Nex(e)us Institute
by TheHypnotizator
3DCG
Big Tits
Corruption
Female Domination
Female Protagonist
Harem
Lactation
Lesbian
Mind Control
Monster Girl
School Setting
Teasing
Urination
Nicole Lowe is the principal of the prestigious Nexeus Institute, a school where promising students can aim for their ideal study path in order to be ready to make their mark on history. The school, however, hides a secret that only Nicole knows; whoever is inside the school walls loses any psychic defense, becoming much easier to hypnotize and control at will. Such power certainly cannot go to waste and Nicole is willing to exploit it in the best possible way... after all, with great powers comes great responsibilities and a harem ready to satisfy your every desire cannot just come out of nowhere. Nicole better be careful, though, as even her smallest mistake could lead her to become nothing more than an obedient slave.
Screenshots
v0.05.5
2 new Chamber of desires Events.
More than 170 new images.
Fixed several typos.
v0.05.3
One new random event with Gracie
One new random event with Sarah
One new random event with Diana
More than 150 new images
Fixed a couple of bugs and typos
v0.05.2
First Chamber of desires Event
One new random event with Gracie
One new random event with Emily
160 new images
Fixed several bugs
v0.05.1
New dialogues with Emily.
1 New event with Emily (in the Harcatus room).
Introduction of the Chamber of desires.
It's now possible to repair the castle after completing Emily's main quest.
Fixed a couple of bugs and typos.
About Chamber of desires:
v0.05
The "The Things we do for love" main quest is now available and completable.
6 new Bad Ending.
More than 350 new images.
Fixed several bug and typos.
v0.04.2
The "A Really Sweet Voice" side quest is now completable.
2 new Bad Ending.
1 New Random Event with Sarah.
1 New Random Event With Diana.
1 New Random Event With Gracie.
2 New Random Events With Melody.
More than 250 new images.
It is now possible to skip the Bad Endings that will occur when you lose in the minigames that can be played in-game.
Fixed several bug and typos.
About Random Events:
Random events are small repeatable scenes that you can watch by bumping into your slaves around the Institute during the day (in the future there will be random events that you can interact with during the night too). Currently there is a one in five chance that a random event will trigger (if you are looking for one in particular, just go to sleep and check if that random event will be available the next day). To avoid making you walk aimlessly in search of random events, once you have completed Sarah and Gracie's main quest you can interact with a computer in Nicole's house where you can see every day, for each available character, which random event is active and where to find it.
v0.04.1a
A new scene related to the side quest "Pro Gamer" (after completing the quest, if you have Diana, talk to her at the castle. In case you don't have Diana after her quest,
in order to access room 610 you will need a save prior to the conclusion of the "Pro Gamer" quest.
You can use any save before the last interaction with Abigail, which leads to the completion of the mission).
Introduction of a “Bad Ending” gallery (to access it, after completing the first main quest, talk to Sarah and Gracie at least once, then talk to Abigail and choose the "Build" option).
Some extra dialogue with Diana
A hundred new images.
v0.04
The "Pro Gamer" side quest is now completable
Two new characters.
4 new bad endings.
more than 450 new images.
The chase in the dungeon with the lights has been slightly simplified.
Various bug fixes.
P.s. With this new update, side missions only become available after you have completed the first main quest (with Sarah e Gracie). Therefore, in order to access the Pro Gamer side mission you must have a manual save in which you have not yet completed the Sarah and Gracie main quest (use that save, finish the main quest and you will be able to access the side missions). If you don't have it, you'll need to start the game all over to access the secondary mission.
v0.03
The first main mission with two endings depending on your choices.
The introduction for five side missions that will be covered in the next updates.
Two new characters.
Several new explorable maps.
Introduction of the day-night cycle, with dedicated events.
1 night event with Sarah (hypno route).
1 night event with Gracie (hypno route).
Introduction of a quest system in the menu.
3 new bad endings.
more than 350 new images.
Various bug fixes
v0.02
Over 300 images
11 characters
3 bad endings
This review was written based on the available content in the 0.05.3 version. This game really does go the distance with including most types of hypno content. Thankfully, the creator of this game happens to be interested in enough of the same sub-genres that I am, executing it in a way I like. So when something hits correctly, it really hits. This being more variety though, there is plenty of content that just didn't do it for me. Turning into a statue for eternity, for example? Hard pass. Your mileage may vary, but I find it unlikely you'd be disappointed by this if you're anything like me. General game play is fine, with the player being tasked with going to specific locations to trigger events, completing them, and then returning home to pass time/sleep as the general loop. Some of the interiors are a bit too large but I've seen far worse in other RPGM titles. Its traversable and the layouts aren't confusing or frustrating, and the player is given ample direction about where to go and what to do. There are some random events that could be "missable" if you don't know where to look, but I think that as more content is added it will be unlikely the player will accidentally skip over things, as they mostly appear in the same places, and don't appear to be progression-gated (I.E., you've gone too far so now that event is inaccessible). There are some side quests that need to be discovered by entering various points on the map, which the total map size being what it is, it's totally fine and allows for some exploration and natural discovery. There are a few sections that are a bit tedious, but nothing outright frustrating and its either optional or entirely skippable. Although, some events do have multiple ways of being played out. If you really wanted to see every variation, a second play-through may be warranted when the game is completed. As an example, you could mind control someone to be under your command, or you could melt their brain to the point that they can't function in normal society anymore. Some of these options are obvious, others aren't. Just in case, I recommend saving often on multiple saves so as to not lock yourself into a route you don't want accidentally. The character models are general good, and the environments are detailed enough to be believable. The thing missing is sound and music. Some things have sound, like doors, but other things you'd assume to have sound, like the spirals or other brainwashing techniques, are completely silent. Currently, there's basically just dead silence for most of the game. I'm not sure if there's plans to add it later, but it really didn't ruin the experience for me. It's a little weird, but better than ill-fitting stock music, like hearing Benjamin Tissot's "Sexy" in an h-scene. Don't do that. Finally, the writing. It's actually really good. There's a solid storyline, with enough exposition if you want it to explain the basic premise. Characters don't speak in stilted ways, and the dialogue is to the point and not overwritten. Nothing is over-explained or ridiculous in it's phrasing. Considering this is an ESL game there's relatively few typos and grammatical errors to be found. I wouldn't have known if the author didn't outright state as much. The h scenes are on the short side, with a clear pull towards quantity over quality. That being said, they're well written and again, strike the right chord. I'll definitely be watching this one. There's enough elements here that have already coalesced into a good product, so I'll be eagerly anticipating the next updates. I don't see this losing any points from this point, so we can only go up from here.
This game has a lot of hurdles to overcome. Firstly, the projects that make it in adult gaming will either release quality every 5 months like taffy tale. Or projects that release steady monthly updates on a scheduled. Being in two month simple update limbo. This game then runs the risk of getting buried under other more ambitious or consistent titles. Which makes me doubt its long term success. Secondly: the grammar is fairly good though you can find typos dotted here and there nothing too terrible. It follows nicely and the word choice doesn't take away from the overall story. Thirdly: The models are sub par but easy to look at. The characters are unique and show a pretty decent variety of motifs and personalities. I expect there will be more imaginative characters even unique characters as the story progresses. Though the body sprites are lacking. The facial expressions are top notch and need no improvement. What I'd like to see is more dimension and drama to already existing npcs Sara and especially her friend and fairly 1d. Abigail on the other hand does have dimension. Since Abigail isn't connected to the initial plan she comes across more lively. Press molding your characters into rolls really flattens them making it impossible for them to pop-out, so to speak. Finely the kinks and sexual content are limited but I assume will expanded upon in the future. This game has MB content to a point of extreme which is both shocking and unsettling if you don't expect it going in. Though these extremes are about an 8/10 on the extreme scale. It can actually work to the games advantage; since only a few games actually go as far as this one. In conclusion this game is good but holds too little content and too little activity for me to have enough confidence that it will make it through production. And be worth investing in rn. But I will be watching this one. Like many of you. Watching it, and waiting for a gear shift. I can't wait ten years for a game to develop and I doubt the creator can either. Because at the current speed. We're looking at 4 updates a year. And from what we've seen, that's about 3-4 quests a year based on update size.
I'm just a huge fan of hypnosis. The 3d models are pretty good compared to some of the others I've seen. I haven't seen such a reliance of 3d models for a RPGM game. The game seems like it has a ton of opportunity and it'll be fun seeing what more is coming.
Has/had a lot of potential so far, the major bad point is that basically the entire game boils down to a hand eye co-ordination arcade game, if that is not your thing and it is not mine, due to having rubbish reflexes and such, avoid this game like the plague.
The game is fun, most of the bad endings are easily seen by someone who has been playing rpgs for some time, but at the same time they are worth watching if only for the scene itself as well as a good chuckle. I played the game before the simplification of the light maze, and I can assure my language would have made any sailor blush. Likewise my twitch reactions are not as good as some of the younger players out there, so occasionally I know what to do, I just can't get my fingers to do it in time, (the first time at least.) That said, I've made it to the end content, watching all the new bad ends, I think and I really am enjoying this game. Keep up the good work Dev!
Short game as of now, but great ideas, and art style. The full game will probably have a ton of different bad endings, protagonist getting hypnotized, harem. So far the only content i got to see was the main character hypnotizing the first girl, and one bad ending where the main character turns into a statue.
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