Millhaven

by Suckulent Games

Uncensored Windows Linux
Versionv0.5.3
EngineOthers
Released2026-07-12
Updated2026-07-12
LanguageEnglish

Millhaven is an adult interactive game set in a village caught between cyber-enhanced merchants and tribal warrior clans. Manage your time, build relationships, and deal with rivals who have their own plans. Every choice matters — protect what you have, or watch it slip away.​

v0.5.3 - Outfits, a wardrobe, and a whole new exhibitionism side (2026-07-12) Outfits and the boutique . A new clothing boutique on Merchant Row, separate from the general shop. Mini Dress and Clubwear from $80, the Micro Dress and Micro Bikini from $120, and the Qipao and Cheongsam from $150. Your Streetwise skill knocks money off the price. Her Wardrobe . Once you're dating, open Her Wardrobe to see what she owns, gift her something new, ask her to wear a particular look, or let her pick her own outfit each day. What she's wearing feeds straight into her animations, so the look you choose actually shows up in scenes. Exhibitionism . A new kink stat alongside NTR and NTS, tracking how willing she is to be seen. Four stages as it climbs (Private, Teasing, Performing, Exhibitionist), each opening up more of what she'll do in the open. It grows from flashing, from public acts, and from a few new gifts aimed at that side of her. Flashing and the Exhibitionist Request . Ask her to flash people when she's in a revealing outfit and past the Private stage. She won't always say yes. Once she's properly into it she may head out and do it on her own, and tell you about it after. Public delivery . Delivery scenes now have a Discreet or In public choice. Keep it discreet and she slips off out of sight the way it worked before. Push it in public and it nudges her exhibitionism up. Acts she's not ready to do in public yet are greyed out with a reason. Reworked phone status screens . The Profile tab is rebuilt into a cleaner two-column layout (her bio on one side, mood and gifts she loves on the other), plus a Relationship tab with a radar of her stats, her current look animating beside it, her relationship stage, and the boundaries you've set. Big per-outfit animation rework . Animations are now tied to the specific outfit she's wearing rather than picked off a corruption tier. Weaker clips removed, a lot of better ones added across every outfit. Groundwork for many more outfits to come. Relationship rules menu . The rules now live in a proper in-world Boundaries table (Relationship > Boundaries). Tapping a rule plays the real MC and girl exchange through the dialogue box instead of a cramped caption, so setting a boundary is an actual conversation. Performance and fixes . Fixed a memory leak that made RAM climb over a long session, so long sessions are much lighter now. Her wardrobe no longer disappears after marriage, hotwife payouts scale with difficulty, plus a batch of smaller balance and content fixes across gifts, deliveries, drift and the basement. v0.4.2 - Relationship rules, cyber-eye, back-room deliveries, new build (2026-06-28) Relationship rules ("Let's talk about us") . Once you're dating, sit her down and set the rules: open relationship on or off, and whether strangers and the rival are okay. Allow an encounter and it counts as sharing (NTS). Forbid it and she only strays once her drift outweighs her love for you, and that counts as cheating (NTR). Ask "Where do we stand?" any time to hear, in her own words, whether she's holding the line, at risk, or has crossed it. Cyber-eye implants . New ripper-doc, Doc Voss, on Merchant Row (daytime only). He installs an optical implant you can upgrade (Night Vision, Enhanced Optics, X-Ray Optics) that progressively clears up what you can see through a peep fixture. A clarity toggle while peeping, and your Streetwise skill lowers the upgrade price. Back-room delivery scenes . On a split delivery, once a girl's drift is high enough she may slip off with a customer on her own instead of handing you the trouble popup. Catch her at her usual peep fixture, where a notice tells you she's vanished. Whether it counts as sharing or cheating follows your relationship rules. The assignment screen now shows each customer's silhouette, and the rival's portrait for the rival slot. New kissing animations . New kissing animations for Yuki and Mia with strangers, at every corruption stage. Reworked animation selection so the right scene plays more reliably, plus several audio fixes. Conversations reworked . Conversations now play as one sitting: each topic is charged once, on your first answer. Opening a topic and leaving, browsing the menu, and re-reading a finished topic are all free. Menus rebuilt . Most menus rebuilt onto one unified card design (shop, work, study, gifts, requests, dates, delivery setup), with a new arc-chip layout and breadcrumb so you always know where you are. Launches from any folder . Paths with brackets, spaces, or long names used to stop the game starting. That's fixed, rebuilt with a different compiler so it launches cleanly wherever you put it. Display and text . New Text Size option (Normal / Large / Extra Large) and sharper rendering on high-DPI monitors (no longer blurry until you toggle fullscreen). Fixed intermittent crashes on exit and when changing a setting. Balance and fixes . Deliveries pay more, cyber-eye and buy-back cost less, and the cheating cadence is steadier per girl. Plus a batch of fixes: conversations ending early when a girl walks off, a basement girl showing as "visiting the rival", a pic crash, a peeping crash, and a Linux launch crash. Public jumped from v0.3.1 straight to v0.4.2, so this entry covers the v0.4.0 feature wave as well. Windows 10 or 11 only now (Windows 7 and the original Windows 8 were dropped with the move to Python 3.13). Save format changed, so a fresh start is needed. v0.3.1 - NTS/NTR split, hidden nights out, full art regen (2026-05-31) NTS / NTR split . The single "corruption" stat is now two: NTS (sharing, things you allowed or set up) and NTR (cheating, things she did on her own). Every gate, ending, and dialogue choice rewired around the split. Rival drift now has three outcomes: lead her back ends it, encourage her to stay sends her to the private room with the rival as a peep scene (NTS), or say nothing and let it ride (NTR). NTR Night Out . Once a girl's NTR climbs high enough she may head out on her own at night. You get a vague DM and have to look around to work out where she went. Even a girl in a True Love ending can stray. Full art regeneration . Rebuilt the AI generation pipeline for a big jump in quality. Yuki redesigned with a more consistent, cuter look (her scenes regenerated to match), every idle sprite for both girls redone, and new Tanaka basement animations (kissing, hand job, sex; Yuki this round, Mia next). Hand job added as its own interaction type. Tanaka aftermath confrontations . New scenes for facing her after a basement arrangement. Tips app . New paid phone app covering every system, ending advice, and tips. Pay-week rent . Settle seven days of rent at once. New $250 gifts in the shop. New save menu . More slots, a daily autosave, live thumbnails. Save format changed, so a fresh start is needed. v0.2.4 - The Audio. Elder Tanaka. Rent day. (2026-05-14) The Audio Pass . Background music across the whole game. Location themes. Elder Tanaka Arrangement System . Tanaka offers "discreet arrangements" to settle debts. Send a girl down to the basement for a slot to wipe rent. What happened there is not what Tanaka tells you it was. Tanaka-accompanied scenes . Tanaka physically present in every arrangement animation. 28 variants across 20 combos. 8 new static Tanaka CGs. Corruption-tier clothing in basement scenes Daily Rent . Tanaka visits every morning to collect. Pay in gold, roll into debt, or settle another way. Drift and Peep Overhaul . Cadence-based drift, slot-aware phases. Drift can no longer be silently cancelled by a same-slot event. New fixtures: procedural plank window at the backstreets, tent with shadow-puppet silhouettes at the forest edge. 5-act story clock rewritten . Day / affection / corruption thresholds rebalanced. Late-act progression no longer a sprint. First post-arrival event is now guaranteed to be a rival event so you actually learn the loop Home activity polish . Cuckold and bought-back animations render in the open at Home. Aftermath selfies match her live state. Stage DMs fire toasts. Clicking a busy girl routes to scene click-through, not talk/gift/date Bug round across v0.2.2 / v0.2.3 / v0.2.4 . Rival arrival state machine, DisplayMode refactor, tutorial soft-lock fix, departure popup re-open fix, chip overlay clip fix, plus 9 playtest bugs from the 04-20 session V0.1.2-v0.1.4: see itch Fixes. v0.1.1 (2026-04-19) Conversation System - T alk to the girls properly. 32 topics across both characters, ~1,240 dialogue lines, 275 player choice options. 33 Knowledge keys to discover (where she's from, kinks, who took her virginity, secret habits). Later topics unlock as you learn things. 5 archetype choices per beat (Sweet / Lewd / Protective / Enabling / Dismissive) with real stat effects Confrontation Content (~104 scenes) . Catch her in the act and confront her about the exact sex act. 10 activities covered (flirting through creampie). Two paths cleanly separated: Stranger = hotwife (drives corruption and arousal), Rival = cuckold (drives rival affection and corruption). Corruption-tier keyed: same act has different scripts for Pure / Curious / Willing / Corrupted. Dating and casual variants for every scene. ~1,020 branching player responses total Breakup System . 37 confrontation choices can trigger a breakup. Post-breakup conversations per corruption tier. Reconciliation option available Endings That Don't End . Weddings play at the moment of marriage, then the game returns to gameplay. Retire when you want to see the epilogue. Only ONE girl can be married, the other girl's story continues independently. MC's House is a new location with per-route backgrounds (love / hotwife / cuckold / bought-back) Hotwife Daily Loop . She texts proposing acts. Agreed, and she walks to her permanent location (Yuki at Backstreets glory-hole shed, Mia at Traveler's Inn private room). Gold rewards per act. Aftermath texts and selfies Cuckold At-Home Visits . Rival visits your house. Join, allow, or decline Corruption Ending rework . If corruption peaks, the ending plays in two parts. First part: discovery. Second part: she roams Millhaven with stranger animations while her affection toward you decays daily. Let it hit zero and she's lost to the basement for good. Act in time and you can try to save her The Basement - Hidden Recovery Path . Buy her back from Elder Tanaka at the Traveler's Inn. 4 dialogue choices (shout / scheme / accept / insult). Recovery is fragile: each visitor proposal is a Degrade / Accept / Reject test. Corruption climbs back to the top and she relapses, gone again. Second buyback available if you can afford the escalating price Witness Her Ending . Players who didn't save her can view the corrupted epilogue via Tanaka at the inn ("Customers pay coin for a peek. You get the tour free.") Peephole Viewport . Mouse-following hole over a peek background with a looping character animation underneath. Yuki = circular glory-hole with warm wood-grain edge. Mia = full-height vertical door slit tracking mouse-X. Basement hatch = both girls side-by-side through one shared peek. Clickable door sprites at Backstreets (Yuki) and Traveler's Inn (Mia) during hotwife activities Village Lore - 5 Named NPCs . Elder Tanaka (village leader and MC's guardian, now with a hidden secret). Goro (friendly innkeeper who argues about coffee with Mia). Koji (fabric stall vendor at Market Square). Taro (MC's old school bully, grown up). The Hayashi family (father and son running a "massage therapist" scam at the forest edge). Named NPCs referenced consistently across events, calls, chat, and conversations Per-body-part virginity tracking . Pussy and anal track who took her first (MC / rival / stranger). Shown on the Photos tab. Conversations react to it Arc chip menus replace popup menus. Clicking a girl arcs pill-shaped chips above her head (Talk / Gift / Activities / Propose / Retire) with pulsing borders and ease-out animation. Disabled actions show lock hints ("Requires 40 affection") Choice Hints setting . Toggle to preview stat effects before picking a choice v0.0.9-alpha (2026-04-06) Complete Dialogue Rewrite — every line in the game rewritten from scratch. Characters now reference past events and have fleshed-out backstories New Tutorial — Elder Tanaka guides you through your first day in Millhaven Hotwife and Cuckold Ending Routes — full dialogue sequences and CGs. Endings no longer end the gameplay loop All Existing Endings Rewritten — better story content across all routes Character Introductions — first meeting scenes for each girl Delivery Rework — solo and split modes. Ask her to help, but she might make mistakes. How do you pay up? 5-Act Story Progression (was 3 acts) — event chance ramps properly now ~25 new delivery animation scenes with unique dialogue per corruption/relationship tier Rival departure scenes — rivals leave with narrative context Corrupted roaming — corrupted girls appear with stranger animations after corruption threshold Dating flow rework — formal dating at 40 affection (was 20), casual hangouts still work earlier Talk affection cap — diminishing returns per day, no more grinding Request gates lowered — hold hands and hugs unlock much earlier Daily schedules — girls do different things throughout the day Phone text throttle — per-time-slot limit, no more message spam Mood transparency — toast notifications for mood changes, face-icon shortcut to The Mill Intervention stat fix — successful intervention no longer records body parts v0.0.8-alpha (2026-03-07) Mood System — characters now have moods (Happy, Horny, Lonely) driven by events and neglect. Moods affect event chances, drift, and dialogue Phone Status Redesign — 4 tabbed pages: Profile (bio, traits, stat bars), Activity (donut charts, radar chart, mood gauges), Photos (body part grid with tier images), Stories (timeline of up to 50 events) Game Bar — HUD and toolbar merged into a single bar. Left: NPC mood face icons, day/time, money. Right: action buttons. Much cleaner New Kiss Dialogue — Kiss request scenes for both Yuki and Mia with tier variants Mood-based call responses and character chat posts Story act system reworked for smoother transitions New mood face assets and tutorial UI improvements v0.0.7-alpha (2026-03-02) Skill Progression — 3 trainable skills: Persuasion, Charm, and Streetwise. Train at the new Library location MC Status Tab — New "You" tab on the phone with a radar chart showing skills, relationships, money, and story progress 6 New CG Scenes — Hugs, hand holding, and engagement scenes for both girls with full dialogue and tier variants New Market Square & Shop Artwork — Completely regenerated location backgrounds with proper shop cart Study Menu Redesign — Shows skill levels, time slots remaining, and training costs at a glance Unified Game Bar — Cleaner top bar replacing the old HUD and toolbar Themed Menus — Settings, difficulty selection, and new game menus now match the game's visual style Difficulty Explanations — Difficulty selection now explains what each setting actually does Intervention Rebalanced — Harder base rate, but Persuasion skill makes it worth investing in Shop shows discounted prices, date selector previews affection boost, Intervene button shows success chance Character status panels reworked with animated bars Phone panel visual cleanup v0.0.6-alpha (2026-02-28) Selfie Requests — Request selfies from girls through DMs. 500+ images across all corruption tiers. What she sends changes based on relationship, events, and story Location Drift — Girls physically drift to rival locations at night. Higher rival affection means it happens more often Confrontation System — Find a girl at a rival's location and confront her. Response depends on your relationship and her corruption Phone Deception — Text her to ask where she is — she might lie. Go find her yourself Phone Calls — Call girls at any time. Responses change depending on events, situations, and status All Endings Rewritten — True Love, Rival, and Corrupted paths completely redone with new CGs and time-skip transition screens Wedding System — $2000 ceremony, engagement texts, and multiple marriage routes Delivery Rebalanced — Pay adjusted down to make wedding savings feel like a genuine goal Dialogue System Rebuilt — Same content, cleaner architecture. Adding new scenes is significantly faster now Build-time asset downscaling for smaller file sizes Fixed girls going missing if already in a scene during delivery Replaced Marcus/Yuki delivery animations v0.0.5-alpha (2026-02-20) Rivals Show Up — Marcus and Raven physically arrive in the village during Act 2. You'll see them at their locations, meet them in person, and the group chat lights up with gossip Morning Briefings — Each day starts with a quick update on what happened, rival arrivals, or ambient flavour based on the current act Delivery HUD — Split mode now shows exactly who's delivering to who. Rival NPC assignment bug fixed Gallery Filters — Filter by character (All / Yuki / Mia). Rival scenes replay with correct corruption tier artwork Tab Skip — Press Tab to skip to the last line of dialogue in any CG scene. Blocked during choices Major architecture overhaul — rival system rebuilt, character state model improved, dedicated story manager Fixed rival appearing during their own events Fixed crash when selecting busy character for delivery Fixed corruption not being applied when recording events Numerous stability improvements v0.0.4-alpha (2026-02-17) 3-Act Story Structure — The game now progresses through three acts. Early on it's just you and the girls. Rivals arrive naturally during Act 2 and events escalate instead of everything hitting at once Delivery Mini-Game — New job type. Work together with a girl (safe, less pay) or split up (more cash, but she's on her own). 26 animated scenes with character-specific dialogue Check on Her — Free action to check in on a girl after an event. She'll tell you how she's feeling Date Outfit Transitions — Animated outfit changes reflecting your relationship stage DM Panel — Individual conversations with each girl alongside the Town Chat Player Name Customisation — Choose your name at the start of a new game Centralised text scaling, cache improvements, and performance optimisations Fixed event click-through — clicking Leave no longer triggers location buttons underneath Fixed menus bleeding through to the next screen v0.0.3-alpha - New stranger event scenes with improved backgrounds - Gift giving and dating scenes now display correctly with proper CGs - All animations now 30 FPS with ping-pong playback — smoother, more natural - Fixed phone apps not showing after purchase - Major cache and RAM optimisation — better performance on lower-spec machines - Various display and rendering fixes v0.0.2-alpha (2026-02-06) New scenes and animations added All rival ending scenes implemented Animated character sprites Linux build now available v0.0.1-alpha — Initial Release (2026-02-01) Core gameplay loop: day cycle, time management, location exploration 2 dateable characters (Yuki, Mia) with full relationship progression 2 rival characters (Marcus, Raven) with active pursuit AI Stranger event system with 4 corruption tiers and CG scenes Rival event system with 6 affection tiers and intervention mechanic Phone system: contacts, group chat, gallery, status panel Economy: 3 jobs, shop with 3 items, 3 date locations 3 ending routes per character (True Love, Rival, Corrupted) 3 difficulty levels (Easy, Normal, Hard) Save/load with 4 save slots
Rad-Ed 2026-06-30
An okay NTR game that has potential, but leaves a lot to be desired right now. First of all, the system works, but it feels monotonous and boring. You can deal with it for a few rounds, but then it gets so repetitive that it really turns you off from the game. THERE IS a base there that can work, but right now it is plain boring after an hour (or a lot less). The corruption aspect is fine. The stat system works IMO. It can probably be polished, but simple is fine. Simple is good. It is a system that is easy to understand and handle. The money farming (to increase or decrease those stats by buying items) ties into my first point. It gets pretty boring. And now for the important part: the art and scenes. The scenes feel fine. I really have nothing to say about them, and the art is... well, AI art. Not much to say there. And here comes my main gripe with the game. The art has absolutely no consistency. You can look at one image, then another, then another (from the same scene), and the same character has a completely different variation each time. Come on... you are using AI art in the first place... you can correct that. It is not terrible, but it is not nice to see. It simply feels cheap. In conclusion, it is not a bad game, but not a great game either. It is nice and has potential, but as it is right now, it stays at that and nothing more.
Beatoften 2026-06-29
Very good, my only real complaints being that once you understand the systems, it's not a difficult game, and the lategame wedding grind for money is a bit much. Spoiler below for those that want the love route on what I mean. The game is not difficult because Spoiler: Spoilers Your prime objective to avoid cheating is to always prioritize intervening with the girls when they have an event trigger. You prioritize buying the camera to track their location and to get the skill to intervene successfully and suddenly nothing can happen without your consent. You are also not punished for NOT completing jobs, meaning you have no motivation not to take 4 deliveries in a day and just not do some of them if you need to instead cockblock the girls. The lategame grind can be dealt with rather easily though for this reason: just spam jobs every day while assisted by a girl, and do not drop work for anything but blocking a girl from cheating. You can even skip the delivery girl needing help without issue. In terms of improving difficult, a basic suggestion I would make is the game needs: -Some fixed requirement to pay rent. Can currently be dodged by doing certain activities late at night. However, if this is done and rent becomes mandatory daily, compensate players by reducing the wedding and buyback grind please. These are boring. -Deliveries should have a penalty if not completed in full. Currently, you can queue up 4 deliveries in a day, only do 1, and you only miss out on the profits. No penalties though. Changing this means forcing the player to choose between making a financial choice and cockblocking girls. -Intervene should perhaps be separated into TWO skills: one for rivals, one for townies. Townies are fine in the sense they give the player more content and do not necessarily lead to game over. Rivals DO. This means someone who plays wanting as much content as possible can freely enable townies for the most part, but must block rivals. Separating this into two skills adds a luck factor: the player can achieve 100% intervention vs. rivals as they see fit, but perhaps keep the townie intervention at 30%, making how the girls develop a bit more dynamic. Other than that, really enjoyable game.
SpamminJammin 2026-06-28
The mechanics are great, actually thought through, and player actually gets to decide to a decent extent what kind of boyfriend he's going to be, unusual for an NTR game. You can even just forego any relationship at all and just turn them into the town bicycles.
Sumpfbauer 2026-06-02
Millhaven [v0.3.1] For me, the best NTR-sandbox game I've ever played. Emphasis on NTR-sandbox . There are better NTR stories/VNs and there are better sandbox games. But this title excels in its combination, and it already comes with several endings. The gameplay is challenging, at least on hard difficulty. You have to constantly juggle money, time and affection for the two LIs. Mismanagement will likely lead you to lose one or both of them. This is still an early version, so there is hope that some bugs will be fixed. E.g. end-of-day rent payments, as well as rent payments after marriage where you live in your own home. Then there are some minor inconsistencies in AI images (e.g. the MC's dick size). And of course I hope that we'll get more scenes, more story and better phone features, especially the chat-feature. The writing/English could be better, but otherwise everything (animations/music/SFX/moaning) is there for a good game. Probably not objectively 5 stars, but I would feel bad giving less. I will definitely keep following this title.
Don't Ask ME 2026-05-31
The concept is great—I like it. The CG generated by AI is pretty good, but it could use some improvement because there are a few elements that I find a bit distracting; the animation is fine. As for the story, well... it’s typical NTR plot, but I really like the concept.
blackoni 2026-05-25
God tier ntr game, it takes the kegani laboratory games formula and dial it up to eleven! Excited for more content and future games from the dev! My only complaints would be the ui text for ants (i may need glasses after talking with the girls) and that the shadow silhouete a bunch of times is really hard to tell if they're kissing, having sex or morphing into the thing
Kermit50 2026-04-30
First let me say in my opinion this is the crown jewel of NTR games, period. I played this more out of the attitude of lets see what this is about, not expecting much. Boy, was I shocked! No matter your NTR fetish you will find it here. Do you want to be a cuck? Yep that is in the game. Do you want to be cheated on behind your back? Yep in there as well. Do you want to see the girl struggle with her own thoughts and desires? In there. Do you want to fight a rival for the one you love? Win or Lose? In there. Do you want to see corruption of an innocent? You bet it is in there. Do you want to see her stay pure and pick you at the end? All day long in there. I think almost anything you can think of is probably in the game, and that is saying something. Do you want to have more than one girl? Yep you can win over two at once. (I don’t, but you can) I have been playing this for days and run many scenarios and wow. The game has not let me down once. That is saying something because the NTR I crave is rarely seen in games. This one as it in spades. The art work on the static scenes is good. The sprites? Holy hell, never seen that much work put into that before. The animation and detail of seeing them in action? WOW! Bottom line is this for me, the dev of this game understands the kink and put a lot of work into the game. I am still finding new things in it. If you have a NTR itch? Give this game a try. The animation is the sprites though. So if that is not your cup of tea not sure what to say.
Machine_head 2026-04-25
Honestly, very underrated. Some people might be put off by the ai art, but there's a ton to unpack here, lots of care has gone into crafting something very nostalgic of Kegani Lab games (but far higher quality) - Frequent updates - Dev that listens and responds to almost everything - Lots of different ways to approach the NTR (NTS, NTR, hidden NTR, or just wholesome romance) - Girls are hot af.
Reg1970 2026-04-22
Such an underrated game! The visuals are really nice, the struggle is real. The corruption system is interesting, although it feels a bit grindy sometimes. I really recommend trying it out. Giving more items and job opportunities would really increase the gameplay.
Febui 2026-04-20
The AI art is poor on consistency, the AI writing is poor on consistency, the AI code is poor on consistency. Things did get better over the updates so far, so if it's been a year, maybe check it out, but it kind of gives me slop vibes. It feels like a distinct lack of vision for anything in particular, just a goal to make "NTR game" in the abstract. I will say the basic concepts aren't bad. You have several locations to look at and can work during time slots to get money, but this risks other men encroaching on the women you might love. But boy, the writing is excruciating. ...If that doesn't bother you, have at it, it's not hard to get into. Straight-forward how things work, easy to understand.
Awman69420 2026-03-09
One of those rare cases where AI art and animations actually work and look well (with some minor issues) Gameplay: For an early version it is quite good, gameplay loop, although, rather simple and grindy with just one thing to do, talk and skip is quite alright and works well with the idea of managing character stats and money. If further expanded upon, would be just great AI art: - Many scenes often contain a quickly shifting set of similar images. It would work, but many of them break consistency, like change of clothes colors between images - No obvious anomalies, broken faces, three legs, fifteen fingers, etc. - Character consistency is good between images - Those small animations look amazing and for me personally fell like the best part. I would expand on that UI: Simple and well done, clean, consistent, impossible to not understand Checked out everything there is to check out so far and it is quite good imo. Has great potential
Lupiscanis 2026-03-08
Review of 0.0.7 (mostly NTR focused playthrough) tl;dr - Average game that doesn't quite hit the mark for me. Lots of repetitiveness and I just didn't find it that compelling. --- Pros : Some animated molestation/sex scenes with models in game Decent CG scenes every now and again (at varying breakpoints of love/corruption/rival love Neutral/Personal : Pregnancy limited to endings and not in all of them Only a single rival for each girl I believe (could be wrong?) Cons : Pretty repetitive after a while Didn't find the story particularly compelling (this will matter more for some of you than others) --- I feel like there's just some things missing from this one. It has a reasonable premise but wasn't particularly fun to play for me. There were a few things that I felt could have used improvement - working with an option to deliver to the rival each time (when doing multiple shifts instead of just 1) would have been nice for instance. I also didn't find it particularly difficult. I felt as though it was supposed to be a skill-based NTR game but you can very easily get a good ending even on hard difficulty. The rivals don't show up for 20(?) days and in that time you can simply work with the girls rather than leaving them by themselves, meaning there is zero risk of corruption (at least as far as I could see) and even when the rivals do appear it takes a very long time for them to affect the girls in my experience. Ultimately, didn't find it that compelling, the art was fine and it was well put together for what it was but I think I'll let it cook for a few updates before looking again.

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