MystGrove

by ABitBuggy

Uncensored Windows
Versionv0.0.2
EngineUnity
Released2025-10-28
Updated2026-04-22
LanguageEnglish

MystGrove is a colony-building strategy game with NSFW elements. In this world, you’ll guide settlers, explore lands and build your own community.​

v0.0.2 Hey people! I'm back with version v0.0.2. First of all — sorry it took so long. I underestimated the amount of work required just to create and implement Z-levels into the game. But here we are. NOTE: Despite significant internal changes (it’s easier to say what I haven’t changed), the amount of content remains virtually the same. For this reason, this can still be considered an Initial version. What's NEW Levels. Levels Up. Levels Down . For now, there are 10 levels below and 10 above the surface (there will be more later, but this is enough for now). New Procedural World Generator. Completely reworked tilesets - better suited for the new mesh system and noticeably changing the game’s look. Texture atlases and batched meshes — replacing Unity’s Tilemap system (good, but not enough for this case). This is what makes multiple Z-levels possible and significantly reduces draw calls. Ramps aka Slopes - connections between levels (proper stairs will come later). New tools Dig Down - removes a block on the level below Mine Ramp - transforms a block on the same level into a ramp Dig Ramp - transforms a block on the level below into a ramp (These tools currently work only on natural tiles like dirt and stone) Buildable Ramps . Wood and Stone Block. Reworked Room system. Reworked Pathfinding. Reworked Job System. Particles doesn't really work properly, so characters now display small animated icons above them. Small and simple "Work" animation for Characters whenever they do something. Various smaller additions and improvements Temporarily disabled features: Lighting — requires a completely new approach Water — requires special logic / pseudo-physics What's gonna be next: I’m not planning changes of this scale again anytime soon, so I’ll return to working on planned features and new content. This means updates should become much more regular. I’ll aim to release updates every 1–2 months , regardless of size. Next, I’ll start working on character portraits and some form of character creation , and possibly new animation. Also, the Discord server is now live , so feel free to join. One last thing There may be bugs . If something breaks — please let me know! v0.0.1b Hi there! Another small Update for 0.0.1 related to bugfixes and important code changes before z-levels integration. Some bugs are still present, but they are less severe now. Changes Reworked Room Manager and new Region Manager systems. Allows characters to know who, what and where much faster. Together with Unity Jobs/Burst it will be crucial for 0.0.2. Reworked logic of plant growth. Added endless crafting type for workbenches. Added the ability to pause and resume work on farms. Now, right-clicking on a character's avatar (at the top of the screen) centers the camera on the character. Chars without a bed will automatically search for and claim a free bed in the region (just construct a few beds for them). The interface for selecting a bed owner has been slightly changed. Crafting order's info also displays the final product and its quantity. 60 FPS cap in options tab. Just in case something messing with VSync. Fixed (or at least should be). Please, report (on Patreon/F95) if you'll find something nasty! On map update, room generation breaks due to doors, which leads to complete chaos. Data on disassembled furniture/walls is persist and blocks the tiles. Plants missing their grow bar. Farms can plant two or more plants on the same tile. Blueprints are not finished/unselectable. v0.0.1a Hey everyone! Just a super tiny update to version 0.0.1a. Mostly few fixes and small additions. Added: Preferences. A new tab on the title screen with a variety of customizable options related to character spawning, such as: minimum and maximum sizes of body parts for each gender. ability to disable spawning of individual genders (don't be surprised if no one appears after disabling everyone). male characters have special option to choose minimum percentage of spawn with smallest breasts. VSync. Small FPS counter in top right corner. Fixes The amount of the items may have a negative value. Task assignment tab ignored by characters. Task assignment tab doesn't show correct skill level. Some Recepies doesn't react when ordered. Characters doesn't prioritize better food. (PARTIALY FIXED) Characters stucking on a place without obvious reason. In extreme cases, stuck characters will be teleported to the nearest free tile. Magic! Known bugs (some weird stuff i couldn't recreate yet): Some blueprints are not finished/unselectable. Deconstructed furniture/walls persist in data and blocking tiles. Sometimes plants lose their grow bar. Farms are broken. Like really broken. Don't mess with them too much. Wild plants could grow on walls. What the... That's all for now. v0.0.1 Initial Release
xyzaxis 2025-11-23
Everything that you would want from a "18+ Rimworld" game is surprisingly already implemented here. For an initial release or ( v0.0.1a ) from the extensive preference options, partial automation, world gen, inventory/D & N cycle/stats etcetcetc and pretty neat sex scenes (that could be extended or controlled a tad more) : my first impressions are pretty good for this game. Certain things feel wonky, but that's a given since this is a first release. Though there's a game breaking bug that slightly feels intentional- the characters turn retarded and they ignore everything that I ask them to do around night time... and then they just start working again. + there's no audio. I want to hear these villagers clapping cheeks.
Alzenemint 2025-11-13
This is clearly an early review as we are looking at 0.0.1. This is a tech demo, mostly, but it is well done and seems to operate effectively. This game could use a bit of a tutorial or at least a help file to explain the mechanics. Mostly quick to pick up, but it took some experimenting to figure it out. Right now there appears to be no dangers, plot, or goal for this building game. That obviously worked for Minecraft, so no worries there. I did have one of the worker sprites (girls) get stuck and stop responding. I also found I could not make the tools at the workbench. It just might not be ready for play with that part. Also note there is no saving and no returning to this game, you close it and It seems to be done. Overall, I really like this concept and am rating it high to encourage others to try it. I expect there will be a fair bit of development on this in the days to come. If not, then it should be rated lower.

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