Nyacronomicon!

by Kurogoma Knights

Censored Windows
Versionv1.00
EngineRPGM
Released2025-12-27
Updated2026-04-09
LanguageEnglish (Edited MTL)

Shiro is an apprentice witch with cat ears who dreams of becoming a full-fledged master. One day, while cleaning the forbidden archives of her stern mentor Cronia, she stumbles upon a mysterious, glowing grimoire—the Necronomicon. The ancient book pulls her into its sealed world, a labyrinth of ever-shifting floors populated by monsters born from the memories of greedy souls. In this realm, defeat means losing all memories and returning to the start, but permanent relics allow gradual growth across endless loops. Can Shiro master the dungeon's secrets, overcome her own desires, and find a way back home? Or will she be trapped forever, becoming another memory in the book's cursed pages?​

tipoima 2026-02-03
A 3.5 star game, realistically. Maybe I got particularly lucky with my build, but the game is very easy (got the good end on my first run, aside a bit of savescumming over blindly running into bosses without paying attention). By the middle, I literally healed from most enemies and that makes you snowball hard. There also isn't much replay value. "Good build" in this game just means "get a scaling passive early on and then stack stats", because specialization only works on the early floors. Accounting for all of that, the decision to only have defeat scenes...is baffling. You can't get most of them without going out of your way to lose to trash mobs (or walking around on an autopilot). And the gallery unlock just doesn't feel the same, IMO, the pacing is completely ruined there. Overall, the game isn't bad, but it just doesn't have the staying power beyond a couple runs and the H-scenes feel disconnected.
cyanman40 2026-01-19
Game was pretty good, but found some of the mechanics annoying and RNG gating your run too heavily, wish you could see the descriptions for artifacts too so you didn't have to memorize the good ones or write them all down
foggy 2026-01-14
Honestly, not a hard game, took a while to understand what worked, but keeping an eye on the stats and aiming for flat stats early helped get into late. In the later stage, which was like an hour in, you get the scaling equips and its gg. I even forgot about collecting CGs, the game clear gives a gallery unlock.
WHEREISALICE 2026-01-14
Pretty nice game. Roguelite dungeon crawler(? I don't know if there's a better genre to describe this). Enemies are stationary, only fighting back when you choose to engage them (though you can use 1 skill and item on them safely) and fights are automatic. Gold, potions and chests are scattered around the maps. There's also a simple stat point system that you could easily miss. It's cool at first, but once you realize the game is basically all about health management and the floors aren't procedurally/randomly generated (except enemies, kinda) it can get pretty repetitive. You'll get the hang of what to do every run and just hoping you get good artifacts so you can steamroll enemies later on. One thing that really bugs me is the fact that you can obtain and even upgrade duplicate passive skills that boost your stats (Passive HP, Passive Attack 2, etc.), but they don't stack. So you have to take note of which passives you already took lest you waste a rare chest or waste some gold on upgrades. This feels like a bug since you can't obtain duplicate active skills/spells (Judge Bolt, Wall, etc.), but who knows. Another issue I have is the fact that you can't check the effects of artifacts unless you select them and view them in your inventory. So during early runs you'll have to blindly pick artifacts and hope they aren't completely useless for your build (or in general). Art's good. I like it and there's a decent amount of CGs. But I don't like how you have to obtain the true ending to access the full gallery unlock. If you get any other endings, the full gallery unlock stays locked. Overall, definitely one of the better games here and worth trying out if it catches your eye.
Stickbug22 2026-01-13
Honestly a very pleasant game. Shiro here is very cute, and the dynamic with her master is nice. The lore is suprisingly interesting, the combat system is quite unique for an RPGM game, and the length is fairly short and sweet. I completed it all in 5 hours. The porn isn't really my thing... or maybe I'm just in a poor mood for porn right now HAH. Either way though, it's still quite good. Stills, the gallery is very intuitive. It's honestly a perfect RPGM game.
Darkrus 2026-01-12
Time Played: 5 hours (May longer or shorter duration, depends how careful on the playthrough) Note: I played on jp ver before this mtl release, I did not face any bugs or inconsistent so far during those jp playthrough. Spoiler: Gameplay - Puzzle RPGM, stat is your primary resource to deal the monster, items are the key items to solve the obstacle to the next level or rewards. - Uncover the relic through the chest which give a permanent bonus only in current run, the other kind of chest also provide stats or skill which help to deal hard mob without needing the high stats. - Skills are pretty useful, some skill clearly has weaker comparison to other identical skill but this not true since the upgrade version will have different gimmick. - Fish are your permanent resource for roguelike permanent upgrade throughout the run, it does not respawn anymore, but the number upgrade in the game is basic and enough to enhance your snowball the early run. - Multiple Ending, they are accessible at the end, but it is matter on whether you have enough resource to tackle the true end ending. - Any run failed, will restart from the start, only the fish you get from previous run, the item and upgrade bought from the pre-run remain. Spoiler: H-Scene - H-scene are only accessible on defeat. - No H development system. - There is a full unlock gallery after reach an ending (Not confirm whether need true end to able to unlock all) - H-scene only unlock when you actually die to that monster. - Mostly are monster, but there are some human. - Mimic and tentacle exist. - Not sure is pregnant or bloat stomach, but those content exist only on defeat scene. Spoiler: Personal Review - For the number of art it provide, it is good, the only issue is only in defeat scene. - Art quality is what in preview looks like, pretty satisfied. - The puzzle does look very tricky in the no upgrade run, giving the open window to understand the mechanic and explore the optimal way to allocate your stat, with all the upgrade, it allow smoother run, lesser the need of op relic early to actual progression. - I end up play until the end even with the moon rune japanese, story is kind of non-existant, but its fun to uncover until the end of the game. - In conclusion, no bugs, satisfied game hcg, cool art, good and simple gameplay, gameplay balance enough. 10/10
AverageEnthusiast 2026-01-12
Serviceable. Basically a rogue like with minimal mechanics. It's actually very rogue like, because there's only one fish per stage, and fish are the meta progression, and they barely matter because you can only upgrade each set of stats 3 times, and there are only 4 meta items in the shop, two of which are not gameplay related. Naturally with rogue likes, eventually you get enough artifacts and just snowball, in which case I advise you to carefully check the chests that you're opening, as mimics are an insta-kill regardless of how high your stats are.

You might also like