My AI Girlfriend Is Cheating on Me
by Dynamics Lab
2DCG
AI CG
Cheating
Dating Sim
Male Protagonist
Netorare
Romance
Sandbox
Simulator
Text Based
Voyeurism
In this game, every character is an LLM-powered agent and simulated in real time, with their own memories, plans, relationships, and conversations. As it turns out, LLMs and Netorare make a dangerously good combination. You are Alex, a PhD student living overseas while your girlfriend remains behind. Before leaving, you secretly compromised her phone. Through messages, social media, location data, recordings, and private thoughts, you can observe an autonomous cast of AI-driven characters living their own lives. They make plans, form relationships, interact with one another, and continue moving even when you are not watching. How much can you trust her when attention is all you can offer from afar?
Screenshots
v1.1.0
— Shape the Story & New mode!
2026-08-13
New Features
Unbound Mode
: Maximum freedom for AI, play without a set path and shape relationships through your own choices.
New Location
: Blackfield Cinema, including adults-only midnight screenings.
Dream Injection
: Choose what Rin dreams about at the end of each day.
Masturbation System
: Characters can now masturbate on their own and can be viewed in Monitor.
Custom Player Name
: Your chosen name can now replace Alex throughout the story.
Custom Penis Size
: Define the player's penis size when setting up your character.
Custom Sexual History
: Define intimate details from Rin's sexual history with the player.
Emoji Input
: Messages now includes a Emoji picker.
Local Mode support
Fixes & Improvements
NSFW scenes are easier to enter across every story mode, and characters are more willing to continue them naturally.
Improved Unbound Mode stability, character consistency, relationships, schedules, and world details.
Faster AI responses no longer cause characters to act more often than intended.
Fixed overnight wake-ups moving time backward or disrupting messages and plans.
Fixed long messages and repeated hearts stretching chat bubbles beyond the screen.
Fixed the date and ordering of private records when activity crosses midnight.
Rin now responds to player messages more reliably and with higher priority.
Save Compatibility
Version 1.1.0 cannot load saves from version 1.0.4 or earlier. You must start a new game.
v1.0.4 — Enhanced Offline Mode Support
2026-08-04
This update was shaped heavily by feedback from the first public release. It adds more control over the game, improves notification pacing, and introduces a completely rebuilt path for running the simulation locally.
More Provider Options
Added dedicated setup profiles for:
LM Studio
Ollama
OpenRouter
Groq
NanoGPT
DeepSeek Official remains the only online provider that has been fully tested and recommended. Price and quality with other providers will vary.
Offline Mode
Added a dedicated
Offline Mode
for locally hosted models.
Rebuilt the Agent framework to better handle the limitations and slower response times of local inference.
Each character can now reuse its own prompt cache in LM Studio.
The game clock automatically waits for local inference instead of letting the simulation run ahead.
The game can inspect LM Studio's actual model configuration and apply recommended settings itself.
Added clearer warnings when the loaded model does not have enough context.
Improved local-model action reliability and prevented incomplete actions from getting stuck in repeated retries.
Local models remain noticeably slower and less capable than the recommended online model. Expect simpler decisions, fewer actions, weaker character consistency, and more occasional errors. The full intended experience still requires a sufficiently capable model. If possible, please use the recommended online DeepSeek model.
More Control
Added
Slow, Normal, and Fast
simulation-speed options.
Added freely resizable windows while preserving the phone's aspect ratio.
Custom window sizes are remembered after onboarding.
Better Notification Pacing
Notifications now wait in a prioritized queue instead of covering the screen all at once.
Rapid updates from the same app are grouped together.
Important warnings remain visible until dismissed.
Added a short reading interval when important character updates happen back-to-back.
Notifications no longer cover the time capsule.
Fixes
Fixed emojis appearing as Unicode codes or malformed text.
Existing saved messages with affected formatting are repaired when displayed.
Fixed the game clock becoming stuck while Agents were thinking.
Improved simulation timing during slow AI requests.
Fixed several local-model retry, context, and action-formatting problems.
v1.0.3 — First Public Release
Released: 2026-07-31
- Autonomous characters with their own schedules, memories, relationships, and daily activities.
- Dynamic messages, social media posts, locations, outfits, and character interactions.
- Monitor and Recordings apps for following Rin's surroundings and important events.
- Multiple relationship modes and story progression speeds.
- English support with an AI-translated Chinese localization.
- Manual saves and autosaves.
- Stable token cache rates of around 97% during normal play.
- Builds for Windows, Linux, and Apple Silicon Macs.
This game is a new type: for many years, there have been games that claimed that characters reacted "organically" and "flexibly" to the player but ultimately, this always came down to a limited set of responses. This game, with AI at its heart, actually attempts to deliver. "Wait, AI? So this is just a fancy interface for JanitorAI etc.?" Not at all. What sets it apart from any of those is that characters actually feel like people - instead of breaking and doing anything you want them to as soon as you utter a wish, these agents act autonomously, stick to character traits and personal desires, follow their own agendas... Yeah, it still runs into typical current-gen AI issues like some repetition or hallucination because memory and realistic behavior are the biggest AI weaknesses, even at the cutting edge, but it is the closest I've seen a game come to simulating actual people who will push back against your bullshit instead of just falling over, even when they are not in a place where it's even remotely realistic. That's why criticizing the game to take a few hours for something to happen is unjustified: depending on the 'difficulty' setting you choose, the main female character can be more or less resistant to corruption in its various forms and this naturally can take time - where is the fun in a corruption or NTR game where there is no buildup? You can actually customize how fast you want her to fall, so both the "corruption happens to slow" and "corruption happens too fast" sayers can be safely ignored at this point in development. With current levels of AI, of course that means that for the best experience, using an API is the superior experience (but it is dirt cheap and even I, who was very reluctant about paying, find myself entirely okay with it - a single dollar can last you quite a long time). Local models are viable (and actively being supported, so it's not like the dev is trying to push people to using online models) but unless you have a great PC and/or a lot of patience, of course this option will not be as satisfying because that is simply where consumer-level tech is at. The game absolutely deserves high praise, even now, a few weeks after initial release. It is in active development and what is there is already pretty damn good but still being improved on and actively shaped based on feedback and input on Discord. Additional characters, more customization, new features (such as physical presence and interaction with characters), different scenarios, in-game picture generation, etc. are all being actively considered or developed, and the developer, Jiro, goes out of his way to explain features, answer questions, and offer support when bugs and other issues come up.
"My AI Girlfriend Is Cheating on Me" (v1.1.0) stands out not just for its story, but for its ground breaking, dynamic gameplay mechanics. Unlike traditional visual novels or mystery games that rely on fixed, scripted branching paths, this title offers a completely unpredictable experience every time you press start. The core strength of the game lies in its advanced character design. Aside from the main protagonist, Alex, every single character you encounter operates as an independent AI agent. This completely redefines the gameplay. These agents adapt, react, and make decisions on the fly, meaning that clues, dialogue responses, and character motivations shift with every run. What worked in your first playthrough might completely fail in your second because the characters remember, evolve, and actively work against or with you based on your actions.
Well, it works. Hard to get into with the lack of customization. Playing on the standard difficulty/mode isn't recommended IMO. You sit there for a couple of hours just talking to an AI without anything really happening, again, would be more into it if I had more control over the situation; which is what you would expect from these AI games. Considering you pretty much HAVE to spend money to use this, I expect more from it. At least the visuals are nice.
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