Mousse Quest
by AVPJummer
2D Game
2DCG
Adventure
Bestiality
Big Tits
Combat
Creampie
Fantasy
Female Domination
Female Protagonist
Lesbian
Masturbation
Mobile Game
Oral Sex
Turn Based Combat
Vaginal Sex
You play as the shortstack mouse girl Mousse, who went back to her hometown for vacation. This vacation quickly turns sour when dark forces create a giant gash right through the city, swallowing countless people. Now it's up to you to rescue them and restore peace.
Screenshots
Linux
Android
v0.6
additions:
- a new story chapter
- 1 new outfit
- 1 new boss
- 2 new mini bosses
- 1 new enemy
- 2 new cards
- 11 new temporary cards (empowered gems)
- 2 new h-scenes
- two new combat mechanics (card selection and gem empowerment)
- new animations for attacks and conditions
- new sounds for attacks and conditions
- swipe scrolling for better usage on mobile
changes:
- new Cuddles combat sprite
- rebalancing of gems:
-- Ruby: Fire 2->3
-- Blue Topaz: Frost 3->4
-- Garnet: Bleed 3->4
-- Rodolite: Confusion 2->1
-- Topaz: Weakness 3->1
-- Citrine: Strength 2->1
-- Tanzanite: Frailty 3->1
-- Saphire: Sturdiness 2->1
fixes:
- fixed crash that occurred when taking lethal condition damage multiple times at once
- fixed crash that occurred when enemy took lethal condition damage multiple times at once
-fixed glitch that sometimes prevented the opening of the menu as well as dialogue boxes after the end of a dialogue
- fixed a glitch that would open a dialogue mid combat
- fixed a glitch that would duplicate the cards in your deck, if you had less cards in your deck than your start hand size
v0.5
one new story quest (the longest so far)
android release (might run badly. couldn't test it on my old ass phone and bluestacks is always slow for me)
Visual overhaul through shaders
Dynamic card generations mid combat
1 new skill card
10 new temporary skill cards generated by the new permanent skill card
3 new H-scenes
script reworks
v0.4
additions:
- new story content, two questlines
- 3 new bosses
- 2 new h-scenes
- integration of the time management system (not important for now, will become important in the future)
- 5 new skills
- 6 new conditions
- gallery mode
- Mouseover explanations of conditions
- aoe attacks
- multi hit attacks
- Icons now show which location has an event currently going on
- start of combat settings now exist for certain fights (like starting combat with less health or conditions/buffs)
changes:
- poison: poison now reduces by 1 each turn. Poison now counteracts regen instead of bleed
- reworked boss AI (only affects the bosses with two actions)
- reworked card text to use icons instead of the condi names
- reworked outfit descriptions to use icons
- original armor and full armor now let you start combat with 3 strength and 3 sturdiness
- adjusted the visual display of conditions
fixes:
- added countless safety measures to avoid skipping inside dialogue trees (may cause other issues to older dialogue, haven't found any yet though)
- fixed condi cleanse being able to remove regen
v0.3c
added content:
a small story update
2 new bosses
outfit system with 3 outfits and one alt default outfit
1 H-Scene per outfit
windows size and window mode are now changeable in the settings
Levels now grant added stamina and hand size in addition to extra health
changes:
base stamina 4->3
Slash damage 3->5
Heavy strike damage 5->8
Heavy strike bleed 2->3
Pummelstrike damage 2->3
Pummelstrike shied 3->2
block shield 5->7
reduced exp needed for levelup
fixes:
Condis now affect their counterpart properly
poison can now loose it's last stack (lmao)
Cards in hand or discard pile at end of combat now dont get removed from the deck
changed the way discards get handled to hopefully avoid a freezing bug
Fix crash if killed by any enemy other than the last or conditions
fixed some typos
fixed text overlap in disclaimer, credits and hopefully combat tutorial
v0.2e
hotfix:
- fixed issue of enemies not spawing
v0.2d
5 new Enemy types
1 boss
a new story chapter
2 new important characters
the first story branch (make sure to save)
2 new H-scenes
7 new skill cards
new mechanics:
a skill shop is now available in the guild after completing the intro and repairing your armor
gaining an item will now display a popup for better visualization (not applicable for cards and money yet)
the new cleansing cards can remove conditions from you
tweaks:
reduced the cost of armor repair from 5k to 1k
adjusted mousse's skin color to look less ashy
slightly lowered the combat ui to be a bit less obstructing
moved the enemy sprites a bit to not intersect with the mousse sprite
added the options menu to the ingame menu
windowsize and window mode can now be changed in the options
due to feedback, reduced the opacity of the dialogue boxes
increased text speed of dialogue boxes
added disclaimer in front of the main menu
Slash damage 3->5
Heavy strike damage 5->8
Heavy strike bleed 2->3
Pummelstrike damage 2->3
Pummelstrike shield 3->2
reduced exp needed for levelup
reduced base stamina 4->3
levels now grant extra stamina and handsize
bug fixes:
fixed an issue that made it impossible to pay for the armor repair even if you have enough money
fixed an issue, where clicking on a card that intersects with an enemy, enabled the use of the card, even if not enough stamina was available
fixed an issue, which would cause errors, if combat was lost
fixed an issue, that prevented loss of combat for random encounters
fixed an issue that prevented the usage of the main menu after opening the options
fixed an issue that made the credits inaccessible
fixed a crash when killed by enemy other than the last in order
fixed some typos
fixed text overlap in disclaimer, credits and combat tutorial
changed discard handling to hopefully avoid freezing
v0.1
Initial Release
known bugs:
- when pressing save in the options, the menu gets disabled. needs restart.
- credits menu doesnt work
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