Naked Ambition
by Apollo Seven
2DCG
Anal Sex
Animated
Corruption
Fantasy
Female Protagonist
Footjob
Futa/Trans
Groping
Handjob
Humiliation
Lesbian
Mobile Game
Oral Sex
Rape
Tentacles
Titfuck
Trainer
Transformation
Vaginal Sex
The king is dead leaving a power vacuum in the kingdom. Help guide the Princess on her quest to get herself upon the throne. You'll have to manage her classes and personality as she tries to gain support. But be careful, dangers are lurking everywhere and the Princess has a mind of her own. Naked Ambition features a pixel art style inspired by mid 90's PC games as well as a unique semi-randomized gameplay style. What order events happen in and what decisions the Princess makes changes every game.
Screenshots
v.84
Fixed a bug where you could have Evette's 3 heart check before it being possible to have 3 hearts with her
Fixed Evette not having her hearts displayed on the People screen
Fixed a few debug features being left in the release build
Fixed a bug where if the Princess was taking a magic lesson and decided to ignore it because of high confidence it could cause a crash
Fixed a bug with formatting errors in the new lesson lines
Increased the rate of Princess-Player stat decay
Removed the third layer of heirlooms on the selection screen since they don't actually exist
Fixed some gallery scenes not unlocking properly
Fixed some gallery scenes causing a crash when started
Fixed the Love Letter Heirloom not unlocking properly
v.83:
Game is off hiatus!
Added new dominance and submission skill
Rearranged skills into five categories with three skills each
Trainers no longer use corruption checks. Instead they use stat checks for other normal skills, including the new dominance and submission skills
Removed pink dialog options
Added a new heirloom that re-enables pink dialog options
Changed some of the skills that the council members care about.
Random sexual events no longer use corruption.
Some card checks have been changed to be a "does the card exist in the subconscious at all" check. Such as the random sexual events with pink cards and the green card draws for Cecily's route
Evette now has hearts like the other council members, her trainer route uses them
Because the rest lesson option has been removed, anxiety now decays faster than other stats to make high anxiety less punishing
Expanded some of the Enrique trainer scenes a bit since some were pretty short
Adjusted the Adelin route making it easier to acquire relationship points with him
Lessons now have 10+ lines of dialog each based on the Princess's stat level, instead of repeating one line over and over.
The Cecily route where you TF Adelin now uses the new magic stat instead of green card checks once on it
Fixed a lot of bugs over the past two years, but I didn't keep track of them.
v.82:
New Content: Added two new random events for every season, eight in total with two sex scenes
Bug fixes: A lot, didn't really keep track.
I don't normally put messages in my changelogs, but this one needs it. This is a small update, but the game is officially out of hiatus. I'm working on new content again and the next update will be a big one that advances the timeline. (Oops, guess I was wrong about that.)
v.81:
Added the first 10 Spring random events.
Raised the initial amount of corruption needed to start the Vizier's events
Fixed an error with Amelia's 3rd meeting as a futa on her route where the sex scene would still play
Fixed the player lick futa art being half size
Fixed the scholar ball sex scene art being missing
Fixed the submissive versions of Evette's scenes in the Spring and Moon Festival ball's not trying correctly
Fixed the bar fingering scene replay throwing errors
Fixed the Princess giving Cecily a titjob trainer event still using a pink card check
Fixed the Spring2 and endgame crisis checkpoints not working
Fixed the Enrique and Isabella ball scenes having broken replays
v.8:
New Content:
New content:
Added the spring ball, year 2 edition. This has different outcomes for every route and is the major piece of content for this update
Expanded the time-line another seven weeks. This is the last time-line extension as the endgame crisis starts right after the ball
Added trainer events for Isabella(finally)
Expanded some other trainer events to better fit the timeline expansion
Added new art to the fan art gallery
Balance Changes:
Lowered the base amount of corruption needed to trigger PC-Princess events and raised the increase in corruption needed between each
Bug Fixes:
Fixed a bug that occurred if the Princess chose her own lesson due to high Confidence and you had selected the read erotica lesson for her
Fixed the PC-Princess strapon event in the gallery not playing the futa version
v.74:
New Content:
Added sex scenes between the PC and the Princess. There's different scenes based on the highest relationship stat at the time
Added new fan art to the gallery
Gameplay Changes:
Made the skip button on second card selection of combining cards more obvious
Killing the bandit in the fall random event now stop the winter bandit event from triggering
The pink option in PC-Princess conversations now gives 2 corruption instead of 1
The gallery now has hints for how to unlock unseen scenes
Bug Fixes:
Fixed a bug in Cecily's route that made you not get the right branch if you passed the second corruption check during the cock stare events
Fixed a bug that stopped the duel event in Evette's third council member meeting from triggering
Fixed an error in the cultist footjob scene
Fixed some typos
v.731:
Fixed a bug that sometimes prevented the new Ulric scenes from playing. (Also could potentially affect Enrique too).
Fixed a few minor bugs and typos that were too small to document
Added a bunch of new scenes between the PC and the Princess to the gallery you can't unlock yet because I had already implemented them and it would have been annoying to revert.
v.73:
Added Evette events up until end of content date.
Added Ulric events up until end of content date.
Added Ulric events up until end of content date.
v.72:
New stat: corruption. This replaces most pink card checks
Added full scene replays to the gallery
Added 7 new winter random events trigged off of previous season events
Added new Vizier events up until end of content date
v.71:
Added new events for the Cecily trainer routes up until end of content date.
You can now force the princess to leave her relationship with her trainer for a different partner at the festival of the moon at a cost of raise anxiety and a stress card
Fixed a bug that let you skip in the card removal screen and bug the game out
Fixed a variety of typos and other small issues
v.701:
Fixed some council member meetings triggering two visits in a row
Fixed some crashes in council member meetings
Fixed an issue where dancing with a trainer at the ball could still lead to the princess rejecting them during lessons
v.7:
Added 6 new heirlooms unlocked by getting on a character's route
Added an icon for each heirloom
Expanded the timeline by 7 weeks
Added new council member visits with three different scenes each depending on relationship
Added first batch of new winter random events
Added new card mechanic, fixation
v.61:
Fixed a good amount of typos
Added a new triggered fall event with Bryon if the Princess gave him a handjob
You can now dance with ka-girl'd Adelin at the festival of the moon
The Princess can now choose rest as a lesson if she rebels and picks her own
Fixed death screens not jumping to an end screen and triggering others instead
Fixed some gallery scenes not unlocking properly
Fixed a bug caused by me not knowing how to spell guard
Fixed some fall random events having unwritten player-princess conversations
v.6:
Added the first week of the Festival of the Moon
Added the second week of the Festival of the Moon
Added the Festival of the Sun
Added the sixth trainer
v.55:
Added Ulric Trainer events up to the current end of content date
Made the seasonal checkpoint option more obvious in the main menu
Fixed a bug that made it impossible to get on the Cecily love route
Fixed a bug that could cause you to keep the no trainer debuff from Ulric even after switching to Enrique
Fixed one of the Festival Of The River outfits having the wrong blink animation
Fixed a crash during the blackmailer encounter
v.54:
Added Cecily events up to end of content date
Added the rest of the triggered random events for Fall
Added a new meta progression system: Heirlooms. Earn persistent heirlooms by achieving a goal during a run. Equip one at the start of a run for a bonus
v.53:
Added the next seven weeks of Vizier trainer events
Added the rest of the improved artwork
Fixed a bug that caused dual color cards not to be counted properly on the amount of color in deck display
Fixed a bug that sometimes caused the deSaveScummer to autofail stored princess decisions when doing dual color card checks
v.52:
Added seven more weeks of Evette trainer events
Added two trigged fall random events following up summer events
Added the first wave of improved art
Added five more pieces of art to the fan art gallery. Send in your own to be featured as well!
The dildo fall random event now has a futa variation
Fixed the brother bedroom background failing to show
Actually deleted the code that causes the soothseer error.
Fixed the summer lawn bowls event directly leading into the player visit instead of jumping to the weekend as normal
Fixed error where failing a pink check on Evette's route wouldn't give future chances to pass locking you in a loop
Fixed an error that caused the wrong player conversation to happen after Peyton's second meeting
v.51:
Added seasonal checkpoints you can reload the game to while resetting the Princess's decisions
Fixed a broken image in some of the possible dual card combinations
Fixed a crash on week 28 at the start of the random event. Unfortunately, this requires a new game, old saves will still have the crash
Fixed the game still skipping Peyton's second council member visit
Updated the color count algorithm for the soothsayer random event to use the same algorithm as the rest of the game's max color checks, this should solve the crash it sometimes caused
Added two more pieces of art to the fan art gallery. Send in your own to be featured as well!
v.5:
Expanded timeline by seven weeks
Added the Festival of Rivers
Added Enrique as a new trainer with three current actions
Added second Peyton council member visit
You can now survive the assassination attempt with long term consequences
Removed progression from main menu temporarily
Added fan art section to gallery
v.42:
Added some Player-Princess conversations that were missing
Fixed crash when talking to Evette during the ball
Fixed bug in the random event with the fortune teller
Fixed the trigger at the summer festival that sets Gales affection to 0 if you have Cecily as your trainer being miss-able
Fixed a few bugs in the court philosopher random event
Fixed a few typos
v0.41:
Gameplay changes:
Added the ability to change the font in the preferences menu
The card removal screen now shows you how many of each color are in your deck
If you get the low affection scene in the council member meeting, the stat check is 10 points easier.
Bug fixes:
Fixed one of the stressed cards that the Vizier can add to your deck having an improperly initialized variable
Fixed a crash caused by missing gallery images
Fixed the philosopher court random event missing a background
Fixed a few errors in the demon tentacle scene
Fixed one of Amelia's scenes trying to have a non-existence stagehand talk to you. He exists now.
Fixed the Princess being able to choose a lesson beyond the bounds of the available lessons if she rebels and chooses her own lesson. That was too rebellious.
Fixed the summer random event cow decision looking for the wrong color
Fixed the Princess talking to a maid about her dick if she didn't have one
Fixed the talk with the Princess after the second meeting with Filbert sometimes showing the wrong conversation
Fixed Ulric's trap raising the Princess's political reputation rather than her sexual reputation
v0.4:
Advanced timeline 7 weeks this includes:
New meeting with all the council members except Peyton the Merchant
New random events for autumn
7 new scenes for the Vizier with 2 new actions
15 new scenes for Cecily with 4 new actions
14 new scenes for Evette with 4 new actions
7 new scenes for Ulric with 3 new actions
Adds a total of 31 new images to the gallery, more than doubling it
Of that, there are 5 new animations and 11 other pieces of sexual static art
Added card combining mechanic to create dual-color cards
Added dual-color checks
Gallery expanded to 4x4 from 3x3
New main menu option, progression. This tracks storylines you've seen and in the future will allow you to change lessons between runs
Added player chosen lessons. Right now only rest (which reduces anxiety) is available
Removed the sexual stats from the stats screen as they weren't being used
Moved the save erasure trigger to after the intro
Added ability to skip the intro on repeat playthroughs
There are now different portraits for non-named men and women.
Fixed the ball image in the gallery showing the wrong picture
After rejecting an action from the Vizier once, the princess should now be able to accept it when he tries again
v0.36:
Added the rest of the chibi animations for the Princes's lessons
Added 2 new popins for the Festival of Flowers
Improved some of the UI graphics
Improved the calendar graphics
Adelin's name is now displayed on the people screen. Just in case you forget
The dominant and submissive cards added on Evette's route have been changed from being unique to dual color cards from the system being introduced in .4
v0.35:
Added Ulric's trainer path up to current end of content date
Added new piece of art to the ball
Added six chibi animations to the lessons results screen with the rest to come
If the princess has more favor with four of the council members after the foreign royalty introduction, the conversation with Normand now reflects that
Normand's cape now flutters
Fixed Evette's and Filbert's needed social skills being flipped on the lesson select screen
Fixed crash in post festival of flame blowjob scene
Fixed the blink files for the Princess "moan" expression being missing
v0.31:
Changed Festival of Flowers to allow the player to chose the event the Princess partakes in.
Changed the first conversation with Adelin from a "Yellow" check to a "Conversation 5" check
You can now force the princess to let in Cecily or not with stat penalties for doing so, like the vizier
Lowered lesson bonus from choosing matching color dialogue from 1.5 to 1.4
Choosing the pink dialogue option now increases Fitness and Strength lessons gain by 1.4
You can't have the princess study a skill if that skill is over 40 and more than 2* it's pair. No more having 100 wisdom and 5 knowledge
Story changes:
Added new summer random event here the Princess visits the player character.
Added new summer random event where the princess has her fortune told, leading to minor reputation bonuses based on what signs she draws
Changed the post-Festival of Flames love scene if Princess is a futa to be more penisy
Made the reject Cecily sequence less insane (It made sense in an older version I swear)
In the very story critical cow herd random even decision, changed the test from a red check to a blue one and reversed the effects.
Interface Changes:
You can save and load the game with a few concessions. The decisions the Princess makes (card color checks) are saved permanently for each run.
To reset the Princess's decisions, you must restart the game. This will also delete your saves to prevent the old save data conflicting with the new randomized run
Moved the Princess relationship stats to the Subconscious menu from the People menu
Added chibi Princess to Subconscious menu
Calendar available one week earlier
The calendar now tells you what the target skill number is for council member encounters
Made it harder to click through color checks without seeing what cards the princess drew
Skills that have their lessons boosted by choosing a particular color conversation option now have a visual indicator that the boost is active on the lesson select menu
Changed the fail check sound effect to be less negative sounding
Changed the phrasing of color tests. It's no longer Test: X Passed/Failed, but something more gentle. This should make the intention of those checks clearer.
Bug fixes:
Fixed white box over text in android version
Fixed a bug where multiple affliction cards being healed at the same time could cause the wrong cards to be removed from the subconscious
Fixed the week indicator on the calendar disappearing if you changed pages.
Fixed a crash in the noblewoman route after gaining the submission card
v0.3:
First Public Release.
Honestly, I think this might be the most fun game I have found and played in this website. It has unique mechanics, it is very, VERY fun and has incredible replayability. Essentially, every playthrough is different and some events have a random factor included.
Well, in short words, this is not a game for f95zone. There is no Role-play elements or H-scenes. This is just an experiment in creating a game with dual mechanics - the player makes his own decisions, and his character makes his own too. The idea is interesting, but the result is crooked and buggy. What we must to do in this game is match the points of someone of 6 main NPC, firstly. Welcome to grind for nothing. Secondly we must pass through the card game. Well, but what card will be used by Princess in this game is not depended on player's choice (the creator thinks it would be too straightforward), not depended on Princess's personality (the creator thinks it would be too straightforward too), but depended on... depended on Mr WTF himself. Great. It can be assumed that the ugly pixelated look and disgusting music are needed precisely in order not to distract the player from the gameplay. I think the creator overdid it a lot. The controls in the game are crooked and strange. It seems that the creator himself understands well how things work here, but he doesn't want to tell the players about it. ERGO - as sex game = NOPE - as strategy/simulator/RP game = NOPE - as something just to have a good time (art, music, humor, story) = NOPE - as some experiment with gameplay mechanics = ... well, good luck next time.
Excellent Princess Maker -like with solid moment-to-moment writing, a charming art style reminiscent of early adventure games, and an admirable amount of reactivity and branching. I especially appreciated that this had most of the creature comforts of modern entries in the genre, with a very legible UI and a function to skip seen content that, well, actually works as intended (not always a given in indie VNs) -- kind of a must considering how the game lends itself to multiple playthroughs. Given how professional the whole package feels, I can't imagine why this isn't rated higher, except that it is ultimately rather vanilla, and that people unfamiliar with the games it cribs from might expect more direct control over the protagonist (not to mention quicker gratification).
Totally my type of the game (18+ "Long Live the Queen"), even tho, I'm not really reading all this text. Gladly it's much easier and simpler than original, kudos to Devs. It may look kinda outdated, but still totally diggin it.
Naked Ambition [v0.82] [Apollo Seven] "A royal delicate flower, bloomed into a filthy whore soaked in corruption" A pixel fantasy filled game of thrones, A retro princess and the pauper which no Disney fans will like. Lore and storytelling focused nostalgia porn, literally too. Good story with a old school card minigame, a deep system to hone, manipulate and groom your sweet little princess into a shameless tavern squirtcunt. Very immersive gameplay with amazing pixel art and immersive music. Gameplay and Mechanics An unforgiving retro card deck manager added into a VN with many options on how you handle interactions with various NPCs based on the skill check from the stats of the royal cunt, each week you get a new card, and an option to either combine or delete a card from the stack. each card shapes the character stats of the cunt princess, and its upto you how whorey you want to make her. Make them count as the dialogue choices are permanent with no rollback. There is a cheat menu if you a lazy fuck. But remember not everything will work in your favour and wont go in the way you want to go, mindfucked hoes will be hoes, it is good line to keep in mind when playing the game, and in life. Story You play as a horny puppetmaster of the naïve queen regent, through her body, controlling her and grooming her into corruption and depravity, in a world filled with lore, social interactions to win over the ministers while spiraling through political backstabbing. Balance her thoughts and wish that cards fall in your favour throughout the main branching options that will take her up and down in public eye and beds. The story feels wide in the scope but shallower than expected, potential additions to the lore and interconnection of politics will be great for the storytelling. Characters Classic princess and the pauper characters with a corrupt subtext, and a contagious lust in the mind of the princess as the rapey advisor vizier grooms and gropes the queen regent borderline raping his barely legal princess, it's probably based on a toxic pervy uncle of the barely legal daddy's princess. There is a stepbro prince, who’s no help with the chaotic mindfucks that his sister princess is going through. They is literally a whole senate of ministers with unique characters and hidden agendas and not so hidden kinks. This colorful bunch of NPCs are the core of the games story flow, handle each one of them as you wish and try to win them over. Graphics and Sound The nostalgic retro music throws me back into my not so corrupt childhood memory place. And the pixel art is just refreshing and done right, especially with the little details in each lewd scene. Simplistic, old school environment and meticulous wardrobe, making the overall atmosphere next tier. Replay Value No rollback and branching routes with permanent effects makes this game built to be played multiple times with multiple paths. One more thing that adds to the complexity of the paths is the cards and the combinations of the cards which will effect your walkthrough and dialogues differently, sealing the fate of the royal whore. Personal Opinion A lewd gift from nostalgia town, I personally love games where you get to degrade and corrupt a precious flower, turn those morning dews on the velvet petals into a slimy nasty cum filled postcoitus mist and squeezing the pure nectar out of her soul, just hits right, especially when our princess slut acts like a freshly matured butterfly, untouched by the depravities of the ravenous outside world. Another thing done right is the role of Uncle Vizier grooming her into a proud sex loving cumslut who uses her body and mind to overcome the obstacles in her path, is disturbing if you look through a young girl's eyes but oddly satisfyingly if you look it through a deranged eye (your eyes) seeing her spiraling down the circles of corruption, her naked ambition. The addition of sweet lesbian childhood friend is just perfect for a girl with lust thirst for pussy nectar. Pros: Amazing Music that nails the ambiance Unique, top notch pixel art. Complex strategy driven card management for character traits High Replay value, one run ain’t enough for this royal orgy Cons: very vanilla lewdity, No Rapes? damn man...? No rollback, with only 3 pages of save slots, welcome to suffering of micromanaging the save slots brute force card combination management sometimes Story got breadth, not depth where it is demanded Potential Additions: PEASANTS RAPE THE WHORE QUEEN, LET THE CUMSLUT SUFFER A LITTLE horseriding instead of just riding the stableboy Better card management, hints and explanation menu for potential combinations. depth to the story, dive deeper into the twisted political web and scandalous family drama
This game is excellent. I don't know why it isn't more popular. The graphics are very good, even though some people might not like the pixel art. But they're really very good. The gameplay is far superior to the usual in these games, with many options to choose from, and where what you do really matters. There are some routes that interest me less than others, that's true, but some are really good. And, in any case, the replayability is very high. For me, the only drawback is the slow development. And it's already close to completion. But for some reason, the developer has half forgotten about it. It's probably because the game receives little support despite being excellent. For me, it's 5 stars, and because it can't get any more.
Really enjoying this game. Trying multiple routes and each has its own flavour. The corruption of the princess in different ways is fun to watch.I wish some more costumes and extreme exhibitionism was added.And the videos matched with the text.But I really hope it gets the ending that does this game justice. Cant wait play the finished product.
Decent. The gameplay is frustrating at first, and by the time you've gotten a good grasp on how to work things properly it's too late in the game to steer things in the right direction. I don't intend to do a second playthrough, but I didn't get very many sex scenes and really felt that nothing went anywhere how I would've liked it to. The game gives a disclaimer of this on the front end, but still I don't want to play through this several times just to hope the roulette wheel lands on the correct cards to see events. The princess looks a little odd nude, especially the shading around her legs. Seems like a missed opportunity not to give her some pubic hair (what with her being a princess in the middle-ages and all) All that said, the game is fine and kept me entertained enough to do a full playthrough in one sitting.
A solid addition to the kingdom management genre. Storyline's good and opens routes for all the H scenes available. In a very oversimplified explanation, you're the vulnerable and inexperienced princess leading a country, and you need to choose who will help you run the kingdom. As we all know, this doesn't come free. The pixel art style isn't too bad, nothing that'll ruin the game. Scenes are varied with lots of different characters to choose from. Overall pretty good.
Apollo is an excellent developer and this is a great game. Done in the style of Princessmaker, the game is all about training the Heroine towards stat-checks that determine how she deals with challenges and story-progression. The combination of gameplay, character-building and options that impact the story is what really sells the game. The art has a unique retro-realistic aesthetic, the content is varied and atmospheric, and the writing is pretty good. This is maybe not the easiest game to fap to, and the format of the game makes pacing of scenes kind of inconsistent, but the intent and general direction do account for that in most cases. All in all, an easy recommend.
Great game. Quite original, very challenging and has a good story. There are few games like this one that manage to merge a concise story, solid gameplay and decent difficulty. Obviously every game that adds RNG might feel unfair at some times, but it adds a lot into it's replayability.
One of the best female protag games out there for sure! The game has very interesting gameplay and the NSFW content is good and more is coming. People rate it lower because of the RNG but I think it's a positive in this game. Very well made. 5/5
Naked Ambition is the story of an orphaned princess fighting for the throne, and how her best friend guides her to pursuing that. We play as said friend, and though we do not control the princess's actions directly, we do get to influence her emotional state. The system is based on dialogue checks, and the story can wildly vary based on our decisions and the RNG. Our goal is to impress the majority of seven judges, who will decide if the princess is worthy of becoming queen. Flows Right away the first thing you will notice is the lovely pixelated artstyle. Characters are static with one animation each, but there has been clearly put much love and care into designing them. The biggest boast of Naked Ambition is the many, many ways to influence the princess. She can be a confident ruler, an insatiable slut, a nervous wreck that needs her friend's approval for everything, or a paranoid schizophrenic who expects to be assassinated at a moment's notice. Honestly it's amazing just how much her character can develop. Interesting mechanics with the emotional balance. It's a good mix or RNG with choices mattering, although it will result in you losing some of the advisors for whom you specifically spent your precious stats. The writing is good. Vanilla sex . Flaws Due to the modifier for stat gains, which is based on the advice you give the princess, you usually want to to give her different advice to have more rounded-up stats (it is possible to reach high stats on everything). In other words, while it would be more satisfying to constantly boost the princess's confidence or to constantly make her more reliant on you, the optimal route is to treat her differently every round, and only marginally choose some treatment more than others. Getting off the sex scenes is a 50/50, since there is only one animation on repeat with little progress to it (usually cumshots), with no voice acting to help you immerse yourself. The text is reasonably long though, so it might just do the trick for you. A few glitches here and there, especially as you near the end-game content. Sex scenes lack a bit of spice. Not that vanilla is a bad flavor, of course. Thumbs up given. Definitely give it a try.
God this game is frustrating. The story is solid, and the animations are alright. But the RNG is really bringing this game down. Even when you do everything right and have the "right" cards during an event, the game can still fail you without explanation.
I may have gotten very angry when I caught up to the released content. That said. Damn dude. The visuals aren't amazing but they are consistent and good for the style they are done in. The writing is very good. Some of the best I've seen on this site and pretty good compared to books too. I played it normally first, and died at one point. Then I tried with cheats and just enjoyed the story. Not much of a fap game, but very much a good read and good game if you enjoy this style.
As a lot of reviewers already said, the randomness part of the game makes it unenjoyable. What's even worse that the game remembers what random choice it picked so even if you save beforehand you still won't be able to change the decision. You might have to replay 5 times before the RNG gives you what you want. Art while not the greatest is still very good. Unlike other h games with hate it or love it art this game has the kind of art that will appeal to just about anyone. As for the story, it's something I like but again when you can't even make your own choices it's hard to enjoy it.
Engaging gameplay this game does not have. Oh, it has plenty of other positive qualities. Like catchy chiptunes. These are absolutely great, really hitting that retro vibe. Unfortunately, music is a strong contender for the least important thing in a porn game, isn't it? So what do we look for in a porn game? I'd say art, writing, story, and gameplay. VA, SFX, music, these are just bonuses. It's nice to have them, but a good game can do without. So, what does Naked Ambition offer us? The pixel art a-la early 90ies stylization is good... when it comes to hitting that nostalgia vibe. 10/10. But as porn, it falls short for me, since it's somewhat plain. Animations are not that great either, they are kinda... too smooth for the visual style chosen? It seems like some animation loops were made by stylizing high fps 3D renders, and to me they look a bit off. Writing is okay. Good, maybe, but nothing to write home about, pardon the pun. Some errors, but nothing too offensive either. A bit plain, especially when it comes to sex scenes. It should be the bare minimum for a game in an ideal world, but in reality it's above the average you'd get in an adult visual novel these days. Good job, I guess? Story is probably the strongest aspect of this game, with a novel twist in that you play as the confidante, not the princess herself, nor her lecherous vizier. There's branching, there's bad ends, there's a solid cast of diverse characters, there's a progression of sexual corruption. There's plots, betrayals, cloaks, daggers, and tentacle monsters. It would seem the story of Naked Ambition is a real gem! Oh, but there is one teeny, tiny, little bothersome detail that spoils it all. That is... Gameplay, the metaphorical glue that is supposed to tie all the components together. And engaging gameplay this game does not have. The best I can formulate my grievances is that the things a player —me— controls the most are the things that aren't really interesting in a porn game. When it comes to corruption, the thing that I came here for, players are mostly relegated to the passive role of observer. All you need to do is select a couple of suggestive dialogue lines in the beginning, and that small action alone sets the princess firmly on the path to vizier's cock. This doesn't feel very engaging, and the random nature of the "card" mechanics makes it annoying to manage other paths (read: other fetishes) since it's difficulty through obfuscation (which is generally a big no-no). Overall, despite an engaging story, I did not experience a lot of engagement and the porn was hit and miss.
The artwork and the writing are quite good, the animations are... okay. Gameplay is where it falls a bit flat for me. I don't have an issue with the randomness as you can pretty consistently get the princess to do what you push her toward. The problem is that the game presents a system with the cards where you think there are lots of possibilities for each encounter. In reality, each outcome usually has only two options (pass/fail). The princess will typically 'want' to react a certain way and if you draw the corresponding card then she reacts the way she wants or if you don't then she stumbles through the interaction. This means, that for every given interaction, having cards of a specific type won't change anything. Very early on you get an exhibitionism card which can't be removed and is completely unused until much much later in the game. The same goes for Lust cards. Much of the game's meaningful choices are baked into which person you have as a tutor, but unfortunately, each tutor is nothing more than a fetish engine. There's the futa tutor, the Dom/sub tutor, the corruption tutor etc, which is fine if you're specifically interested in one of these fetishes, but it feels like unless you care about those fetishes, the game's content becomes too shallow and watered down as a result. As for the skills system, each night you can gain points into two skills, conversation, strength, fitness, knowledge, etc. These are just skill checks as people know them and work as a pass/fail if you have enough of the corresponding skill. The game tells you to pick and few and specialize, but you can easily pick them in such a way that you pass 90% of all skill checks which makes it kind of boring and easy. All in all, if you like the artwork and some of the fetishes tickles your pickle, I'd say go for it. If you're looking for a deep management/trainer game on top, you're likely to be disappointed.
Not fap-able. Too much work for too little reward. Also, it's not very interactive and has some random factors to it. Slow and unpredictable. You might enjoy playing it, but not as fap material.
Unique, well made. Another great work by Apollo Seven. Every route is interesting and the gameplay actually exists, unlike many games on here. The second-person mechanic is interesting and I am glad to see it being fleshed out more. Will keep following all of A7's work.
You might also like
Secretary
Deedee
v1.1.2.6
Renryuu: Ascension
Naughty Netherpunch
v26.05.06
Degrees of Lewdity
Vrelnir
v0.5.9.6
SlutCraft: Heat of the Sperm
Shadow Portal
v0.50
CrossinG KnighTMarE: A Hymn to the Defiled Holy Maidens
KI-SofTWarE
v1.2.1
Ruin Me
Phanes
v0.65.0
Tales of Androgyny
Majalis
v0.3.69.0
Four Elements Trainer
Mity
v1.2
Peerless Lust
Darx24
v0.44
Ravager
4MinuteWarning
v5.4.1