(non)trivial
by Manka Games
2DCG
Animated
Exhibitionism
Incest
Masturbation
Mobile Game
Monster Girl
Multiple Protagonist
Oral Sex
Vaginal Sex
Voyeurism
(non)trivial — is a stealth adventure game with a detective element in an urban fantasy setting. You’ll follow the adventures of Vi while she spies on all sorts of people, delving into their secrets and discovering new things about herself and her own desires. But Vi is not the only playable character in the (non)trivial! There is a second protagonist, with his own storyline and his own game mechanics. His name is Sam and he lives a rather peculiar life. Vi and Sam will affect each other and change throughout the story. Each of them has their own methods and attitudes towards life, so you will have the opportunity to see everything from two different points of view!
Screenshots
0.3.1
Fix bug with black screen at the start of the game;
Fix rare bug with black screen in the main gameplay;
Fix several small bugs.
0.3.0
Add new sections to the Journal: Vi’s page, characters section, schedule and cork board;
Add inventory;
Add shop;
Update photo process, add batteries as a resource for camera;
Add Vi’s workplace (without minigame yet);
Add first male MC scene;
Add street stealth mode;
Add Vi’s idle states in her room;
New characters: Richard and Madeline Grimshaw;
Main story continuation;
Add new hot scenes;
Add new locations (park, video rental shop);
Bugfixes and new bugs, of course!
0.2.2
Refactor intro scene
Add an animated Vi in the conversation scene with Sam
Optimize Android memory consumption and increase performance
Reduce memory consumption in the main menu
Fix overwriting a save file bug
Small bugfixes
[v0.4.0 (obtained elsewhere)] Incredibly basic; gameplay is limited (available options, time schedules) and grindy without reward; very shitty menus and controls. The art is okay, the story-if you can call it that- is good, but moves too slowly to reach a meaningful point, the very intentional gameplay limits and slowdown's paired with awful controls and menus make it not worth tolerating. There's also a time limit for rent (and newspaper subscription), but the game has restrictive options, schedules, keeps mocking your in-ability to find a job (or a way to get money) while demanding you keep spending for progress.
I translated this for Valery48 , one of our Russian members. I completely agree with them. Good game! Good idea! Continue to develop the plot. Working as a spy photographer is one of the best ideas. The 3D building outside the window and the people don't look good. I believe that it is better to do everything in the same style, drawn, like the main plot. A story about the work of a photographer or about cleaning, helping grandpa, cheering up?! I think it's important to develop the topic of photography, selling photos, and spying on people in order to learn their secrets. Moving around is pretty easy, and the quest list is done well. Possibly, a tutorial would help.
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