loop.
Change the Manticore event slightly, it also no longer soft locks when going to read the book.
Isis can teleport you back to the Desert Camp.
v0.8.1
[Forest Zone]
The Queen Bee's chamber is no longer blocked.
[Demon Zone]
The bridge into the waterfall in the Dark Cave is now walkable.
[Desert Zone]
Dominic now properly loses the Girtablilu Venom status effect after battle.
Successfully guiding Dayton out of the dark room properly counts towards saving people for the Anubian Court event.
[Arena]
A new Forest Zone fight and associated endings is available for selection in the arena.
The game should no longer softlock after beating the Mummification Squad after running out of time to save Mina.
New Desert Zone fights and endings are available for selection in the arena.
Chef Kim no longer gets stuck during the Kitchen event and the event can now progress properly.
v0.8.0
[Forest Zone]
The Minoh Ranch quest now continues.
Added 5 new endings.
Coastal Zone
A peculiar couple will stay in one of the Budan houses if their quest in the Forest Zone has been completed.
[Desolate Zone]
Fights during the Magical Girl event now use more suitable sprites.
Robin now has a new battle sprite.
Ending D54 now has music.
Using the right side of the crane game no longer allows you to use an Unlimited Ticket you don’t have.
The crane game should no longer bug out on a second play, resulting in chests moving on their own.
[Desert Zone]
Remade almost the entire zone from the ground up.
Added 32 new endings.
Removed 12 endings due to story changes.
[Arena]
A new Forest Zone fight and associated endings is available for selection in the arena.
New Desert Zone fights and endings are available for selection in the arena.
[Other Stuff]
Added additional functionality to the game over screen. You can now choose to load a save file, return to the title screen or quit the game entirely.
Whiplash Flailing is now an Imitation as it should be.
Added the Guidance Feature. Upon starting a new game, inputting the code “GuideMe” in the cheat menu or entering the arena, the Guidance option will be enabled on the pause menu. Selecting Guidance will remind you of your current main quest objective.
Added images to the PXEPedia’s “Other” section.
Reduced the chance of the basic Dagger attack following up with another hit to 20%.
Updated the effects for QTEs slightly.
Updated the effects for timer events slightly.
v0.7.10
[Coastal Zone]
Wearing the Red Beret now has slightly different text if you’ve already worn it during the Succubus Quest in the Demon Zone.
[Desolate Zone]
Ending D63: Joystuck is no longer incorrectly labeled as Ending D57.
The hospital roof is no longer reblocked after completing the Nurse Event.
[Desert Zone]
Altered Bastet’s various bodysnatched catgirl sprites.
Moved the location of the Desert Trader.
Restored Randomness to the Desert. Now events like the archeologist and genie lamp, as well as enemy placement will be picked from a pool of semi-random locations. This also means the map upgrade Nephthys gives you after you find Bastet now has a purpose.
No more wooden bridges across lava in the Volcano.
[Other Stuff]
Fixed a bunch of issues with image scaling and misplacement. (Image misplacements in stuff after the Desolate Zone mansion will require loading a save before first entering the mansion for now. Sorry!)
Fixed a whole lotta spelling mistakes and punctuation issues. (Thanks Yoshielder!)
Starting a game in God Mode will now give the PC skills that one-shot kill enemies. (You can’t sue me if this breaks things. I have a team of 17 lawyers.)
v0.7.9
[Coastal Zone]
Fixed one house in Dirian having messed up textures.
[Demon Zone]
The Strengthened Buff is now removed after the Baphomet fight.
[Desolate Zone]
After completing the first part of the nurse event you’ll no longer be stopped from heading down the stairs to the ground floor.
Completing the Nurse Event and escaping the steamed up showers now makes the steam disappear and the player put his clothes back on.
Using the Unlimited Ticket at the arcade machines now actually requires you to have the unlimited ticket in your inventory.
The “Wolf Lecture” event on the bridge should no longer occur until after the player has been through the area once.
Fixed a bunch of typos. (Thanks Yoshielder)
Fixed a bunch of wall clips. (Thanks again Yoshielder)
Fixed a bunch of bugs. (cough cough)
[Desert Zone]
Fixed a bunch of typos. (I should ask the doctor about this cough)
Fixed a bunch of bugs. (cough cough dying cough)
[Other Stuff]
Dust Pouch, Chunk Pouch and Dart items are no longer 100% accurate and now use the same calculation for physical attacks to determine whether they hit.
F12 now properly resets the game to the main menu. (I still don’t recommend using it though)
The story is fairly simple, like it says on tin. But, I can't stress enough how good the character writing is, we have about 5 members of our ragtag hero party and while its more a revolving door, I loved every moment with them. The simple/episodic nature of progress in the game really helps this, since we quickly get to see their goals & beliefs in action. The combat is simple and I got a glitch where every battle gave me 6 gold,; which actually improved my experience, the limited income really added a tactical element as I couldn't just grind money. You might have noticed I never mentioned levels, thats because there is none. All progression comes from the abilities you pick, most of them small boosts, and I love it. I can do the side content AND not complexly defang the main plot with my massive numbers. Low number RPGs are always a treat PS: Add a low gold option, that was way more fun then it had any right to be
Reviewed at v0.95, in Sep 2023. Tl;Dr This is genuinely one of my favorite porn games of all time, easily in the Top 3. Yet, ironically, it's because of its damn writing and less of its porn. Please Mr. Monline, update the gallery to include the Goblins, they're my favorite addition by far. Should be a 4/5 but I give it a 5/5 because certain endings really hit specific niches. It's basically "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created." but you get to (briefly) see these doomed worlds you create by losing. The Review: Gameplay: RPG Maker game with rather basic turn base gameplay, not too hard, not too easy, the catch being about 1/4th into the game you can learn moves that the enemies use, neat. For an RPG maker game, it at least tries to make the environments look varied, you got forests, oceans, cities, deserts, etc. Porn: The porn is basic slideshows that occur after being defeated by an enemy, but what makes it unique is it focuses on the aftermath of your failure, more specifically what your characters fate is after being transformed. Unlike most hentai games where your character is fucked and the game restarts, you actually get a brief scene of what your character (and sometimes other characters) fates are after being transformed/defeated, really helps to make the objectively mid porn that bit more interesting. Gets your head going, instead of your "head". Sometimes your character begrudgingly accepts their new life, sometimes their personality is overwritten completely and you just know the MC, a straight dude, is hating every moment as they're forced to live their lives as some girly monster, maid, etc. Writing: The part that makes this game from a forgettable monster girl "lose to fap" game and into a genuinely enjoyable experience. The beginning is a little rough ngl, and kinda basic, but once you get past the water temple, the game really comes into its own and demonstrates memorable companions, villains you want to defeat, and an actual urgency to want to beat the game. Near the end, I even started caring about the fate of PXE, and she's a damn Navi clone in concept (albeit more like Starlow from the Mario RPGs in terms of personality). To really sell you on the writing, the last major update for this game was February 2023, I am writing this September 2023. That is Seven Months of waiting, and yet when I saw there was an update, I didnt even care if new porn scenes/endings were added or not (there were), my first thought was "Oh shit, the writing continues and I can actually go and help PXE." (Also if you're curious, I'd rank the companions as Green Hair Girl > PXE > Streamer > Vampire Girl > Uhhh the first guy. I didnt include the names, mostly to avoid spoilers, and its been 7 months, give me a break.) Porn Variety: Gets its own special category because while the games porn is objectively basic, it makes up for it with variety. Each enemy has at least one bad ending, and around 95% of those enemies have at least one porn bad ending. Basically, if it has tits, its gonna have its own unique ending if it defeats you. There's a wide variety of endings as well. They all share the same premise of "Oh no, I'm defeated and being transformed, this suck!" but they vary both in the transformation itself as well as the ending, as the ending "cutscenes" are the real hidden gem of this game. Sometimes you just swap gender, sometimes you're mind controlled, or turned into a furry and are forced to live amongst them for survival, sometimes you're turned into an inanimate object, sometimes your personality is rewritten, etc. (Personality swap aint exactly a fetish of mine, but the writing for them in this game is 95% of the time excellent and worth its own mention, especially the Goblins.) Performance: Its an RPG Maker game, if your PC cant run it in 2023, that's a skill issue at that point. Any bugs I did notice in the last version were removed in the current version, and same goes for previous releases. No dips in frame rate or anything. Actual Criticism: My three biggest complains are A . All the porn is image slideshows, though I don't really fault the creators for that, that's just what you get if you use RPG Maker, would love a remake in the future with more interactive endings though (Like the Goblin or Troll endings, where you actually get to move around and, to reference TES again, "persist in the doomed world you have created.") B . Gameplay is rather basic, and the companions (besides green hair) are rather useless in battle, you kinda just barrel through most fights unless you're underleveled. Speaking of which, yeah there is some grinding involved but very very little. Ways to change the gameplay for the better would be to rely less on RPG battles and focus more on puzzles, (actual fun) QTEs, etc. Again, not to mention the Goblins for the 100th time, but that whole segment really has some of the best writing, puzzles, porn, etc. ( SPOILERS ): Fuck the princess/maid segment section though, that's an example of how to do a puzzle segment wrong . I desperately need a "Jump out of Window?" option because fuck having to go through that entire castle, I'd rather my companions heal me with a potion than have to go through that bullshit again. ( END OF SPOILERS ) C . Beginning area is rather basic, I get that its intentional because of "lol the bad guy made it that way on purpose because video game!!" but he made it a little too basic if thats the case. I genuinely cannot even be bothered to remember the first companion besides the fact they're a guy. Basically from the intro to the water temple/first gem is a little too basic, and if we ever get a Version 1.1 of this game, the first thing I'd like to have Mr. Monline go back and change is the beginning area. The only bad ending that really stood out to me was the Wasp Girl ending, the rest are either "meh" or forgettable. Doesn't share that same writing spark that the other 3/4ths of this game have either, the game really just starts as "Sword Art Online, but if you get fucked in the game you're fucked in real life!". Please, if you read this far, just speedrun the first area, and right around when the first companion leaves your party is when the game actually gets really good.
Yet another VR mmo that's a one way trap and the only way to escape is to win the game. you play as a generic guy whose at very least a good samaritan but initially cold to the other players and NPCs. the way leveling works is as you defeat monsters you gain xp that you can use to buy perks and moves, otherwise your are dependant on your gear and fellow party members to keep you alive. weapons generally stay around the same power level throughout the story although i've stopped at the end of the desert zone, the game just doesn't have what I was expecting... the big story point beyond being stuck in a VR mmo is that if your defeated by monster (girls) then you'll be turned into one of them. Even worse is this is where the imfamous part of RPGmaker smut games where it's the "lewd scenes only happen if you lose" thing that drives every one of us up a wall. sure there are some scenes that don't require you to lose but they are few in far between. but my biggest complaint is there's no permanent consequences to your character, at least canonically. some of us saw the transformation tag and hoped for a slow transformation/corruption of your character as you played throughout the pervy mmo but your character will always undergo a "factory reset" a little while after you get transformed during the main story and go "wow that was wacky." this is not a Magical Camp or Between kind of RPG. If you are interested in a story that has a variety of locations and characters plus a plot that is worth some attention, than otherwise it's a ok RPG. Although, there is considerable effort put into the "bad ends" which is where your protagonist is permanently transformed and gets to enjoy their new life. the developer thought of every way you could lose and get transformed but that's not the kind of transformation fetish that scratches my itch sadly. the effort spent into developing the story, the side quests, and the setting is the reason I put in 4 stars for the rating, I took a star off because as i said, your character will just undergo a factory reset at the end of whatever incident you go through.
RPGmaker game with over 100 unique bad end. the game is designed as turn based RPG game, with bunch of Quick time event outside of battle. Some of the bad end are actually woven into a story but you won't see "story driven bad end" on early chapter. this game is separated into multiple chapter which require you as player to find a way to search for a way to clear it. Some chapter are impossible to clear Without completing some side quest. while other chapter can be cleared without side quest. this game offer interesting choice regarding the path you gonna walk, the game won't mention it but some path are harder to clear. the game it self is pretty linear with chapter outcome but with multiple path progress, which meant there is multiple way to clear the game but the result at the end of chapter will be the same. there is no proper ending yet as the game is still on development when i write this review. p.s: it's impossible to clear chapter 1 without power of friend ship. cheating the game with max stats won't allow you to clear it.
[Reviewed for v0.8.6] Monline is a very standard RPG with unoriginal gameplay. But I honestly enjoy that style of gameplay so I absolutely don't mind. Where the game does it for me is the sheer amount of content paired with the decent writing. As some have already mentioned, the art is ripped from other works but it's applied in a pretty decent way. Story: The story is essentially the plot of Sword Art Online, you start playing a virtual reality MMO but find you can't log out. Just then, the game master appears and explains that losing means you become whatever monster girl killed you. It's simple, and becomes the drive for most of the art, and I'm okay with that. There's plenty of games around that are direct parodies and as far as this one goes, I honestly don't mind it. Characters: The characters are pretty much all one note side characters without any depth. 90% of them you witness get turned into monster girls and the rest are one dimensional. Music: ~ Standard RPGM Music Gameplay: Standard RPGM gameplay mixed in with some fairly interesting side quests. Some involve turf wars between monster girls where you pick a side and befriend a faction, others are simple fetch quests. Content/Bang for your buck: Where this game really shines for me is the amount of content. Monline offers roughly 4-6 hours of gameplay in it's current state with a hefty variety of scenes. Do note that most scenes are defeat based and show one image along with some writing, but if you don't mind that, give it a chance. Summary: Despite the fact that this game is a rip on at least 2 other series, it brings it together in a fun, interesting way. I don't know what it is but I found myself really enjoying my time with this one. It's not gonna be for everyone but if you enjoy turn based RPGs as well as transformation and monster girl content then you'll probably have a fairly good time with this one. Rating: [] If I could give this game 3 and a half stars I would, but because I had fun with it, and I don't mind RPGM I'm willing to bump it to 4/5.
a great game there plenty of hidden "end game" to find, maybe it's not for everyone but if you like involuntary transformation game (MC and NPC) it's a must have just keep in mind to save frequently, especially if something notice you that you follow a transformation or a "scene" keep many different save and not just 1-3 save otherwise you might stuck yourself there not many game of this genre unfortunaly, if you like these type of game there also "Gotta F 'Em All" and "Prisoners of the Elder One" on Tfgames site and that's pretty much it :/
What an atrocity. I would actually rinse my mouth out with liquid shit just to get the taste of this garbage out of my mouth. This is a skid mark of unoriginal ideas and terrible game design. I wish I could go back in time and stop myself from ever even downloading this gigabyte of wet shit. Not only does this just use whatever assets it can find to use as images (most of the enemies are ripped straight from MGE), it doesn't even manage to give itself an original plot. It's Sword Art Online except instead of death you get turned into a monster girl. And I don't mean just the concept, I mean they just copy pasted the plot, character development ("oh maybe I should stop being a solo player and help people"), the intro, and much more. I'll just start a list of all the nonsense you should expect: 1) Unoriginality to the extreme. Rips straight from MGE and SAO. 2) All the art is just taken from elsewhere, but doesn't even try to be consistent or even relevant at times. It'd honestly be better if they just made all the scenes 100% text. 3) Combat is slow and annoying. It also can't be sped up. 4) Random Bad Ends.I mean out of the fucking left field bad ends. Better save often before talking to NPCS because even the tutorial girl will have you sit through 5 minutes of an unskippable and drawn out bad end. No thanks I'd rather soak my head in battery acid. 5) No fast travel. Let me fucking tell you, this shit gets old VERY quick. 6) Sexiness is just nil. Just nothing. Just visit the MGE wiki, I promise you you'll have a more enticing time than it being slogged down by slow RPGmaker combat. Do yourself a favor and don't download this.
This game is great; The amount of content is good; The battles are well made; It has A LOT of endings and its fun to look for them; The only thing i dislike is that the game dont have an fast travel system.
lot of fun and good progression. From fantasy to zombie to who knows what next! Great fun! It's been a while since last played but good to see it has been updated. Can't Wait! To see what happens next. Hoping the game doesn't get abandoned and finished. Would be good if devils and angels get involved. (Not sure if already in there) It's been a while since last played. Adding incest would be cool.
This is a game that had the chance to be something unique and intriguing, but misses that mark in every way. It's a Transformation oriented game that is primarily text based. The images used in the game aren't drawn by the creator, which would be excusable if they took the slight amount of extra effort needed to find 1) Enough images to make up for the lack of original content 2) Images that are overall above mediocre quality The game itself as a fetish oriented game is just...weird. The content comes down to primarily text based since the creator didn't seem bothered with seeking out images that fit most scenes very well. You'll get 2-3 images that vaguely relate to what's happening, and then have those images paired with very Sub-par writing. The entire transformation events are over very fast, and I can't fathom who would find the payoff worth it. As for why the lewd pay offs aren't worth it, they are very, VERY few and far between. I hardly got any content at all after several hours of play. The content that I did get wasn't awful, but certainly wasn't high enough quality to warrant the amount of time it took to get. All in all, this game falls into a specific niche of content, but still manages to fall below the bar of other games like it. Poor, uninspired writing paired with stolen art that you only get maybe twice an hour.
There is a distinct lack of trains for the amount of railroading this game does. This is a vn in rpg format, so if thats not your style then stay away from this game. Additionally, the main character is pretty annoying and much of the h content is triggered by losing.
this actually good game for me. gonna love it and still waiting for next update and more unique characters and some stuff like harem. other fantasy female with big tits. hopefully i can playing game like this when have times after doin some workin.
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