Oath of Fallen

by Drunken Skald

Uncensored Windows
Versionv0.04a
EngineRPGM
Released2026-09-08
Updated2026-09-11
LanguageEnglish

About Oath of Fallen

Oath of Fallen is a 2D RPG Maker adventure sandbox by Drunken Skald. You play Vesperine, adopted daughter of a hunter in a remote village, drawn into events that reshape a world under the Cult of Light. Mysterious forces awaken demons and corruption across a once peaceful land, exposing a harsh society that judges anything outside its definition of good. The game uses 2D CG artwork and emphasizes a female protagonist facing rigid dogma and merciless judgment.

The current build is v0.04a, released September 8, 2026, and development appears ongoing. It runs on Windows in English and is uncensored. The update fixes graphical issues with the Dune Crawler, event problems, Teleportation Gemstone acquisition with save compatibility, and an options menu error during battle. It also adds a prologue skip, missing Cult Robes graphics for Ves, and a way to return from Zarim to finish an ingredient gathering quest. Earlier 0.04 added eight side quests, a stealth quest with detection, four repeatable quests, and many new locations.

Developer's description

Vesperine, the adopted daughter of a hunter from a remote backwater village, becomes entangled in events that begin to reshape a world ruled by the Cult of Light. Mysterious forces awaken, summoning demons and corruption into what was once a peaceful land. Thrown into a brutal reality that shows no tolerance for anything not classified as good in any form. Vesperine must find her place in a world defined by rigid dogma and merciless judgment. Will she be able to uphold her principles… or will the world force her to change?​

Download Oath of Fallen v0.04a

Changelog

0.04 0.04a Fixes: [Fix] Graphical issues related to the Dune Crawler. [Fix] Various issues with multiple events. [Fix] Teleportation Gemstone acquisition, including backward compatibility for existing save files. [Fix] Activating options menu during battle no longer displays an error Added: [Added] Option to skip the Prologue. [Added] Missing Cult Robes graphics for Ves. [Added] Return from Zarim, allowing players to continue and complete the ingredient-gathering quest. 0.04 New Quests Added 8 new regular side quests: 3 Mercenary Guild quests 3 quests from regular NPCs 2 Cult-related quests Added a Stealth Quest This quest introduces a new detection mechanic, where enemies can spot player after they enter their field of view. Added 4 new repeatable quests New Locations Added 20+ new locations/maps Added a new dungeon New Enemies Added a new H-Enemy: Brood Petal Added a new Dungeon Mini-Boss New/Improved Mechanics Completely overhauled the Pleasure, Lewdness, and Corruption systems As previously announced, there is now a fully functional system controlling Pleasure and Lewdness progression. Some progression restrictions are still present, but they are now tied to character development rather than being arbitrary limitations. Raising Lewdness beyond certain thresholds will require sufficient development of specific erogenous zones. H-Events can now have different variants depending on Ves's current Lewdness and Corruption levels Defeat Events currently have three different variants. The highest tier will most likely not be accessible yet, as Ves cannot currently raise her Lewdness high enough to reach it. H-Combat H-Combat is finally here! This is a system I've been quietly working on since the early stages of development, and after overcoming several technical issues, it is finally active in version 0.04. Whenever Ves is Restrained, H-Combat visuals are now displayed, with actions from the H category visually represented during combat. Enemies receive an additional Endurance bar, which decreases as H-actions are performed. If the player does not actively contribute to defeating an enemy through H-Combat, they will not receive EXP from that enemy. The number of skills and actions allowing Ves to actively participate in H-Combat and defeat enemies faster will continue to expand in future updates. UI & Technical Improvements Various minor UI improvements Improved resource usage and general game optimization The new Defeat Event system significantly reduced the overall size of the game, despite the increased number of graphical assets. 0.03 0.03c Fixed (hopefully ) all missing graphic issues. The game no longer contains the temporary duplicate file copies used during the migration process. Fixed several events, including the cultists near the dungeon and the guard. Fixed the Dune Crawler and Sand Worm encounters. They should now select and execute their intended actions correctly. Fixed the inn sleeping event. It should no longer walk around. Fixed the clothing repair system. The related error should no longer occur. The UX has also been improved: after using a Sewing Kit, the repair window now remains open and displays the current condition of your clothing and the remaining amount of thread, allowing you to continue repairs until you're satisfied with the result. Fixed several typos. Major fix patch: Fixed various book-related issues. Fixed several transfer and teleport events. Fixed the Pink Slime AI issue. Fixed the Cultist Cave progression for players who refused the cultists' offer. Fixed Phantom Arrow. Fixed missing graphics issues. 0.03a Missing Files Fix 0.03b Fixed an issue with missing images in some dialogues. New Content Added multiple new maps and locations, including: A new Dungeon The city of Zarim Jungle areas and surrounding locations Continued the Main Story Added a major new side character Added dozens of new NPCs Added hundreds of new lines of dialogue Added numerous new books, journals, and lore entries Added new skills and skill books Added new illustrations and visual assets Quests Added numerous new side quests Several side quests are now connected into larger quest chains Player decisions made during quests can influence future events and outcomes Added the first major branching story elements Character Routes Began implementation of multiple playstyle routes: Virgin Route Normal Route Slutty Route Added new content and opportunities related to preserving Ves's innocence Exploration, investigation, and player choices now play a larger role in determining available paths Dungeons & Exploration Added a new Dungeon system Dungeons now maintain their own persistent state until fully exited Added randomized reward placement Added randomized monster placement in selected areas Added hidden rewards and exploration-focused content Introduced dungeon-exclusive mechanics that will be reused in future locations Added the first dungeon puzzles Puzzle mechanics are planned to appear in future content as well Combat Completely rebalanced combat Reworked skill formulas and damage calculations Rebalanced equipment impact on combat performance Improved overall combat pacing and difficulty New Enemies Added Mimic, a new H-enemy Added a new dungeon-related defeat scene Added several new regular enemy types Demonic Language Added the Demonic Language system Added a custom demonic language created specifically for the game Added a language-learning system allowing players to gradually decipher it Deciphering the language may reveal hidden information, alternative solutions, and opportunities that could help Ves in the future Quality of Life Added the Fast Travel system Fast Travel becomes available through quest progression Reduced backtracking between previously visited locations Technical Improvements Major internal refactoring and system improvements Numerous bug fixes and stability improvements Continued work on performance optimization Additional optimization work has been implemented to improve performance on lower-end hardware While the game should run better than before, I am still actively working on optimization. If you are using older hardware, I recommend closing your web browser and other unnecessary applications before launching the game 0.02 New Features Crafting Added a crafting system You can now create potions and other useful items Skills Added a skill learning system Books & Scrolls Added a system for books and scrolls Used to learn new skills Contain information about creatures and world lore Weekly Quests Added a weekly quest system Quests refresh every week Battle Added a custom Victory Scene Content Enemies Added a new enemy: Gnool Includes a full set of scenes World Added 13 new maps Story Continued the main storyline Additional Side Quest Items Added new clothing items System Changes & Improvements UI / Menu Reworked the menu UI Added mouse support Improved keyboard navigation Time & Date System Removed the third-party system Implemented a new, more performance-friendly solution Added a lunar cycle Standing Pictures Reworked the standing picture system Reduced computational load Improved responsiveness to state changes Clothing System Reworked the clothing system Fixed conflicts caused by duplicate items Added new mechanics: Zones requiring fully repaired outerwear Improved handling of clothing state restrictions (e.g. bedrooms, bathrooms) Quest System Improved the quest system Added active tracking for collectibles General Refactoring Major refactor of multiple core systems One key system was split into smaller, more efficient components Laid groundwork for future development Fixes & Optimization Fixed numerous minor bugs Corrected many typos in descriptions and item names Improved overall performance through system optimization Exact performance gains could not be reliably measured Additional Added a large number of new dialogue lines +107 new graphical assets 0.01 PoC Proof of concept Prolog and free roam after Hotfix a HOTFIX Fixed a bug related to incorrect use of potions. Hotfix b FIX: Fixed file naming issues. FIX: Sleep now properly restores HP. Change: Due to feedback about the difficulty level, added messages suggesting that players skip certain fights. Change: Added a clearer hint before the “boss” suggesting that losing might be the intended outcome. Additionally, increased the fight’s difficulty — apparently someone managed to defeat him (supposedly without cheats… no idea how ), but that shouldn’t be possible now.

Player reviews

Player rating 3.0 / 5 · 1 ratings
Written reviews 1 · avg 3.0★
Positive (4–5★) 0%
Latest review 2026-02-13
YuriiH 2026-02-13 ★★★★★
Many efforts, but so far rather poor execution, even for the Proof of Concept. 1) The game is lagging with poor FPS when you walk, while nothing fancy is happening on the screen. This would snowball into a laggy mess…

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